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Old 06-11-2008, 01:05 AM   #1
Teflon_Jeff
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Default SLC Punk: Another Regionals Article

This thread is for the discussion of my latest article, SLC Punk: Another Regionals Article. We would be grateful if you would let us know what you think, but please keep your comments on topic.
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Old 06-11-2008, 02:28 AM   #2
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Ugh, that's just ridiculous.. I would be sooo upset to find out someone swiped my deck. Something that took money, sweat, and much brain power to fine tune it to my playing likes, just to be taken.

being as i've been in tourneys, i can understand how it happens though. You got your deck sitting there, someone taps your shoulders to ask you something, while his friend walks by, grabs your deck as you look, and doesn't stop walking. Its chaotic at those places.

Sorry to hear about your loss. I hope Karma comes back and bites them in the butt.
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Old 06-11-2008, 08:15 AM   #3
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****ing theft... if i see someone stealing my deck, i'll incinerate, and then extirpate from life.
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Old 06-11-2008, 10:18 AM   #4
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Good article. I always find it interesting to read the thoughts of an other player preparing for a tournament, no matter if he's an international pro or not.

Little nitpicking : the monored deck you were considering to play is NOT a Burn deck (in the archetype sense of the word), it's a version of Red Deck Wins. I know it's only terminology, but I felt like pointing this out because my own Standard monored deck, that I planned on playing at regionals (but finally didn't attend), is what I call a real burn deck. To me, a burn deck is one that ignores blockers and removal as much as possible and systematically sends its fire to the dome. The only creatures of a true burn deck are ones that act like burn, namely Keldon Marauders and Mogg Fanatic in current Standard. That archetype is the real home for Browbeat, which is worthwile only if almost all your non-land cards are reach.

No matter the name you give to it, your monored deck nevertheless presents interesting card choices that I'll keep in mind. I like Keldon Megaliths especially; it seems it would be an even better fit for my Burn deck, which drops its hand quickly and wants to push damage while ignoring blockers. I am playing Mutavault and Ghitu Encampment in my current version, and I must admit it can be hard to get much damage out of them since I generally don't want to use my burn on blockers. I already briefly considered the Megaliths, but never tested them, and you make me feel like trying.
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Old 06-11-2008, 10:40 AM   #5
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Quote:
Originally Posted by MadMageQc View Post
Good article. I always find it interesting to read the thoughts of an other player preparing for a tournament, no matter if he's an international pro or not.

Little nitpicking : the monored deck you were considering to play is NOT a Burn deck (in the archetype sense of the word), it's a version of Red Deck Wins. I know it's only terminology, but I felt like pointing this out because my own Standard monored deck, that I planned on playing at regionals (but finally didn't attend), is what I call a real burn deck. To me, a burn deck is one that ignores blockers and removal as much as possible and systematically sends its fire to the dome. The only creatures of a true burn deck are ones that act like burn, namely Keldon Marauders and Mogg Fanatic in current Standard. That archetype is the real home for Browbeat, which is worthwile only if almost all your non-land cards are reach.

No matter the name you give to it, your monored deck nevertheless presents interesting card choices that I'll keep in mind. I like Keldon Megaliths especially; it seems it would be an even better fit for my Burn deck, which drops its hand quickly and wants to push damage while ignoring blockers. I am playing Mutavault and Ghitu Encampment in my current version, and I must admit it can be hard to get much damage out of them since I generally don't want to use my burn on blockers. I already briefly considered the Megaliths, but never tested them, and you make me feel like trying.
Thanks for the feedback. I refer to it as burn, because I almost never use the burn anywhere other than the dome. Most of the creatures either do damage, or have haste. My goal with the deck is to get 8-10 creature damage by turn 4, and hold burn to finish. The Ram-gang are really superb, as they are attacking for 3 on turn 3 (hopefully with other creatures) and people are hesitant to block them, because of wither. Typically, they can get the last bit of damage through to get them in burn range.

As for the deck theft, I'm no much of a vengeance guy. I only hope they enjoy my cards as much as I did. But if I find out who did it, I'll definitely involve the police, unless some of the more, uh, friendly members of the community decide to take care of them. (I'm not local to where the regionals was taking place, and I'm pretty sure whoever took the deck is.)
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Old 06-11-2008, 04:57 PM   #6
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Enjoyed the article. I actually play online all the time and I agree with the Blue and Green builds. I don't agree with the red build, it's more sligh/RDW than burn, but semantics. Point is red IS going to exist in this format and it does match up nicely against blue, and it does OK against green early game. Problem I have with red is the mid game, they summon a fatty and if they have more than 8 HPs, GG. I'm also a main deck lash out guy so...

Couple of questions - you lost a couple of games. Was it player error (you know we all do it) or was it that people just rouge decked a few victories off you.

Anyway, if you are ever online we should match up. I have a cool blue white build that dominates elves and ferries, but has some trouble with reveliark.
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Old 06-16-2008, 03:35 PM   #7
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Originally Posted by lasrvith View Post
Enjoyed the article. I actually play online all the time and I agree with the Blue and Green builds. I don't agree with the red build, it's more sligh/RDW than burn, but semantics. Point is red IS going to exist in this format and it does match up nicely against blue, and it does OK against green early game. Problem I have with red is the mid game, they summon a fatty and if they have more than 8 HPs, GG. I'm also a main deck lash out guy so...

Couple of questions - you lost a couple of games. Was it player error (you know we all do it) or was it that people just rouge decked a few victories off you.

Anyway, if you are ever online we should match up. I have a cool blue white build that dominates elves and ferries, but has some trouble with reveliark.
The first match I lost was Coin flip loss in the first game (they were always a half-turn ahead) and in the third game, play mistake. I pondered turn 1, aafter they had made a BoP. I had land, Bitterblossom and Scion as the top three cards. I put the blossom on top, and I should have put the land on top, because sure enough, despite never seeing it for the first two games, he thoughtseized me and took the blossom. We both knew that was huge, and i majorly misplayed it. I should have drawn the land, and put the blossom 2nd to play it the following turn.

I lost another match when, after losing the first game, I dropped my deck on the floor while sideboarding. I picked it up, and moved on. Except I missed a card (ponder, ironically enough), the judge found it, and I got GL the turn before I would have evened it out. To be fair, though, he played a third (for fun, and a what if) and he won the third. Still, two bonehead mistakes cost me a good chance at prizes. I won one round 1-0 and went to 1 on the 5th turn from Blossom, and that's also how I got my 1-1 draw. (I love extra turns a lot.)
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