This deck started as a way to "abuse" the combo of Deep-Slumber Titan + Pyrohemia + Power of Fire. It has evolved into a Rg board-sweeping deck that utilizes critters that can survive the heat. It is not going to be winning any PTQ's, but I wanted to fine-tune it as much as I could for some fun FNM tournaments.
I'd drop it down one land, and add ramp cards such as Into the North and Wall of Roots. The Wall makes a nice buffer to stave off more resilient creatures, such as Doran. Skred is the best targeted removal spell in red, much better than Titan's Revenge, and it's also nice to hit Stuffy Doll with it in the late game. Primal Command can give you huge endurance, since you'll be burning yourself a lot with Pyrohemia and Sulfurous Blast. Another nice addition would be Tarmogoyf, obviously, if you have them, find a slot for them.
It would also be nice to find a way to squeeze in more than 8 green sources.
Edit: Very cool deck idea, by the way. I might just build something like this for fun
I am going to try this out at FNM tomorrow and see what works and doesn't work. I do like the idea with going with a snow mana base to be able to use high-powered Skred's and Vigor does seem pretty awesome with Pyrohemia and likely better than Mossbridge Troll!
I like the vigor ideal, but I think snow may be the way to go. I would suggest treetop village it gives you more threats and survives your boardclearers as long as you activate them at the right time.
This deck started as a way to "abuse" the combo of Deep-Slumber Titan + Pyrohemia + Power of Fire. It has evolved into a Rg board-sweeping deck that utilizes critters that can survive the heat. It is not going to be winning any PTQ's, but I wanted to fine-tune it as much as I could for some fun FNM tournaments.
Cool deck tom, the only suggestion I have would be to add in some other burning fatties such as bogardan hellkite. You should be able to run it if your deck can handle the mossbridge troll, also adding in 2 more stuffy doll's would be good once you can get them. Good luck with this man.
I added into the north because i thought with snow lands its a great way to ramp upto more mana aswell you can go turn 2 into the north and turn 3 drop a 4cost on lands and it searches out your red mana or green mana depending on your needs.
I added Treetop Village mostly because they're 3 toughness and can be activated after you pyroclasm, and a 3/3 trampler is better then a 2/1 first strike.
I dropped the martyrs mostly because they're not very usefull as a 1drop because your main goal is to drop a turn 1 ghitu(before i replaced them) and turn 2 a mindstone is probably better then a martyr it kinda loses speed and wastes a turn if you drop a tap land first.
I dropped mosstroll mostly because its a bomb but you need 10 power otherwise its a 5/5 for WAY to much mana.
I dropped deus mostly because its not very evasive and powerful enough, where as titans not as much of a target because of its abilities, i'd rather gain more mana to titans revenge or play more then 1 mass damage spell incase of counters.
I added skred cause i think you have sufficiant snow lands to actually kill tarmogoyfs easily.
I added Mwonvuli acid moss because its good against Ramp decks it keeps them down and ramps you up.
This deck deffinately has potential and we were actually gonna build a deck like this. As for stuffy doll i'd try to keep it at 2 and it has really good synergy with Skred!. To get around Story Circle use stuffy!
Another thing i'd suggest trying is Primal Command it'll pretty much become a time walk, you return a tap land (if they have one) to the top of their library and search for a bomb creature like titan!.
Anyways its kinda vague reasons for the changes let me know what you think give me feedback test some of the changes if you'd like i know i'll be trying this!
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Drizzs
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This deck started as a way to "abuse" the combo of Deep-Slumber Titan + Pyrohemia + Power of Fire. It has evolved into a Rg board-sweeping deck that utilizes critters that can survive the heat. It is not going to be winning any PTQ's, but I wanted to fine-tune it as much as I could for some fun FNM tournaments.
13x Mountain
4x Highland Weald
2x Ghitu Encampment
4x Karplusan Forest
1x Fire-Lit Thicket
Creatures (17):
4x Martyr of Ashes
4x Deep-Slumber Titan
4x Ashenmoor Gouger
2x Stuffy Doll
2x Mossbridge Troll
1x Deus of Calamity
3x Pyroclasm
4x Sulfurous Blast
4x Pyrohemia
4x Firespout
1x Titan's Revenge
Artifacts (4):
4x Prismatic Lens
3x Sulfur Elemental
4x Dragon's Claw (mirror)
4x Mercy Killing (pro-red critters)
4x Faerie Macabre (persist, reveillark, ?)
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4 Deep Slumber Titan
3 Stuffy Doll
4 Skred
4 Into the North
4 Pyroclasm
4 Firespout
4 Sulfurous Blast
3 Pyrohemia
3 Primal Command
4 Highland Weald
4 Karplusan Forest
It would also be nice to find a way to squeeze in more than 8 green sources.
Edit: Very cool deck idea, by the way. I might just build something like this for fun
I am going to try this out at FNM tomorrow and see what works and doesn't work. I do like the idea with going with a snow mana base to be able to use high-powered Skred's and Vigor does seem pretty awesome with Pyrohemia and likely better than Mossbridge Troll!
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I'd like to see some (up to 4) Cloudthreshers in there as well to help with Faerie and Lark decks. I know it doesn't untap Titan, but it's so good!
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skred? yes please.
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4 [CS] Highland Weald
4 [SHM] Fire-Lit Thicket
4 [10E] Treetop Village
10 [CS] Snow-Covered Mountain
2 [CS] Snow-Covered Forest
4 [SHM] Deep-Slumber Titan
4 [SHM] Ashenmoor Gouger
2 [TSP] Stuffy Doll
3 [TSP] Sulfurous Blast
4 [PLC] Pyrohemia
4 [SHM] Firespout
1 [MOR] Titan's Revenge
4 [CS] Into the North
3 [CS] Skred
4 [10E] Mind Stone
So lets explain my changes for ya tom.
I added into the north because i thought with snow lands its a great way to ramp upto more mana aswell you can go turn 2 into the north and turn 3 drop a 4cost on lands and it searches out your red mana or green mana depending on your needs.
I added Treetop Village mostly because they're 3 toughness and can be activated after you pyroclasm, and a 3/3 trampler is better then a 2/1 first strike.
I dropped the martyrs mostly because they're not very usefull as a 1drop because your main goal is to drop a turn 1 ghitu(before i replaced them) and turn 2 a mindstone is probably better then a martyr it kinda loses speed and wastes a turn if you drop a tap land first.
I dropped mosstroll mostly because its a bomb but you need 10 power otherwise its a 5/5 for WAY to much mana.
I dropped deus mostly because its not very evasive and powerful enough, where as titans not as much of a target because of its abilities, i'd rather gain more mana to titans revenge or play more then 1 mass damage spell incase of counters.
I added skred cause i think you have sufficiant snow lands to actually kill tarmogoyfs easily.
I added Mwonvuli acid moss because its good against Ramp decks it keeps them down and ramps you up.
This deck deffinately has potential and we were actually gonna build a deck like this. As for stuffy doll i'd try to keep it at 2 and it has really good synergy with Skred!. To get around Story Circle use stuffy!
Another thing i'd suggest trying is Primal Command it'll pretty much become a time walk, you return a tap land (if they have one) to the top of their library and search for a bomb creature like titan!.
Anyways its kinda vague reasons for the changes let me know what you think give me feedback test some of the changes if you'd like i know i'll be trying this!
Love
Drizzs
Sig By Zaphod