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Old 01-12-2008, 04:59 PM   #1
ivkost
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Default [MOR] Last missing pieces from Spanish site (confirmed post 66)

That's what I got for some of the cards we were missing. If there's something else we don't currently know, feel free to post it, I will add it to the first post.

Aaaand, now, ladies and gentlemen, there are a few good ones for your pleasure

Knowledge Exploitation 5uu
Tribal Sorcery - Rogue (R)
Prowl 3u
Search target opponent's library for an instant or sorcery card. You may play this card without paying its mana cost. Then that player shuffles his or her library.

Notorious Throng 3u
Tribal Sorcery - Rogue (R)
Prowl 5u
Put into play X black 1/1 Fairy Rogue creature tokens with flying into play, where X is the damage dealt to opponents this turn. If the prowl cost was paid, take an extra turn after this one.

Scapeshift 2gg
Sorcery (R)
Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library.

Other changes regarding to the site (I don't know how accurate their spoiler is, I'm just citing information):

- Slithermuse evoke cost is 3u, not 2u.
- Sigil Tracer activation cost in mana is 1u, not uu.
- Floodchaser costs 5u and comes into play with six +1/+1 counters.

From the site http://www.rebellion.es/magicrebel/fabricaderumores.php. Enjoy! (and please keep it on topic)

EDIT: Yep, the cards are rogues, my mistake. Also updated with more information:

Bramblewood Paragon 1g
Creature - Elf Warrior (U)
Each other Warrior creature you control comes into play with an additional +1/+1 counter. Each creature you control with a +1/+1 counter has trample.
2/2

EDIT2: The rest of the cards for the sake of completeness:

Stinkdrinker Bandit 3b
Creature - Goblin Rogue (U)
Prowl 1b
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until the end of the turn.
2/1

Merrow Witsniper u
Creature - Merfolk Rogue (C)
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard.
1/1

EDIT 3: Added 'tapped' to Scapeshift.
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Last edited by ivkost : 01-12-2008 at 05:37 PM.
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Old 01-12-2008, 05:00 PM   #2
caesarion
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Default Missing Cards (Scapeshift, ...)

Scapeshift 2GG
Sorcery (R)
Sacrifice any number of lands. Search your library for that many land cards and put them into play tapped. Then shuffle your library.

Knowledge exploitation 5UU
Tribal sorcery - rogue (R)
Prowl 3U
Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.

Notorious throng 3U
Tribal sorcery - rogue (R)
Prowl 5U
Put X black faerie rogue tokens 1/1 with flying into play, where X is the damage dealt to your opponents this turn. If the prowl cost was paid, take an extra turn after this one.

Bramblewood Paragon 1G
Creature - Elf Warrior (unc)
Each other Warrior creature that you control enters game with an additional +1/+1 counter. Each creature which you control with a +1/+1 counter has trample.
2/2

Floodchaser 5U
Creature - elemental (C)
Floodchaser comes into play with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
U, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Stinkdrinker Bandit 3B
Creature - Goblin Rogue
Prowl 1B
Whenever a rogue you control attacks and isn't blocked, it gets +2/+1 until the end of the turn
2/1

Merrow witsniper U
Creature - merfolk rogue (C)
When it comes into play, target player puts the top card of his library in his graveyard.
1/1

"Other changes regarding to the site (I don't know how accurate their spoiler is, I'm just citing information):
Slithermuse evoke cost is , not .
Sigil Tracer activation cost in mana is , not .
Floodchaser costs and comes into play with six +1/+1 counters."

Link:
http://forums.mtgsalvation.com/showthread.php?t=101046

Last edited by caesarion : 01-12-2008 at 05:09 PM.
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Old 01-12-2008, 05:01 PM   #3
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Shouldn't those tribal cards be Rogues? I know Knowledge Exploitation was on the Rogue poster.

Wow, it looks like Floodchaser might actually be worth the cardboard it's printed on.

Last edited by rancored_elf : 01-12-2008 at 05:28 PM.
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Old 01-12-2008, 05:03 PM   #4
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ummm... I thought rogue was restricted Blue and Black? why would Prowl cost 3R?
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Old 01-12-2008, 05:04 PM   #5
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Scapeshift is one of the best cards I've ever had the pleasure of experiencing (if it doesn't have that horrible "basic" word anywhere on it).
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Old 01-12-2008, 05:09 PM   #6
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Quote:
Originally Posted by Piko View Post
Scapeshift is one of the best cards I've ever had the pleasure of experiencing (if it doesn't have that horrible "basic" word anywhere on it).
There's some seriously sick interaction it's got with Crucible of Worlds!
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Old 01-12-2008, 05:09 PM   #7
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Is it just me, or are there many more Rogue cards than there are Soldiers, Shamans, Wizards or Warriors? Oh well. Scapeshift seems quite ridiculous in many decks, since it can be any kind of lands. Off the top of my head, it can be used to fetch the whole Urza's land combo by turn 4.
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Old 01-12-2008, 05:15 PM   #8
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If that Scapeshift is for real, it is real broken.
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Old 01-12-2008, 05:16 PM   #9
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Pretty much, doesnt it become far too good in most formats like that?
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Old 01-12-2008, 05:16 PM   #10
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Hahah wait Scapeshift let's me assemble 4x Cloudposts or the Urzatron..... I have the feeling it will see play. Yet another hojillion playable Prowl cards. Paragon will be insane in a warrior deck, and most likely in elf decks too. And the floodchaser is suddenly a pretty amazing common for limited. Nice.
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Old 01-12-2008, 05:16 PM   #11
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i dont think these are accurate enuff to trust, because now 2 good spoilersites gonna show off thier versions... i think for these cards we just need to wait untill we have a good scan of them. or maybe imp may confirm it. for now ill dont trust any versions , and wait for a good scan of the cards.

edit: for the other post... he posts scapeshift that the lands comes into play tapped and here not... and i still dont trust both
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Old 01-12-2008, 05:18 PM   #12
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From that link, Scapeshift says to put the lands into play tapped ("giradas"). It most definitely is not restricted to basic lands ("básica").
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Old 01-12-2008, 05:19 PM   #13
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The paragon is pretty wicked with chameleon colossus. Making him bigger and giving trample really unlock his true potential as a face beater. Swinging for 10 on turn 4 is pretty slick.
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Old 01-12-2008, 05:20 PM   #14
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Quote:
Originally Posted by Nau View Post
Hahah wait Scapeshift let's me assemble 4x Cloudposts
I fact you can use Vesuva to find 8 cloudposts
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Old 01-12-2008, 05:21 PM   #15
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The Paragon seems real enough to me. I dunno how entirely accurate they are but they're probably close to real.
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