Seems like it has some potential I would probably consider some more card draw instead of the 2 pacts.
While 2 pacts are nice to have more card draw would help you find the combo cards necessary easier.
I kind of agree, I may put it in the SB, it has been a dead card vs most decks. Im thinking 2 Careful Consideration or maybe Ponder, what do you think?
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Thanks to Le_Gambit at ►►æтђєг◄◄ for the awesome Banner.
Ponder and maybe Think Twice would be some good options. You will need to dig out your combo asap and those are at least turn 1 and 2 plays, which your deck lacks but needs.
This deck should also drop the Crushers, since you can't win off of that alone. Maybe some more card draw or some permission spells.
Ponder and maybe Think Twice would be some good options. You will need to dig out your combo asap and those are at least turn 1 and 2 plays, which your deck lacks but needs.
This deck should also drop the Crushers, since you can't win off of that alone. Maybe some more card draw or some permission spells.
Think Twice seems pretty good, may play 4 of them.
I definitly shoudln't drop the Crushers, they are a secondary win condition, not to mention that it gets massive after one turn in this, in testing he has won many game where the combo didn't go off.
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Thanks to Le_Gambit at ►►æтђєг◄◄ for the awesome Banner.
for your landbase why aren't you running reflecting pool? it would help to have 3 red on turn 3 and 2 blue on turn 4 about the rest I would think a little more about the lands the lands should help you surviving until you get your combo, so maybe the 2/1 fist strike would be better than the 2/1 flying
also desert wouldn't be to bad and maybe evan quicksand.
about the card draw sure think twice is cheap but it doesn't helps much getting your combo (it diggs only 2 deep for 5 mana) I think maybe fathom trawl would be better (although not so cheap) but it would have a much higher chance of granting you combo parts than think twice and both cost 5 (ok think twice not in the same turn)
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My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Ok I would be intersted what your Landbase would be, because you need g/w turn 2 rrr turn 3 and ww turn 4
also I like the original version better but that is maybe just me
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My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
@ TFD: That list wouldn't even work. About half of the cards you're drawing are lands, so when you combo, (in theory) you'll draw a land and a nonland card for each land you discard. The thing is, drawing your whole library isn't enough. You want to get 10 lands in hand.
I guess you could try that version with 4 Simian Spirit Guides and 4 Grapeshots. If you actually manage to draw your whole library, just remove some SSG's, play 4x Rite of Flame and 4x Grapeshot, and win.
Swan Assault is the new Dragonstorm.
Yeah I hadn't thought about that. I'll mess around a bit then come back to you guys.
@ the dragonstorm comment: Yeah, pick up 4 of these as soon as possible.
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Quote from Patrick Chapin »
More games are decided by tight technical play than all other factors combined.
Toss it to Seismic Assault targeting the swan, then on one of your two draws dredge it back into your hand. Repeat.
Eventually you will draw/dredge another Dakmor Salvage at which point you can use the first one to put two points of damage on your opponent and the 2nd one to put the two Salvages back in your hand.
Repeat till all of your opponents are dead, or you run out of cards to dredge (Gaea's Blessing will help you there)
I'm thinking a R/U/w skred list with the swan taking place of the stuffy doll and Tolaria WestIdyllic Tutor to tutor up the combo. Even if you can't combo out, the resilient 4/3 flier backed up by burn/draw plus counters should make it a nice deck
Sideboard Choices:
Obv. the 4th Swans
Gaddock Teeg - To stop the big combo decks and to stall for a bit
Saffi - To get back your combo dudes if you're facing Terror-like effects
Fiery Justice - To fend off aggro decks (x3 go to Main deck if facing aggro)
Vanish into Memory - to fend off any decks that would kill you with a fat dude
Harmonic Sliver - Blow up any enchantments/artifacts that are annoying
Mystic Enforcer - To help fight off any Big Black critters (Korlash anyone?)
Teferi's Moat - Once again: helps vs critters that would otherwise wreck you
Currently playing: GRB Kobold Combo (Legacy/1.5) WBR That Bloody Rack! (Extended) R (Pseudo GB) Goblinesque Aggro/Midrange (Standard) UArcanis the Omnipotent (EDH) WUBRGKarona, False God + Slivers (EDH)
"...3 or 4 life isn't that huge of a deal, so who cares if you lose it? Only the last point of life matters, the other 19 are unimportant in the grand scheme..."
Sideboard Choices:
Obv. the 4th Swans
Gaddock Teeg - To stop the big combo decks and to stall for a bit
Saffi - To get back your combo dudes if you're facing Terror-like effects
Fiery Justice - To fend off aggro decks (x3 go to Main deck if facing aggro)
Vanish into Memory - to fend off any decks that would kill you with a fat dude
Harmonic Sliver - Blow up any enchantments/artifacts that are annoying
Mystic Enforcer - To help fight off any Big Black critters (Korlash anyone?)
Teferi's Moat - Once again: helps vs critters that would otherwise wreck you
This is my idea of a build on this... thoughts?
IMO this is the best build so far, the mainboard looks good and the sb seems flawless, I'm looking forward to your final build once that the spoiler is complete.
Zendikar = Mirrodin/Urza reborn, just with more money rares and mythic bull ****. I hope to god we get another Masques block after this, jumping man on a ****ing pogo stick.
Quote from Flaming.Fist »
The card was already revealed. Failure to read the thread = spam warning. Also, failure to be funny.
Did some quick testing - I don't like the rites, or the grapeshot. You only play like 2 spells... how are you supposed to get the storm up? Here is what I have (So far):
Maindeck looses cards I don't like, gets a bit of draw with the canopy, and gets a solid win with the salvages (you can toss one on the swan, draw 1, then dredge the swamp back *if* you didn't draw a land, to guarantee a combo-off). I Added more color fixing and a fourth reflecting pool, since it functions as a pain-free painland at worst, or as a counter-free gemstone mine at best. The one gemstone caverns is cute, and I'll keep it in until I either use it to win or it looses a game for me before I judge it. If it is going out, it woul be replaced with a third salvage.
Sideboard looses a justice for a saffi, since I really hate to see the swans ever die. I wish there were more lands that drew cards, the canopies are awesome...
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
telling time is the draw spell you are all looking for its like the best thing for this as it wants to make sure it draws the right card not just any card
the Rites + the Grapeshots aren't to deal all 20 damage, but to finish the deal... in case you get stuck in a rut for a little bit drawing 1 land and 1 nonland... also, the rites help to power out any of the SB materials or the Seismic a turn faster if needed... that's it...
Currently playing: GRB Kobold Combo (Legacy/1.5) WBR That Bloody Rack! (Extended) R (Pseudo GB) Goblinesque Aggro/Midrange (Standard) UArcanis the Omnipotent (EDH) WUBRGKarona, False God + Slivers (EDH)
"...3 or 4 life isn't that huge of a deal, so who cares if you lose it? Only the last point of life matters, the other 19 are unimportant in the grand scheme..."
the Rites + the Grapeshots aren't to deal all 20 damage, but to finish the deal... in case you get stuck in a rut for a little bit drawing 1 land and 1 nonland... also, the rites help to power out any of the SB materials or the Seismic a turn faster if needed... that's it...
I figured as much. To me, 2x salvage seems to work better than x2 grapeshot, which only ever hit for 3 or so damage. Rites are personal choice, I suppose, but I liked my 1/3 ratio too much to add in rites
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Greedy Artists make me sick.
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
SB
1 swan
1 stormbind
1 firey justice
1 T moat
1 Teneb
4 Demigod of revenge
4 Wilt Leaf Leige
2 Godhead of Awe
The demigod and wilt leaf, as well as the godhead are there for post board, you board in huge men and kill with those, stormbind also reads "2, discard a card, draw 2" with this card you will win faster because you will draw into the combo, also it pawns aggro all by itself...
I LOVE the board idea - just side into massive beats. Lol. I'll see if I can work on it.
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Greedy Artists make me sick.
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
The demigod and wilt leaf, as well as the godhead are there for post board, you board in huge men and kill with those, stormbind also reads "2, discard a card, draw 2" with this card you will win faster because you will draw into the combo, also it pawns aggro all by itself...
Seismic Assault just seems better than Stormbind, if Stormbind didnt have a cost it would be better.
I really like the Dakmor Salvage back up infinite combo, Im using that for sure. I like the Idea of the Wish and Tutor thing to Combo.
My deck in the first post just used the Crusher to draw into the combo, I hve to test to see which works more.
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Thanks to Le_Gambit at ►►æтђєг◄◄ for the awesome Banner.
Seismic Assault just seems better than Stormbind, if Stormbind didnt have a cost it would be better.
I really like the Dakmor Salvage back up infinite combo, Im using that for sure. I like the Idea of the Wish and Tutor thing to Combo.
My deck in the first post just used the Crusher to draw into the combo, I hve to test to see which works more.
Wish and tutor basically let you mull until you have 1x assault/tutor and 1x wish/swan in your hand, and you get to go off turn 4-5 every time. Its quite a nice set-up.
Oh, an idea: What if we use 4x Salvage, and put in a gaea's blessing or two, essentially making the deck go infinite if we need to?
EDIT: Another note: Gemstone Caverns just won me a game. I officially like it and think its found a decent place in this deck as a one-of.
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
Wish and tutor basically let you mull until you have 1x assault/tutor and 1x wish/swan in your hand, and you get to go off turn 4-5 every time. Its quite a nice set-up.
My concern would be the mana base. The RRR of Seismic Assault is a killer. Being able to tutor up all of the pieces is very powerful but not if you have to wait a few turns for your mana to be correct.
Have you been able to do any testing? If you can pull it off I might add green not only for Glittering Wish but also Sylvan Scrying
My version of the deck. I wanted to make a deck that could win without having to combo out. Lots of board control that becomes board control with draw once the swan is out
3 Swans of Bryn Argoll
Spells
4 Seismic Assault
4 Sulfurous Blast
4 Glittering Wish
1 Teferi’s Moat
3 Idyllic Tutor
1 Oblivion Ring
3 Fertile Ground
3 Sylvan Scrying
2 Gaea’s Blessing
1 Abundance
4 Lotus Bloom
4 Dakmor Salvage
3 Gemstone Mine
2 Brushland
1 Fire-Lit Thicket
1 Wooded Bastion
4 Vivid Meadow
4 Grove of the Burnwillows
4 Horizon Canopy
4 Reflecting Pool
3 Cloudthresher
1 Pyrohemia
1 Fiery Justice
1 Gaddock Teeg
1 Harmonic Sliver
1 Zur, the Enchanter
1 Void
1 Swans of Bryn Argoll
4 Vexing Shusher
1 Teferi’s Moat
Uses the Dakmor Salvage+Siesmic Assault+Swans to throw 20 damage at there face.
While 2 pacts are nice to have more card draw would help you find the combo cards necessary easier.
Feel free to bid on my cards here!
I kind of agree, I may put it in the SB, it has been a dead card vs most decks. Im thinking 2 Careful Consideration or maybe Ponder, what do you think?
This deck should also drop the Crushers, since you can't win off of that alone. Maybe some more card draw or some permission spells.
My Sales Post!
Think Twice seems pretty good, may play 4 of them.
I definitly shoudln't drop the Crushers, they are a secondary win condition, not to mention that it gets massive after one turn in this, in testing he has won many game where the combo didn't go off.
Still combolicious anyways.
also desert wouldn't be to bad and maybe evan quicksand.
about the card draw sure think twice is cheap but it doesn't helps much getting your combo (it diggs only 2 deep for 5 mana) I think maybe fathom trawl would be better (although not so cheap) but it would have a much higher chance of granting you combo parts than think twice and both cost 5 (ok think twice not in the same turn)
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
My version.
3 Swans of Byrn Argoll
4 Seismic Assault
4 Glittering Wish
4 Idyllic Tutor
EDIT: I've been thinking, and you could just mulligan down to a hand that would win on turn 4 pretty much every time. That's kinda broken.
also I like the original version better but that is maybe just me
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Yeah I hadn't thought about that. I'll mess around a bit then come back to you guys.
@ the dragonstorm comment: Yeah, pick up 4 of these as soon as possible.
That's a good idea too. You wanna make a decklist for it?
Toss it to Seismic Assault targeting the swan, then on one of your two draws dredge it back into your hand. Repeat.
Eventually you will draw/dredge another Dakmor Salvage at which point you can use the first one to put two points of damage on your opponent and the 2nd one to put the two Salvages back in your hand.
Repeat till all of your opponents are dead, or you run out of cards to dredge (Gaea's Blessing will help you there)
I'm thinking a R/U/w skred list with the swan taking place of the stuffy doll and Tolaria West Idyllic Tutor to tutor up the combo. Even if you can't combo out, the resilient 4/3 flier backed up by burn/draw plus counters should make it a nice deck
4x Seismic Assault
3x Swans of Byrn Agoll
4x Glittering Wish
4x Rite of Flame
2x Grapeshot
4x Idyllic Tutor
Lands (39)
4x Gemstone Mine
3x Reflecting Pool
1x Gemstone Caverns
4x Battlefield Forge
4x Brushland
4x Karplusan Forest
4x G/R Graven Cairns Land
4x G/W Graven Cairns Land
5x Plains
1x Flagstones of Trokair
5x Mountain
1x Swans of Byrn Agoll
3x Gaddock Teeg
2x Saffi Eriksdotter
4x Fiery Justice
1x Vanish into Memory
1x Harmonic Sliver
1x Mystic Enforcer
2x Teferi's Moat
Sideboard Choices:
Obv. the 4th Swans
Gaddock Teeg - To stop the big combo decks and to stall for a bit
Saffi - To get back your combo dudes if you're facing Terror-like effects
Fiery Justice - To fend off aggro decks (x3 go to Main deck if facing aggro)
Vanish into Memory - to fend off any decks that would kill you with a fat dude
Harmonic Sliver - Blow up any enchantments/artifacts that are annoying
Mystic Enforcer - To help fight off any Big Black critters (Korlash anyone?)
Teferi's Moat - Once again: helps vs critters that would otherwise wreck you
This is my idea of a build on this... thoughts?
Thanks to Le_Gambit at Aether's Sig Shop even you can look cool!
Currently playing:
GRB Kobold Combo (Legacy/1.5)
WBR That Bloody Rack! (Extended)
R (Pseudo GB) Goblinesque Aggro/Midrange (Standard)
U Arcanis the Omnipotent (EDH)
WUBRG Karona, False God + Slivers (EDH)
"...3 or 4 life isn't that huge of a deal, so who cares if you lose it? Only the last point of life matters, the other 19 are unimportant in the grand scheme..."
ok, here's a rough draft. i don't even know if the combo sets up at a reasonable time. these are just cards off the top of my head. be gentle.
2 Venser, Shaper Savant
2 Aeon Chronicler
1 Akroma, Angel of Fury
4 Coldsteel Heart
4 Rune Snag
4 Cryptic Command
2 Pact of Negation
4 Incinerate
4 Pyrohemia
4 Braid of Fire
6 Mountain
4 Shivan Reef
4 Reflecting Pool
3 Gemstone Mine
2 Urza's Factory
whadja think?
IMO this is the best build so far, the mainboard looks good and the sb seems flawless, I'm looking forward to your final build once that the spoiler is complete.
Did some quick testing - I don't like the rites, or the grapeshot. You only play like 2 spells... how are you supposed to get the storm up? Here is what I have (So far):
4x Seismic Assault
3x Swans of Byrn Agoll
4x Glittering Wish
4x Idyllic Tutor
Lands [45]
All Colors - 15
4x Gemstone Mine
4x Reflecting Pool
3x Vivid Crag
3x Vivid Meadow
1x Gemstone Caverns
4x Brushland
4x Karplusan Forest
4x Ancient Ampitheater
4x G/R Graven Cairns Land
4x G/W Graven Cairns Land
4x Horizon Canopy
2x Dakmor Salvage
1x Swans of Byrn Agoll
3x Gaddock Teeg
3x Saffi Eriksdotter
3x Fiery Justice
1x Vanish into Memory
1x Harmonic Sliver
1x Mystic Enforcer
2x Teferi's Moat
Sideboard looses a justice for a saffi, since I really hate to see the swans ever die. I wish there were more lands that drew cards, the canopies are awesome...
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
Thanks to Le_Gambit at Aether's Sig Shop even you can look cool!
Currently playing:
GRB Kobold Combo (Legacy/1.5)
WBR That Bloody Rack! (Extended)
R (Pseudo GB) Goblinesque Aggro/Midrange (Standard)
U Arcanis the Omnipotent (EDH)
WUBRG Karona, False God + Slivers (EDH)
"...3 or 4 life isn't that huge of a deal, so who cares if you lose it? Only the last point of life matters, the other 19 are unimportant in the grand scheme..."
I figured as much. To me, 2x salvage seems to work better than x2 grapeshot, which only ever hit for 3 or so damage. Rites are personal choice, I suppose, but I liked my 1/3 ratio too much to add in rites
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
4 Assalt
3 Swan
3 STORM BIND
4 Glittering wish
4 Body double
2 Idilic tutor
2 RB pains
4 RU pains
4 muta vault
4 reflecting pool
4 gemstone mine
4 GW Cairns
4 GR Cairns
4 WR pains
4 RG pains
4 Gitu encampment
2 darkmore salvage
SB
1 swan
1 stormbind
1 firey justice
1 T moat
1 Teneb
4 Demigod of revenge
4 Wilt Leaf Leige
2 Godhead of Awe
The demigod and wilt leaf, as well as the godhead are there for post board, you board in huge men and kill with those, stormbind also reads "2, discard a card, draw 2" with this card you will win faster because you will draw into the combo, also it pawns aggro all by itself...
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
Seismic Assault just seems better than Stormbind, if Stormbind didnt have a cost it would be better.
I really like the Dakmor Salvage back up infinite combo, Im using that for sure. I like the Idea of the Wish and Tutor thing to Combo.
My deck in the first post just used the Crusher to draw into the combo, I hve to test to see which works more.
Wish and tutor basically let you mull until you have 1x assault/tutor and 1x wish/swan in your hand, and you get to go off turn 4-5 every time. Its quite a nice set-up.
Oh, an idea: What if we use 4x Salvage, and put in a gaea's blessing or two, essentially making the deck go infinite if we need to?
EDIT: Another note: Gemstone Caverns just won me a game. I officially like it and think its found a decent place in this deck as a one-of.
I propose that anyone offended by their commentary about Richie ("Good riddance that he is dead", ect.) NEVER credit these artists on custom cards where their art is used.
My cards will all have ComboFTW as the artist from now on.
My concern would be the mana base. The RRR of Seismic Assault is a killer. Being able to tutor up all of the pieces is very powerful but not if you have to wait a few turns for your mana to be correct.
Have you been able to do any testing? If you can pull it off I might add green not only for Glittering Wish but also Sylvan Scrying
My version of the deck. I wanted to make a deck that could win without having to combo out. Lots of board control that becomes board control with draw once the swan is out
4 Tolaria West
2 Dakmor Salvage
1 Gemstone Mine
3 Battlefield Forge
7 Mountain
5 Island
4 Swans of Byran Argoll
3 Chandra Nalaar
1 Pact of Negation
4 Pyroclasm
3 Seismic Assault
2 Idyllic Tutor
4 Rune Snag
2 Gaea's Blessing
4 Sulfurous Blast
3 Disintegrate
3 Oblivion Ring
4 Phyrexian Ironfoot
4 Detritivore
4 Lightning Axe