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Old 06-16-2005, 09:52 PM   #1
Qwerty
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By Lennie Brookes (aka Qwerty)
As formats go, Legacy is not the cheapest to get into. Mind you; it's nowhere near as costly as Vintage, but many of its staples can be expensive. Getting a full playset of dual lands in the UK can cost upwards of £600. Add other hard to get cards like Survival Of The Fittest, Force Of Will, and other expensive chase rares.

But don’t despair! The Legacy format is relatively forgiving to older netdecks from other formats, meaning it's quite possible to see an old Standard or Extended top-tier deck with minor changes appear in a tournament. While the deck may not win, it can and sometimes will make a high showing.

Out of these net decks, two shine very well and are relatively cheap to build already (compared to other decks): Blue/Green Madness and Goblins. Both are almost upper-tier decks in Legacy anyway (UGM is). Making these decks on a budget costs the deck types a little efficiency or speed. But they are still playable and will still win many games. I'll cover them a little later.

Card Replacement Tech

These are just a few of the little things that will help you save money when just getting into Legacy.

First I'll talk about mana, mainly about mana. The cheapest option is basic lands. The next cheapest playable options are the pain lands. The good thing about pain lands is that a lot of people have them meaning they don't cost much :P. (I picked up a playset of Shivan Reefs on eBay for £8 the other day.) It's not hard to "fat out" a cheaper mana base with pain lands.

The biggest disadvantage from using pain lands is not the pain; it is the fact you cannot fetch them with fetch lands and this can make a mana base slightly more unstable. To offset this you can use cards that work better with a limited mana base. For example, if you cannot be certain of a turn two blue mana source for Counterspell it is often worth running more Mana Leaks in some of the Counterspell slots.

Little things like this can help you cope with the loss of dual lands in your mana base. Try to be conscious of the cards in your deck and how they will interact with your mana base. Like if you only have a few duals you can use an above normal amount of sac lands to try to compensate for less duals main deck. This can back fire though when cards like Stifle and Bind are used.

Cheaper Stuff You Should Get if Possible

Legacy has a lot of powerful cards that are expensive but at the same time it has absolutely reams of powerful commons and uncommons will help with you up-and-coming career in Legacy. I’m going to go about this in a colour coded fashion. Please note the secondary comments are just my views.

White
White's commons and uncommons give utility and control pieces that make a lot of decks flow well. It shouldn’t be hard to pick up a play set of all these.
Swords to Plowshares (semi-hard to get, but you should be able to get them as throwins or simple trades)
Disenchant (no comment needed)
Enlightened Tutor (semi-hard to get; almost a quasi-rare)
Mother of Runes (as Enlightened Tutor)

Blue
Blue's commons are famous. *cough*Counterspell*cough* Blue has a lot more staple commons than most of the other colours because its key ability in older sets was drawing and countering.

Bear with me, this is going to be a big one.

Counterspell (I’m guessing most people have these anyway. I’ve lost count of how many I have.)
Mana Leak (It's in Standard and easier than ever to get four of.)
Brainstorm (This is a little older but you should be able to get them as throwins while trading.)
Fact or Fiction (OK, it’s a quasi-rare but it’s a very good card and worth the little extra you may have to give over a normal uncommon. If you're lucky you might be able to get them as throwins.)
Fire // Ice (Blue tends to play it more then Red, but anytime Red goes near Blue this card will be used.)
Deep Analysis (Good solid draw, fits a wide spread amount of decks. It's a little harder than most commons to get but you should be able to get them at little cost.)
Accumulated Knowledge (Again, good draw that fits in a variety of decks and is relatively easy to get.)
Daze (one of Blue's more aggressive counters. You should be able to get a playset quite easily.)
Standstill (Only really played in a few deck types, and should be easy to get hold of.)
Impulse (A good all-around filter spell; it may be harder to get them because of the age of the card but they shouldn’t cost you much.)
Mystical Tutor (A stable, but not brilliant, tutor. You should be able to get them as throwins and minor trades.)
Circular Logic (It’s a good uncommon but only fits a few archetypes. Once you set out to get them they shouldn’t be hard to find.)
Ophidian (Decent, steady draw that can be dropped into many random decks)
Wonder (A full 4 are not needed but 3 should do; because of this it shouldn’t be hard to get hold of them.)

Black
Black shines with its hand discard and some of the better spot removal in the format.
Duress (They don’t cost a lot but you may find it hard to get hold of them.)
Cabal Therapy (See Duress.)
Smother (A decent creature kill spell that’s not that expensive and picking them up should be semi-easy as they are not in Standard anymore.)
Diabolic Edict (For a common, Edicts are quite expensive but you should be able to get them in chump deals or as singleton throwins)
Dark Ritual (There are millions of them… If you don’t have these already it shouldn’t be hard in the slightest to get them.)

Red
Red commons and uncommons to get are pretty single-minded in the respect they all deal direct damage of some sort.
Lightning Bolt (Bolts are hardish to get and can cost about the price of a semi-good rare depending on where you go)
Fireblast (Not that expensive, but difficult to get hold of a playset. You might be able to get them as throwins.)
Flametongue Kavu (A real pain in the butt to get recently; they have shot up in play use in Legacy and Extended. Try to grab them as throwins but I can see you having to buy them.)
Incinerate (Pretty easy to get; buying them shouldn’t cost much and getting them as throwins should be even easier.)
Anger (Only a couple are needed, and shouldn’t be that hard to get.)

Green
Green gets the best variety out of the playable common pool. Creatures, control and recursion… This is green we're talking about!
Eternal Witness (Back to quasi-rares. If you play Standard, odds are you have these anyway, but getting a playset of four can be hard. Many people value them as rare quality when trading.)
Naturalize (Should be simple to get as they are in 8th and many people have lots of spares from Onslaught.)
Regrowth (These can be hard to get but they're not like the price of Berserk.)
Llanowar Elves (A quite common common. Because of this they should be easy to get or at least replace with the functionally identical Fyndhorn Elves.)
Wild Mongrel (A very good staple common. Often hard to get, just grab them if you get the chance; they will make good throwins when trading later on.)
Basking Rootwalla (Easy to get, often for next to nothing.)
Wall of Roots (An older common; not expensive but quite hard to get a playset of.)
Wall of Blossoms (See Wall of Roots, but can cost a little more.)
Quirion Ranger (See Wall of Roots.)

Blue/Green Madness
First up, we will look at a pretty standard Blue/Green Madness deck, from this point on referred to as UGM. This build will look much different than what some of you are used to. UGM in Legacy plays a slower, more controlling game to cope with decks like ATS, Landstill and Solidarity. It still has a fast clock and tries to keep this by dropping the Intuitions in favor of more Wonders.


The big money cards are Tropical Island and Force of Will. UGM is a very forgiving deck when it comes to the mana base; only a hardcast Arrogant Wurm requires multiple colored mana. If you're playing the deck properly, you're not going to need to worry about that as you'll be paying its Madness cost of 2g. This means that running a straight split mana base of Islands and Forests makes the deck a good £80 cheaper straight away. If you really want a more fluid blue/green mana base but cannot afford the duals, Yavimaya Coast makes a decent replacement.

Replacing Force of Will is not so easy; no card does Force of Will's job better. The best way of getting around this is to make the deck more aggressive by adding Roar of The Wurm and upping the Daze count to try to compensate.

The final money card is Intuition, which if you don’t know already serves to fetch draw, a Wonder, or a discard outlet. It could be replaced by Quiet Speculation but the tempo loss that card causes is sometimes enough to lose games in Legacy. So at the loss of card advantage, but a gain in the tempo, more Wonders get put in.

There is a good chance if you're budgeting UGM that you won't be paying for sac lands, so the Brainstorms need to be dropped and replaced with their old T2/1.X counterpart Careful Study. This happens to help the deck's more aggressive strategy.

This brings us to one of the cheapest builds of UGM I have ever played.


Unlike the other build, budget UGM attempts to smash face as fast as possible while controlling certain aspects of the game. These include combo pieces like Survival of the Fittest, mass removal effects like Wrath of God and creature threats such as Exalted Angel. Typical Legacy UGM builds are less aggressive and control the board through better card draw.

Goblins

As you can see already the deck itself is nothing in monetary comparison to Angry Tradewind Survival. But it still has a few expensive cards that can effectively be budgeted out and replaced with vastly cheaper alternatives.

Goblins  
Burn
4 Lightning Bolt
4 Chain Lightning
4 Goblin Grenade
4 Incinerate
3 Fireblast

Creatures
4 Goblin Lackey
4 Mogg Fanatic
4 Skirk Prospector
4 Goblin Piledriver
4 Goblin Warchief
3 Siege-Gang Commander

Mana
10 Mountain
4 Plateau
4 Bloodstained Mire
Again, the big money cards are the Dual Lands and Goblin Piledrivers. Some of the burn is notably hard to get, in particular the Chain Lightnings and Lightning Bolts. These can be replaced by slightly inferior burn spells like Firebolt, Shock, and more Incinerates.

The hardest part is replacing the Goblin Piledriver and Siege-Gang Commanders. Both provide an "I WIN" option when a Goblin Warchief is on the table. But alas, these are quite expensive considering we're building on a budget here; £40-£55 on eight cards just does not cut it. So the Piledrivers get replaced by their older counterpart, Mogg Flunkies and the cheaper big goblin FAT of Goblin Goon.

As for replacing Disenchant and Swords to Plowshares in its sideboard... If you're cutting Plateaus your mana base can't support them.

There's no great replacement for Swords, but if you need artifact removal you can always replace Disenchant with Goblin Vandal.

Without further ado, here's the ultra-cheap Goblin build!

Budget Goblins  
Burn
4 Incinerate
3 Firebolt
4 Shock
3 Fireblast
4 Goblin Grenade

Creatures
4 Goblin Warchief
2 Sparksmith
4 Mogg Flunkies
4 Mogg Fanatic
4 Goblin Lackey
4 Mogg Conscripts
2 Goblin Goon
Mana
18 Mountain
The main difference between the builds is impact; this build's only way of winning outright is the traditional "I fling my entire hand at your head" and just burn your opponent to cinders. It doesn’t have the impact cards like Piledriver and Siege-Gang Commander. If you can get them, though, put them in .


Cheap but not so easy to budget
Here are some decks that are cheaper than the rest of the field and can be minorly tweaked to save money.

Solidarity
First is Solidarity, Legacy’s most consistent combo deck. Considering how good the deck is, it is very cheap and quite easy to play. But the major downfall is getting hold of Resets which have become even more sparse in the last few months. To be frank, without Reset Solidarity just doesn’t work. There a few rares in the deck like Meditate that can be replaced by older rares like Three Wishes which cost little when compared to Meditate.

You can also drop the Cunning Wish for more MD instants. And you honestly can not replace Force of Will. You could try Foil but you're best off just putting more instants main deck and focusing a little more on the combo. Sac lands are nice, but not needed, so they can simply be shifted out of the deck to budget it a little more.

Here is a normal list which you can tweak with the above changes.

Generic Solidarity  
Combo
4 High Tide
4 Reset
3 Turnabout

Draw and Tutor
4 Brainstorm
4 Meditate
4 Impulse
3 Mystical Tutor
4 Cunning Wish
Denial
4 Force of Will

Win
1 Flash of Insight
3 Words of Wisdom
4 Brain Freeze

Mana
4 Polluted Delta
15 Island

Angel Stampy
The biggest strength of Angel Stampy budget-wise is the lack of duals main deck. Also a lot of people have the Exalted Angels and Sword of Fire and Ices from Standard and Extended play. The hardest to get (not most expensive) card on the list is Tithe, which in all fairness needs to be in the deck but can be cut. Possible replacements are another beater, more equipment or even Weathered Wayfarer which enables you to sideboard Wastelands for some extra tech. The Chrome Moxen can be replaced with Lotus Petals and you have a decent deck to play with.

While I touched on people having cards from past T2 seasons, one of the more important cards (its namesake) is Exalted Angel and it is not really feasible to drop these, although I have seen people running Eternal Dragon in conjunction with them.


Conclusion


While it's obvious that Legacy will take some money in the beginning to get into, once you get the cards, you're never gonna have to stop playing them unless they ban the card... but restrictions and bannings are a risk in every format.

And even then, you can spend a little cash and still get a competitive deck. I hope I’ve helped or at the least got you focusing less on the initial cost of Legacy.

Qwerty
:bmage:
Thanks to
Generic people: Belgareth, Static
Editors: Binary, Goblinboy
Art: iloveatogs
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Last edited by Goblinboy : 06-16-2005 at 09:53 PM. Reason: Merged posts: 310952, 311408
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Old 06-16-2005, 11:18 PM   #2
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Overall, a long, but worthwhile read, being as my pockets aren't exactly lined with cash.

However, just to point out something you've said to me yourself, don't forget that you can splash red in UG if you don't have access to FoW.
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Old 06-17-2005, 01:25 AM   #3
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Quote:
Originally Posted by ButteBlues18
Overall, a long, but worthwhile read, being as my pockets aren't exactly lined with cash.

However, just to point out something you've said to me yourself, don't forget that you can splash red in UG if you don't have access to FoW.
This is a valid point, it often costs almost the same though Because of the extra duals. I think the main saving in UGr is the use of extra sac lands ata default.

Qwerty
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That if you had the chance to go back to her pad for a passionate act you wouldn't have it? Oi, Why's that then?
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Old 06-17-2005, 02:55 PM   #4
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I wouldn't recomend replacing Intuition with Quiet Speculation. Quiet Speculation can only fetch cards with flashback, which in your example decks, is only the 3 deep analysis. You need more flashback cards - a la roar of the wurm, for quiet speculation to be effective. The big thing intuition does is fetch two wonders so one is going to the yard no matter what.
At PTQ Minneapolis, I replaced intuition with Gifts Ungiven. I'd try and search for wonder, careful study, roar of the wurm and wild mongrel/aquamoeba. No matter what they chose to give me, I could pitch wonder. No chance of that happening with Quiet Speculation.
I'm not for sure the price of Gifts Ungiven, other than $10+ less than intuition, but it's closer in function than Quiet Speculation.
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Old 06-17-2005, 11:31 PM   #5
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I am not a big legacy player but I could see the quality of this article and the thought put in to it. An excellent article.
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Old 06-18-2005, 02:43 AM   #6
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Though I am FAR!!!!! from being a Legacy player on a budget I still thought this was a good read and should give budget players a look at how they can play Competively and Not be blown away easly.......
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Old 06-18-2005, 07:16 AM   #7
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Quote:
Originally Posted by SapphireTri
Though I am FAR!!!!! from being a Legacy player on a budget I still thought this was a good read and should give budget players a look at how they can play Competively and Not be blown away easly.......
Well it is targeted at the newer players or players that want to get into Legacy but don’t like the look of the starting cost. This way they can try Legacy see how cool it is and then fork out if they want or just keep budgeting.


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Old 06-18-2005, 09:22 AM   #8
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Qwerty, thanks for the Legacy read. There just is not enough of this stuff on the net to keep the appetite of a Legacy player quenched. Not to mention that your stuff seems to be important for attracting attention and laying the groundwork for a format with an expanded presence.
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Old 06-18-2005, 01:18 PM   #9
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A nice read, qwerty. I'd like to make honorable mention to monoblack discard-

Mono Black Discard  
4 Duress
4 Hymn to Tourach
4 Funeral Charm
4 Dark Ritual
4 Hypnotic Specter
4 Ravenous Rats
3 Drain Life
4 The Rack
4 Nevinyrral's Disk
2 Masticore
2 Hideous Laughter
4 Mishra's Factory
17 Swamp
SIDEBOARD
2 Powder Keg
2 Masticore
4 Persecute
3 Dystopia
4 Planar Void

Reasonably cheap to build, you can tinker with the sideboard to include Cranial Extractions or Persecutes, and switch out Ravenous Rats for Unmask if yo have a little extra money.
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Old 06-18-2005, 01:27 PM   #10
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Quote:
Originally Posted by Qwerty


This is a valid point, it often costs almost the same though Because of the extra duals. I think the main saving in UGr is the use of extra sac lands ata default.

Qwerty
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What I love about a red splash for Legacy is that a "budget" version of that deck is almost as effective as a regular version of UG... I mean, even if you don't have the duals, Wooded Foothills is easily accessible monetarily, and Yavimaya Coasts and Shivan Reef go for $4-6 USD each. And other than sideboard stuff, that's about all the rares in the deck for a Budget version...
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Old 06-18-2005, 03:02 PM   #11
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Quote:
Originally Posted by Qwerty



Well it is targeted at the newer players or players that want to get into Legacy but don’t like the look of the starting cost. This way they can try Legacy see how cool it is and then fork out if they want or just keep budgeting.


Qwerty
:bmage:
True that.

BUT if you think about it the starting cost for 1.5 just to jump in is cheap. Its when you decide to go Long hauled that you will find yourself spending lots and lots of money on cards that will NEVER rotate so you can feel better spending the money to build better and stronger decks.
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Old 06-20-2005, 09:34 PM   #12
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Wow another great article i really like this article because it has a lot of potential to get a lot more players into legacy and that's what legacy needs is more and more players. Very nice read good job qwerty.


Kevin Liu

Here is a budget RG aggro that i play sometimes it works well that you might be interested in Qwerty but not sure though .

[
Deck  
Creatures

4 Kird Ape
4 Pouncing Jaguar

Direct Damage

4 Magma Jet
2 Fireblast
4 Incinerate
4 Lightning Bolt

Creature Upgrades

3 Rancor
3 Lightning Greaves
4 Loxodon Warhammer
Card Draw

4 Mask of Memory

Mana

5 Forest
4 Karplusan Forest
7 Mountain

Creatures and/or Mana

4 Llanowar Elves
2 Fyndhorn Elves
3 Treetop Village


Deck  
Sideboard
Deck  
4 Naturalize
2 Oxidize
3 Tsunami
3 Molten Influence
3 Tormod's Crypt


posts merged -Qwerty

Last edited by Qwerty : 06-21-2005 at 09:00 AM. Reason: Merged posts: 316979, 317364
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Old 06-22-2005, 12:29 AM   #13
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Now why in the world would you run a full set of Goblin Lackey in a budget deck without important creatures? Especially when Lackey costs more than the Siege-Gang Commanders do. I guess it's so you can power out a turn 2 Mogg Flunkies instead of Siege-Gang Commander or Kiki-Jiki, Mirror Breaker? Not to mention that you aren't running Aether Vial, which is what makes Goblins go. Who cares if there are eleventy counters in the format. It's an uncommon that's still in print, and defines aggro now. Everyone's running it, kind of like diet pills for the fat ass half of America.

Wasn't the whole point of anyone even playing Madness is that it IS a budget deck compared to Survival or Landstill? You take out the duals, which is fine enough. Force of Will can be replaced. People do use Foil for a reason. But for God sakes, add some painlands in there at least. I heard someone talking about splashing red, and people are like OMFG Th4t r t3h g00dz!!111 Nevermind the fact that it takes Volcanic Islands, which are one of the more expensive duals, and blow Force of Will out of the water. The only reason you would splash red is for Fire/Ice, which costs more than Shivan Reef, or Squee, Goblin Nabob, which you might as well get those Force of Wills.

Also, for Angel STOMPY, Lotus Petal is a poor replacement for Chrome Mox. The whole point is to try to get a turn 2 face up angel or as fast as possible. This isn't a deck you can really budget without screwing up the concept.

Don't forget about the "Cheaper Stuff You Should Get if Possible" part too. Why would you even put Eternal Witness in that list, if the card just settled to $5, and is about to skyrocket with Regionals almost here? Not to mention Fact or Fiction is gaining more popularity again. You wrote a feasible amount, but most of your content was either misconstrued or just plain silly. I seriously don't see how some of these choices would help a player just starting out. Some of the information is misleading. That's my honest opinion on the article.[/quote]
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Last edited by Qwerty : 06-22-2005 at 03:49 AM. Reason: Sry I clicked edit instead of quote, post returned to normal
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Old 06-22-2005, 01:00 AM   #14
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I think you're missing some of the point. I don't think anyone would reasonably suggest that any build of Goblins missing Piledrivers would win a tournement in a competetive meta-game; this article is really more of a bridge for young players trying to get into Legacy. The fact that the decks aren't going to win isn't the point; they'll do okay(except for UGr Madness), top 8 once in a while, and with some small changes made over time, they can be turned into legitimately competitive decks that have a real shot at winning, without wasting money on cards they won't need later.
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Old 06-22-2005, 03:30 AM   #15
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Default my budget u/w control

Here is my budget u/w control that i have been working on for a little while. That might get people that like control decks or just the concept of them interested in playing in the legacy format.

Deck  
Win
2 Eternal Dragon
3 Rainbow Efreet

Draw

4 Brainstorm
4 Fact or Fiction

Counters

4 Daze
4 Counterspell
2 Mana Leak

Control
3 Disenchant
4 Swords to plowshares
3 Rout
3 Powder Keg
2 Back to Basics

Mana

10 Island
9 Plains
4 Adarkar Wastes

The reason why i use rainbow efreet is because it's actually the closest card to morphling that does not cost a lot of mana to use and it cost extremely less money to buy. Plus it's a pretty good card for being only about 2-3 us dollars a card since you can shield it from any removal spell(example: diabolic edict , swords to plowshares and etc.) only major draw back is that it can be countered. I also use Rout in place of wrath of god because routs cost a lot cheaper then wraths .

Last edited by Cecilia : 06-22-2005 at 03:50 AM.
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