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#1 |
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六軒島にようこそ
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The first iteration of this deck was made here. This second interation of this deck was similar to how it looks now. I'm slowly moving the deck more into a "big effects/silver bullets" deck more than anything else.
- Mindslaver/Tolarian Ruins combo (stronger engine-style finisher for a deck that is designed around board control and little agression) - Mangara of Corondor (Well, Minamo + Thousand-Year Elixer + Magewright's Stone in the deck...) Possible things to add: - Decree of Pain / Nevinyrral's Disk / Planar Collapse / Oblivion Stone (more wrath effects) - Memnarch - Avatar of Woe / Visara Considering to remove: - Shreikmaw (if I move to mass removal as a primary strategy, pinpoint targeted may not be that good...) - Vesuvan Shapeshifter - Blinkmoth Nexus / Mishra's Factory (the deck tends to be very mana intensive, and I may want to be testing of it would be better ot have colored mana instead of these abilities which I rarely have the mana to use)
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![]() [ bjx.net ] [ RTools | Paperless Tournaments, Scrolling Pairings, Better Events ] 静 Last edited by bradleyjx : 02-15-2008 at 01:20 PM. |
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#2 |
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Archmage Overlord
Join Date: Oct 2007
Location: Montreal
Posts: 1,060
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Hello there...
So many spells... So little creatures... ![]() Why so many counters? I'm guessing you think that Merieke will be the target of a lot of removal? So you want to protect her? But in EDH where card advantage is king, trading spells one-for-one is never a very good plan; it's even worse if you play multiplayer EDH where flicking counters every 3rd card will make you an early favourite target. Instead of using counters for protection, why don't you use more bounce spells? That way you can double you fun; save Merieke and kill another creature at the same time. Capsize is allready there but also add a few of these: Boomerang, Echoing Truth, Recoil, Regress, Repulse, Repeal, Snap, Snapback, Venser's Diffusion, Whirlpool Whelm, Wipe Away, etc, you can also use Familiar's Ruse (hey it's also a counter!), Momentary Blink and some "rescue" creatures like Stonecloaker and Whitemane Lion. All those are key, the more so if you want to include Mangara of Corondor in your deck. Remember, if you play your general from your hand, you don't have to pay the extra for every time she died; that EDH rule is when you play her from the removed-from-game zone only.Keep some counters, of course, for non-removal spells. Speaking of removal, another way that you can deflect it is by playing more creatures, i.e. offering more targets for hate. The advice I originally gave you here still stands, 11 creatures is about 10 too few for EDH in my opinion, even with and Merieke control.Also why add the Mindslaver/Academy Ruins combo? You are already playing a control/lock deck with Merieke. Yes, getting that combo out is funky (if you can get it in play), but then what? You have a deck full of spells that become useless. Adding more creatures instead adds defense and resilience. To resume, I would say that with Merieke, you have an ultra-quick general, that doubles as removal. She is a very potent tool, not any run-of-the-mill general, so she begs to be built around. There are literally tons of ways/cards to abuse her (many in creature form), you may want to focus on that (see the link above). And why do you need so many mass removal, since you are playing Merieke? I could see you running Austere Command and maybe Akroma's Vengeance and the Disk to deal with pesky non-creature permanents, but not Wrath of God, Rout or Decree of Pain. With your general, any creatures you don't like, you kill... In other words, she is your silver bullet... Sorry if at times I seemed a bit blunt, I just like EDH and really want to help. Have fun.
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- Being a "Johnny/Spike" means you like self-torture. You win often in casual, so everybody hates you; you loose often in competitive, so you hate yourself. Last edited by fdtori : 02-15-2008 at 09:41 AM. |
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#3 | ||||||
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六軒島にようこそ
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I guess I should answer to some of these
A lot of it has me recently discussing this kind of strategy with some good friends of mine who are more knowledgeable than I am when it comes to control; people around here know me exclusively as a combo player, and this is the only control deck I've built since...ever, I think. Keep in mind I play this deck from the eyes of a combo player Another note: I didn't design this deck for multiplayer EDH; where I'm at, this community plays EDH mostly as a one-on-one format. Quote:
I'm also not using them in a "control" (achieve advantage through denial) style, I'm using them in a "combo" (protection of personal gain) style. ...and honestly, I couldn't give a damn about protecting Merieke most of the time. (I'll probably be explaining my style with her more as this goes on...) Quote:
Over the past couple months I've used this deck, I'd figure Merieke is played in about 50% of them. I'm not saying that she isn't good and that Chromium/Dromar/etc. would be better; what I mean by that is that this deck tends to do well when Merieke is a strategy, but not the strategy. The issue I come by with her the most is simply is summoning sickness. If Thousand-Year Elixir isn't in play, most of the time one of three things happen: 1 - She is killed before summoning sickness wears off. 2 - I lose control of her before summoning sickness wears off. 3 - My opponent will not play any creatures that make her effective until it leaves play somehow. Bounce solves none of these, so I opt to play the deck with Merieke as only a strategy. This is part of the reason for my desire to increase the wrath-style effects and add the Mindslaver/Ruins engine. (probably get to that later) And I'm no longer planning on using Mangara Quote:
I agree it's small. I've rarely had an issue with it. My side of it is that the greatest threat this deck runs by using such a low creature base is that it will have issues against fast aggro decks, which in my (lesser) experience are few and far-between due to the 40 life. I guess my question for you is if you could elaborate further on why a larger creature base would help in this deck. I understand some of your points in your earlier post in the other thread, but what would be given up for the creature advantage? (I'm guessing you'll say the counter count...) [/quote]Also why add the Mindslaver/Academy Ruins combo? You are already playing a control/lock deck with Merieke. Yes, getting that combo out is funky (if you can get it in play), but then what? You have a deck full of spells that become useless. Adding more creatures instead adds defense and resilience.[/quote] Another strategy. Again, though, as the deck stands right now, I don't consider myself to have a lock in the deck. This addition would be the lock. Merieke can only do so much, and being a creature the summoning sickness takes a lot out of any strategy I would use with her. Quote:
Maybe I'm missing something here. Quote:
...that's just it, though. I don't player her as a silver bullet. [not getting into more explanation right now because it's late and I'm not thinking straight...] Quote:
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#4 |
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Use your shoes as counters
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Karakas is good with this general if you can target your own general.....i know it wont hit your opponents....als Minamo, School at Water's Edge
EDIT: i see now taht you already have Minamo in
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#5 |
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六軒島にようこそ
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Where I play at, we play under slight variations of the "official" EDH rules (we modify the General rules so that there is no need to reserve generals pre-event), but we still play with the "official"'s errata'd wording of Karakas which would make Karakas unable to bounce Merieke.
I'll have an update list posted sometime soon; counters are down to 7, I believe, creatures down to 9+general, drawing is up by 3 or 4 cards, and the Mindslaver/Ruins combo is added. (and has won me a few games already) |
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#7 |
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Ascended Mage
Join Date: Jan 2006
Location: Springfield, MA
Posts: 197
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If you want another reusable untap effect Puppet Strings is always a good one.
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10 months into residency and still enjoying it. "God people are ****ing boring!" George Carlin shoulda been a pathologist. T2: Time Sieve ![]() ![]() ![]() Extended: none currently Legacy: Solitaire
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#8 | |||||
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六軒島にようこそ
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I belive this is iteration #5 of the deck. The only change I'm waiting on right now is taking out Angel of Despair for Memnarch. Other than that, I'm getting to a pretty stable point with this deck, and I'm shifting focus over to a
![]() ![]() Gwendlyn Di Corci deck, mostly as a more pronounced "abuse tap-effects" deck instead of a control deck with that as an aspect.
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#9 |
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Experienced Mage
Join Date: Oct 2005
Posts: 85
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i personally run bout 18 creatures, but also run mannequin and yawg will. also 4 man lands.
sower of temptation mulldrifter draining whelk oona, queen of the fae skeletal vampire puppeteer clique shriekmaw angel of dispair archon of justice shadowmage infiltraitor divinity of pride azorius guildmage aeon chronicler mistmeadow witch teferi venser morphling meddling mage hope these help, cheers. |
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#10 |
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Ascended Mage
Join Date: Dec 2007
Location: The Blind Eternities
Posts: 300
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Freed from the Reel, need i say more
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#11 | |
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Wizard Mentor
Join Date: Jan 2009
Location: Beatin' some islamic extremists for censoring my ****ing south park
Posts: 683
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Quote:
do you mean freed from the Real? nice spelling, Al also, you can use Pemmin's Aura or Aura of Dominion if you want to use colorless mana, you can use the creatures that you keep taking control of i'm currently building merieke edh because i'm sick of losing multiplayer with my awesome zur deck because everyone hates zur Last edited by blondbearde : 01-03-2009 at 12:54 AM. |
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