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Old 04-04-2008, 08:01 PM   #1
demon
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Default [SHM] Spoiled booster from Several Shops

The link to this info was posted by Myriad Games in the compiled info thread, I'm just transcribing it into a thread of its own:

It seems 5 FNMs got Shadowmoor boosters tonight, let's wait for the other 4 to come in also.

Cards:

http://bp3.blogger.com/_WPMfSuUCfRI/..._preview_2.jpg
http://bp0.blogger.com/_WPMfSuUCfRI/..._preview_3.jpg

Info:


http://bp0.blogger.com/_WPMfSuUCfRI/..._preview_1.jpg
http://myriadgames.blogspot.com/

Cards:

Ghastlord of Fugue
{ub}{ub}{ub}{ub}{ub}
Creature - Spirit Avatar (R)

~ is unblockable.
Whenever ~ deals combat damage to a player, that player reveals his or her hand. Choose a card from it. That player removes that card from the game.

"He is a ghost that has never known life."
- The Seer's Parables 4/4
162/301

Sapseep Forest
Land - Forest (U)

~ comes into play tapped.
gt: You gain 1 life. Play this ability only if you control two or more green permanents.
279?/301

Roughshod Mentor 5g
Creature - Giant Warrior (U)

Green creatures you control have trample.
He didn't hear the cries of the treefolk whose branches he snapped or the elves caught underfoot. He had eyes only for the path ahead.
5/4
128?/301

Boggart Arsonists 2r
Creature - Goblin Rogue (C)

Plainswalk
2r, Sacrifice ~: destroy target Scarecrow or Plains.
The Aurora transformed Nibb and Gyik from mischief-makers into feral marauders. They still don't know much about tool safety.
2/1

Rattleblaze Scarecrow 6
Artifact Creature - Scarecrow (C)

~ has persist as long as you control a black creature.
~ has haste as long as you control a red creature.
5/3
236?/301

Ghastly Discovery 2u
Sorcery (C)

Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.

39/301

Gravegill Duo 2{ub}
Creature - Merfolk Rogue Warrior (C)

Whenever you play a blue spell ~ gets +1/+1 until end of turn.
Whenever you play a black spell ~ gains fear until end of turn.
2/1

Sickle Reaper 1b
Creature - Elemental Warrior (C)

Wither
His sickle was forged in the heat of another cinder's funeral pyre
2/1
77?/301

Silkbind Faerie 2{wu}
Creature - Faerie Rogue (C)

Flying
1{wu}, :symbq: : Tap target creature.
"The bigger they are the more fun it is to watch them fall flat on their faces."
1/3
148/301

Zealous Guardian {wu}
Creature - Kithkin Soldier (C)

Flash
"Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in the shadow.
1/1
157/301

Safewright Quest {wg}
Sorcery (C)

Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library.
Elves search for sources of beauty in a nighted world. Meanwhile, the nighted world searches for the blood of elves.

Power of Fire 1r
Enchantment - Aura (C)

Enchant Creature
Enchanted creature has "t: This creature deals 1 damage to target creature or player."
The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath
101/301

Mudbrawler Raiders 2{rg}{rg}
Creature - Goblin Warrior (C)

~ can't be blocked by blue creatures.
To reach the ravine of the Wanderbrine River, they were told to take the shortcut "through the mountains." They to the directions literally.
3/3
213/301

Enjoy

PS: The other 2 cards are known (Wilt-Leaf Cavaliers, Ballynock Cohort)
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Last edited by demon : 04-04-2008 at 08:33 PM.
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Old 04-04-2008, 08:04 PM   #2
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Wow!!
so conspiracy was a mechanic eh
great info tnx a lot
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Old 04-04-2008, 08:06 PM   #3
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The reminder text on wither makes me want to hurl, honestly. That does not sound very "Magic-y" to me

Conspiracy - once per spell only?

Is it just me or does that Faerie look kinda changelingy?

Power of Fire - haven't I seen this effect with other abilities before? - Core set plant, I'd guess

U/B Avatar - kinda nice, a decent size/ability for the cost. Could be a good finisher to "seal the deal"

Looks like a cycle of ability basic lands to me (basic land types that is)

Holy crap plainswalk!!!

looks like scarecrows are getting their abilities set by colors (i.e. black/red and black/blue have the same ability)
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Old 04-04-2008, 08:08 PM   #4
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Nice! The third demigod!

Conspire is a meh mechanic unless it's on a more backbreaking spell.

Impressed overall.
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Old 04-04-2008, 08:08 PM   #5
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Looks legit to me. Some of those cards are awesome like the U/B avatar. I'm hoping the other 5 stores post here as well.
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Old 04-04-2008, 08:09 PM   #6
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Compared to the other two Avatars, the U/B one is underwhelming. Still pretty good, but just not nearly as swingy. Probably because he doesn't have an immediate effect on the game.

A new untapper. Always fun to see those.

Conspire can be very interesting. Seems really good on this card. I bet they put it on a pump spell.

I like the uncommon land cycle. Kind of interesting. I'd like to see the others. Maybe their effects will be a bit more interesting. Though, 1 life in limited can be amazing.

Aaaaaaand... we have the new Plainswalker. Boggart Loggers got color/hate shifted. That's cool.

And the color-wannabe scarecrows are kind of interesting. Nothing too amazing, but not terrible. Limited fodder, obviously. -Jack
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Old 04-04-2008, 08:09 PM   #7
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Very nice. Thanks demon!
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Old 04-04-2008, 08:09 PM   #8
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hundreds of 'yays', first page.

the kithkin flash seems very weird

OMG the conspire! Good synergy with the Q.
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Old 04-04-2008, 08:11 PM   #9
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Can we call the cycle that Rattleblaze Scarecrow seems to be part of the Tek-crows? I know they're closer to Tribal Golem but they remind me of the dragon for some reason.

I like the reminder text on Wither. How would you guys prefer it to be done? Seems the most elegant way to word it.
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Old 04-04-2008, 08:12 PM   #10
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Quote:
Originally Posted by Emperor Norton View Post
Conspiracy - once per spell only?
Yes, only once per spell. The reminder text (and as such, I'm sure the comp rules) read it as a triggered ability, and just like Rings of Brighthearth, you can only pay the ability once.

I, too, hate the reminder text on wither. It seems like a terrible way to do it. -Jack
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Quote:
Originally Posted by About Cutting Lands in a Belcher Deck
I don't know, Stomping Grounds IS a +1 mana accelerant...
Try Extends!
Vizzerdrix Count =183, 3 in Italian, 2 Foil

'Drix now being used as tokens!
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Old 04-04-2008, 08:14 PM   #11
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Whoa, that's some nice cardage. I too am a bit perplexed by the reminder text for Wither. Seems kinda odd for Magicese. It seems more magic-ish to say "Whenever ~ would deal damage to a creature, instead put that many -1/-1 counters on that creature.

Anyway, I owe someone a cookie for guessing Boggart Arsonists spot on. From all of the mirroring going on he assumed the Arsonists would reflect the Boggart Loggers.

I find it odd to see a Faerie. Must mean that with Faeries dipping into White, it's not too farfetched for Oona to be now.
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Old 04-04-2008, 08:16 PM   #12
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it seems the fae changed a bit of their color afterall.. amazed at the WU Fae..

does this mean that oona will be....?
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Old 04-04-2008, 08:16 PM   #13
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Can someone write the cards or attach the images here please? that site won't work for me.
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Old 04-04-2008, 08:16 PM   #14
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Overall, I'm impressed, I like conspire, and just everything in general...that enchantment that tims someone seems really good with Q, obv..
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Old 04-04-2008, 08:24 PM   #15
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is it just me or is gravelgill duo a merfol rogue warrior?
that seems really odd to me...
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