Hello again! I've been meaning to post this one for a while. It does ok among my casual friends, but I am open to suggestions.
It looks inconsistent due to 2 and 3 ofs, but if you look closely, many of them are similar and do the same function, enhancing consistency. I'm also at the point where some of the non-4 ofs I'm still testing out, and could go with 4x of spells to eliminate the 2/3 ofs.
My inspiration for this deck is the humble Master Decoy, a pet card of mine. When they planar-shifted him into black, I was intrigued. I'd been wracking my brain to use a shifted card and the original both in the same deck, and here it is:
To explain:
The deck doesn't even care to attack. Control their creatures with tappers so they can't attack. Slap them with life loss via enchantments on their stuff. Assassinate the biggest ones. Bleed them dry.
- Both Trapper and Decoy must remain in the deck. (Self-imposed theme requirement.)
- Sleeper Agent is awesome. They must stay. There are so many ways to deal with it in this deck.
- Blightspeaker is MVP. They must stay. Blightspeakers are an engine. They retrieve Rathi Trappers and Doomspeakers to start the lockdown, retrieve Bound in Silences on command, get more Blightspeakers, and bleed for 1 each turn not used.
- Droning 'crats is good against swarm (gobbos / elves / tokens, etc.) decks, and can shut down a couple of creatures at least.
- Agent of Masks is okay. It's nice in multiplayer.
- Bound in Silence is awesome, but expensive. Pillory is awesome and bleeds. Desire is awesome cheap at W. Not sure which to use.
- Insubordination is key. It drains 2 life a turn in this deck.
- Consume Spirit sometimes works well, but I may kick it out.
- Three Dreams works great. I only have 1 right now, but I may get more. Only works well if at least three different Auras are in the deck.
What do you think? I may try to work in Goldmeadow Lookout as it allows me to make tappers every turn.
you may want to consider subversion. It does the same thing as agent of masks, but is not a creature, and therefore usually harder to kill. I would also think about switching errant doomsayers for minister of impediments. He may cost 1 more, but he can tap any creature. Plus, it looks like it would not hurt the curve that much.
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I used to run a black tapper deck. Seizures was fun. If you dont mind the 4 cast Abyssal Hunter pulls double duty as a tapper/ weenie control. Or if you want a quick stop off the bat paralyze works. You could almost run retether with all the enchantments your running.
you may want to consider subversion. It does the same thing as agent of masks, but is not a creature, and therefore usually harder to kill.
QFT. This card is awesome for bleeder decks. I'd also consider Souls of the Faultless. No one ever wants to attack into that thing. Another card that I run as a 1-of in my bleeder deck is Enslave. This card is nuts in multiplayer and does everything you'd want a bleeder card to do: eliminates a threat, gives you a beater, and bleeds an opponent.
For tapping I'd add Nomad Decoy. With threshold, he becomes quite powerful.
I think you should drop Sleeper Agent because you waste two cards just to make an opponent lose two life each turn. You lose the agent itself, and whatever card (like Pillory, or one of your tapping creatures) you use to stop it from hurting you. Instead, you should add more Pillories, seeing as they have almost the same effect, but lose you no card advantage (1 for 1 instead of 2 for 0).
I guess Trapper, Doomsayers, Decoy are too much tapper, if you don't draw Agent, and your enemy is in some sort of combo/burn deck, they'll be useless and with really low beating power.
Urborg gives Spirit some awsomeness. I've kept the desired cards: Sleeper Agent, Blightspeaker, Rathi Trapper (choice over Decoy as long it's a rebel) and Bound in Silence for it's link with speaker.
Souls gives the non-attacking pattern into opponent. Agent of Masks is the ping over the foes, and Harrier is the first turn tapper.
You can also use Wall of Hope to first turn a blocker with lifegain.
It looks inconsistent due to 2 and 3 ofs, but if you look closely, many of them are similar and do the same function, enhancing consistency. I'm also at the point where some of the non-4 ofs I'm still testing out, and could go with 4x of spells to eliminate the 2/3 ofs.
My inspiration for this deck is the humble Master Decoy, a pet card of mine. When they planar-shifted him into black, I was intrigued. I'd been wracking my brain to use a shifted card and the original both in the same deck, and here it is:
3 Master Decoy
3 Rathi Trapper
4 Blightspeaker
3 Sleeper Agent
2 Royal Assassin
2 Agent of Masks
3 Errant Doomsayers
2 Droning Bureaucrats
2 Bound in Silence
2 Pillory of the Sleepless
2 Kirtar's Desire
4 Insubordination
4 Assassinate
2 Consume Spirit
1 Three Dreams
1 Orzhova, the Church of Deals
4 Orzhov Basilica
7 Plains
8 Swamp
The deck doesn't even care to attack. Control their creatures with tappers so they can't attack. Slap them with life loss via enchantments on their stuff. Assassinate the biggest ones. Bleed them dry.
- Both Trapper and Decoy must remain in the deck. (Self-imposed theme requirement.)
- Sleeper Agent is awesome. They must stay. There are so many ways to deal with it in this deck.
- Blightspeaker is MVP. They must stay. Blightspeakers are an engine. They retrieve Rathi Trappers and Doomspeakers to start the lockdown, retrieve Bound in Silences on command, get more Blightspeakers, and bleed for 1 each turn not used.
- Droning 'crats is good against swarm (gobbos / elves / tokens, etc.) decks, and can shut down a couple of creatures at least.
- Agent of Masks is okay. It's nice in multiplayer.
- Bound in Silence is awesome, but expensive. Pillory is awesome and bleeds. Desire is awesome cheap at W. Not sure which to use.
- Insubordination is key. It drains 2 life a turn in this deck.
- Consume Spirit sometimes works well, but I may kick it out.
- Three Dreams works great. I only have 1 right now, but I may get more. Only works well if at least three different Auras are in the deck.
What do you think? I may try to work in Goldmeadow Lookout as it allows me to make tappers every turn.
Thanks in advance!
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QFT. This card is awesome for bleeder decks. I'd also consider Souls of the Faultless. No one ever wants to attack into that thing. Another card that I run as a 1-of in my bleeder deck is Enslave. This card is nuts in multiplayer and does everything you'd want a bleeder card to do: eliminates a threat, gives you a beater, and bleeds an opponent.
My bleeder deck is more creature oriented, running four Blind Hunters and Ghost Council of Orzhova.
Cheers,
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I think you should drop Sleeper Agent because you waste two cards just to make an opponent lose two life each turn. You lose the agent itself, and whatever card (like Pillory, or one of your tapping creatures) you use to stop it from hurting you. Instead, you should add more Pillories, seeing as they have almost the same effect, but lose you no card advantage (1 for 1 instead of 2 for 0).
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Mafia Stats
last updated 03/23/11
04 Orzhov Basilica
03 Urborg, Tomb of Yawgmoth
09 Plains
06 Swamp
04 Goldmeadow Harrier
04 Sleeper Agent
04 Blightspeaker
04 Orzhov Guildmage
04 Souls of the Faultless
04 Rathi Trapper
03 Agent of Masks
04 Pillory of the Sleepless
04 Bound in Silence
03 Consume Spirit
I guess Trapper, Doomsayers, Decoy are too much tapper, if you don't draw Agent, and your enemy is in some sort of combo/burn deck, they'll be useless and with really low beating power.
Urborg gives Spirit some awsomeness. I've kept the desired cards: Sleeper Agent, Blightspeaker, Rathi Trapper (choice over Decoy as long it's a rebel) and Bound in Silence for it's link with speaker.
Souls gives the non-attacking pattern into opponent. Agent of Masks is the ping over the foes, and Harrier is the first turn tapper.
You can also use Wall of Hope to first turn a blocker with lifegain.
Hope being Helpful.