FLICKERWISP 1WW (U)
Creature - Elemental
Flying
When FW comes into play, remove another target permanent from the game. Return that card to play under its owner's control at the end of turn. Its wings disturb more than air.
3/1
6/180 Jeremy Enecio
IDLE THOUGHTS 3U (U)
Enchantment
2: Draw a card if you have no cards in hand. Inspiration strikes the uncluttered mind. 23/180 Steven Belledin
GLAMERDYE 1U (R)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
21/180 Ralph Horsley
CACHE RAIDERS 3UU (U)
Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand. What the current doesn't take, they do.
4/4
18/180 Pete Venters
Flickerwisp may not have Flash, but it's still 3 points of flying power in White, for 3, and it has a relevant ability that lets you recycle your CIP abilities or take out a blocker. I like.
Idle Thoughts looks like it has potential as well. Unsure about the Faerie.
Well there goes the four last hopes for blue this season...
As if it weren't enough, Faeries now has a 2-for-1, resilient weapon to fight mid-game mass removal. Why not print a 4cc spell that reads "If you have Bitterblossom in play, you win the game"? Oh that's right, because Bitterblossom ALREADY reads that way against most of the current metagame!
Seriously, WoTC, we're not dumb: we read your message of "we don't want you playing expensive noncreature spells" the first time around. Some of us may have been a little stubborn and tried anyway, but you've obviously made an excellent job of beating us into submission. What a different season it would've been if that goddamn faerie read "Counter target creature spell" instead!
For a little while I actually embraced the hope that a control deck without a creature focus was doable, after all Shadowmoor and Eventide were supposed to be all about colors, right? Well, since the message of "go Creatures or go home" seems to be overwhelmingly clear, I'm going home and I'm not coming back until this bad Yu-Gi-Oh joke that has become Magic regains its uniqueness. Good thing there's a bucketload of substitute games to choose from at the moment...
Private Mod Note
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Rollback Post to RevisionRollBack
People hiss and grunt at Mark Rosewater for the state of the game. Few realize, though, that it is Aaron Forsythe who is directly responsible of the current state of affairs due to negligence as head of Magic R&D and a completely skewed view of the game as a whole.
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
Flickerwisp seems decent, as has been said reuse CIP or take out a blocker, but so small a back end. I guess that Flying and an ability is worth W to Wizards.
I will just wait a turn and play Maro Mine instead of Idle Thoughts.
Archmage seems decent, can take card of those pesky storm for 2 instances on DS.
Glamerdye, they just have to keep making Laces... would be still not playable if it cantriped.
The loss of trample for the ability to return anything most likely wont make this Stampeeding Wildebeasts playable in anything but a stupid one shot a turn combo deck. Or maybe as a 1 of in Manequin.
Overall I can see having some fun with this batch, mostly in Highlander though.
Private Mod Note
():
Rollback Post to RevisionRollBack
Those who would give up Essential Liberty to purchase a little Temporary Saftey, deserve neither Liberty nor Saftey.
-Most likely Benjamin Franklin
Well there goes the four last hopes for blue this season...
As if it weren't enough, Faeries now has a 2-for-1, resilient weapon to fight mid-game mass removal. Why not print a 4cc spell that reads "If you have Bitterblossom in play, you win the game"? Oh that's right, because Bitterblossom ALREADY reads that way against most of the current metagame!
Seriously, WoTC, we're not dumb: we read your message of "we don't want you playing expensive noncreature spells" the first time around. Some of us may have been a little stubborn and tried anyway, but you've obviously made an excellent job of beating us into submission. What a different season it would've been if that goddamn faerie read "Counter target creature spell" instead!
For a little while I actually embraced the hope that a control deck without a creature focus was doable, after all Shadowmoor and Eventide were supposed to be all about colors, right? Well, since the message of "go Creatures or go home" seems to be overwhelmingly clear, I'm going home and I'm not coming back until this bad Yu-Gi-Oh joke that has become Magic regains its uniqueness. Good thing there's a bucketload of substitute games to choose from at the moment...
The world will beat you back to it. Gosh, noncreature decks have been dominating this Game for like forever, so don't whine if this changes for some time. Also, you might as well try just a different format, because they're exactly for that - If you don't like something that doesn't has to do anything with the game, but rather with the cards. Extended and bigger formats still have their fair share of "noncreature decks"..
b2t: I like the Flickerwisp, 3 power for 3 mana is fine, and the effect is nice, too. I guess its not strong enough though, with the WB Jump Knight and the triple-hybrid creatures.
The Archmage is kind of awesome, but probably too expensive considering there aren't many decks that support weak 4cc creatures without flash (simply no comparison to Mistbind Clique or Sower of Temptation).
Glamerdye is absolutely useless, the effect is that narrow, I definitely don't want to use it twice (or more) times.
And hey, look, a Nihilistic Glee. Just a bit better, but still bad (except for limited, where it might be fair, and it is an uncommon, after all...)
Private Mod Note
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Rollback Post to RevisionRollBack
Sometimes those with the most sin cast the first stones.
Well there goes the four last hopes for blue this season...
As if it weren't enough, Faeries now has a 2-for-1, resilient weapon to fight mid-game mass removal. Why not print a 4cc spell that reads "If you have Bitterblossom in play, you win the game"? Oh that's right, because Bitterblossom ALREADY reads that way against most of the current metagame!
Seriously, WoTC, we're not dumb: we read your message of "we don't want you playing expensive noncreature spells" the first time around. Some of us may have been a little stubborn and tried anyway, but you've obviously made an excellent job of beating us into submission. What a different season it would've been if that goddamn faerie read "Counter target creature spell" instead!
For a little while I actually embraced the hope that a control deck without a creature focus was doable, after all Shadowmoor and Eventide were supposed to be all about colors, right? Well, since the message of "go Creatures or go home" seems to be overwhelmingly clear, I'm going home and I'm not coming back until this bad Yu-Gi-Oh joke that has become Magic regains its uniqueness. Good thing there's a bucketload of substitute games to choose from at the moment...
Is it just me or does he still sound bitter? Pun intended. At least he is consistent.
Anyway, the cards might be nice but none are for me except maybe Idle Thoughts, but then I dunno if the deck I has in mind will empty its hand or not.
For 5cc, Cache Raiders should have been alot better. Best case scenario, you're returning Shriekmaw or Mulldrifter every turn. Not impressive.
actually the best case scenario might involve having the locket of yesterdays lock with your retrace cards and crucible of worlds finally gets lands you discard back to your hand.
I agree, Flickerwisp needs flash, bigtime. I really like Glamerdye, though. I think it'll be a bomb in sealed, can't wait to see it at the prere The Archmage is too expensive overall, I think it makes him to slow for what he tries to do.
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RIP Polar Bear God
Friend, artist, magic player, but most of all, Polar Bear God. We'll miss you, buddy
Flickerwisp is yet another superb way white has of triggering leaves play and comes into play abilities. I wonder how many there are in standard now! 3 power was a wise choice to avoid too much interaction with Reveillark but wow it's a pretty good power to have on a flier for white for 3 mana.
Glen Elendra Archmage looks like fun, 4 casting cost though means that it will compete with the extreme glut of potential 4 cc other cards that faerie decks can run and a lot of them are better. Unless the meta shifts drastically away from creatures come Alara then it will see play, otherwise it will probably be about the same powerlevel as Puppeteer Clique. If only it had flash it would've been over the top....
Glamerdye looks very solid in limited, messing around with auras. I'd almost consider it to be a bomb in Shadowmoor limited actually!
Cache Raiders another great limited card to use to reset your persisters or abuse comes into play abilities.
wait a second not that it would matter but couldn't it be possible to throw down a gutteral response then toss out a glamerdye to change it to the needed color? might have possibility in 2HG... let alone the fact that it is basically now a T2 alter reality i think it's a great card, shame it wasn't hybrid lol
Thanks Warthog, any chance of getting the artists and the collector numbers?
Flickerwisp- 3 for a 3/1 flyer is pretty solid and the ability to get rid of a permanent for a turn isn't bad either. Limited very good, constructed possibility but lacks a deck to go into.
Idle Thoughts- Treasure Trove wasn't played for ages and this is much worse.
Glen Elendra Archmage- I don't like the lack of flash or the 4cc, but it is a faerie and it can be used to counter 2 non creature spells, cast with mana open it can stop Wrath etc. in their tracks. Limited solid, constructed worth testing.
Glamerdye- interesting with retrace, nice at stopping any color based hosers, probably no real use in constructed or limited.
Cache Raiders- with any 187 creatures this can become a very nice card in limited, also good at save persist creatures after they've persisted. Limited solid but deck dependant, constructed unplayable due to cost.
Interesting. So there seems to be a slight problem with the retracer? I would hate for these to be fake as there are some interesting cards in here. I will withhold judgment for now I guess.
Idle Thoughts- Treasure Trove wasn't played for ages and this is much worse.
really?
i imagine a mana romp deck always has the mana but runs out of gas easily. this could be the way it gets to draw itself silly since 2 measly mana isn't much
i imagine a mana romp deck always has the mana but runs out of gas easily. this could be the way it gets to draw itself silly since 2 measly mana isn't much
That White creature is very good. White has never had a three-power flyer for three before (unless it had a heavy drawback), so this is a good sign in Wizards trying to give small boosts to White. The ability is very, very good too. Getting that fat creature out of the way for a swing with the team, or reusing CITP abilities seems very good. I can imagine rare situations like a Boros deck playing this guy against a blue mage having 4 mana up for Command, and sliding out a land for a 2nd main phase burn spell ftw (I know, obscure situation, but the possibilities are there).
Creature - Elemental
Flying
When FW comes into play, remove another target permanent from the game. Return that card to play under its owner's control at the end of turn.
Its wings disturb more than air.
3/1
6/180 Jeremy Enecio
IDLE THOUGHTS 3U (U)
Enchantment
2: Draw a card if you have no cards in hand.
Inspiration strikes the uncluttered mind.
23/180 Steven Belledin
GLEN ELENDRA ARCHMAGE 3U (R)
Creature - Faerie Wizard
Flying
U, Sacrifice GEA: Counter target noncreature spell.
Persist
2/2
22/180 Warren Mahy
GLAMERDYE 1U (R)
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another.
Retrace
21/180 Ralph Horsley
CACHE RAIDERS 3UU (U)
Creature - Merfolk Rogue
At the beginning of your upkeep, return a permanent you control to its owner's hand.
What the current doesn't take, they do.
4/4
18/180 Pete Venters
Idle Thoughts is pretty bad, unless you can play everything you draw...and even then still pretty bad.
Glen Elendra Archmage - not bad, could be worse. Only one blue it pretty good actually. Still annoying with Sage of Fables in play.
Glamerdye - casual card
For 5cc, Cache Raiders should have been alot better. Best case scenario, you're returning Shriekmaw or Mulldrifter every turn. Not impressive.
Idle Thoughts looks like it has potential as well. Unsure about the Faerie.
Glen Elendra Archmage looks like fun in casual.
9th place Maryland 2009's
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
As if it weren't enough, Faeries now has a 2-for-1, resilient weapon to fight mid-game mass removal. Why not print a 4cc spell that reads "If you have Bitterblossom in play, you win the game"? Oh that's right, because Bitterblossom ALREADY reads that way against most of the current metagame!
Seriously, WoTC, we're not dumb: we read your message of "we don't want you playing expensive noncreature spells" the first time around. Some of us may have been a little stubborn and tried anyway, but you've obviously made an excellent job of beating us into submission. What a different season it would've been if that goddamn faerie read "Counter target creature spell" instead!
For a little while I actually embraced the hope that a control deck without a creature focus was doable, after all Shadowmoor and Eventide were supposed to be all about colors, right? Well, since the message of "go Creatures or go home" seems to be overwhelmingly clear, I'm going home and I'm not coming back until this bad Yu-Gi-Oh joke that has become Magic regains its uniqueness. Good thing there's a bucketload of substitute games to choose from at the moment...
So next time you want to make an avvy with Rosewater pissing on something, take a deep breath and consider pasting Forsythe's face there instead...
That and Flickerwisp is a known name thanks to the precon lists. I do hope these are real, as I enjoy the Fae and the wisp...
The creator of Maro's Magic 8-Ball!
I will just wait a turn and play Maro Mine instead of Idle Thoughts.
Archmage seems decent, can take card of those pesky storm for 2 instances on DS.
Glamerdye, they just have to keep making Laces... would be still not playable if it cantriped.
The loss of trample for the ability to return anything most likely wont make this Stampeeding Wildebeasts playable in anything but a stupid one shot a turn combo deck. Or maybe as a 1 of in Manequin.
Overall I can see having some fun with this batch, mostly in Highlander though.
-Most likely Benjamin Franklin
The world will beat you back to it. Gosh, noncreature decks have been dominating this Game for like forever, so don't whine if this changes for some time. Also, you might as well try just a different format, because they're exactly for that - If you don't like something that doesn't has to do anything with the game, but rather with the cards. Extended and bigger formats still have their fair share of "noncreature decks"..
b2t: I like the Flickerwisp, 3 power for 3 mana is fine, and the effect is nice, too. I guess its not strong enough though, with the WB Jump Knight and the triple-hybrid creatures.
The Archmage is kind of awesome, but probably too expensive considering there aren't many decks that support weak 4cc creatures without flash (simply no comparison to Mistbind Clique or Sower of Temptation).
Glamerdye is absolutely useless, the effect is that narrow, I definitely don't want to use it twice (or more) times.
And hey, look, a Nihilistic Glee. Just a bit better, but still bad (except for limited, where it might be fair, and it is an uncommon, after all...)
Is it just me or does he still sound bitter? Pun intended. At least he is consistent.
Anyway, the cards might be nice but none are for me except maybe Idle Thoughts, but then I dunno if the deck I has in mind will empty its hand or not.
Control is the ultimate expression of power.
actually the best case scenario might involve having the locket of yesterdays lock with your retrace cards and crucible of worlds finally gets lands you discard back to your hand.
talk about combo decks haha
Friend, artist, magic player, but most of all, Polar Bear God. We'll miss you, buddy
will do the others next
Idle Thoughts is forgetful.
Glen Elendra Archmage looks like fun, 4 casting cost though means that it will compete with the extreme glut of potential 4 cc other cards that faerie decks can run and a lot of them are better. Unless the meta shifts drastically away from creatures come Alara then it will see play, otherwise it will probably be about the same powerlevel as Puppeteer Clique. If only it had flash it would've been over the top....
Glamerdye looks very solid in limited, messing around with auras. I'd almost consider it to be a bomb in Shadowmoor limited actually!
Cache Raiders another great limited card to use to reset your persisters or abuse comes into play abilities.
Flickerwisp- 3 for a 3/1 flyer is pretty solid and the ability to get rid of a permanent for a turn isn't bad either. Limited very good, constructed possibility but lacks a deck to go into.
Idle Thoughts- Treasure Trove wasn't played for ages and this is much worse.
Glen Elendra Archmage- I don't like the lack of flash or the 4cc, but it is a faerie and it can be used to counter 2 non creature spells, cast with mana open it can stop Wrath etc. in their tracks. Limited solid, constructed worth testing.
Glamerdye- interesting with retrace, nice at stopping any color based hosers, probably no real use in constructed or limited.
Cache Raiders- with any 187 creatures this can become a very nice card in limited, also good at save persist creatures after they've persisted. Limited solid but deck dependant, constructed unplayable due to cost.
Machius proudly supports R_E's right to Rumour!
MaRo said that there are 12 retrace cards: a cycle of commons, a cycle of rares, and two other.
The commons are monocolored, the rares are hybrid, and there is space for two cards with retrace outside of cycles - which is Syphon Life and this.
Except we already have a second uncommon retracer (Savage Conception).
Practice for Khans of Tarkir Limited:
Draft: (#1) (#2) (#3) (#4) (#5)
really?
i imagine a mana romp deck always has the mana but runs out of gas easily. this could be the way it gets to draw itself silly since 2 measly mana isn't much
Harmonize
that tanks out after you cast it
the beauty of a repeatable effect is best seen in stax's use of grafted skullcap
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