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#226 | ||
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Ascended Mage
Join Date: May 2005
Posts: 204
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Also, if you play the spell, maybe you just like seeing more cards with the chance to use at least some of them.
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#227 | ||
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Crack Addict
Join Date: Mar 2005
Location: obv
Posts: 3,758
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1) You have two cards. 2) @OEOT, play this. You have four cards. 3) Your turn - draw. You have five cards. SCENARIO B: 1) You have two cards. 2) During your upkeep, play this. You have four cards. 3) Draw - You have five cards. SCENARIO C: 1) You have two cards. 2) Your turn - draw your card. You have three cards. 3) Play this. You have five cards. I do not see the extra card. Quote:
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#228 | ||
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Ascended Mage
Join Date: May 2005
Posts: 204
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Second, that's not the situation. The situation assumes that after you play it, you have only the three cards (in other words, no cards other than that one, which you play). Here, I'll even just add in the "X" cards, x being the cards you had just before playing it. A: Your turn, after draw. Play the card (-1 card, +3 cards) Results:
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B: @oeot Play this card (-1 card, +3 cards) Your turn, untap (+2 mana), then draw (+1 card) Results:
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C: (The ******** Option™) Play this card (-1 card, +3 cards) Draw step (+1 card) Results:
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#229 | ||
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Crack Addict
Join Date: Mar 2005
Location: obv
Posts: 3,758
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At any rate, your argument as I see it essentially boils down to, "I'd rather have two less mana, see one less card and 'have to get rid of' one fewer card." This assumes that it would be difficult for you to play the "extra" card, in which case this card is simply not a good fit for your deck. It doesn't say anything about the merits of the card in a deck designed to use it well. |
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#230 |
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Experienced Mage
Join Date: Apr 2005
Location: Manchester, UK
Posts: 94
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If only my Affinity could actually consistantly cast a UU. I'll take 3 cards i can easily play for 2 mana.
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#231 | ||
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Ascended Mage
Join Date: May 2005
Posts: 204
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Also, not all good cards can be played for two or less, and especially in a control deck. Hinder costs 1uu, Meloku costs 4u, Vedalken Shackles costs 3. I didn't say it would be eight times more difficult. I just said it would be more difficult. You don't build a deck around an instant that draws three cards. You just don't. As such, unless you just so happen to be play a blue deck in which everything costs two or less (do those even exist?), there's not a garuntee of being able to play it. Now, for my Final Words on this topic unless I am so trolled back: I. Never. Said. I. Would. Rather. Not. Play. This. Card. At. The. End. Of. An. Opponent's. Turn. I. Would. Much. Rather. Play. It. Then. Than. Any. Other. Time. Given. The. Vast. Majority. Of. Cases. I. Was. Simply. Stating. The. Point. Of. Why. It. Was. Considered. Balanced. Enough. To. Not. Need. A. Clause. Restricting. The. Times. At. Which. This. Spell. Could. Be. Played. I. Gave. Several. Examples. Based. On. What. You. And. I. Were. Saying. In. The. Previous. Sentences. Every. Time. I. Changed. An. Example. I. Stated. It. At. Least. Twice. I'm. Getting. Tired. Of. Writing. Like. This. So. I'll. Just. Stop. And. Assume. That. You. Have. Figured. Out. What. I. Have. Been. Saying. This. Whole. Time. *sigh* EDIT: Here's special emphasis to the situation that changed, as I don't think you're going to see it: The 0 cards in hand. That was the one I changed. Note it. See? I changed it up when you first didn't see it, and tried using the variable X instead to show you the broader range. The ones I stated after it assumed you had X cards before casting it. I just chose 0 before then to show you where the 1 extra card was coming from. Then I tried showing you with X. Even still, the math you did took the two situations that were the same. Most people whom are forced to play cards during their own turns don't play them before their draw. You would want to see what card you are getting already before plunging down in the event of having a better move for free vs. never getting to play that better move. EDIT²: I'll stop posting here before the thread degenerates into Thread Deathdom. (Not the same as letting it die; not staying to explain.)
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Last edited by Jentsu : 05-15-2005 at 05:31 PM. |
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#232 |
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Crack Addict
Join Date: Mar 2005
Location: obv
Posts: 3,758
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It certainly sounded like you'd rather play it on your turn...
Well, w/e. I really enjoyed our conversation ![]() EDIT: So as not to completely kill the thread: My opinion was that Wizards would not print this and Twincast in the same set, all EOT considerations aside. Last edited by Azerbaijan : 05-15-2005 at 06:04 PM. |
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#233 |
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change we can imagine
![]() Join Date: Jan 2005
Location: peak everything
Posts: 8,984
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I was thinking that this card is kind of like:
Name - UU Instant Draw 3. (insert some drawback that in some decks can be worked around, depending on format) If you build your deck to support this card, and play it properly, this card is Ancestral for UU. In T2, that's going to be really tough, and almost never happen. In older formats, it's much more likely to work out that way - and for that reason might be restricted if it gets crazy. This Card in T2 - UU Instant Draw 3. Discard your hand at end of turn. This Card in T1.X - UU Instant Draw 3. Discard 3 at end of turn. This Card in T1.5 - UU Instant Draw 3. Small drawback. This Card in T1 - UU Instant Draw 3. That's a dramatization of course, but my point is that it's only as broken as the format you play it in... possibly making it printable. |
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#234 | |
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Experienced Mage
Join Date: Jan 2005
Posts: 144
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This Card in T1.X - UU Instant Draw 3 then If you are playing a Madness deck, Do things that make Affinty decks look slow. This Card in T1.5 - UU Instant Dont Draw 3 cuse this card is banned. This Card in T1 - UU Instant Win the game, cuse odds are, you are gonna draw what you need. |
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#235 | |
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Experienced Mage
Join Date: Apr 2005
Location: Manchester, UK
Posts: 94
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#236 | |
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Machiavellian Manipulator
Join Date: Jan 2005
Location: Sunshine Coast
Posts: 4,001
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In every format you can build a deck to abuse this card, the no. of decks and how strong they are just increases with each format you go back. However only in the 2 older formats(T1/T1.5) can it be used as a more expensive version of ancestral recall, because only in those formats are there enough cheap powerful spells to go off with on the same turn you cast it.
Using it for it own merits is as good or better than an ancestral in certain decks, namely UG Madness where the discard element is as good as the draw element and the delayed discard just means that you can if you had an empty hand play any permanents which would otherwise be discarded(unlike careful study).
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#237 |
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Immortal One
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This thread is just screaming 'Lock Me'. The same conversation has been going on for like 200 posts now.
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#238 |
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level 80 shadow priest
Join Date: Apr 2005
Location: Austin, TX
Posts: 2,635
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![]() ![]() ![]() ![]() :dance2: :cthulhu: :evil3:Can someone confirm this or deny it please? Otherwise I think its lock time until someone gets some more real info.
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#239 |
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change we can imagine
![]() Join Date: Jan 2005
Location: peak everything
Posts: 8,984
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I can confirm this spell, and the name is Ideas Unbound, and the text is:
Draw three cards. Discard three cards at end of turn. It's a Sorcery, though. But it's Arcane. |
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#240 |
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Common Mage
Join Date: Jan 2005
Posts: 42
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aaw, it was looking really good as an instant. not worth buying now.
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