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Old 04-15-2008, 09:49 AM   #1
Doodly
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Default [SHM] Wort, The Raidmother and some other cards

Here goes another one for your viewing pleasure:

Wort, The Raidmother 4 R/G R/G

Legendary Creature - Goblin Shaman Rare

When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.

Each red or green instant or sorcery spell you play has conspire (As you play the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

3/3

Dave Allsop 223/301

This mob might be pretty nasty in the "mana ramp" decks. It gives me shivers when i think of it combined with that darned Siege-Gang Commander.
------------------------------------

Fossil Find R/G

Sorcery Uncommon

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

"Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine

Dave DeVries 206/301

Might find use in some combo decks perhaps? Will see...
----------------------------
Boggart Ram-Gang R/G R/G R/G

Creature - Goblin Warrior Uncommon

Haste

Wither

"We're going to need a bigger gate." - Bowen, Barrenton guardcaptain


3/3

Dave Allsop 203/301

This one might actually see constructed play, no?
----------------------------
Next are some commons that warm my heart, being a limited player and all.

Consign to Dream 2U

Instant Common

return target permanent to it's owner's hand. If that permanent is red or green, put it on top of its owner's library instead.

"Dreams are fleeting. Reality even more so." - Oona, queen of the fae

Richard Kane Ferguson 32/301

Briarberry Cohort 1U

Creature - Faerie Soldier Common

Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.

A Clique can cause far more mischief than one faerie on its own.

1/1

Carl Critchlow 30/301

Very solid blue common for limited. VERY SOLID even
--------------------------------------------

Hungry Spriggan 2G

Creature - Goblin Warrior Common

Trample

Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

If a spriggan's eyes are larger than its stomach, it has ways to remedy the situation.

1/1

Drew Tucker 120/301

Good offensive green common for limited.
---------------------------------------

Giantbaiting 2 R/G

Sorcery Common

Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.

Conspire

Trevor Hairsine 207/301

Enjoy folks, will see if i can add some more later.

UPDATE:

Somnomancer 1 U/W

Creature - Kithkin Wizard Common

When Somnomancer comes into play, you may tap target creature.

"Are you tired? You look tired."

2/1

Lars Grant-West 149/301

Very good 2 mana drop imo.
----------------------------------
Gloomwidow's Feast 3 G

Instant Common

Dtesroy target creature with flying. If that creature was blue or black, put a 1/2 green Spider creature token with reach into play.

Each night, gloomwidows cull fresh prey for their ravenous hatchlings.

Thomas M. Baxa 118/301

Last edited by Doodly : 04-15-2008 at 10:06 AM.
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Old 04-15-2008, 09:54 AM   #2
ThunderEarthFire
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Quote:
Originally Posted by Doodly View Post
Here goes another one for your viewing pleasure:
...

Fossil Find R/G

Sorcery Uncommon

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

"Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine

Dave DeVries 206/301

Might find use in some combo decks perhaps? Will see...

----------------------------

Briarberry Cohort 1U

Creature - Faerie Soldier Common

Flying

Briarberry Cohort gets +1/+1 as long as you control another blue creature.

A Clique can cause far more mischief than one faerie on its own.

1/1

Carl Critchlow 30/301

Very solid blue common for limited. VERY SOLID even

---------------------------------------

Giantbaiting 2 R/G

Sorcery Common

Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.

Conspire

Trevor Hairsine 207/301

Enjoy folks, will see if i can add some more later.
Fossil find and giantbaiting both seem really intresting. I also like the blue cohort.
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Old 04-15-2008, 09:54 AM   #3
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Wort is already known.

But those uncommons and commons you have posted are great, the commons so far for Shadowmoor have been quite pathetic. These are very solid stuff.
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Old 04-15-2008, 09:54 AM   #4
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Thanks for the cards!

I love the pseudo-burn Giant card, its pretty much a sorcery speed Char.
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Old 04-15-2008, 09:57 AM   #5
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This is the first time for me to see a Mono Green Goblin... Is it the first in MTG?
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Old 04-15-2008, 09:57 AM   #6
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Cheers Doodly!

Monogreen Goblin! Eugh...I didn't think they'd do that...

I'm liking all of these, actually - solid in limited (with the possible exception of the random raise dead). Blue gets teeth

Giantbaiting seems a good finisher: it turns two of your guys into 4/4 giants for a turn. Needs moar tribal!
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Old 04-15-2008, 09:58 AM   #7
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Fossil Find suggests to me that perhaps Shards of Alaria will be graveyard themed.

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Old 04-15-2008, 09:59 AM   #8
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Consign to Dream seems pretty nasty in limited. Typical spell I will curse at in the prerelease :P
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Old 04-15-2008, 09:59 AM   #9
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Actually, the Ram-Gang was known. Was Wort? I didn't know anyway.

But nice cards and thank you

And I don't think Fossil Find is really going to find it's way into a combo deck, seeing as a combo can't really trust on randomness (too much), unless you're going to make a combo that works when you have just 1 card in your graveyard. But it's still a cheaper, random Recollect.
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Old 04-15-2008, 10:02 AM   #10
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Quote:
Fossil Find R/G

Sorcery Uncommon

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

"Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine

Dave DeVries 206/301
This is a quandary of a card. My first thought is (don't laugh, please) Death Spark/Ashen Ghoul/Nether Shadow-type shenanigans, but I was under the impression that Wizards had forbidden "graveyard order matters" as a mechanic...

Perhaps to the same extent they've forbidden -1/-1 counters, w0t?
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Old 04-15-2008, 10:04 AM   #11
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uhh.... Hungry Spriggan is really a 4/4 trampler on the attack for 2G in common? you gotta have somethin wrong there... like a 'when ~ attacks alone" or something... As is that thing will definately see constructed play.
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Old 04-15-2008, 10:05 AM   #12
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Quote:
Fossil Find R/G

Sorcery Uncommon

Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

"Some secrets want to be revealed. they burst through the soil of their own accord." - Dindun of Kulrath Mine

Dave DeVries 206/301

Might find use in some combo decks perhaps? Will see...
Graveyard order? Pls, tell me it's a joke.
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Old 04-15-2008, 10:06 AM   #13
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and that card lets you change graveyard order because youd shuffle them up to pick one at random, and its easier book keeping- not to encourage graveyard order matters themes
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Old 04-15-2008, 10:09 AM   #14
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Quote:
Originally Posted by Doodly View Post
Here goes another one for your viewing pleasure:
Wort, The Raidmother 4 R/G R/G
Legendary Creature - Goblin Shaman Rare
When Wort, the Raidmother comes into play, put two 1/1 red and green Goblin Warrior creature tokens into play.

Each red or green instant or sorcery spell you play has conspire3/3
Dave Allsop 223/301
Too expensive to see much play, I think
Quote:
Fossil Find R/G
Sorcery Uncommon
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Dave DeVries 206/301
Reordering your graveyard is a very unique effect - I can only assume that is because you are expected to shuffle your graveyard.
Quote:
Boggart Ram-Gang R/G R/G R/G
Creature - Goblin Warrior Uncommon
Haste
Wither
3/3
Dave Allsop 203/301
We already had this - and it's still bombtastic.
Quote:
Consign to Dream 2U
Instant Common
return target permanent to it's owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Richard Kane Ferguson 32/301
Meh. Not even that far over the power curve even for red/green permanents. See also: Time Ebb
Quote:
Briarberry Cohort 1U
Creature - Faerie Soldier Common
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
1/1
Carl Critchlow 30/301
Definitely limited fodder. Decent, though.
Edit - I christen thee: Blueberry Cohort
Quote:
Hungry Spriggan 2G
Creature - Goblin Warrior Common
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
1/1
Drew Tucker 120/301
Cute card, but it dies if your opponent looks at it the wrong way. I am not impressed.
Quote:
Giantbaiting 2 R/G
Sorcery Common
Put a 4/4 red and green Giant Warrior creature token with haste into play. Remove it from the game at end of turn.
Conspire
Trevor Hairsine 207/301
And that's our 4/4 Hastey Giant to go with the token. Smells like a bad burn spell to me. Slightly more interesting in non-red green. Otherwise very meh.

Edit: Oh, and thanks for the info, doodly
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Last edited by Emperor Norton : 04-15-2008 at 10:34 AM.
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Old 04-15-2008, 10:16 AM   #15
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The Orb, he say yes! Thanks, Doodly.
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