The goal of this deck is to set up some suspend creatures, then when you hit five mana, play Enchanted Eve. That lets you play Patrician's Scorn for free. Thus destroying the world, and you hopefully having a few creatures coming in on the following turn. You could pull it off turn four even. Work with it, make it great!
i see a similiar idea in RW....playing a turn 1 gargadon......and then saccing all your stuff as the free patricia scorn resolves.......turn 5 or turn 6, you'd be swinging big
wow. epic idea! i dont like your beats though, Errant Ephemeron seems not good. i could totaly see greater gargadon (sacing your permanents as you scorn) or detivore (being super beefy thanks to a healthy amount of non basic in graves. also in red, you gain access to shard volley in response to esplodation. also, maybe Idyllic tutor to grab the eve. i really like this idea and i think it has a lot of potential. also, for the turn after, you could run loads for LD so it is impossible for them to recover. Also, maybe a few feldons cane if you need to repeat the combo or if u used up your lands and such =)
hope that helps
I think uGW might provide more solid choices against more matchups, plus a doubly redundant toolbox in Idyllic Tutor + Glittering Wish. Tarmogoyf is also an obvious choice; Odyssey had a similar concept moving around Psychatog + Upheaval.
EDIT: As a side-note, it's refreshing to even consider a deck with less than twenty creatures maindeck!
Private Mod Note
():
Rollback Post to RevisionRollBack
People hiss and grunt at Mark Rosewater for the state of the game. Few realize, though, that it is Aaron Forsythe who is directly responsible of the current state of affairs due to negligence as head of Magic R&D and a completely skewed view of the game as a whole.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
My personal favorite addition to this deck is the new Twilight Shepherd, which thanks to persist would return all your destroyed permanents to your hand and hang around as a 4/4 version of itself.
I'm still wondering just how resilient this deck can be given the expected metagame. Aggro should be no problem since the deck has access to a potential 10 mass removal effects. Runed Halo makes you resilient against aggro and discard, and permission can be taken care of by Wishing for specialized hosers. Reveillark could theoretically be taken care of by wishing out an early Sun-and-Moon Wheel. Vulnerability to pinpoint bounce could be taken care of by a fetchable Advanced Auramagic or some other means.
Why is resilience important? Because it means you can sit out while the combo pieces make their way into your hand.
The deck's only two potential caveats are oversized early beaters, and, ironically, mass enchantment destruction played at the wrong time. Tarmogoyf is this deck's best friend and worst enemy at the same time. I'm also not particularly crazy about dropping a Moat naming green and then watch as you shut down your entire ground offense.
I like Machius' suggestion of Twilight Shepherd, but that would weaken the combo by requiring an ideal 3-card combination, plus making it a dead draw after you blow up the world. The deck is definitely in need of an ideal win condition, so I'm open to suggestions.
People hiss and grunt at Mark Rosewater for the state of the game. Few realize, though, that it is Aaron Forsythe who is directly responsible of the current state of affairs due to negligence as head of Magic R&D and a completely skewed view of the game as a whole.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Actually I had thought about the Riftwing Cloudskate, but then I decided what happens if it's my only suspend creature coming into play and the boards clean? Then he bounces himself... Thats counterproductive.
I had a similar idea to this as well but instead of patriarch's scorn i used the new card from shadowmoor, shattering windburst. I like this idea more though since its highly unlikely that hte opponent will be able to properly recover from having their board completley wiped.
A few cards that should be considered in the deck that havent been mentioned in this thread yet:
Goldenglow Moth: great early game stall against aggro
Twilight Shepperd: If nothing else is a great beater once the board is clear that can easily survive past scorn
Woodfall Primus: wins the game quickly once the board is cleared.
Birds of Paradise: helps get out any combo pieces a bit earlier
The deck overall seems easier to do with a persist theme and a glittering wish sideboard to wipe the board when youre ready.Keeping the deck in GW instead of expanding deeper into blue and/or red keeps the mana base simpler
Private Mod Note
():
Rollback Post to RevisionRollBack
From MaRo
Every rarity gets good cards. That means that some mythic rares will be tournament quality as will some commons, some uncommons and some rares. My promise wasn't that mythic rares wouldn't get good cards but that we wouldn't limit the good cards to only being mythic rare.
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
Goldenglow Moth: You gain 4 life unless an opponent has removal. How's this stopping aggro? The deck has so little space for actual wincons that I don't see any competitive build actually wasting four slots on this one.
Twilight Shepherd: The deck's white-heavy enough to merit her inclusion as a 2-of. I particularly like the idea of playing her, then wiping the board with a free Scorn while she's on the stack. The main problem she suffers from is that she's a dead card if you draw her while on an empty board.
Woodfall Primus: Same as Shepherd, except the deck won't be able to ramp to 7-8 mana and wipe the board at the same time. I'll pass this one out thank you.
Birds of Paradise: Might work, or it might not work considering the amount of cheap burn available. Birds ramp up to a turn-two Idyllic Tutor and pretty much nothing else, while we already have plenty of effective two-drops. I'll try my luck with Search for Tomorrow before I shell out the cash for the BoP, and see if the deck actually needs the mana-fixing more than it needs the deck-thinning.
Oblivion Ring: So you remove the other guy's Tarmogoyf, then blow up the world only to be beaten to shreds by the returned Tarmo you just saved from oblivion? I'll pass, thank you.
Private Mod Note
():
Rollback Post to RevisionRollBack
People hiss and grunt at Mark Rosewater for the state of the game. Few realize, though, that it is Aaron Forsythe who is directly responsible of the current state of affairs due to negligence as head of Magic R&D and a completely skewed view of the game as a whole.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Actually I had thought about the Riftwing Cloudskate, but then I decided what happens if it's my only suspend creature coming into play and the boards clean? Then he bounces himself... Thats counterproductive.
Hopefully they will have played a land at least. It still seems worth testing.
People hiss and grunt at Mark Rosewater for the state of the game. Few realize, though, that it is Aaron Forsythe who is directly responsible of the current state of affairs due to negligence as head of Magic R&D and a completely skewed view of the game as a whole.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Were very close to having a rock solid deck. In reality were not going to wipe the board until we have the finisher either on the stack or in play. Also wiping the board should guarantee us a win at that point. It is highly doubtfull the opponent will do much of anything at that point as they will be in topdeck mode with no lands in play and at most 1-2 lands in their hand.
Mystic Enforcer is a very good choice for this deck as it will almost always have threshold in this deck. Im not convinced on Jotun Grunt simply because it is a dead card until you wipe the board. Oversoul of Dusk or Godhead of Awe might be good candidates for the position theyre a bit high on the curve but with the heavy white commitment of this deck they are playable and allow for a free patriarch's scorn. Knight of the Holy Nimbus and Serra Avenger might be a bit too small to serve as finishers. Doran could work as well and opens up murmuring bosk as a potential mana fixer
Private Mod Note
():
Rollback Post to RevisionRollBack
From MaRo
Every rarity gets good cards. That means that some mythic rares will be tournament quality as will some commons, some uncommons and some rares. My promise wasn't that mythic rares wouldn't get good cards but that we wouldn't limit the good cards to only being mythic rare.
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
The goal of this deck is to set up some suspend creatures, then when you hit five mana, play Enchanted Eve. That lets you play Patrician's Scorn for free. Thus destroying the world, and you hopefully having a few creatures coming in on the following turn. You could pull it off turn four even. Work with it, make it great!
This is cool. When I first saw this card, I looked up enchantment destruction in extendend, and found Primeval Light and Echoing Calm. Seems cool to drop one of these cards on your opponent the (calm targets a basic land) after a Ghostly Prision. Throw in Mesa Enchantress and Idylic Tutor and there might be a deck there.
I am petitioning for the removal of mythic rarity. Sig this to join the cause!
Famliy Guy Emperor Says,
"Something, something something, DARK SIDE!
Something, something, something COMPLETE!" http://www.youtube.com/watch?v=yHiUitciuJ8
:symrw::symrw::symrw::symrw::symrw::symrw: SPIKE GAYMER: not just a beatdown, a beatdown sung to the tune of "I Feel Pretty"!
O_o
Say... Wouldn't this combo be great with Barren Glory??? Have Barren Glory Removed via Oblivion Ring then destroy the world! (Of course, you have to find a way to empty your hand quickly though.:sweat:) Who said you have to be in black to be evil? This one is in white and does it twice as evil!:D
Private Mod Note
():
Rollback Post to RevisionRollBack
On the works: Leyline Deck Wins
:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
Here's another take on my take that's W/G. This deck takes the beatdown route, with the combo taking backup plan. It uses Persist instead of suspend. Also of note, when the combo goes off, a Shield of the Oversoul will go to the graveyard, but the creature it was enchanting would not, as the creature was indestructible still, it would survive the blast. I would feel pretty good having a Wilt-Leaf Cavaliers on my side of the table with the opponents board empty.
I like it a lot. One problem is that Enchanted Eve does nothing without Patrician's Scorn, and usually the Scorn does nothing by itself either. Also as GW aggro goes it doesn't look very fast, and it looks pretty vulnerable to bounce, so I imagine Faeries will almost always outrace you. Lark has the heavy bounce suite but it could be taken down if you manage to combo before they do.
From a glance it doesn't look very competitive, but I could be wrong, and it looks like a blast to play anyway.
The way this deck would deal with control and combo decks it to accelerate enchanted eve into play then start picking off their lands with disenchant/oxidize effects to keep them away from critical mass
Private Mod Note
():
Rollback Post to RevisionRollBack
From MaRo
Every rarity gets good cards. That means that some mythic rares will be tournament quality as will some commons, some uncommons and some rares. My promise wasn't that mythic rares wouldn't get good cards but that we wouldn't limit the good cards to only being mythic rare.
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
Saying that Patrician's Scorn is useless on its own is a bit of an overstatement; after all, Bitterblossom IS an enchantment...
With access to two of the best countermagic hosers of all time, protection from discard spells and Armageddon, what exactly do you have to fear from control decks anyway?!?
I'd be way more concerned about outracing Reveillark combo, which I think will turn out to be this deck's primary competition in the control deck's spot. Sun-and-Moon Wheel provides decent protection, assuming you play it early enough, but the main problem is it can get bounced at the wrong time and there's little you can do about it. The true tech would have to come as a creature that cannot be bounced or stolen away by blue spells; actually the Oversoul of Dusk is looking like a perfect bet for this role...
One big thing to consider is the existence of Persist in the format; hence the need for hefty amounts of mass removal. It's not really a good deal to blow up the world if you're still gonna be facing an army across the board.
People hiss and grunt at Mark Rosewater for the state of the game. Few realize, though, that it is Aaron Forsythe who is directly responsible of the current state of affairs due to negligence as head of Magic R&D and a completely skewed view of the game as a whole.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
I love the reference to Shakespeare. It does need more Griffin Guide though. I love the way this deck is coming out. But I'd rather stay away from Green as Green means Tarmogoyf but I guess if you got the $50 bastards go right ahead.
O-Kay, I'm going out on a limb here, but as I understand it the plan is to have the entire world blow up. So the opponent should have any creatures or mana open.
Both can be suspended very early and have them come in at the right time. Nothing else should survive the Patrician's Scorn, as it blows up everything on the board and leaves you without land.
I know that the Baloth and the Bird are bad creatures, but they are probably the only real options for non-ephemeron creatures that survive. The other thing they have going for them is that their p/t is not dependent on anything.
Flagstones is a must, and twilight shepherd is ridiculous. I think persist is a lot better than suspend because you don't always want to blow up everything the turn you play eve sometimes, so sometimes you will have suspended at the wrong time.
04 Errant Ephemeron
04 Aeon Chronicler
04 Mulldrifter
Spells
04 Negate
04 Rune Snag
04 Wrath of God
04 Sun's Bounty
03 Patrician's Scorn
04 Mind Stone
03 Enchanted Eve
Lands
07 Island
07 Plains
04 Wanderwine Hub
04 Nimbus Maze
The goal of this deck is to set up some suspend creatures, then when you hit five mana, play Enchanted Eve. That lets you play Patrician's Scorn for free. Thus destroying the world, and you hopefully having a few creatures coming in on the following turn. You could pull it off turn four even. Work with it, make it great!
hope that helps
9th place Maryland 2009's
Thanks to Spiderboy4 at High~Light Studios for the Banner
Here's a first draft:
2 Flagstones of Trokair
3 Kinscaer Bastion
3 Mistmeadow Fields
7 Plains
6 Forest
1 Mountain
1 Island
Creatures (11)
4 Tarmogoyf
4 Epochrasite
3 Kitchen Finks
4 Search for Tomorrow
4 Wrath of God
3 Patrician's Scorn
4 Glittering Wish
3 Idyllic Tutor
4 Runed Halo
2 Enchanted Eve
1 Advanced Auramagic
1 Teferi's Moat
1 Teferi's Moat
1 Enchanted Eve
1 Kitchen Finks
1 Mystic Enforcer
1 Shatering Windburst
1 Dew Infusion
2 Sun-and-Moon Wheel
3 Vexing Shusher
4 Firespout
EDIT: As a side-note, it's refreshing to even consider a deck with less than twenty creatures maindeck!
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Personally i'd run both Idyllic Tutor and Mystic Teachings to enable you to search out both parts of the combo.
My personal favorite addition to this deck is the new Twilight Shepherd, which thanks to persist would return all your destroyed permanents to your hand and hang around as a 4/4 version of itself.
Machius proudly supports R_E's right to Rumour!
Why is resilience important? Because it means you can sit out while the combo pieces make their way into your hand.
The deck's only two potential caveats are oversized early beaters, and, ironically, mass enchantment destruction played at the wrong time. Tarmogoyf is this deck's best friend and worst enemy at the same time. I'm also not particularly crazy about dropping a Moat naming green and then watch as you shut down your entire ground offense.
I like Machius' suggestion of Twilight Shepherd, but that would weaken the combo by requiring an ideal 3-card combination, plus making it a dead draw after you blow up the world. The deck is definitely in need of an ideal win condition, so I'm open to suggestions.
Some alternative cheap beaters that come to mind:
Serra Avenger
Mystic Enforcer
Jotun Grunt
Doran, the Siege Tower
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Actually I had thought about the Riftwing Cloudskate, but then I decided what happens if it's my only suspend creature coming into play and the boards clean? Then he bounces himself... Thats counterproductive.
A few cards that should be considered in the deck that havent been mentioned in this thread yet:
Goldenglow Moth: great early game stall against aggro
Twilight Shepperd: If nothing else is a great beater once the board is clear that can easily survive past scorn
Woodfall Primus: wins the game quickly once the board is cleared.
Birds of Paradise: helps get out any combo pieces a bit earlier
The deck overall seems easier to do with a persist theme and a glittering wish sideboard to wipe the board when youre ready.Keeping the deck in GW instead of expanding deeper into blue and/or red keeps the mana base simpler
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
Twilight Shepherd: The deck's white-heavy enough to merit her inclusion as a 2-of. I particularly like the idea of playing her, then wiping the board with a free Scorn while she's on the stack. The main problem she suffers from is that she's a dead card if you draw her while on an empty board.
Woodfall Primus: Same as Shepherd, except the deck won't be able to ramp to 7-8 mana and wipe the board at the same time. I'll pass this one out thank you.
Birds of Paradise: Might work, or it might not work considering the amount of cheap burn available. Birds ramp up to a turn-two Idyllic Tutor and pretty much nothing else, while we already have plenty of effective two-drops. I'll try my luck with Search for Tomorrow before I shell out the cash for the BoP, and see if the deck actually needs the mana-fixing more than it needs the deck-thinning.
Oblivion Ring: So you remove the other guy's Tarmogoyf, then blow up the world only to be beaten to shreds by the returned Tarmo you just saved from oblivion? I'll pass, thank you.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Hopefully they will have played a land at least. It still seems worth testing.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Mystic Enforcer is a very good choice for this deck as it will almost always have threshold in this deck. Im not convinced on Jotun Grunt simply because it is a dead card until you wipe the board. Oversoul of Dusk or Godhead of Awe might be good candidates for the position theyre a bit high on the curve but with the heavy white commitment of this deck they are playable and allow for a free patriarch's scorn. Knight of the Holy Nimbus and Serra Avenger might be a bit too small to serve as finishers. Doran could work as well and opens up murmuring bosk as a potential mana fixer
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
This is cool. When I first saw this card, I looked up enchantment destruction in extendend, and found Primeval Light and Echoing Calm. Seems cool to drop one of these cards on your opponent the (calm targets a basic land) after a Ghostly Prision. Throw in Mesa Enchantress and Idylic Tutor and there might be a deck there.
too bad that there is no "seal of tranquility" or you could play this card in Enduring Ideal decks.
Famliy Guy Emperor Says,
"Something, something something, DARK SIDE!
Something, something, something COMPLETE!"
http://www.youtube.com/watch?v=yHiUitciuJ8
:symrw::symrw::symrw::symrw::symrw::symrw:
SPIKE GAYMER: not just a beatdown, a beatdown sung to the tune of "I Feel Pretty"!
Say... Wouldn't this combo be great with Barren Glory??? Have Barren Glory Removed via Oblivion Ring then destroy the world! (Of course, you have to find a way to empty your hand quickly though.:sweat:) Who said you have to be in black to be evil? This one is in white and does it twice as evil!:D
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
04 Llanowar Elves
04 Birds of Paradise
04 Safehold Elite
04 Kitchen Finks
04 Wilt-Leaf Cavaliers
04 Patrician's Scorn
04 Harmonize
Other Permanents
04 Shield of the Oversoul
03 Enchanted Eve
03 Garruk Wildspeaker
08 Forest
05 Plains
04 Horizon Canopy
04 Brushland
01 Pendelhaven
What do you think of this incarnation?
I like it a lot. One problem is that Enchanted Eve does nothing without Patrician's Scorn, and usually the Scorn does nothing by itself either. Also as GW aggro goes it doesn't look very fast, and it looks pretty vulnerable to bounce, so I imagine Faeries will almost always outrace you. Lark has the heavy bounce suite but it could be taken down if you manage to combo before they do.
From a glance it doesn't look very competitive, but I could be wrong, and it looks like a blast to play anyway.
Bear this in mind the next time a powerful mythic rare is spoiled
Thanks to chaostheory90 for finding this quiz for me
With access to two of the best countermagic hosers of all time, protection from discard spells and Armageddon, what exactly do you have to fear from control decks anyway?!?
I'd be way more concerned about outracing Reveillark combo, which I think will turn out to be this deck's primary competition in the control deck's spot. Sun-and-Moon Wheel provides decent protection, assuming you play it early enough, but the main problem is it can get bounced at the wrong time and there's little you can do about it. The true tech would have to come as a creature that cannot be bounced or stolen away by blue spells; actually the Oversoul of Dusk is looking like a perfect bet for this role...
One big thing to consider is the existence of Persist in the format; hence the need for hefty amounts of mass removal. It's not really a good deal to blow up the world if you're still gonna be facing an army across the board.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
I love the reference to Shakespeare. It does need more Griffin Guide though. I love the way this deck is coming out. But I'd rather stay away from Green as Green means Tarmogoyf but I guess if you got the $50 bastards go right ahead.
Thanks to PurpleD of Left Play Designs for this amazing banner!
Rest In Peace PolarBearGod
What I'm playing/building for casual:
Batman
Dragon's Errand
:symrg:Stoking the Flames:symgr:
Midsummer Night's Dream
[EDH] Oona, Queen of the Fae
You'll be living in a van down by the River Kelpie
On colour suspend offers 2 cards at the 1 mana suspend slot:
Durkwood Baloth
Duskrider Perigrine
Both can be suspended very early and have them come in at the right time. Nothing else should survive the Patrician's Scorn, as it blows up everything on the board and leaves you without land.
So:
4 Durkwood Baloth
4 Greater Gargadon
I know that the Baloth and the Bird are bad creatures, but they are probably the only real options for non-ephemeron creatures that survive. The other thing they have going for them is that their p/t is not dependent on anything.
12 Plains
4 Desert
4 Forbidding Watchtower
4 Flagstones of Trokair
// Creatures
4 Kitchen Finks
4 Twilight Shepherd
// Spells
1 Runed Halo
1 Story Circle
4 Mind Stone
3 Patrician's Scorn
4 Enchanted Eve
3 Shattering Windburst
4 Condemn
4 Idyllic Tutor
4 Wrath of God
2 Crovax, Ascendant Hero
3 Stonecloaker
1 Imperial Mask
1 Porphyry Nodes
1 Mobilization
3 Story Circle
4 Pithing Needle
Flagstones is a must, and twilight shepherd is ridiculous. I think persist is a lot better than suspend because you don't always want to blow up everything the turn you play eve sometimes, so sometimes you will have suspended at the wrong time.
When did the DCI pass the rule that you had to play 'goyfs if you play Green?