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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD XI - Highlander Black Weenie
GMAD XII - Highlander Enchantress
GMAD XIII - NetherVoid
GMAD XIV - Five Color Domain
GMAD XV - Artifact Aggro
GMAD XVI - Artifact Mill
GMAD XVII - W/R Control
GMAD XVIII - U/B Control
GMAD XIX - Highlander Merfolk
GMAD XX - No Hand
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD XXI - Radiate-Deck
GMAD XXII - 5-color Sliver
GMAD XXIII - Grave Pact
GMAD XXIV - 10-land Stompy
GMAD XXV - 2-5 I think the history of this deck needs some explanation. OK, here it is: Quote:
Group '2-5'
GMAD XXVI - R/U Counterburn
GMAD XXVII - Mono-red Atog
GMAD XXVIII - Blue Skies
GMAD XXIX - Poison
GMAD XXX - Unblockable, Unstoppable
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD XXXI - 31
Quote:
GMAD XXXII - R/B Pump Gun
GMAD XXXIII - How legendary can you be?
GMAD XXXIV - Thou shalt Vanish
GMAD XXXV - U/B Chains This time, I've given a special rule! Only cards that were printed before Mirage were allowed! So this deck was made, centered around Chains of Mephistopheles. U/B Chains
GMAD XXXVI - Natural-born Zombies
GMAD XXXVII - Foster
GMAD XXXVIII - Deep Green Something
GMAD XXXIX - Dracula's Brethren
GMAD XL - Suspicious Suspicions
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD XLI - The deck every Tyrant loves!
GMAD XLII - Summon thyself
GMAD XLIII - Wash the lands away
GMAD XLIV - When nature rises from the grave
GMAD XLV - Erratic Creatures
GMAD XLVI - Too blue for you This time we decided to make a semi-Highlander deck. That means only 2 copies of each card (except for basic lands) were allowed. Too blue for you
GMAD XLVII - Remember me?
GMAD XLVIII - MoM's Day (belated)
GMAD IL - Plain walking
GMAD L - The story of the Stream of Life This time, for the 50th GMAD, I asked the people to tell a story where the cards they suggested had to be included. This is what they came up with: One day, a group of travelling mages were walking through a wood between villages. They were having a philosophical discussion about how nice it would be to live forever. One of the older mages, who knew he was near the end of his long life, was getting so creative as to be poetic about the idea, so when they came across a brook with a crystal-clear spring, he said, "Behold! The Stream of Life!" Still waxing lyrical about the glade, the mage exclaimed, "Tis certainly a Sterling Grove, where such wondrous and pure water can flow, perhaps here lies the secret of eternal youth!" "Tis past strange that in this wood of wonder, at this flowing spring of youth and health, none live", said one of the mage's companions. The words had barely left his mouth, or the trees themselves rustled, and from their leaf clover sprang 4 Llanowar Elves. The mages looked quickly at each other and immediately started to incant their strong defensive spells. But the elves just stood there motionless, their eyes gleaming with yet unknown powers. One of the elves made a strange sound and suddenly, bright light almost blinded mages who stopped their incataions. They shadowed their sights and noticed four large, winged figures with huge swords walking on the quiet grass. All leaves appeared more green now, as if exalted angels had some powers over nature... It truly did appear as though some strange unnamed figure had power over this land, but of course, this is mere foolishness, no ONE can control this Verdant Force, tis much to wild for that... The Mages quickly started to incant a spell. The angels took off into the sky, and started to circle around, gaining speed. The mages started to sweat. Could they get off the spell in time to prevent their death? The elves smiled as the angels started to dive. These invaders into their lands would not last long against the onslaught. Suddenly the angels hit! Swords ripped through the mages. All except one who dove to the side just in time. You could see his face contort in emotional pain as he watches his companions in their death throes. The last parts of the incantation finish, and from the cloud springs fourth four beams of light that strike the angels. It seems to change them. Their four Swords to Plowshares, and their bodies to that of peasants. The last mage was escaping from the peasent angels when he found the forest. He suddenly had renewed faith. The last mage peered over at the elves and saw them move, almost as if they were signaling something. Suddenly, from the lush forest, came out three Charging Trolls. At this moment, the mage, with his heart in his throat, felt the dark reaper behind him. The mage needed a Moment's Peace to prevent himself from being killed. He needed just four seconds or so to think, to find away to escape these horrible beasts. Filled with Rancor, the Wandering Mage rose from where he had fallen. With a hero's resolve, he cried towards the Guardian Angels : "Fear Me! For I am a Sunscape Battlemage!" Wielding his supreme powers, a Lightning Bolt stroke towards the paralyzed angels. As they fell from the sky, he turned towards the Elves. Picking up his Armadillo Cloak, he wondered by he didn't have 4 of those cloaks, for this one had become dirty in his fall. Suddenly, one of the mage's companions had a Miraculous Recovery and got back up into the fight, assisting his friend. Knowing that they were outnumered and overpowered, the Wizards seeked out an answer, one that would Balance things in their favour! Glad with the Heroes reunion, the two mages fought on at the Reflecting Pool. Twas a hard melee, but eventually the Natural Spring became a Safe Haven again. Finally the mage reflected on this Test of Endurance, and vowed that a long and peaceful life was better than an eternal one filled with conflict. The wandering mages suddenly stumbled upon a Nantuko Monastary where they were able to rest and gain new strength. Unfortunately, as one of them approached, he fell through one [card[Riftstone Portal[/card] and was transported far, far away... He wandered through the 7 great Forests looking for his comanion, but did not find him. Desperately, he trekked for 4 days through the nearby Savannah, until he almost gave up. Finally, as he reached the Savannah's edge, the mage waved goodbye to the Windswept Heath, and to all who had passed through before. He started to continue his journey through the endless Plains that lay before him, when suddenly he heard someone calling his name. Turning around, he saw in the distance a small figure, that soon became the familiar shape of his companion, whom he had already given up. His heart was filled with joy - finally, everything was right again! The End The Story of the Stream of Life
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD LI - Ritual of Cumulation
GMAD LII - Head or Tails?
LIII - Blow up the world
LIV - Hot Beats
GMAD LV - Dragon Fire
GMAD LVI - Urzatron
GMAD LVII - The Oracle
GMAD LVIII - ABC Power Surge For this GMAD, I added a special rule: Each card suggestion had to begin with another letter. So as soon as Power Surge was suggested (which is the core card in this deck, by the way), other cards that start with a "P" could no longer be added. ABC - Power Surge
GMAD LIX - Inverse Exploration No, this deck has nothing to do with Exploration itself, but with getting lands destroyed rather than played....
GMAD LX - Mind-Ripping A discard-deck without the standard cards - because I asked the people to not include non-permanent discarders. So no Duress, no Hymn to Tourach....
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD LXI - Win the Struggle
GMAD LXII - Clerical Combat (built in Juli 2003, it was T2-legal at this time)
GMAD LXIII - The Color-Wheel wins
GMAD LXIV - Free Stuff
GMAD LXV - On how to turn a rainbow into mana Once again I asked the community to tell a story while creating a deck.
And here's the story: In a semi large land a wizard decided to work on infinite combos. This wizard wanted to become infinite: infinite life, infinite mana to work in his book of shadows, infinite peace to shut up anyone who tried to challenge him. Therefore he started researching spells, and trekked many a distance to find creatures to serve this purpose. While travelling the lands he heard someone mentioning creatures known as wormfang mantas. After his many travels throughout the country, the wizard became tired and rheumatic. His best friend, a member of the clergy of the Holy Nimbus, told him that he'd better search another climate to survive in, so the wizard shifted all his possessions to an archipelago of 4 Tropical Islands. Once there, the wizard made his home among the wirewood savages. In return for showing them his magics, the elves promised to teach him the art of channelling. Day in and out, 4 Wirewood Channelers taught him to tap the powers of the forest to produce mana for any type fo spell possible... However, this was very exhausting to the old man. "There must be a better way," he thought. Just then he saw a flock of 4 Birds of Paradise fly by, and behind them was a rainbow of colors. The wizard thought to himself "I bet I could use my magic to turn those rainbows into mana if I had a henge of ramos" ,so he decide to go a nearby rishadan port to find more information on the henge. While he was at the port he met his old friend Timmy, the Gatekeeper, who was in charge of managing the port's 3 portcullises. As they spoke about the henge, Timmy hinted that he should seek out a creature that can phase in and out of reality at it's master whim, and that there he would find the artifact he was looking for. Just as the wizard was about to leave Timmy asked him, "Whadaya need the henge for anyway?" To which the wizard replied, "To turn a rainbow into mana." Then he promptly set off into the seedy part of town. the second sun was well on the rise and the air had become easily 4x more stifleing than it was just an hour before. He decided to take Timmy's advice and go towards the Creature Creater. It was a lot closer than the artifacier, not too far out of the way, and it had a tavern across the street (and a drink is always good on a hot day...) As he stepped through the doors of the Creature Creater he realized that all the rumors are true. Wonderous new creatures could be found here. And if the something special was needed it could be made to order. All for the right price of course.... When he entered the creature creator, he noticed a few man o war's floating around.He stared at them entranced for a few minutes, then proceded to wander deeper into the creator. He reached a large room where he felt and even saw the power of red mana trying overcome his body. When he looked down he saw that there was a very narrow and cracked path that led to the next room, on either side - and sometimes also on it - there was lava. At this point to achieve his goal the wizard was not going to take his chance at this nearly destroyed path. So he pulled out his book of shadows and utilized the power of Pemmin's Aura to flew to the other side of the room. Flying across the blaze the mage longed for the meadows. Maybe infinity wasn't the answer. So far in jsut one day he had traveled what felt like an infinate distance, dealt with an infinate amount of heat exhaustion, and now he felt as if he were flying through the furnace of rath. He simply wished to be back home frolicking with his friends in the centaur glade, or even in the forest playing with some quirion elves. "Why have such a place in a creature creater's shop anyway? Maybe this is where they get the fire for dragons?" Noticing some choking tethers on the wall he began to wonder if this is where they dispose of the "mistakes". when he reached the door to the next room, he opened it, and there stood a shadowy figure in a workshop, and this figure seemed to be working on a potentially bottomless snake basket.... The old wizards panned the room, intensely studying each creation hung on the wall. He took a step forward and at once felt in perfect equilubrium with the shadow he supposed to be the Creater, who slowly turned around and peered into the wizard's eyes from behind his thick half spectacles, which could be seen glowing into the darkness. "I've been expecting you...." "You did? Then where can I find what I'm looking for?" The old wizard said to the voice. "And I also want to see what im talking to." And with that an ancient Urborg Elf stepped out of the shadows and pulled out a large, dusty book. From what the wizard could see in throught the rapidly diminishing light, the book looked even more ancient than the elf, with torn pages hanging out and a thick layer of what seemed to be mold enveloping the binding and most of the cover. He cracked the book open as though he knew exactly what he was looking for and instantly a stream of light burst from the pages. A tattered piece of parchment rose seemingly out of the pages, up through the light, and hovered in the air a foot above the book. Before the wizard had a chance to see what it was the elf had pulled it from the air, and the light emitting from the book ceased. "It is a map," the elf said in a surprisingly deep voice "It will guide you to what you seek." And with that the elf vanished with his book, leaving the map to float down and land in the dust coating the ground. Cautiously the old wizard crept towards the map and instead of picking it up, merely stared at it. It was goreously detailed. The path he was to follow was very clear and as he traced the line with his eye he noticed his final destination. The Riptide Replicator. He had found the path to the creature creator at last.... On the road again. Musing over the events of the past few days the mage thought to himself: "Why does everything have to be such a chore? Lava rooms, Creaters that are really elves filling in for the real creater, while he's off on some Riptide Project... All i wanted was a taste of infinity. and i found that achieving infinity was nothing short of an infinate pain in the arse. Just 4 Henge of Ramos. Just 4 stupid little stones. Is that really to much to ask for?" Yet the road was clear and marked. Easy enough but a little long. The wizard decided to do one of the best things he had thought of all day. "Stop in that tavern for a drink, and try to get a room for the night. Finish the trek in the morning." It would just be better that way. --- Beer. Frosty, smooth and cold. Staring into the amber ale the mage recounted the past few days worth of travels and adventures. He had already booked a room for the night and was thinking that tomorrow he would start the 6 mile walk through the forest. With a final gulp, he was on his way to bed, where he dreamed about an archipelago of 5 islands. "What a nice dream" he said as he began his walk through the forest the next morning, and no one has seen him since. Maybe he found the infinity he dreamed of, maybe he found the Creater, maybe he finally found his peace. No one knows, but all hope he did. GMAD LXVI - Call of the Ents
GMAD LXVII - Collector of Souls
GMAD LXVIII - Icy Times This is an IceAge-block deck!
__________________
![]() ![]() banner by ChrisXIV / Avatar by Nex3 from Ye Olde Sig and Avatar Shoppe. Thanks a lot! Winner of Avatar & Sig Contests 47, 57, Week 62. |
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD LXIX - Dead and Alive
GMAD LXX - Sneaky Strike
GMAD LXXI - Rhythmic Immortality
GMAD LXXII - Under the Sea
GMAD LXXIII - Multitasking Control Unit (for multiplayer)
GMAD LXXIV - Banding Letters Originally posted by Dragoon1 on MtGNews Special rule time!!!: Each sugjested card must start with the letter of the last letter of the last card. EX: black lotus is sugjested, the next card must start with 'S', like say Shatterstorm. BASIC lands are exempt from this rule
GMAD LXXV - The Apocalyptic Riders
GMAD LXXVI - A mean green Vore from Outer Space
GMAD LXXVII - 77 This time I asked the community to make a special Highlander-deck (that means that except for basic lands, each card may only appear once in the deck). I asked them to use 77 cards: 7 of each color, 7 multicolored, 7 artifacts, and so on. You can see the list and the deck below. 77 White (7 of 7)
GMAD LXXVIII - Psychotic Poison
GMAD LXXIX - Hoppa'Geddon
__________________
![]() ![]() banner by ChrisXIV / Avatar by Nex3 from Ye Olde Sig and Avatar Shoppe. Thanks a lot! Winner of Avatar & Sig Contests 47, 57, Week 62. |
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD LXXX - an Artificial Journey
Again it was time for a deck with a story. I asked the participants to post a part of a story in which their suggestions are involved. However, I also asked them to use a strategy that was denied in the GMAD before - turning creatures into artifacts, and then destroying them. So, here's the deck, which looks quite playable: An Artifical Journey
And here's the story: Curious," said the mage, looking at his apprentice's new inventions. "What, exactly, is it that they do?" The four strange creatures scuttled around the floor in a seemingly random fashion, clicking and whirring slightly. The occasional flash of mana could be seen emanating through the cracks in their plating. "I call them Transmogrifying Licids, master. Quite bizarre little things, and ones I hope will mean a breakthrough in medical science." The master replied to his apprentice : "I don't see how they can ever be useful, Dasquian. Surely Ashnods Transmogrant, of which I have four left in my laboratory, would work as well? Granted, their effects are for life, but they are true artifacts, works of beauty, rather than such crass biological stuff. You'll never become the artificer your father was, boy. Sometimes I despair for your future." Shaking his head, the master mage walked away to his chambers. On the way, the mage passed by one of laboratorys windows. He smiled when he saw the 4 towers of the laboratory. They were ancient,built by Urza at the start of the brothers war. Before the mage reached his chambers, his train of thought was interrupted by a general who was walking in the same corridor. "Master Mage! I have recently developed a new system to aid our troops in destroying the ancient warriors which we will be able to summon or create from a new creature!" The General gave the Master Mage a nod and continued to walk down the corridor, eager to try out his new system. The General was Latulla. The Master Mage continued through the corridors, pondering the events of the present. "Master!" someone yelled behind him. The Master Mage turned and saw a wounded soldier, with a handful of other soldiers behind him. "The ancient warriors attacked us. All of our four Keldon Vandals were lost in the battles." The Master Mage was terrified. Their best troops against the ancient warriors were slain and the new "system" Latulla mentioned seemed more important all the time. If they could only move the Viashinos to help them. Their skill in artifacts and ancient machines was rather limited, but they knew a lot about destroying them. Especially their Heretics would be a great help. But sadly, they refused every help. He had only one option left, the master mage knew. If he harnessed the energy of his power plant, he might - just might- have the opportunity to destroy the invaders. It was a risk, but a risk he had to take. The power plants were ancient constructions, using the minerals excavated from the four great caverns of Urza's Mine. Processing these precious stones, the power plants produced a formidable amount of raw mana, and on a clear day, you could see the aether clouds venting from the towers from miles away. The mage knew that unless he could find a use for this mana, their citadel would soon be overrun by their enemy. He had to think - and fast. Every machine and man in the citadel were assigned to produce weapons, shields, and energy. The Master Mage moved onwards to a huge hall, filled with four Thran Dynamos, giving the necessary mana needed to achieve victory from the ancient invaders. The ancient artifacts began to hum.Tons of raw minerals were being mined and processed by the 4 huge thran forges. Ancient factories began to work once more,churning out an army of artifact soldiers,as well as other weapons of war. The Master mage smiled grimly.The enemy would regret setting foot on his land. But help seemed to appear from somewhere else. In an escavation site, beyond the distant mountain, several dwarven minors unearthed the ruins of a system of caves. Within these caves, they found hundreds of stone statues... most of which look like they were once alive, but destroyed. The others, the dwarves deduce to be powerful golems. The dwarves spoke among themselves, quietly. Their supervisors, many students of the master mage, would be impresses with such findings. Carefully, they secured some of the golems and began the march to the citadel. More cavernous rooms were found in the warrens, and in the last one, the few miners that hadn't left for the citadel found the greatest of all the machines : the Juggernauts. When the leader of the miners - a not incapable mageling - activated one, they were all amazed by the creature's speed and power. "These will get us a large bounty" the mageling said. Like his mates before, he ordered to move these incredible artifacts back to the citadel. Sadly, some of the Juggernauts were in a terrible state, some even shattered. When he saw them, the ancient wizard sighed, although also being proud of his students and eager to see these machines in action. But knowing what would have to happen now, he laid some old artifacts on the ground, some he didn't need anymore, and opened a small door. Out of it came a horde of goblins, who immediately turned to the artifacts, removing several parts and trying to attach them to other goblins. The wizard sighed again and said in a loud voice: "Repair these Juggernauts! Now!" The goblins stared at him for a moment, then they started to work. Soon enough, the giant war-machines were ready to attack - just in time, because an incredible sound came from outside.... The invaders had finally arrived, and the first to suffer the destruction they brought was the Tower of the Magistrate - having survived countless earthquakes, the top-heavy spire rumbled and crashed to the ground. Fortunately, the goblins were fast workers and even before the ancient stones of the tower had stopped rolling, the first Juggernaut was whirring into action... Some days passed, some attacks happened. Once in a while Latulla informed of some casualties, but Master Mage knew that the battle was faring better than he had anticipated. Recently discovered Mishra's Workshops has given the Master Mage the best advantage yet. Juggernauts could now be spitten out in an immense rate. After a long battle, the invaders were repelled. The Master Mage and his followers had won the battle. Hammerheim was free of its enemies again! The Tower Fortress would keep standing as a sign of red magery to the outer world, as it had done since centuries past, that no army-based opponent could ever threathen the power of Hammerheim. And from high up looking out the windows of Hammerheim, at the vast array of mountains before him, the Apprentice chuckled. All the great ideas the Master Mage had been having were fed to him through a tiny Transmogrifying Licid in the back of his skull. In the end the Mage will always get the credit, but the apprentice knows who was pulling the puppets strings.... GMAD LXXXI - Repercussion Concussion
GMAD LXXXII - Undead Retread
GMAD LXXXIII - Weenihilation
GMAD LXXXIV - Shrine of praying squirrels The Results of this GMAD have been removed, so I can't post them here. Sorry! GMAD LXXXV - Fabulous Verminculos
GMAD LXXXVI - High Stomp
GMAD LXXXVII - Reanimation Station
__________________
![]() ![]() banner by ChrisXIV / Avatar by Nex3 from Ye Olde Sig and Avatar Shoppe. Thanks a lot! Winner of Avatar & Sig Contests 47, 57, Week 62. |
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD LXXXVIII - Tap Down
GMAD LXXXIX - "Pox" knocks at the box
GMAD XC - Stupid Red Cowards
GMAD XCI - Hakuna Matata
GMAD XCII - You're my slave
GMAD XCIII - Powered Weenies
GMAD XCIV - The winner takes it all
GMAD XCV - Big Fat Timmy Wedding
GMAD XCVI - SliverBidding
GMAD XCVII - Goblin Charcoalmaker
GMAD XCVIII - Burst into tears
GMAD IC - Big Furry Game of Black Monstrous Chaos This time, I gave the participants a banned-list that included all cards that were used in previous GMADs. That made the deck-building rather difficult, but they finally found a way....
__________________
![]() ![]() banner by ChrisXIV / Avatar by Nex3 from Ye Olde Sig and Avatar Shoppe. Thanks a lot! Winner of Avatar & Sig Contests 47, 57, Week 62. |
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faileas ar an fáel
Join Date: Sep 2004
Location: Avalon
Posts: 6,107
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GMAD C - Party Trolls
Again, it was story time, although now the posters had to include the suggestion of the last post into their story. "As four Troll Ascetics walked through the lush Forest, they saw something out of the corner of thier eyes. Then all of a sudden it was on the other side of the path! Before the creatures could run off again, one of the Trolls noticed it was a pack of 4 Blurred Mongoose (Mongeese) so they realized there was nothing to worry about. So they continued on their way until some Spiritmongers came crashing through the Forest before them. The Trolls tried to block its path, but died and had to regenerate. From there they ventured onwards until they discovered a small cave. Being curious and slightly bored, they ingressed only to find a shrivelled old man. The elderly man never did like people, so he asked them to wait and ran into the back, pulled out a bottle of poison and handed it to them with a "May you recieve good luck on your quest.". The Trolls thought this deed was quite nice and went on their way. Then, a clan of 4 Nimble Mongoose appeared and stole their poison. The Trolls went after them when all of a sudden they were ambushed by four blastoderms..what a day....pitching insults at the beasts had no effect, as they just flew back and forth between the trolls and new-found monsters.. Although they were fearsome, they were no match for the ascetics after a couple of turns. Quite incensed by those weasely mongeese and their theft of the vial, the troll's rage could not subside. Thus rancor was what has driven them mad. Their feelings were mixtures of hate and anger towards the small, but treacherous creatures. What a crazy world that is when mongeese are not afraid to steal things even from us, the trolls thought aloud. They were indeed feeling betrayed by those small creatures and were sniffing in the air for any scent of mongoose, for they knew all smells very well due to their huge noses, which could be sometimes compared to those of nosy goblins. But they lived far, far away the trolls knew. After some time, when their hopes of swift revenge have died, they thought they saw something moving through the now-dark forest. They could not believe their sharp sight! It was a Deadly Insect, trying to take part in the battle. But faith was against this, and the Insect was crushed by a Giant Spider waiting for food. Exactly like the spider, the ascetics waited for the blastoderms to vanish, because of their nature. But one beast managed to get past the ascetics defense, while they were trying to take out one. The beast made noticable damage, thus the ascetics had failed partially. After some fight they did manage to slay all of them, but all 4 ascetics felt rancor. So driven hard by their first encounters, the band was very careful on their further journey, checking all corners and niches for possible hazards. However, as they scaled down a downslope, they suddenly rose! They had climed on the back of a Plated Slagwurm! This sure was turning into a crazy party, thought the trolls. All they ever wanted was to get a couple of drinks down them and have a good time. But instead, they'd been ambushed by Blastoderms and were now just two shakes away from becoming a Slagwurm's lunch! Surely even being stuck in deepest Urborg must be better than this. So they devised a plan to try to Terrorize the Slagwurm so they could have just enough time to get away with all their limbs intact. But the Blastoderms weren't going to make that plan happen so easily. As the Trolls were becomming surrounded by the savage beasts, Ravenous Baloths came from nowhere to save the trolls. It was a bloody brawl lasting throughout the night and into the morning. In the end, the trolls and baloths won, but all the trolls regenerated and one of the baloths died to give them life. All looked well, until Grokhal woke up. Where was he? Wait. This is not my lair! "Where the *^* I am? " he thought. He tried to lift his head. Ouch! That was a mistake! For a moment he thought the hangover might finally win this time. After a while he recovered a bit and was able to lift his head only to found that all around him were snoring Trolls with empty and half-empty bottles of strange booze. Somebody has even drank the water from aquarium and let the poor mongeese die on the floor... He started cursing his fate, that alcohol was indeed some devil's invention!! He didn't realized that he was still suffering some hallucinations after consuming those mushrooms that his friends brought along when he spotted a strange figure. It seemed as if it had horns and its eyes were glowing wisdom. Some book was in his left hand, too. Surely it had to be a Demonic Tutor!!! Grokhal took the book when suddenly the monster awoke and the monster chased him to the Bayou. The trolls awoke to found him missing. They went off to look for him... Unfortunatly, they soon learned there was but one place this vile creature could have fled to, the well-guarded Stronghold of Volrath. In order to break this castles defence they would have to travel through to the Wastes of the Llanowar Forest in search of someone who could supply them with another crate of beer, as their last one had run out and, to be perfectly honest they were getting rather thirsty and somewhat sober. Clearly something needed to be done to fill their bellies - or the "Yavimaya Hollow" as the elves jokingly called it. So, they headed off to the deep Forests, where they hoped to find the Rushwood Herbalist, brewing the best beer of Dominaria in his Storm Cauldron. On their way to Rushwood they had to cross some Swamps, where they, to their surprise, found the corpse of Grokhal, half drowned, half eaten. It seems as if he had met a Bane of the Living while heading to the Stronghold of Volrath. What a relief it was when the trolls realized that they don't have to enter this evil place anymore - but the need for beer was still there, and so they took the book, went to the Herbalist and got some hundred litres of beer. All their friends were invited to a party, and even the thievish mongeese were not forgotten, although they were laid in Shackles as soon as they appeared. Still they were feeded by the Rushwood Dryads, and they seemed to enjoy this treatment. The Trolls, however, drank and drank and drank and drank and drank until all the beer was empty, and then they went to the Hrbalist for even more beer. It was a great party, three days and three nights, and in the end even the Endless Wurm was that drunken that he tried to reach his tail. Finally, everything was fine!" --------- And many years later I thought I'd drop in, And there was the old Troll still looking quite thin, With four or five trollish children at hand, Playing strange little tunes in their xylophone band. And I asked the old Troll, "Do you remember the night, When the sky was so dark and the moon shone so bright? When a million small children pretending to sleep, Nearly didn't have party at all, so to speak? And would, if you could, turn that mighty clock back, To that long, fateful night. Now, think carefully, Jack. Would you do the whole thing all over again, Knowing what you know now, knowing what you knew then?" And he smiled, like the old Battle Troll that I knew, Then turned and asked softly of me, "Wouldn't you?" (Poem from Tim Burton's "Nightmare before Christmas", changes in italics from me) Party-Trolls
GMAD CI - NIMification
GMAD CII - The Big Moat
GMAD CIII - I don't have much time
GMAD CIV - Mill the Miller
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