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Old 03-15-2008, 12:21 PM   #1
Hannes
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Default [SHM] COMPLETE Shadowmoor Spoiler

Shadowmoor Spoiler 301/301

White (27) - Blue (27) - Black (27) - Red (27) - Green (27) - Hybrid (110) - Colorless (25) - Land (11) - Basic Land (20)

Latest Changes (Follow us on Twitter or in your RSS Reader)

Apr 18th 6:22 Disturbing Plot
Apr 18th 2:05 Watchwing Scarecrow
Apr 18th 2:04 Blazethorn Scarecrow
Apr 18th 2:02 Wicker Warcrawler
Apr 18th 2:01 Raven's Run Dragoon
Apr 18th 2:00 Barkshell Blessing
Apr 18th 1:59 Thoughtweft Gambit
Apr 18th 1:57 Mudbrawler Cohort
Apr 18th 1:57 Ember Gale
Apr 18th 1:56 Crimson Wisps
Apr 18th 1:55 Impromptu Raid
Apr 18th 1:53 Illuminated Folio

White (27/27)

Apothecary Initiate

w
Creature - Kithkin Cleric Common
Whenever a player plays a white spell, you may pay 1. if you do, you gain 1 life.
#1/3011/1
(Confirmation and Discussion)

Armored Ascension

3w
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
#2/301
(Confirmation and Discussion)

Ballynock Cohort

2w
Creature - Kithkin Soldier Common
First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
Illus. Jesper Ejsing #3/3012/2
(Confirmation and Discussion)
(Source: WoTC preview)

Barrenton Medic

4w
Creature - Kithkin Cleric Common
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
#4/3010/4
(Confirmation and Discussion)

Boon Reflection

4w
Enchantment Rare
If you would gain life, you gain twice that much life instead.
#5/301

Goldenglow Moth

w
Creature - Insect Common
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
#6/3010/1
(Confirmation and Discussion)

Greater Auramancy

1w
Enchantment Rare
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
#7/301
(Confirmation and Discussion)

Inquisitor's Snare

1w
Instant Common
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
#8/301
(Confirmation and Discussion)

Kithkin Rabble

3w
Creature - Kithkin Uncommon
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
*/*
(Confirmation and Discussion)

Kithkin Shielddare

1w
Creature - Kithkin Soldier Common
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
#10/3011/1
(Confirmation and Discussion)

Last Breath

1w
Instant Common
Remove target creature with power 2 or less from the game. Its controller gains 4 life.
(Confirmation and Discussion)

Mass Calcify

5ww
Sorcery Rare
Destroy all nonwhite creatures.
(Confirmation and Discussion)

Mine Excavation

1w
Sorcery Common
Return target artifact or enchantment card in a graveyard to its owner's hand.
Conspire
Illus. Chippy #13/301
(Confirmation and Discussion)

Mistmeadow Skulk

1w
Creature - Kithkin Rogue Uncommon
Protection from converted mana cost 3 or greater
Lifelink (Whenever this creature deals damage, you gain that much life.)
1/1
(Confirmation and Discussion)
(Source: Orb)

Niveous Wisps

w
Instant Common
Target creature becomes white until end of turn. Tap that creature.
Draw a card.
(Confirmation and Discussion)

Order of Whiteclay

1ww
Creature - Kithkin Cleric Rare
1{W}{W}, {T}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({T} is the untap symbol)
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
Illus. Steven Belledin #16/3011/4
(Confirmation and Discussion)
(Source: Game Gather)

Pale Wayfarer

5ww
Creature - Spirit Giant Uncommon
2{W}{W}, {T}: Target creature gains protection from the color of its controller's choice until end of turn.
#17/3014/4
(Confirmation and Discussion)

Prison Term

1ww
Enchantment - Aura Uncommon
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be played.
Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Illus. Zoltan Boros & Gabor Szikszai #18/301
(Confirmation and Discussion)

Resplendent Mentor

4w
Creature - Kithkin Cleric Uncommon
White creatures you control have "{T}: You gain 1 life."
#19/3012/2
(Confirmation and Discussion)

Rune-Cervin Rider

3w
Creature - Elf Knight Common
Flying
{gw}{gw}: Rune-Cervin Rider gets +1/+1 until end of turn.
2/2
(Confirmation and Discussion)

Runed Halo

ww
Enchantment Rare
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
#21/301
(Confirmation and Discussion)

Safehold Sentry

1w
Creature - Elf Warrior Common
2{W}, {T}: Safehold Sentry gets +0/+2 until end of turn.
#22/3012/2
(Confirmation and Discussion)

Spectral Procession

{2w}{2w}{2w}
Sorcery Uncommon
Put three 1/1 white Spirit creature tokens with flying into play.
Illus. Jeremy Enecio #23/301
(Confirmation and Discussion)

Strip Bare

w
Instant Common
Destroy all Auras and Equipment attached to target creature.
#24/301
(Confirmation and Discussion)

Twilight Shepherd

3www
Creature - Angel Rare
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
5/5
(Confirmation and Discussion)

Windbrisk Raptor

5ww
Creature - Bird Rare
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
#26/3015/7
(Confirmation and Discussion)
(Source: MTGcast)

Woeleecher

5w
Creature - Elemental Common
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
#27/3013/5
(Confirmation and Discussion)

Blue (27/27)

Advice from the Fae

{2u}{2u}{2u}
Sorcery Uncommon
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of those cards into your hand. Put the rest on the bottom your library in any order.
Illus. Chippy #28/301
(Confirmation and Discussion)

Biting Tether

4u
Enchantment - Aura Uncommon
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
#29/301
(Confirmation and Discussion)

Briarberry Cohort

1u
Creature - Faerie Soldier Common
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
A Clique can cause far more mischief than one faerie on its own.
Illus. Carl Critchlow #30/3011/1
(Confirmation and Discussion)

Cerulean Wisps

u
Instant Common
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
(Confirmation and Discussion)

Consign to Dream

2u
Instant Common
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so." - Oona, queen of the fae
Illus. Richard Kane Ferguson #32/301
(Confirmation and Discussion)

Counterbore

3uu
Instant Rare
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
Illus. Wayne England #33/301
(Confirmation and Discussion)

Cursecatcher

u
Creature - Merfolk Wizard Uncommon
Sacrifice Cursecatcher : Counter target instant or sorcery spell unless its controller pays 1.
#34/3011/1
(Confirmation and Discussion)

Deepchannel Mentor

5u
Creature - Merfolk Rogue Uncommon
Blue creatures you control are unblockable.
Illus. Jesper Ejsing #35/3012/2
(Confirmation and Discussion)

Drowner Initiate

u
Creature - Merfolk Wizard Common
Whenever a player plays a blue spell, you may pay 1. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Illus. E. M. Gist #36/3011/1
(Confirmation and Discussion)

Faerie Swarm

3u
Creature - Faerie Uncommon
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
*/*
(Confirmation and Discussion)

Flow of Ideas

5u
Sorcery Uncommon
Draw a card for each Island you control.
(Confirmation and Discussion)
(Source: Orb)

Ghastly Discovery

2u
Sorcery Common
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon #39/301
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Isleback Spawn

5uu
Creature - Kraken Rare
Shroud
Isleback Spawn gets +4/+8 if a library has twenty or fewer cards in it.
Illus. Mark Tedin #40/3014/8
(Confirmation and Discussion)

Kinscaer Harpoonist

3u
Creature - Kithkin Soldier Common
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
Illus. Thomas M. Baxa #41/3012/2
(Confirmation and Discussion)
(Source: Cartes de Combate)

Knacksaw Clique

3u
Creature - Faerie Rogue Rare
Flying
1{U}, {T}: Target opponent removes the top card of his or her library from the game. Until end of turn, you may play that card. ({T} is the untap symbol)
Most of the Knacksaw Clique's skills were hewn from the minds of others.
Illus. Steven Belledin #42/3011/4
(Confirmation and Discussion)
(Source: Wotc Preview)

Leech Bonder

2u
Creature - Merfolk Soldier Uncommon
Leech Bonder comes into play with two -1/-1 counters on it.
{U}, {T}: Move a counter from target creature onto another target creature. ({T} is the untap symbol)
Some don't know his face, but his pets are a dead giveaway.
Illus. E. M. Gist #43/3013/3
(Confirmation and Discussion)
(Source: WoTC preview)

Merrow Wavebreakers

4u
Creature - Merfolk Soldier Common
1{U}, {T}: Merrow Wavebreakers gains flying until end of turn. ({T} is the untap symbol)
Illus. Alex Horley-Orlandelli #44/3013/3
(Confirmation and Discussion)
(Source: Lotus Noir)

Parapet Watchers

2u
Creature - Kithkin Soldier Common
{wu}: Parapet Watchers gets +0/+1 until end of turn.
2/2
(Source: WoTC Youtube)

Prismwake Merrow

2u
Creature - Merfolk Wizard Common
Flash
When Prismwake Merrow comes into play, target creature becomes the color or colors of your choice until end of turn.
2/1
(Confirmation and Discussion)

Puca's Mischief

3u
Enchantment Rare
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser converted mana cost.
Illus. Scott Altmann #47/301
(Confirmation and Discussion)

Put Away

2uu
Instant Common
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Illus. Matt Cavotta #48/301
(Confirmation and Discussion)

River Kelpie

3uu
Creature - Beast Rare
Whenever River Kelpie or another permanent is put into play from a graveyard, draw a card.
Whenever a card is played from a graveyard, draw a card.
Persist
Illus. Jeff Easley #49/3013/3
(Confirmation and Discussion)

Savor the Moment

1uu
Sorcery Rare
Take an extra turn after this one.
Skip the untap step of that turn.
The merrow took a moment for herself.
She never gave it back.
(Confirmation and Discussion)

Sinking Feeling

2u
Enchantment - Aura Common
Enchant creature
Enchanted Creature doesn't untap during its controller's untap step.
Enchanted creature has "1, Put a -1/-1 counter on this creature: Untap this creature."
#51/301
(Confirmation and Discussion)

Spell Syphon

1u
Instant Common
Counter target spell unless its controller pays 1 for each blue permanent you control.
(Confirmation and Discussion)

Thought Reflection

4uuu
Enchantment Rare
If you would draw a card, draw two cards instead.
Knowledge fills the mind of a fool and opens the mind of a sage.
Illus. Terese Nielsen & Ron Spencer
(Confirmation and Discussion)
(Source: WoTC preview)

Whimwader

4u
Creature - Elemental Common
Whimwader can't attack unless defending player controls a blue permanent.
#54/3016/4
(Confirmation and Discussion)

Black (27/27)

Aphotic Wisps

b
Instant Common
Target creature becomes black and gains fear until end of turn.
Draw a card.
Illus. Jim Nelson #55/301
(Confirmation and Discussion)

Ashenmoor Cohort

5b
Creature - Elemental Warrior Common
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"Bad card is baaaaaaaaad"
4/3
(Confirmation and Discussion)

Beseech the Queen

{2b}{2b}{2b}
Sorcery Uncommon
({2b} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.
Illus. Jason Chan #57/301
(Confirmation and Discussion)
(Source: Wotc Preview)

Blowfly Infestation

2b
Enchantment Uncommon
Whenever a creature is put into a graveyard from play, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
(Confirmation and Discussion)

Cinderbones

2b
Creature - Elemental Skeleton Common
Wither
1{B}: Regenerate Cinderbones.
"Not only coal lies in a bed of ash."
Illus. Carl Critchlow #59/3011/1
(Confirmation and Discussion)

Cinderhaze Wretch

4b
Creature - Elemental Shaman Common
{T}: Target player discards a card. Play this ability only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
3/2
(Confirmation and Discussion)

Corrosive Mentor

2b
Creature - Elemental Rogue Uncommon
Black creatures you control have wither.
Guttering cinders stoke their dying flames by snuffing out the lights of others.
Illus. Daarken #61/3011/3
(Confirmation and Discussion)

Corrupt

5b
Sorcery Uncommon
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
(Confirmation and Discussion)
(Source: Orb)

Crowd of Cinders

3b
Creature - Elemental Uncommon
Fear
Crowd of Cinders' power and toughness are each equal to the number of black permanents you control.
#63/301*/*
(Confirmation and Discussion)
(Source: Magazine Previews)

Disturbing Plot

1b
Sorcery Common
Return target creature card in a graveyard to its owner's hand.
Conspire
See also: any movie involving Johnny Depp and Tim Burton
#64/301/301
(Confirmation and Discussion)
(Source: Orb Crunching)

Dusk Urchins

2b
Creature - Ouphe Rare
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins is put into a graveyard from play, draw a card for each -1/-1 counter on it.
They spawn from shadow, wrecking chaos until shadow claims them again.
Illus. Darrell Riche4/3
(Confirmation and Discussion)
(Source: Wotc Preview)

Faerie Macabre

1bb
Creature - Faerie Rogue Common
Flying
Discard Faerie Macabre: Remove up to two target cards in graveyards from the game.
#66/3012/2
(Confirmation and Discussion)

Gloomlance

3bb
Sorcery Common
Destroy target creature. If that creature was green or white, its controller discards a card.
Illus. Zoltan Boros & Gabor Szikszai #67/301
(Confirmation and Discussion)

Hollowborn Barghest

5bb
Creature - Demon Hound Rare
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life.
At the beginning of each opponent's upkeep, if that player has no cards in hand, he or she loses 2 life.
Illus. Eric Fortune #68/3017/6
(Confirmation and Discussion)

Hollowsage

3b
Creature - Merfolk Wizard Uncommon
Whenever Hollowsage becomes untapped, you may have target player discard a card.
Illus. Lucio Paarrillo #69/3012/2
(Confirmation and Discussion)

Incremental Blight

3bb
Sorcery Uncommon
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
#70/301
(Confirmation and Discussion)
(Source: MaRo/Orb)

Loch Korrigan

3b
Creature - Spirit Common
{ub}: Loch Korrigan gets +1/+1 until end of turn.
Illus. Daarken #71/3011/1
(Confirmation and Discussion)

Midnight Banshee

3bbb
Creature - Spirit Rare
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Many have heard the beginning of its low, sustained shriek but few the end.
Illus. Daarken #72/3015/5
(Confirmation and Discussion)
(Source: Wotc Preview)

Plague of Vermin

6b
Sorcery Rare
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player puts a 1/1 black Rat creature token into play for each 1 life he or she paid this way.
(Confirmation and Discussion)

Polluted Bonds

3bb
Enchantment Rare
Whenever a land comes into play under an opponent's control, that player loses 2 life and you gain 2 life.
Illus. Michael Sutfin #74/301
(Confirmation and Discussion)

Puppeteer Clique

3bb
Creature - Faerie Wizard Rare
Flying
When Puppeteer Clique comes into play, put target creature card in an opponent's graveyard into play under your control. That creature gains haste. At end of turn, remove that creature from the game.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
Illus. Daren Bader #75/3013/2
(Confirmation and Discussion)

Rite of Consumption

1b
Sorcery Common
As additional cost to play Rite of Consumption, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player. You gain life equal to the damage dealt this way.
Illus. Ron Spencer #76/301
(Confirmation and Discussion)

Sickle Ripper

1b
Creature - Elemental Warrior Common
Wither (This deals damage to creatures in the form of -1/-1 counters.)
His sickle was forged in the heat of another cinder's funeral pyre.
Illus. Dan Scott #77/3012/1
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Smolder Initiate

b
Creature - Elemental Shaman Common
Whenever a player plays a black spell, you may pay 1. If you do, target player loses 1 life.
Illus. Chippy #78/3011/1
(Confirmation and Discussion)

Splitting Headache

3b
Sorcery Common
Choose one - Target player discards two cards; or target player reveals his or her hand. You choose a card from it. That player discards that card.
(Confirmation and Discussion)

Torture

b
Enchantment - Aura Common
Enchant creature.
1{B}: Put a -1/-1 counter on enchanted creature.
(Confirmation and Discussion)
(Source: Orb)

Wound Reflection

5b
Enchantment Rare
At the end of each turn, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)
#81/301
(Confirmation and Discussion)

Red (27/27)

Blistering Dieflyn

3r
Creature - Imp Common
Flying
{br}: Blistering Dieflyn gets +1/+0 until end of turn.
0/1
(Confirmation and Discussion)

Bloodmark Mentor

1r
Creature - Goblin Warrior Uncommon
Red creatures you control have first strike.
1/1
(Confirmation and Discussion)

Bloodshed Fever

r
Enchantment - Aura Common
Enchant creature
Enchanted creature attacks each turn if able.
#84/301
(Confirmation and Discussion)

Boggart Arsonists

2r
Creature - Goblin Rogue Common
Plainswalk
2{R}, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
Illus. Jesper Ejsing #85/3012/1
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Burn Trail

3r
Sorcery Common
Burn Trail deals 3 damage to target creature or player.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Nils Haam
(Confirmation and Discussion)
(Source: Wotc Preview)

Cragganwick Cremator

2rr
Creature - Giant Shaman Rare
When Cragganwick Cremator comes into play, discard a card at random. If you discard a creature card this way, Cragganwick Cremator deals damage to target player equal to the discarded creature card's power.
Each night that his bowl fills, a village mourns.
Illus. Jeremy Enecio5/4
(Confirmation and Discussion)
(Source: Lotus Noir)

Crimson Wisps

r
Instant Common
Target creature becomes red and gains haste until end of turn.
Draw a card.
(Confirmation and Discussion)

Deep-Slumber Titan

2rr
Creature - Giant Warrior Rare
Deep-Slumber Titan comes into play tapped.
Deep-Slumber Titan doesn't untap during your untap step.
Whenever Deep-Slumber Titan is dealt damage, untap it.
Do not disturb.
Illus. Steve Prescott7/7
(Confirmation and Discussion)
(Source: Wotc Preview)

Elemental Mastery

3r
Enchantment - Aura Rare
Enchant creature
Enchanted creature has "{T}: Put X 1/1 red Elemental creature tokens with haste into play, where X is this creature's power. Remove them from the game at end of turn."
Illus. Cyril Van Der Haegen #90/301
(Confirmation and Discussion)

Ember Gale

3r
Sorcery Common
Creatures target player controls can't block this turn.
Ember Gale Deals 1 damage to each white and/or blue creature that player controls.
(Confirmation and Discussion)

Flame Javelin

{2r}{2r}{2r}
Instant Uncommon
Flame Javelin deals 4 damage to target creature or player.
#92/301
(Confirmation and Discussion)

Furystoke Giant

3rr
Creature - Giant Warrior Rare
When Furystoke Giant comes into play, each other creature you control gains "{T}: This creature deals 2 damage to target creature or player" until end of turn.
Persist
Illus. Ralph Horsley #93/3013/3
(Confirmation and Discussion)

Horde of Boggarts

3r
Creature - Goblin Uncommon
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Horde of Boggarts can't be blocked except by two or more creatures.
*/*
(Confirmation and Discussion)

Inescapable Brute

5r
Creature - Giant Warrior Common
Wither
Inescapable Brute must be blocked if able.
3/3
(Confirmation and Discussion)

Intimidator Initiate

r
Creature - Goblin Shaman Common
Whenever you play a red spell, you may pay 1. If you do, target creature can't block this turn.
1/1
(Confirmation and Discussion)

Jaws of Stone

5r
Sorcery Uncommon
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you play Jaws of Stone.
When giants find their mountain homes infested, they have a whole range of solutions.
Illus. Zoltan Boros & Gabor Szikszai
(Confirmation and Discussion)
(Source: Mana Rouge)

Knollspine Dragon

5rr
Creature - Dragon Rare
Flying
When Knollspine Dragon comes into play, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
7/5
(Confirmation and Discussion)

Knollspine Invocation

1rr
Enchantment Rare
{X}, Discard a card with converted mana cost X: Knollspine Invocation deals X damage to target creature or player.
Witches tempted by the power of flame gathered to study in the ruins of Spinerock Knoll.
(Confirmation and Discussion)
(Source: Wotc Preview)

Mudbrawler Cohort

1r
Creature - Goblin Warrior Common
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
1/1
(Confirmation and Discussion)

Power of Fire

1r
Enchantment - Aura Common
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by the one they call the Extinguisher. All who now wield fire draw their desperate wrath.
Illus. Trevor Hairsine #101/301
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Puncture Bolt

1r
Instant Common
Puncture Bolt deals 1 damage to target creature. Put a -1-/1 counter on that creature.
Cinder pyromancers count their success by counting their enemies' smoking holes.
(Confirmation and Discussion)
(Source: Wotc Preview)

Pyre Charger

rr
Creature - Elemental Warrior Uncommon
Haste
{R}: Pyre Charger gets +1/+0 until end of turn.
1/1
(Confirmation and Discussion)

Rage Reflection

4rr
Enchantment Rare
Creatures you control have double strike.
#104/301
(Confirmation and Discussion)

Rustrazor Butcher

1r
Creature - Goblin Warrior Common
First Strike
Wither
Illus. Ron Spencer #105/3011/2
(Confirmation and Discussion)

Slinking Giant

2rr
Creature - Giant Rogue Uncommon
Wither
Whenever Slinking Giant blocks or becomes blocked, it get -3/-0 until end of turn.
Illus. Dave Kendall #106/3014/4
(Confirmation and Discussion)

Smash to Smithereens

1r
Instant Common
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Illus. Pete Venters #107/301
(Confirmation and Discussion)

Wild Swing

3r
Sorcery Uncommon
Choose three target nonenchantment permanents. Destroy one of them at random.
108/301
#108/301
(Confirmation and Discussion)

Green (27/27)

Crabapple Cohort

4g
Creature - Treefolk Warrior Common
Crabapple Cohort gets +1/+1 as long as you control another green creature.
4/4
(Confirmation and Discussion)

Devoted Druid

1g
Creature - Elf Druid Common
{T}: Add {G} to your mana pool.
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
0/2
(Confirmation and Discussion)

Dramatic Entrance

3gg
Instant Rare
You may put a green creature card from your hand into play.
Some things aren't worth waiting for.
Illus. Mike Dringenberg #111/301
(Confirmation and Discussion)
(Source: Magazine Previews)

Drove of Elves

3g
Creature - Elf Uncommon
Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Drove of Elves can't be the target of spells or abilities your opponents control.
"The light of beauty protects our journeys through darkness."
Illus. Larry Mcdougal #112/301*/*
(Confirmation and Discussion)
(Source: Mana Rouge)

Farhaven Elf

2g
Creature - Elf Druid Common
When Farhaven Elf comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.
1/1
(Confirmation and Discussion)

Flourishing Defenses

4g
Enchantment Uncommon
Whenever a -1/-1 counter is placed on a creature, you may put a 1/1 green Elf Warrior creature token into play.
#114/301
(Confirmation and Discussion)

Foxfire Oak

5g
Creature - Treefolk Shaman Common
{rg}{rg}{rg}: Foxfire Oak gets +3/+0 until end of turn.
3/6
(Confirmation and Discussion)

Gleeful Sabotage

1g
Sorcery Common
Destroy target artifact or enchantment.
Conspire
#116/301
(Confirmation and Discussion)

Gloomwidow

2g
Creature - Spider Uncommon
Reach
Gloomwidow can't block creatures without flying.
3/3
(Confirmation and Discussion)

Gloomwidow's Feast

3g
Instant Common
Destroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play.
Each night, gloomwidows cull fresh prey for their ravenous hatchlings.
Illus. Thomas M. Baxa #118/301
(Confirmation and Discussion)

Howl of the Night Pack

6g
Sorcery Uncommon
Put a 2/2 green Wolf creature token into play for each Forest you control.
#119/301
(Confirmation and Discussion)

Hungry Spriggan

2g
Creature - Goblin Warrior Common
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.
Illus. Drew Tucker #120/3011/1
(Confirmation and Discussion)

Juvenile Gloomwidow

gg
Creature - Spider Common
Reach
Wither
Illus. Thomas M. Baxa #121/3011/3
(Confirmation and Discussion)

Mana Reflection

4gg
Enchantment Rare
If you tap a permanent for mana, it produces twice as much of that mana instead.
#122/301
(Confirmation and Discussion)

Mossbridge Troll

5gg
Creature - Troll Rare
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Illus. Jeremy Jarvis #123/3015/5
(Confirmation and Discussion)
(Source: WoTC preview)

Nurturer Initiate

g
Creature - Elf Shaman Common
Whenever a player plays a green spell, you may pay 1. If you do, target creature gets +1/+1 until end of turn.
Illus. Jim Pavelec #124/3011/1
(Confirmation and Discussion)

Presence of Gond

2g
Enchantment - Aura Common
Enchant creature
Enchanted creature has "{T}: Put a 1/1 green Elf Warrior creature token into play."
#125/301
(Confirmation and Discussion)

Prismatic Omen

1g
Enchantment Rare
Lands you control are every basic land type in addition to their other type.
#126/301
(Confirmation and Discussion)

Raking Canopy

1gg
Enchantment Uncommon
Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.
"Raven's Run has awoken, and ravens will no longer cry in it's branches."
-Roon Ghastbark
Illus. Heather Hudson #127/301
(Confirmation and Discussion)

Roughshod Mentor

5g
Creature - Giant Warrior Uncommon
Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or of the elves caught underfoot. He had eyes only for the path ahead.
Illus. Steven Belledin #128/3015/4
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Spawnwrithe

2g
Creature - Elemental Rare
Trample
Whenever Spawnwrithe deals combat damage to a player, put a token into play that's a copy of Spawnwrithe.
Its victims feel only an itchy, wriggling feeling just under their skin. By then, it's far too late.
Illus. Daarken #129/3012/2
(Confirmation and Discussion)
(Source: Brainburst Preview)

Toil to Renown

1g
Sorcery Common
You gain 1 life for each tapped artifact, creature, and land you control.
Illus. Larry Mcdougal #130/301
(Confirmation and Discussion)

Tower Above

{2g}{2g}{2g}
Sorcery Uncommon
({2g} can be paid with any two mana or with {G}. This card's converted mana cost is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Illus. Thomas Denmark
(Confirmation and Discussion)
(Source: Lotus Noir)

Viridescent Wisps

g
Instant Common
Target creature becomes green and gets +1/+0 until end of turn.
Draw a card.
(Confirmation and Discussion)

Wildslayer Elves

3g
Creature - Elf Warrior Common
Wither
Illus. Dave Kendall #133/3013/3
(Confirmation and Discussion)

Witherscale Wurm

4gg
Creature - Wurm Rare
Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn.
When Witherscale Wurm deals damage to a player, remove all -1/-1 counters from it.
Illus. Thomas M. Baxa #134/3019/9
(Confirmation and Discussion)

Woodfall Primus

5ggg
Creature - Treefolk Shaman Rare
Trample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it)
Illus. Adam Rex6/6
(Confirmation and Discussion)
(Source: Cartes de Combate)

Hybrid (110)

Æthertow

3{wu}
Instant Common
Put target attacking or blocking creature on top of its owner's library.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Warren Mahy #136/301
(Confirmation and Discussion)
(Source: Wotc Preview)

Augury Adept

1{wu}{wu}
Creature - Kithkin Wizard Rare
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Moonstones grant limited foresight but unlimited advantages.
Illus. Steve Prescott #137/3012/2
(Confirmation and Discussion)
(Source: Wotc Preview)

Barrenton Cragtreads

2{wu}{wu}
Creature - Kithkin Scout Common
Barrenton Cragtreads can't be blocked by red creatures.
#138/3013/3
(Confirmation and Discussion)

Curse of Chains

1{wu}
Enchantment - Aura Common
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Illus. Drew Tucker #139/301
(Confirmation and Discussion)
(Source: Game Gather)

Enchanted Evening

3{wu}{wu}
Enchantment Rare
All permanents are enchantments in addition to their other types.
Illus. Rebecca Guay #140/301
(Confirmation and Discussion)

Glamer Spinners

4{wu}
Creature - Faerie Wizard Uncommon
Flash
Flying
When Glamer Spinners comes into play, attach all Auras enchanting target permanent to another permanent with the same controller.
Illus. Jesper Ejsing #141/3012/4
(Confirmation and Discussion)

Godhead of Awe

{wu}{wu}{wu}{wu}{wu}
Creature - Spirit Avatar Rare
Flying
Other creatures are 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
-The Seer's Parables
Illus. Mark Zug #142/3014/4
(Confirmation and Discussion)
(Source: WoTC preview)

Mirrorweave

2{wu}{wu}
Instant Rare
Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
-Bowen, Barrenton guardcaptain
Illus. Jim Pavelec #143/301
(Confirmation and Discussion)
(Source: Wotc Preview)

Mistmeadow Witch

1{wu}
Creature - Kithkin Wizard Uncommon
2{W}{U}: Remove target creature from the game. Return that card to play under its owner's control at end of turn.
Illus. Greg Staples #144/3011/1
(Confirmation and Discussion)

Plumeveil

{wu}{wu}{wu}
Creature - Elemental Uncommon
Flash
Flying, defender
"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
-Grensch, merrow cutthroat
Illus. Nils Haam #145/3014/4
(Confirmation and Discussion)
(Source: Wotc Preview)

Puresight Merrow

{wu}{wu}
Creature - Merfolk Wizard Uncommon
{wu}, {T}: Look at the top card of your library. You may remove that card from the game.
Illus. Carl Critchlow #146/3012/2
(Confirmation and Discussion)

Repel Intruders

3{wu}
Instant Uncommon
Put two 1/1 white Kithkin Soldier creature tokens into play if {W} was spent to play Repel Intruders.
Counter up to one target creature spell if {U} was spent to play Repel Intruders. (If {W}{U} is spent, do both)
#147/301
(Confirmation and Discussion)

Silkbind Faerie

2{wu}
Creature - Faerie Rogue Common
Flying
1{wu}, {T}: Tap target creature. ({T} is the untap symbol.)
"The bigger they are, the more fun it is to watch them fall flat on their faces."
Illus. Matt Cavotta #148/3011/3
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Somnomancer

1{wu}
Creature - Kithkin Wizard Common
When Somnomancer comes into play, you may tap target creature.
"Are you tired? You look tired."
Illus. Lars Grant-West #149/3012/1
(Confirmation and Discussion)

Steel of the Godhead

2{wu}
Enchantment - Aura Common
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink.
As long as enchanted creature is blue, it gets +1/+1 and is unblockable.
#150/301
(Confirmation and Discussion)

Swans of Bryn Argoll

2{wu}{wu}
Creature - Bird Spirit Rare
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
Illus. Eric Fortune #151/3014/3
(Confirmation and Discussion)
(Source: Game Gather)

Thistledown Duo

2{wu}
Creature - Kithkin Soldier Wizard Common
Whenever you play a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you play a blue spell, Thistledown Duo gains flying until end of turn.
#152/3012/2
(Confirmation and Discussion)

Thistledown Liege

1{wu}{wu}{wu}
Creature - Kithkin Knight Rare
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Illus. Adam Rex #153/3011/3
(Confirmation and Discussion)

Thoughtweft Gambit

4{wu}{wu}
Instant Uncommon
Tap all creatures your opponents control and untap all creatures you control.
#154/301
(Confirmation and Discussion)

Turn to Mist

1{wu}
Instant Common
Remove target creature from the game. Return that card to play under its owner's control at end of turn.
#155/301
(Confirmation and Discussion)

Worldpurge

4{wu}{wu}{wu}{wu}
Sorcery Rare
Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty each player's mana pool.
#156/301
(Confirmation and Discussion)

Zealous Guardian

{wu}
Creature - Kithkin Soldier Common
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in the shadow.
Illus. Steven Belledin #157/3011/1
(Confirmation and Discussion)
(Source: Spoiled Booster)

Cemetery Puca

1{ub}{ub}
Creature - Shapeshifter Rare
Whenever a creature is put into a graveyard from play, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature and gains this ability.
#158/3011/2
(Confirmation and Discussion)

Dire Undercurrents

3{ub}{ub}
Enchantment Rare
Whenever a blue creature comes into play under your control, you may have target player draw a card.
Whenever a black creature comes into play under your control, you may have target player discard a card.
#159/301
(Confirmation and Discussion)
(Source: Wotc Preview)

Dream Salvage

{ub}
Instant Uncommon
Draw cards equal to the number of cards an opponent discarded this turn.
"This is a family video that will go down in history"
Illus. Howard Lyon #160/301
(Confirmation and Discussion)

Fate Transfer

1{ub}
Instant Common
Move all counters from target creature onto another target creature.
#161/301
(Confirmation and Discussion)

Ghastlord of Fugue

{ub}{ub}{ub}{ub}{ub}
Creature - Spirit Avatar Rare
Ghastlord of Fugue is unblockable.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.
"He is a ghost that has never known life."
-The Seer's Parables
Illus. Mike Dringenberg #162/3014/4
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Glen Elendra Liege

1{ub}{ub}{ub}
Creature - Faerie Knight Rare
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Illus. Kev Walker #163/3012/3
(Confirmation and Discussion)

Gravelgill Axeshark

4{ub}
Creature - Merfolk Soldier Common
Persist
#164/3013/3
(Confirmation and Discussion)

Gravelgill Duo

2{ub}
Creature - Merfolk Rogue Warrior Common
Whenever you play a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you play a black spell, Gravelgill Duo gains fear until end of turn.
Illus. Brandon Kitkouski #165/3012/1
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Helm of the Ghastlord

3{ub}
Enchantment - Aura Common
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Illus. Franz Vohwinkel #166/301
(Confirmation and Discussion)

Inkfathom Infiltrator

{ub}{ub}
Creature - Merfolk Rogue Uncommon
Inkfathom Infiltrator can't block and is unblockable.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal - and to steal away.
Illus. Jesper Ejsing #167/3012/1
(Confirmation and Discussion)
(Source: WoTC preview)

Inkfathom Witch

1{ub}
Creature - Merfolk Wizard Uncommon
Fear
2{U}{B}: Unblocked creatures become 4/1 until end of turn.
Illus. Larry Mcdougal #168/3011/1
(Confirmation and Discussion)

Memory Plunder

{ub}{ub}{ub}{ub}
Instant Rare
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
Illus. Dan Scott #169/301
(Confirmation and Discussion)

Memory Sluice

{ub}
Sorcery Common
Target player puts the top four cards of his or her library into his or her graveyard.
Conspire
"You need to get some sense into your head!"
#170/301
(Confirmation and Discussion)

Merrow Grimeblotter

3{ub}
Creature - Merfolk Wizard Uncommon
1{ub}, {T}: Target creature gets -2/-0 until end of turn.
Illus. Cyril Van Der Haegen #171/3012/2
(Confirmation and Discussion)

Oona, Queen of the Fae

3{ub}{ub}{ub}
Legendary Creature - Faerie Wizard Rare
Flying
{X}{ub}: Choose a color. Target opponent removes the top X cards of his or her library from the game. For each card of the chosen color removed this way, put a 1/1 blue and black Faerie Rogue creature token with flying into play.
Illus. Adam Rex #172/3015/5
(Confirmation and Discussion)
(Source: Wotc Preview)

Oona's Gatewarden

{ub}
Creature - Faerie Soldier Common
Flying, defender
Wither
#173/3012/1
(Confirmation and Discussion)

River's Grasp

3{ub}
Sorcery Uncommon
Return target creature to its owner's hand if {U} was spent to play River's Grasp.
If {B} was spent to play River's Grasp, target player reveals his or hand. You choose a nonland card from it. That player discards that card. (If {U}{B} is spent, do both)
...Murdered
#174/301
(Confirmation and Discussion)

Scarscale Ritual

1{ub}
Sorcery Common
As an additional cost to play Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
Illus. Richard Sardinha #175/301
(Confirmation and Discussion)
(Source: Lotus Noir)

Sygg, River Cutthroat

{ub}{ub}
Legendary Creature - Merfolk Rogue Rare
At end of turn, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Illus. Jeremy Enecio #176/3011/3
(Confirmation and Discussion)
(Source: Prerelease Mailing)

Torpor Dust

2{ub}
Enchantment - Aura Common
Flash
Enchant creature
Enchanted creature gets -3/-0.
#177/301
(Confirmation and Discussion)

Wanderbrine Rootcutters

2{ub}{ub}
Creature - Merfolk Rogue Common
Wanderbrine Rootcutters can't be blocked by green creatures.
Illus. Chippy #178/3013/3

Wasp Lancer

{ub}{ub}{ub}
Creature - Faerie Soldier Uncommon
Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
-Awylla, elvish safewright
Illus. Warren Mahy #179/3013/2
(Confirmation and Discussion)
(Source: Mana Rouge)

Ashenmoor Gouger

{br}{br}{br}
Creature - Elemental Warrior Uncommon
Ashenmoor Gouger can't block.
Illus. Matt Cavotta #180/3014/4
(Confirmation and Discussion)
(Source: Magazine Previews)

Ashenmoor Liege

1{br}{br}{br}
Creature - Elemental Knight Rare
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Illus. Mark Zug #181/3014/1
(Confirmation and Discussion)

Cultbrand Cinder

4{br}
Creature - Elemental Shaman Common
When Cultbrand Cinder comes into play, put a -1/-1 counter on target creature.
#182/3013/3
(Confirmation and Discussion)

Demigod of Revenge

{br}{br}{br}{br}{br}
Creature - Spirit Avatar Rare
Flying, haste
When you play Demigod of Revenge, return all cards named Demigod of Revenge from your graveyard to play.
"His laugh, a bellowing, deathly din, slices through the heavens, making them bleed."
-The Seer's Parables
Illus. Jim Murray #183/3015/4
(Confirmation and Discussion)
(Source: Wotc Preview)

Din of the Fireherd

5{br}{br}{br}
Sorcery Rare
Put a 5/5 black and red Elemental creature token into play. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.
Vengeance in stampede form
Illus. Dave Dorman #184/301
(Confirmation and Discussion)
(Source: Wotc Preview)

Emberstrike Duo

1{br}
Creature - Elemental Warrior Shaman Common
Whenever you play a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you play a red spell, Emberstrike Duo gains first strike until end of turn.
Illus. Aleksi Briclot #185/3011/1
(Confirmation and Discussion)

Everlasting Torment

2{br}
Enchantment Rare
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (Damage is dealt in the form of -1/-1 counters.)
Illus. Richard Kane Ferguson #186/301
(Confirmation and Discussion)

Fists of the Demigod

1{br}
Enchantment - Aura Common
Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither.
As long as enchanted creature is red, it gets +1/+1 and has first strike.
Illus. Dan Scott #187/301
(Confirmation and Discussion)

Fulminator Mage

1{br}{br}
Creature - Elemental Shaman Rare
Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Unsafe Terrain Ahead - Turn Back"
-Sign near the former location of Pyrtagh Cairn
Illus. R.K. Post #188/3012/2
(Confirmation and Discussion)
(Source: Wotc Preview)

Grief Tyrant

5{br}
Creature - Horror Uncommon
Grief Tyrant comes into play with four -1/-1 counters on it.
When Grief Tyrant is put into a graveyard from play, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
Illus. Izzy #189/3018/8
(Confirmation and Discussion)
(Source: Cartes de Combate)

Kulrath Knight

3{br}{br}
Creature - Elemental Knight Uncommon
Flying
Wither
Creatures your opponents control with counters on them can't attack or block.
Illus. Daarken #190/3013/3
(Confirmation and Discussion)

Manaforge Cinder

{br}
Creature - Elemental Shaman Common
1: Add {B} or {R} to your mana pool.
Play this ability no more than three times each turn.
#191/3011/1
(Confirmation and Discussion)

Murderous Redcap

2{br}{br}
Creature - Goblin Assassin Uncommon
When Murderous Redcap comes into play, it deals damage equal to its power to target creature or player.
Persist
Illus. Dave Allsop #192/3012/2
(Confirmation and Discussion)

Poison the Well

2{br}{br}
Sorcery Common
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Illus. Zoltan Boros & Gabor Szikszai #193/301
(Confirmation and Discussion)

Scar

{br}
Instant Common
Put a -1/-1 counter on target creature.
#194/301

Sootstoke Kindler

1{br}
Creature - Elemental Shaman Common
Haste
{T}: Target black or red creature gains haste until end of turn.
Illus. Mark Zug #195/3011/1
(Confirmation and Discussion)

Sootwalkers

2{br}{br}
Creature - Elemental Rogue Common
Sootwalkers can't be blocked by white creatures.
Illus. Nils Haam #196/3013/3
(Confirmation and Discussion)

Spiteflame Witch

1{br}
Creature - Elemental Shaman Uncommon
{B}{R}: Each player loses 1 life.
Illus. William O'Connor #197/3012/1
(Confirmation and Discussion)

Spiteful Visions

2{br}{br}
Enchantment Rare
At the beginning of each player's draw step, that player draws a card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
#198/301
(Confirmation and Discussion)

Torrent of Souls

4{br}
Sorcery Uncommon
Return up to one target creature card from your graveyard to play if {B} was spent to play Torrent of Souls.
Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spend to play Torrent of Souls. (Do both if {B}{R} was spent)
#199/301
(Confirmation and Discussion)

Traitor's Roar

4{br}
Sorcery Common
Tap target untapped creature. That creature deals damage equal to its power to its controller.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Illus. Jim Pavelec #200/301
(Confirmation and Discussion)

Tyrannize

3{br}{br}
Sorcery Rare
Target player discards his or her hand unless that player pays 7 life.
Illus. Mark Tedin #201/301
(Confirmation and Discussion)

Boartusk Liege

1{rg}{rg}{rg}
Creature - Goblin Knight Rare
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Illus. Jesper Ejsing #202/3013/4
(Confirmation and Discussion)

Boggart Ram-Gang

{rg}{rg}{rg}
Creature - Goblin Warrior Uncommon
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters)
"We're going to need a bigger gate"
-Bowen, Barrenton Guardcaptain
Illus. Dave Allsop #203/3013/3
(Confirmation and Discussion)

Deus of Calamity

{rg}{rg}{rg}{rg}{rg}
Creature - Spirit Avatar Rare
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
-The Seer's Parables
Illus. Todd Lockwood #204/3016/6
(Confirmation and Discussion)
(Source: Wotc Mailer)

Firespout

2{rg}
Sorcery Uncommon
Firespout deals 3 damage to each creature without flying if {R} was spent to play Firespout and 3 damage to each creature with flying if {G} was spent to play it. (Do both if {R}{G} was spent.)
#205/301
(Confirmation and Discussion)

Fossil Find

{rg}
Sorcery Uncommon
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

"Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine
Illus. Dave DeVries #206/301
(Confirmation and Discussion)

Giantbaiting

2{rg}
Sorcery Common
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire
Illus. Trevor Hairsine #207/301
(Confirmation and Discussion)

Guttural Response

{rg}
Instant Uncommon
Counter target blue instant spell.
The mage's fancy spell was no match for the noise the boggarts made attempting to hawk a huge loogie.
Illus. Matt Cavotta #208/301
(Confirmation and Discussion)

Impromptu Raid

3{rg}
Enchantment Rare
2{rg}: Reveal the top card of your library. If it isn't a creature card, put it in your graveyard. Otherwise, put that card in to play. That creature has haste. Sacrifice it at end of turn
#209/301
(Confirmation and Discussion)

Loamdragger Giant

4{rg}{rg}{rg}
Creature - Giant Warrior Common
Vanillaaaaa
#210/3017/6
(Confirmation and Discussion)

Manamorphose

1{rg}
Instant Common
Add two mana in any combination of colors to your mana pool.
Draw a card.
#211/301
(Confirmation and Discussion)

Morselhoarder

4{rg}{rg}
Creature - Elemental Common
Morselhoarder comes into play with two -1/-1 counters on it.
Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool.
#212/3016/4
(Confirmation and Discussion)
(Source: Magazine Previews)

Mudbrawler Raiders

2{rg}{rg}
Creature - Goblin Warrior Common
Mudbrawler Raiders can't be blocked by blue creatures.
To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They took the directions literally.
Illus. Ron Spencer #213/3013/3
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Rosheen Meanderer

3{rg}
Legendary Creature - Giant Shaman Rare
{T}: Add 4 to your mana pool. Spend this mana only on costs that contain {X}.
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
Illus. Aleksi Briclot #214/3014/4
(Confirmation and Discussion)
(Source: Mana Rouge)

Runes of the Deus

4{rg}
Enchantment - Aura Common
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
#215/301
(Confirmation and Discussion)

Scuzzback Marauders

4{rg}
Creature - Goblin Warrior Common
Trample
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Illus. Pete Venters #216/3015/2
(Confirmation and Discussion)
(Source: Cartes de Combate)

Scuzzback Scrapper

{rg}
Creature - Goblin Warrior Common
Wither
#217/3011/1
(Confirmation and Discussion)

Tattermunge Duo

2{rg}
Creature - Goblin Warrior Shaman Common
Whenever you play a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you play a green spell, Tattermunge Duo gains forestwalk until end of turn.
Illus. Jesper Ejsing #218/3012/3
(Confirmation and Discussion)

Tattermunge Maniac

{rg}
Creature - Goblin Warrior Uncommon
Tattermunge Maniac attacks each turn if able.
It shows up at one meal wearing the carcass of the last.
Illus. Matt Cavotta #219/3012/1
(Confirmation and Discussion)
(Source: Wotc Preview)

Tattermunge Witch

1{rg}
Creature - Goblin Shaman Uncommon
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
Illus. Warren Mahy #220/3012/1
(Confirmation and Discussion)
(Source: Game Gather)

Valleymaker

5{rg}
Creature - Giant Shaman Rare
{T}, Sacrifice a Mountain: Valleymaker deals 3 damage to target creature.
{T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G} to his or her mana pool.
Illus. Nils Haam #221/3015/5
(Confirmation and Discussion)

Vexing Shusher

{rg}{rg}
Creature - Goblin Shaman Rare
Vexing Shusher can't be countered by spells or abilities.
{rg}: Target spell can't be countered by spells or abilities.
#222/3012/2
(Confirmation and Discussion)
(Source: Release promo)

Wort, the Raidmother

4{rg}{rg}
Legendary Creature - Goblin Shaman Rare
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.
Each red or green instant or sorcery spell you play has conspire (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Illus. Dave Allsop #223/3013/3
(Confirmation and Discussion)

Barkshell Blessing

{wg}
Instant Common
Target creature gets +2/+2 until end of turn.
Conspire
#224/301
(Confirmation and Discussion)

Dawnglow Infusion

x{wg}
Sorcery Uncommon
You gain X life if {G} was spent to play Dawnglow Infusion and X life if {W} was spent to play it. (Do both if {G}{W} was spent)
#225/301
(Confirmation and Discussion)

Elvish Hexhunter

{wg}
Creature - Elf Shaman Common
{wg}, {T}, Sacrifice Elvish Hexhunter: Destroy target enchantment.
#226/3011/1
(Confirmation and Discussion)

Fracturing Gust

2{wg}{wg}{wg}
Instant Rare
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
#227/301
(Confirmation and Discussion)

Heartmender

2{wg}{wg}
Creature - Elemental Rare
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
Illus. Rebecca Guay #228/3012/2
(Confirmation and Discussion)

Kitchen Finks

1{wg}{wg}
Creature - Ouphe Uncommon
When Kitchen Finks comes into play, you gain 2 life.
Persist
Illus. Kev Walker #229/3013/2
(Confirmation and Discussion)

Medicine Bearer

1{wg}
Creature - Elf Cleric Common
When Medicine Bearer comes into play, you may remove a counter from target permanent.
#230/3012/1
(Confirmation and Discussion)

Mercy Killing

2{wg}
Instant Uncommon
Target creature's controller sacrifices it, then puts X 1/1 green and white Elf tokens into play, where X is that creature's power.
Illus. Dave Kendall #231/301
(Confirmation and Discussion)

Old Ghastbark

3{wg}{wg}
Creature - Treefolk Warrior Common
"You who inherit the heavy privilege to serve in freedom's name. You who must brace for battle surely to come."
#232/3013/6
(Confirmation and Discussion)

Oracle of Nectars

2{wg}
Creature - Elf Cleric Rare
{X}, {T}: You gain X life.
Illus. Brandon Kitkouski #233/3012/2
(Confirmation and Discussion)

Oversoul of Dusk

{wg}{wg}{wg}{wg}{wg}
Creature - Spirit Avatar Rare
Protection from blue, from black, and from red
#234/3015/5
(Confirmation and Discussion)

Raven's Run Dragoon

2{wg}{wg}
Creature - Elf Knight Common
Raven's Run Dragoon can't be blocked by black creatures.
#235/3013/3
(Confirmation and Discussion)

Reknit

1{wg}
Instant Uncommon
Regenerate target permanent.
Illus. Zoltan Boros & Gabor Szikszai #236/301
(Confirmation and Discussion)

Rhys the Redeemed

{wg}
Legendary Creature - Elf Warrior Rare
2{gw}, {T}: Put a 1/1 green and white Elf Warrior creature token into play.
4{gw}{gw}, {T}: For each creature token you control, put a token into play thats a copy of that creature.
Whole again in honor and horn.
Illus. Steve Prescott #237/3011/1
(Confirmation and Discussion)
(Source: WoTC preview)

Safehold Duo

3{wg}
Creature - Elf Warrior Shaman Common
Whenever you play a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you play a white spell, Safehold Duo gains vigilance until end of turn.
#238/3012/4
(Confirmation and Discussion)

Safehold Elite

1{wg}
Creature - Elf Scout Common
Persist
#239/3012/2
(Confirmation and Discussion)

Safewright Quest

{wg}
Sorcery Common
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Elves searched for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.
Illus. Dan Scott #240/301
(Confirmation and Discussion)
(Source: Spoiled Booster)

Seedcradle Witch

{wg}
Creature - Elf Shaman Uncommon
2{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Illus. Steven Belledin #241/3011/1
(Confirmation and Discussion)

Shield of the Oversoul

2{wg}
Enchantment - Aura Common
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.
Illus. Steven Belledin #242/301
(Confirmation and Discussion)
(Source: Wotc Preview)

Wheel of Sun and Moon

{wg}{wg}
Enchantment - Aura Rare
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, reveal that card and put it on the bottom of that player's library instead.
Illus. Zoltan Boros & Gabor Szikszai #243/301
(Confirmation and Discussion)

Wilt-Leaf Cavaliers

{wg}{wg}{wg}
Creature - Elf Knight Uncommon
Vigilance
Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.
Illus. Steve Prescott #244/3013/4
(Confirmation and Discussion)
(Source: WoTC preview)

Wilt-Leaf Liege

1{wg}{wg}{wg}
Creature - Elf Knight Rare
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it into play instead of putting it into your graveyard.
Illus. Jason Chan #245/3014/4
(Confirmation and Discussion)
(Source: Wotc Preview)

Colorless (25/25)

Blazethorn Scarecrow

5
Artifact Creature - Scarecrow Common
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
3/3
(Confirmation and Discussion)

Blight Sickle

2
Artifact - Equipment Common
Equipped creature gets +1/+0 and gains wither.
Equip 2
#247/301
(Confirmation and Discussion)

Cauldron of Souls

5
Artifact Rare
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn.
Illus. Ron Brown #248/301
(Confirmation and Discussion)

Chainbreaker

2
Artifact Creature - Scarecrow Common
Chainbreaker comes into play with two -1/-1 counters on it.
3, {T}: Remove a -1/-1 counter from target creature.
#249/3013/3
(Confirmation and Discussion)

Elsewhere Flask

2
Artifact Common
When Elsewhere Flask comes into play, draw a card.
Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn.
#250/301
(Confirmation and Discussion)

Gnarled Effigy

4
Artifact Uncommon
4, {T}: Put a -1/-1 counter on target creature.
#251/301
(Confirmation and Discussion)

Grim Poppet

7
Artifact Creature - Scarecrow Rare
Grim Poppet comes into play with three -1/-1 counters on it.
Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
Beware a scarecrow bearing gifts - especially sloshing vessels of acid.
Illus. Kev Walker4/4
(Confirmation and Discussion)
(Source: WoTC preview)

Heap Doll

1
Artifact Creature - Scarecrow Uncommon
Sacrifice Heap Doll: Remove target card in a graveyard from the game.
"I know one night it won't come back. Then I'll know it's truly done its job." - Breanna, cobblesmith
Illus. John Avon #253/3011/1
(Confirmation and Discussion)

Illuminated Folio

5
Artifact Uncommon
1, {T}, Reveal two cards from your hand that share a color: Draw a card.
(Confirmation and Discussion)

Lockjaw Snapper

4
Artifact Creature - Scarecrow Uncommon
Wither
When Lockjaw Snapper is put into a graveyard from play, put a-1/-1 on each creature with a -1/-1 counter on it.
Illus. Daren Bader #255/3012/2
(Confirmation and Discussion)

Pili-Pala

2
Artifact Creature - Scarecrow Common
Flying
2, {T}: Add one mana of any color to your mana pool.
Illus. Ron Spencer #256/3011/1
(Confirmation and Discussion)

Lurebound Scarecrow

3
Artifact Creature - Scarecrow Uncommon
As Lurebound Scarecrow comes into play, choose a color.
When you control no permanents of the chosen color, sacrifice Lurebound Scarecrow.
Illus. Nils Haam #256/3014/4
(Confirmation and Discussion)

Painter's Servant

2
Artifact Creature - Scarecrow Rare
When Painter's Servant comes into play, choose a color.
All cards that aren't in play, spells, and permanents are the chosen color in addition to their other colors.
1/3
(Confirmation and Discussion)

Rattleblaze Scarecrow

6
Artifact Creature - Scarecrow Common
Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control and put a -1/-1 counter on it.)
Rattleblaze Scarecrow has haste as long as you control a red creature.
Illus. Trevor Hairsine #259/3015/3
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Reaper King

{2w}{2u}{2b}{2r}{2g}
Legendary Artifact Creature - Scarecrow Rare
({2w} can be paid with any two mana or with {W}. This card's converted mana cost is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow comes into play under your control, destroy target permanent.
It's harvest time.
Illus. Jim Murray #260/3016/6
(Confirmation and Discussion)

Revelsong Horn

2
Artifact Uncommon
1, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Illus. Franz Vohwinkel #261/301
(Confirmation and Discussion)

Scrapbasket

4
Artifact Creature - Scarecrow Common
1: Scrapbasket becomes all colors until end of turn.
Illus. Heather Hudson3/2
(Confirmation and Discussion)

Scuttlemutt

3
Artifact Creature - Scarecrow Common
{T}: Add one mana of any color to your mana pool.
{T}: Target creature becomes the color or the colors of your choice until end of turn.
Illus. Jeremy Jarvis #263/3012/2
(Confirmation and Discussion)

Tatterkite

3
Artifact Creature - Scarecrow Uncommon
Flying
Tatterkite can't have counters placed on it.
Illus. Ron Brown2/1
(Confirmation and Discussion)

Thornwatch Scarecrow

6
Artifact Creature - Scarecrow Common
Thornwatch Scarecrow has wither as long as you control a green creature.
Thornwatch Scarecrow has vigilance as long as you control a white creature.
4/4
(Confirmation and Discussion)

Trip Noose

2
Artifact Uncommon
2, {T}: Tap target creature.
(Confirmation and Discussion)

Umbral Mantle

3
Artifact - Equipment Uncommon
Equipped creature has: "3, {T}: This creature gets +2/+2 until end of turn."
Equip 0
Illus. Richard Sardinha #267/301
(Confirmation and Discussion)

Watchwing Scarecrow

4
Artifact Creature - Scarecrow Common
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
2/4
(Confirmation and Discussion)

Wicker Warcrawler

5
Artifact Creature - Scarecrow Uncommon
Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.
6/6
(Confirmation and Discussion)

Wingrattle Scarecrow

3
Artifact Creature - Scarecrow Common
Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, you may return it to play under its owner's control with a -1/-1 counter on it.)
2/2
(Confirmation and Discussion)
(Source: WoTC preview)

Land (11/11)

Fire-Lit Thicket

Land Rare
{T}: Add 1 to your mana pool.
{rg}, {T}: Add {R}{R}, {R}{G}, or {G}{G} to your mana pool.
(Source: Orb)

Graven Cairns

Land Rare
{T}: Add 1 to your mana pool.
{br}, {T}: Add {B}{B}, {B}{R}, or {R}{R} to your mana pool.
(Confirmation and Discussion)
(Source: Orb)

Leechridden Swamp

Land - Swamp Uncommon
({T}: Add {B} to your mana pool.)
Leechridden Swamp comes into play tapped.
{B}, {T}: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.
Illus. Lars Grant-West #273/301
(Confirmation and Discussion)

Madblind Mountain

Land - Mountain Uncommon
({T}: Add {R} to your mana pool)
Madblind Mountain comes into play tapped.
{R}, {T}: Shuffle your library. Play this ability only if you control two or more red permanents.
Illus. Fred Fields #274/301
(Confirmation and Discussion)

Mistveil Plains

Land - Plains Uncommon
({T}: Add {W} to your mana pool.)
Mistveil Plains comes into play tapped.
{W}, {T}: Put target card in your graveyard on the bottom of your library. Play this ability if you control two or more white permanents.
Illus. Rob Alexander #275/301
(Confirmation and Discussion)

Moonring Island

Land - Island Uncommon
({T}: Add {U} to your mana pool)
Moonring Island comes into play tapped.
{U}, {T}: Look at the top card of target player's library. Play this ability only if you control two or more blue permanents.
Illus. Brandon Kitkouski #276/301
(Confirmation and Discussion)

Mystic Gate

Land Rare
{T}: Add 1 to your mana pool.
{wu}, {T}: Add {W}{W}, {W}{U}, or {U}{U} to your mana pool.
(Source: Orb)

Reflecting Pool

Land Rare
{T}: Add to your mana pool one mana of any type that a land you control could produce.
(Confirmation and Discussion)
(Source: Orb)

Sapseep Forest

Land - Forest Uncommon
({T}: Add {G} to your mana pool.)
Sapseep Forest comes into play tapped.
{G}, {T}: You gain 1 life. Play this ability only if you control two or more green permanents.
Illus. Aleksi Briclot #279/301
(Confirmation and Discussion)
(Source: 'Spoiled Booster')

Sunken Ruins

Land Rare
{T}: Add 1 to your mana pool.
{ub}, {T}: Add {U}{U}, {U}{B}, or {B}{B} to your mana pool.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Illus. Warren Mahy
(Confirmation and Discussion)
(Source: Orb)

Wooded Bastion

Land Rare
{T}: Add 1 to your mana pool.
{gw}, {T}: Add {G}{G}, {G}{W}, or {W}{W} to your mana pool.
(Source: Orb)

Basic Land (20/20)

Plains

Basic Land - Plains Basic Land
#282/301

Plains

Basic Land - Plains Basic Land
#283/301

Plains

Basic Land - Plains Basic Land
#284/301

Plains

Basic Land - Plains Basic Land
#285/301

Island

Basic Land - Island Basic Land
#286/301

Island

Basic Land - Island Basic Land
#287/301

Island

Basic Land - Island Basic Land
#288/301

Island

Basic Land - Island Basic Land
#289/301

Swamp

Basic Land - Swamp Basic Land
#290/301

Swamp

Basic Land - Swamp Basic Land
#291/301

Swamp

Basic Land - Swamp Basic Land
#292/301

Swamp

Basic Land - Swamp Basic Land
#293/301

Mountain

Basic Land - Mountain Basic Land
#294/301

Mountain

Basic Land - Mountain Basic Land
#295/301

Mountain

Basic Land - Mountain Basic Land
#296/301

Mountain

Basic Land - Mountain Basic Land
#297/301

Forest

Basic Land - Forest Basic Land
#298/301

Forest

Basic Land - Forest Basic Land
#299/301

Forest

Basic Land - Forest Basic Land
#300/301

Forest

Basic Land - Forest Basic Land
#301/301
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Old 03-15-2008, 12:21 PM   #2
Hannes
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As usual, posts on this thread are for upkeep of the spoiler, not discussion, and all posts on this thread will be deleted once the problem they address is dealt with or brought to attention.

As with Morningtide, cards which we only know the smallest bit of information will not be added until we have more than just the template of information.

Cards with * following their names are cards where all the information BUT the name is known.



Token Spoiler 12/12

1/1 Elf Warrior token
1/1 Elf Warrior token
1/1 Kithkin Soldier token
2/2 Wolf token
5/5 Elemental token
1/1 Elemental token with haste
1/1 Goblin Warrior token
1/1 Rat token
1/2 Spider token with reach
4/4 Giant Warrior with haste
1/1 Spirit token with flying
1/1 Faerie Rogue token with flying

Last edited by urzassedatives : 04-12-2008 at 12:23 AM.
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Old 04-20-2008, 05:05 PM   #3
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The Tokens from Mercy Killing are Elf Warriors, not just Elves.
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