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Old 01-09-2008, 01:39 AM   #1
Hunter
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Default [MOR] Cenn’s Tactician, Ink Dissolver and Prickly Boggart (rumored)

Some rumored commons as I do understand them


Cenn’s Tactician w
Creature – Kithkin Soldier
w, t: Put a +1/+1 counter on target soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature.
1/1

Ink Dissolver 1u
Creature – Merfolk Wizard
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver you may reveal it.
If you do, each opponent puts the top three cards of his or her library into his or her graveyard.
2/1

Prickly Boggart b
Creature – Goblin Rogue
Fear.
1/1

Last edited by Hunter : 01-09-2008 at 01:47 AM.
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Old 01-09-2008, 01:41 AM   #2
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the 1st two are good

you sure that's how they are?

common?

a mill for three guy for 2 and on a 2/1 stick? four of these and it takes out 12 at once

and the other guy gives those benefitted by the +1/+1 sage of fables oona's blackguard peoples an additional block?
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Old 01-09-2008, 01:43 AM   #3
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These cards all seem pretty good. Boggart's a Prowl enabler much? Tactician seems to be a Kabuto Moth with more importance, those +1/+1 counters are everywhere... Free mill will help the merfolk out a lot at common, plus it has great stats.
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Old 01-09-2008, 01:43 AM   #4
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The boggart is also good, 1/1 evasion for one mana is perfect for prowling.
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Old 01-09-2008, 01:44 AM   #5
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The Kithkin is very nice. Pumps your critters and lets them block more. Enhances both defence and offense. Nice in Limited. (for a 1-mana 1/1 anyway).

The Merfolk is kind of meh in my opinion. Although, I could see it in a Limited Merfolk deck.

The boggart is really just a prowl enabler, let's face it.
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Old 01-09-2008, 01:44 AM   #6
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Assuming Cenn’s Tactician is common, it's very good at limited.
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Old 01-09-2008, 01:45 AM   #7
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Kinship doesn't have reminder text, it's an ability word.
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Old 01-09-2008, 01:47 AM   #8
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Quote:
Originally Posted by Kr@cked View Post
The Kithkin is very nice. Pumps your critters and lets them block more. Enhances both defence and offense. Nice in Limited. (for a 1-mana 1/1 anyway).
imagine at common, a 1cc enchantment that just said each creature with a +1/+1 counter can block an additional creature" is already nice.


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The boggart is really just a prowl enabler, let's face it.
you say that like it's a bad thing...
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Old 01-09-2008, 01:48 AM   #9
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Eh, mostly crap. The Tactician is really good in Limited, especially for a 1-drop. Other than that, a miller and a prowl enabler.
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Old 01-09-2008, 01:48 AM   #10
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One more nice card for the rogues, and a nice common for Soldiers to boot. I like!
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Old 01-09-2008, 01:51 AM   #11
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Quote:
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Kinship doesn't have reminder text, it's an ability word.
maybe they should've rethunk that.

hunter's is cleaner
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Old 01-09-2008, 01:53 AM   #12
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Quote:
Originally Posted by ateneo10 View Post
imagine at common, a 1cc enchantment that just said each creature with a +1/+1 counter can block an additional creature" is already nice.
yeah, but being a 1/1 means he's quite fragile, that's all. However, he can pump himself, which makes him pretty interesting, regardless.

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you say that like it's a bad thing...
Well, it really depends on your deck. I mean, you're not going to draft this highly specifically so that you can get prowl abilities; you'll pick it because you'll already have lots of prowl abilities to abuse.
In Constructed, this could be useful, except both Faeries and Goblins are black, so the main aggro decks you'll face are already capable of blocking it, out tempoing prowl (what with flash, counters and tricks in general), or out-card-advantaging your prowl tricks (with graveyard recursion). Also, G/B Elves is already a problem. Having said that, if prowl is better than expected, I fully expect this card to see some, if not universal adoption (though the 1 mana 1/1 faerie might be better).
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Old 01-09-2008, 01:54 AM   #13
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I really like the fear rogue one drop. Rogues are gonna be crazy as hell, especially with prowl.
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Old 01-09-2008, 01:59 AM   #14
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Quote:
Originally Posted by Kr@cked View Post
yeah, but being a 1/1 means he's quite fragile, that's all. However, he can pump himself, which makes him pretty interesting, regardless.
goldmeadow dodger was fragile. this just has an enchantment ability on a 1/1 1cc creature with a tap ability on it.

it is SWEEEEEET

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Originally Posted by Kr@cked View Post
Well, it really depends on your deck. I mean, you're not going to draft this highly specifically so that you can get prowl abilities; you'll pick it because you'll already have lots of prowl abilities to abuse.
In Constructed, this could be useful, except both Faeries and Goblins are black, so the main aggro decks you'll face are already capable of blocking it, out tempoing prowl (what with flash, counters and tricks in general), or out-card-advantaging your prowl tricks (with graveyard recursion). Also, G/B Elves is already a problem. Having said that, if prowl is better than expected, I fully expect this card to see some, if not universal adoption (though the 1 mana 1/1 faerie might be better).
prowl is just gravy.

the evasion on a 1cc 1/1 is the cool part. how much better can common get anyway?
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Old 01-09-2008, 02:18 AM   #15
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1cc 1/1 with evasion. what more can you ask for... and it is a turn 1 prowl enabler so you can use that discard 2 cards prowl spell...

the kithkin is nice. quite usable in limited and could have some constructed possibilities, but i doubt that.

the merfolk could definitely push the possibility of a mill deck. 2-power for 2cc with a decent ability is efficient. it is also quite nice disruption in multiplayer.
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