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Old 07-07-2008, 08:35 AM   #1
Warthog
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Default [EVE] Flickerwisp, Idle Thoughts, and three more

FLICKERWISP 1WW (U)
Creature - Elemental
Flying
When FW comes into play, remove another target permanent from the game. Return that card to play under its owner's control at the end of turn.
Its wings disturb more than air.
3/1
6/180 Jeremy Enecio

IDLE THOUGHTS 3U (U)
Enchantment
2: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
23/180 Steven Belledin

GLEN ELENDRA ARCHMAGE 3U (R)
Creature - Faerie Wizard
Flying
U, Sacrifice GEA: Counter target noncreature spell.
Persist
2/2
22/180 Warren Mahy

GLAMERDYE 1U (R)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
21/180 Ralph Horsley

CACHE RAIDERS 3UU (U)
Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
18/180 Pete Venters

Last edited by Warthog : 07-08-2008 at 06:50 PM. Reason: adding Artists & #s
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Old 07-07-2008, 08:38 AM   #2
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2 hits for flickerwisp in the orb. cool deal
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Old 07-07-2008, 08:41 AM   #3
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Flickerwisp would be much more useful if it had flash instead of flying. As it is, it kinda sucks.

Idle Thoughts is pretty bad, unless you can play everything you draw...and even then still pretty bad.

Glen Elendra Archmage - not bad, could be worse. Only one blue it pretty good actually. Still annoying with Sage of Fables in play.

Glamerdye - casual card

For 5cc, Cache Raiders should have been alot better. Best case scenario, you're returning Shriekmaw or Mulldrifter every turn. Not impressive.
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Old 07-07-2008, 08:41 AM   #4
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I like the cache raiders, purely from a casual point of view.

Flickerwisp needs more flash.
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Old 07-07-2008, 08:44 AM   #5
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Flickerwisp may not have Flash, but it's still 3 points of flying power in White, for 3, and it has a relevant ability that lets you recycle your CIP abilities or take out a blocker. I like.

Idle Thoughts looks like it has potential as well. Unsure about the Faerie.
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Old 07-07-2008, 08:46 AM   #6
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Flickerwisp is pretty good, but there are better blink cards.

Glen Elendra Archmage looks like fun in casual.
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Old 07-07-2008, 08:46 AM   #7
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Hmm....something's not right here. We don't have room for a mono-blue rare retrace card.
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Old 07-07-2008, 08:55 AM   #8
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Well there goes the four last hopes for blue this season...

As if it weren't enough, Faeries now has a 2-for-1, resilient weapon to fight mid-game mass removal. Why not print a 4cc spell that reads "If you have Bitterblossom in play, you win the game"? Oh that's right, because Bitterblossom ALREADY reads that way against most of the current metagame!

Seriously, WoTC, we're not dumb: we read your message of "we don't want you playing expensive noncreature spells" the first time around. Some of us may have been a little stubborn and tried anyway, but you've obviously made an excellent job of beating us into submission. What a different season it would've been if that goddamn faerie read "Counter target creature spell" instead!

For a little while I actually embraced the hope that a control deck without a creature focus was doable, after all Shadowmoor and Eventide were supposed to be all about colors, right? Well, since the message of "go Creatures or go home" seems to be overwhelmingly clear, I'm going home and I'm not coming back until this bad Yu-Gi-Oh joke that has become Magic regains its uniqueness. Good thing there's a bucketload of substitute games to choose from at the moment...
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Old 07-07-2008, 08:58 AM   #9
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Quote:
Originally Posted by fnord View Post
Hmm....something's not right here. We don't have room for a mono-blue rare retrace card.
That and Flickerwisp is a known name thanks to the precon lists. I do hope these are real, as I enjoy the Fae and the wisp...
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Old 07-07-2008, 09:01 AM   #10
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I see a cycle of Persist Sac creatures...Kithkin Spellduster, Glen Elandra Archmage...
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Old 07-07-2008, 09:06 AM   #11
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Thanks, Warthog! Could you add the collector numbers and artist names, please?
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Old 07-07-2008, 09:10 AM   #12
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Flickerwisp seems decent, as has been said reuse CIP or take out a blocker, but so small a back end. I guess that Flying and an ability is worth W to Wizards.

I will just wait a turn and play Maro Mine instead of Idle Thoughts.

Archmage seems decent, can take card of those pesky storm for 2 instances on DS.

Glamerdye, they just have to keep making Laces... would be still not playable if it cantriped.

The loss of trample for the ability to return anything most likely wont make this Stampeeding Wildebeasts playable in anything but a stupid one shot a turn combo deck. Or maybe as a 1 of in Manequin.

Overall I can see having some fun with this batch, mostly in Highlander though.
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Old 07-07-2008, 09:11 AM   #13
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Quote:
Originally Posted by DasGoST View Post
Well there goes the four last hopes for blue this season...

As if it weren't enough, Faeries now has a 2-for-1, resilient weapon to fight mid-game mass removal. Why not print a 4cc spell that reads "If you have Bitterblossom in play, you win the game"? Oh that's right, because Bitterblossom ALREADY reads that way against most of the current metagame!

Seriously, WoTC, we're not dumb: we read your message of "we don't want you playing expensive noncreature spells" the first time around. Some of us may have been a little stubborn and tried anyway, but you've obviously made an excellent job of beating us into submission. What a different season it would've been if that goddamn faerie read "Counter target creature spell" instead!

For a little while I actually embraced the hope that a control deck without a creature focus was doable, after all Shadowmoor and Eventide were supposed to be all about colors, right? Well, since the message of "go Creatures or go home" seems to be overwhelmingly clear, I'm going home and I'm not coming back until this bad Yu-Gi-Oh joke that has become Magic regains its uniqueness. Good thing there's a bucketload of substitute games to choose from at the moment...
The world will beat you back to it. Gosh, noncreature decks have been dominating this Game for like forever, so don't whine if this changes for some time. Also, you might as well try just a different format, because they're exactly for that - If you don't like something that doesn't has to do anything with the game, but rather with the cards. Extended and bigger formats still have their fair share of "noncreature decks"..

b2t: I like the Flickerwisp, 3 power for 3 mana is fine, and the effect is nice, too. I guess its not strong enough though, with the WB Jump Knight and the triple-hybrid creatures.

The Archmage is kind of awesome, but probably too expensive considering there aren't many decks that support weak 4cc creatures without flash (simply no comparison to Mistbind Clique or Sower of Temptation).

Glamerdye is absolutely useless, the effect is that narrow, I definitely don't want to use it twice (or more) times.

And hey, look, a Nihilistic Glee. Just a bit better, but still bad (except for limited, where it might be fair, and it is an uncommon, after all...)
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Old 07-07-2008, 09:13 AM   #14
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Quote:
Originally Posted by DasGoST View Post
Well there goes the four last hopes for blue this season...

As if it weren't enough, Faeries now has a 2-for-1, resilient weapon to fight mid-game mass removal. Why not print a 4cc spell that reads "If you have Bitterblossom in play, you win the game"? Oh that's right, because Bitterblossom ALREADY reads that way against most of the current metagame!

Seriously, WoTC, we're not dumb: we read your message of "we don't want you playing expensive noncreature spells" the first time around. Some of us may have been a little stubborn and tried anyway, but you've obviously made an excellent job of beating us into submission. What a different season it would've been if that goddamn faerie read "Counter target creature spell" instead!

For a little while I actually embraced the hope that a control deck without a creature focus was doable, after all Shadowmoor and Eventide were supposed to be all about colors, right? Well, since the message of "go Creatures or go home" seems to be overwhelmingly clear, I'm going home and I'm not coming back until this bad Yu-Gi-Oh joke that has become Magic regains its uniqueness. Good thing there's a bucketload of substitute games to choose from at the moment...
Is it just me or does he still sound bitter? Pun intended. At least he is consistent.

Anyway, the cards might be nice but none are for me except maybe Idle Thoughts, but then I dunno if the deck I has in mind will empty its hand or not.
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Old 07-07-2008, 09:19 AM   #15
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Quote:
Originally Posted by Kr@cked View Post
For 5cc, Cache Raiders should have been alot better. Best case scenario, you're returning Shriekmaw or Mulldrifter every turn. Not impressive.
actually the best case scenario might involve having the locket of yesterdays lock with your retrace cards and crucible of worlds finally gets lands you discard back to your hand.

talk about combo decks haha
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