This is a mid range aggro, with seemingly favorable match-ups against the meta, uses the solid cards in green and white, with the most useful/powerful spells in black.
First thing that jumps out at me is that you need to play Reflecting Pool. Besides that, I have to be honest, it looks a bit crazy, but still solid. The Vexing Shushers are unnecessary, and you should probably run another Profane. Besides that, looks like a solid deck with meta-breaking potential.
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Lurking since Guildpact. Procrastinating for...
Current Decks
-3 vexing shusher +3 doran
-4 fenhaven elf +4 fertile ground-4 basic lands +4 gilt-leaf palce
3rd turn doran is one of the best plays in block and this deck has the mana to play him.
The fertile ground work great with your garruk and I think there more than fine in block since there is a lack of bounce spells
-3 vexing shusher +3 doran
-4 fenhaven elf +4 fertile ground-4 basic lands +4 gilt-leaf palce
3rd turn doran is one of the best plays in block and this deck has the mana to play him.
The fertile ground work great with your garruk and I think there more than fine in block since there is a lack of bounce spells
A couple things that i ran across... besides a maybe shaky mana base, that was a glaring obvious thing.
The problem with fertile ground is that it made opponents enchantment removal 2 fold better because it now has 12 targets rather than 4. What happened is that game 2 i take out the bitterblossoms and their enchantment hate that they side in still has legitimate targets in the grounds. But with the elf, it gives me a chumper against aggro, mana fixes and reduces the game 2 enchantment targets from a possible 12 to 4. That being said, shusher is a useful 2 drop, rather than another cluttering 3 drop.
Doran maybe a consideration, but the fertile grounds, really just remove the pop and surprise of having the 'blossoms in a deck where they traditionally are not in.
Deck looks Cool. I also believe Doran needs to find a way in to the deck. Have you considered Wrens Run Vanquisher, maybe in place of the shushers, not only is a solid beater it would also help your mana base by making Gilt-leaf Palace easier to play untapped.
Deck looks Cool. I also believe Doran needs to find a way in to the deck. Have you considered Wrens Run Vanquisher, maybe in place of the shushers, not only is a solid beater it would also help your mana base by making Gilt-leaf Palace easier to play untapped.
I have, but it seems like it would most likely just get played for an underwhelming full cost. The shushers seem to be working well, especially how they are a very good hit in game one vs. the few control decks going around. also, he is a simple body to soak damage when his ability isnt needed and get me to my cavs, colossus, oversoul with out feeling the pressure of fast decks.
Im loving this input and is really helping. Keep it coming.
2 Oversoul of the Dusk
3 Vexing Shusher
4 Kitchen Finks
4 Chameleon Colossus
4 Farhaven Elf
3 Wilt-Leaf Cavaliers
4 Oblivion Ring
4 BitterBlossom
4 Nameless Inversion
2 Profane Command
3 Garruk Wildspeaker
Land:
4 Wooded Bastion
3 Vivid Meadow
3 Vivid Grove
3 Mumuring Bosk
4 Forest
3 Plains
3 Swamp
This is a mid range aggro, with seemingly favorable match-ups against the meta, uses the solid cards in green and white, with the most useful/powerful spells in black.
Anythoughts?
Heres to my boys at High~Light Studios!
Current Decks
WKithkin-Block
GEpic Druids-Casual
Cheap T2 Staples
-3 vexing shusher +3 doran
-4 fenhaven elf +4 fertile ground-4 basic lands +4 gilt-leaf palce
3rd turn doran is one of the best plays in block and this deck has the mana to play him.
The fertile ground work great with your garruk and I think there more than fine in block since there is a lack of bounce spells
2009 Richmond City Champ
A couple things that i ran across... besides a maybe shaky mana base, that was a glaring obvious thing.
The problem with fertile ground is that it made opponents enchantment removal 2 fold better because it now has 12 targets rather than 4. What happened is that game 2 i take out the bitterblossoms and their enchantment hate that they side in still has legitimate targets in the grounds. But with the elf, it gives me a chumper against aggro, mana fixes and reduces the game 2 enchantment targets from a possible 12 to 4. That being said, shusher is a useful 2 drop, rather than another cluttering 3 drop.
Doran maybe a consideration, but the fertile grounds, really just remove the pop and surprise of having the 'blossoms in a deck where they traditionally are not in.
More thoughts please!!!
Heres to my boys at High~Light Studios!
Anyway, any positive ideas or comments?
Heres to my boys at High~Light Studios!
I have, but it seems like it would most likely just get played for an underwhelming full cost. The shushers seem to be working well, especially how they are a very good hit in game one vs. the few control decks going around. also, he is a simple body to soak damage when his ability isnt needed and get me to my cavs, colossus, oversoul with out feeling the pressure of fast decks.
Im loving this input and is really helping. Keep it coming.
Heres to my boys at High~Light Studios!
3 Doran, the Siege Tower
3 Vexing Shusher
3 Kitchen Finks
4 Chameleon Colossus
4 Farhaven Elf
3 Wilt-Leaf Cavaliers
4 Oblivion Ring
4 BitterBlossom
4 Nameless Inversion
2 Profane Command
3 Garruk Wildspeaker
Land:
4 Wooded Bastion
3 Vivid Meadow
3 Vivid Grove
3 Mumuring Bosk
4 Forest
3 Plains
3 Swamp
The change was -2 Oversoul, -1 Kitchen Finks, +3 Doran.
Anythoughts on this... mainly i need development on the manabase.
Heres to my boys at High~Light Studios!
(Because it's good against my deck )
As strikingly useful as that was, could you elaborate please get an idea of what its strengths might be?
ANy more thought(s)?
Heres to my boys at High~Light Studios!