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Old 06-28-2008, 12:50 AM   #1
Unkle-J
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Default [EVE] Booster from FNM

Been awhile since I've been on but I come bearing gifts.
Our FNM was one of the 5 FNM's to recieve a booster this week. Unfortunatly I only have one card scanned (the others are on my phone but I can't upload them) but it is the rare. I got it as a door prize.

Anywho, lets start: (Sorry if there's a repeat)

Hydro's Edit: Cleaned these up for easier reading. Thanks.

Syphon Life
1bb
Uncommon
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
(can't read flavor text, sorry)
46/180


Noggle Hedge-Mage
2
Uncommon
Creature - Noggle Wizard
When Noggle Hedge-mage comes into play, if you cotrol two or more islands, you may tap two target permanents.
When Noggle Hedge-mage comes into play, if you control two or more mountains, you may have it deal 2 damage to target player.
(Can't read flavor text, sorry.)
2/2
108/180


Springjack Shepard
3w
Uncommon
Creature-Kithkin Wizard
Chroma - When Springjack Shepard comes into play put a 0/1 white goat creature into play for each white mana symbol in the mana costs of permanents you control.
(Can't read flavor text, sorry.)
1/2
15/180


Edge of the Divinity

Common
Enchantment - Aura
Enchant Creature
As long as enchanted creature is white it gets +1/+2.
As long as enchanted creature is black it gets +2/+1.
(Can't read flavor text, sorry.)
87/180


Hoof Skulkin
3
Common
Artifact creature - Scarecrow
(can't read cost): Target green creature gets +1/+1 until end of turn.
(can't read flavor text, sorry)
2/2
169/180


Nettle Sentinel
g
Common
Creature-Elf Warrior
Nettle Sentinel doesn't untap during it's controllers untap step.
Whenever you play a green spell you may untap Nettle Sentinel.
(Can't read flavor text, sorry.)
2/2
71/180


Wicker-Bough Elder
3g
Common
Creature-Treefolk Shaman
Wicker-Bough Elder comes into play with a -1/-1 counter on it.
g, Remove a -1/-1 counter from Wicker-Bough Elder : Destroy target artifact or enchantment.
"Living Scarecrows make a mockery of the living order. Dead ones make fine hats."
4/4
80/180


Puncture Blast
2r
Common
Instant
Wither
Puncture Blast deals 3 damage to target creature or player.
(Can't read flavor text, sorry.)
60/180


Nip Gwyllion

Common
Creature - Hag
Lifelink
(can't read flavor text, sorry)
1/1
92/180


Trapjaw Kelpie
4
Common
Creature - Beast
Flash
Persist
(can't read flavor text, sorry)
3/3
164/180


Dream Thief
2u
Common
Creature - Faerie Rogue
Flying
When Dream Theif comes into play, draw a card if you've played another blue spell this turn.
(Can't read flavor text, sorry.)
2/1
20/180


Cinder Pyromancer
2r
Common
Creature - Elemental Shaman
Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer .
"If the whole world burns, I'll never grow old."
0/1
50/180


Soul Reap
1b
Common
Sorcery
Destroy target non-green creature. Its controller loses 3 life if you've played another black spell this turn.
(Can't read flavor text, sorry.)
44/180


Woodlurker Mimic
1
Common
Creature - Shapeshifter
Whenever you play a spell that both black and green ~ becomes 4/5 and gains wither until end of turn.
(Can't read flavor text, sorry.)
2/1
130/180


And last but not least,


Balefire Liege #132/180


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Last edited by Hydrokinesis : 06-28-2008 at 01:54 AM.
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Old 06-28-2008, 12:55 AM   #2
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OMG! The liege is Real!!! Wow That's insane! I'll play Lightining Angel and Lightining Helix you! If you get anymore boosters please let us know. Oh and a BIG thank you for posting numbers too!!!!

Also I love the treefolk! 4/4 for 4 is always good, espicially when they can naturalize while their at it! And The New tim guy is just awesome sauce first pick in draft. I love how overly powerfull the commons and uncommons in this block ahve been, Drafting has never been better!
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Old 06-28-2008, 12:58 AM   #3
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Puncture Blast i believe is the first non-creature with wither (besides Everlasting Torments making everything do damage with wither).....and is a solid piece of removal in limited
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Old 06-28-2008, 01:00 AM   #4
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Holy......

Syphon Life, combines with Raven's Crime, can put MBC into the spotlight easily O_O
The Noggle is cute.... Instead of caring for colors it cares for lands..... interesting to play, sure.
The Shepherd is okay. The tokens can do a lot of things, tha's for sure
The Bough Elder looks good
The Kelpie is too expensive.....
Dream Thief is a bit of a letdown after we've seen the Fae in Dream Salvage, but good nonetheless.
The Pyromancer is cool
Soul Reap... nongreen? Unusual. But the aftereffect is good.
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Old 06-28-2008, 01:01 AM   #5
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Edge of the Divinity is very underwhelming IMO.

Liege is incredible. Depending on how cheap Dream Thief is it could be up there too. Cinder Pyromancer only deals damage to players, doubt it'll be first picked.
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Old 06-28-2008, 01:01 AM   #6
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I can't believe that liege is real - it's wayyyy too good.

Also: I've never been one for skepticism (especially since you have posted several cards that also have been rumored and a picture of a card that also was rumored), but how can you read the card numbers and not the flavor text?
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Old 06-28-2008, 01:01 AM   #7
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The Leige is just insane. The black retrace card has the reach to actually make the card worth it in the late game, as well. Forcing a discard past turn 5 versus a 4-point, repeatable life swing? I'll take the latter, thanks.

-E
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Old 06-28-2008, 01:02 AM   #8
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at first.. i woulda called fake.. you should post the Flavor texts if you can find them at your shop... We need flavor text >.< but i'm happy to see the Liege is reall. and it's given me a Very Dangerous idea....
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Old 06-28-2008, 01:03 AM   #9
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horror is a strange creature type for a r/w card. They must be trying to get it out of black
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Old 06-28-2008, 01:04 AM   #10
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Some of those seem really good in limited. Also, I love how the Liege makes Lightning Helixes!
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Old 06-28-2008, 01:05 AM   #11
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That Liege is five mana?

That's a bit...odd.

Of course, it's still good, but there goes tradition.
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Old 06-28-2008, 01:09 AM   #12
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All this talk about the liege being too insane is pretty funny.

While its very very good it dies to most removal and costs 5.

You might say oh everything dies to removal which is true but when you only invest 2 mana on something and they terror it not so bad.

When you invest 5 mana on something and build your deck around it and they terror it time to go cry in a corner.
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Old 06-28-2008, 01:11 AM   #13
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Quote:
Originally Posted by Monopoman View Post
When you invest 5 mana on something and build your deck around it and they terror it time to go cry in a corner.
Amusingly enough, this creature has two power.

We all know what that means...
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Old 06-28-2008, 01:15 AM   #14
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How can a liege be that powerful? and they made a non-knight liege? wtf? The rest of R/W must suck.
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Old 06-28-2008, 01:19 AM   #15
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Nice stuff! Thanks dude. The Liege is pretty killer. I think I shall like him very much. Grats on the door prize!
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