I would like to thank: chronoplasm, ZasZ234, sawbladex and most of all dracomageat for all their help on this.
Color: Purple
Symbol:
Basic Land Type: Rift
Flavor Keywords: Æther, Insanity, Time/Space, Obscurity/Strangeness
Like all good Myths it has more than one Story Line: by Soron (here) & by ZasZ (here and here)
Races: Finori, Vith, Entity (All Finori have Delif and all Entities are enchantment creatures)
Mechanics: (though the keyword-template is used, e.g. Rifting may be just a nickname)
Rifting (When you play this spell, return a spell you control to its owners hand.)
Forget (To forget a card, remove it from the game. If a player would draw a card, instead that player may exchange the top card of his or her library with a forgotten card he or she owns, then draws a card.)
Banding (This creature may attack or block in a band with another. If one creature in the band is blocked all are blocked. You assign how combat damage is dealt to the band.) [NOTE: Banding is the 'meshing of flesh' in purple. Two creature becoming one.]
Insanity Counters (A player with insanity counters forgets that many cards from the top of the library, at the beginning of his or her upkeep.)
Delif <action> (When this creature attacks and isn't blocked, it deals no combat damage this turn. <action>)
Retaliate (If this creature would deal enough combat damage to creatures it blocks to destroy them, you may have it deal the rest of its damage to attacking player.)
General Design Notes:
Purple is a new color, not a quality of mana. It is considered listed everywhere the other five colors are listed in the comp. rules all the time. This is also true for associated values as e.g. basic land type.
Purple is not considered to take a position among the colors of the 5-color pie (for those of you that still believe in the pie ;)) - it has an equal stance to each of the other five colors.
Set-related:
Purple needs love for limited: Being able to play purple cards in non-purple decks on common and uncommon-level is appreciated/encouraged.
If you want the MSE package to make purple cards look: HERE! (And if someone could make our set symbol MSE compatible, that would be cool, there is a thread going on for it here.)
I was going to see if I could help you with your set symbol, but I think you might've given the wrong link? It took me to the thread where Spiderboy4's purple frame was created.
Also, glad to see the extra-colors template being used. That template is consistently often downloaded, but hardly ever does anyone share cards made using it.
recycling freak is truyly freakish
'land slide' is broken
'yoink!' is funny
'vithian musician' has actually already been spoiled in shards of alara LOL!
'solitary wish' is indeed a purple card
'aethervore's ability is just plain too good, 'lhurgoyf' is misspelled, its flavor text doesn't make sense
the identity of purple needs to be better defined. where does it stand on the issues, such as combat, removal, knowledge, time, resources, beliefs, strategy, etc.?
the freak was mine, I think sorons version just removes one card. mine constantly removed the bottom card but was shot down due to the fact that it cared about graveyard order.
land slide was mine, it was made because wizards belived dark ritual was a purple card and I thought purple mana accel needed to be out of the box.
I went through many versions and eventualy got it just about fixed but soron didn't have that version.
yoink is based off the fluxx card "take one and use it", I thought it was a great fun idea as a magic card.
? at the musician comment.
the wish shows how purple seeks company.
I know the vore is too good but you have to agree that purple needed one and this was the obvious area to choose. I didn't write the flavour...
as for the flavour of purple, that was explained better in the other thread:
having finaly managed to enter the mortal planes, after thousands of years locked away in the blind eternities, purple seeks little more than company and understanding of the other colours. purple cannot truely understand the other colours though due to the fact that all those years in solitude have led the purple creatures to insanity.
Purple is feared by the most of the more worldly races due to the fact that it comes from outside the planes. green hates it due it being "unatural", though the goblins enjoy the insanity of purple, the rest of red hates it's cold indifferance/lack of emotion. while blue likes it's search for knowledge and lack of emotion, it's insanity makes it too unpredictable/irrational for them to get along. white have realised that most of the purple creatures have no solid form and as such know purple cannot harm them. as such white doesn't care about purple at all. black is the only colour that likes purple but it seeks to manipulate and control it, rather than just get along.
that's all just from memory. as for the mechanical side:
purple seeks to win combat through means other than the norm. due to it's immaterial nature, many purple creatures are unblockable or have delif but possesion and other such weirdness are other purple combat tricks.
purple does not "kill" in the way the creatures/mages of other colours do, it instead forces them to "wake up" to what purple sees as the real world (see belifs), in other words, the blind eternities. thus causing them to dissolve into the mana from which they were formed. this is reflected in purples ability to outright remove creatures from the game as can be seen in "outerworld awakening" which shows a suprising amount of purples flavour (not sure if soron left that in but that was the most flavourfull of the cards I made, basically setting the example for all purple removal in the set).
Purple feels it knows all about the planes and the "outer world" that is the blind eternities and in a way it does. it's understanding, along with the rest of it, is weirdly disorted though. Because of this, the only knowledge purple seeks is an understanding of the races not native to the outer realm. unfortunately, this is something the warped minds of the sentient purple beings are unable to comprehend.
purple cares not for time. it's creatures never age but mearly dissintegrate into mana over time and as such it doesn't realy understand the effects of time properly. the fact that it veiws time spent on mortal planes as a dream states adds to it's confusion.
Purples veiw of resorces is unusual. it does not use life or death to it's advantage like black or white and doesn't pay life for effects. it cares little for having huge armies like green does or cards in hand like blue. the one resorce it realy cares about is the fact that, being formed of mana, it's creatures survive the blind eternities to return again as seen in the forget mechanic. the forget effect and "sanity" are the resources purple uses.
Purples insanity kind of effects it's idea of strategy...
as for belifs, purple sees mana as the source of all life and the blind eternities as the "real world", wandering into planes as though they were dreams. it doesn't understand that the other colours are restricted to thier home planes. I can't realy say much more on the belifs of purple.
Finally this was finished. Council of the Finori, Brainsculpter, Vith Inquisitor, Dementerror, Prodigal Psychomancer (i think), and Cosmic Command (i think) were mine..
I keep meaning to get round to doing something with this but if I did I'd stick to the real magic terminology, not this newfangled crud they're imposing on us.
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Is it just me, or does having insanity counters on you seem like a good thing?
I'd love to exile some cards from library at the my upkeep and have my pick of them when I draw.
They seem like a mixed bag to me. Sure you get your pick of what cards you want but it also makes you more vunerable to decking, especially if you have more then 5 of them. Seems like a counter strategy would really just wreck you. Of course all I can think about is playing jace with insanity counters on you
I think the color of the card's text boxes is too saturated and dark. You can see it better on the multi-colored card: The purple part of the text box is much darker.
And the human vision is tired much faster by magenta than by any other colour, so I would consider desaturating the cards and making the text boxes lighter.
I know at one point someone sent me a list of all of the corrections I should make to these cards, but I never did. I am also sorry to say that the set file was purged from my computer at one point. These are the only record of the cards, except I think dracomageat might have a copy of the set info. You should PM him, I think he still has an interest in the cards.
Anyway, you can do anything you want with or to these cards. I forsake any and all claims to them, and they were not really only mine to begin with. If I was to do purple again, it would be very different, but I don't think I ever will make a set about purple again.
I agree that this is not the direction a hypothetical Purple should go. It seems too much like a mishmash of various "insanity" themed effects without a really cohesive direction.
I've thought about trying to make a "purple" set, and decided that the best way to do it is to use Eldrazi. Rather than being colorless, they would make use of a color unique to them and completely unknown to the other five. I hadn't decided whether it should fit into the color wheel (between blue and black probably) or remain separate, but either way I wanted to use the various Eldrazi spells of Rise of the Eldrazi for a basis of what the color should be about, as well as what has been said by Wizards about what Purple looked like in Planar Chaos. Burn, enchantment destruction (consumption of magical energies), mana acceleration in the form of Eldrazi Spawn tokens, and some counterspells, amongst other things. Seemed pretty unique and interesting to me, maybe I'll dig it up sometime.
I agree that this is not the direction a hypothetical Purple should go. It seems too much like a mishmash of various "insanity" themed effects without a really cohesive direction.
Tweaked some of them a bit, and put them into MSE. Some of the ideas we had for purple were not well represented, and I did not put my heart into the set. I think I wanted it too much to be "everyone's" set, not a coherent set.
I've thought about trying to make a "purple" set, and decided that the best way to do it is to use Eldrazi. Rather than being colorless, they would make use of a color unique to them and completely unknown to the other five.
Yes, that would be how I would do it the second time around as well.
Purple would be the color of the Blind Eternities.
I hadn't decided whether it should fit into the color wheel (between blue and black probably) or remain separate,
I would not displace any of the other colors to add purple. Put it right in the center of pentagram. Friend and enemy of all of the colors. Together and apart.
but either way I wanted to use the various Eldrazi spells of Rise of the Eldrazi for a basis of what the color should be about, as well as what has been said by Wizards about what Purple looked like in Planar Chaos. Burn, enchantment destruction (consumption of magical energies), mana acceleration in the form of Eldrazi Spawn tokens, and some counterspells, amongst other things. Seemed pretty unique and interesting to me, maybe I'll dig it up sometime.
I like the new idea I had that purple would be all about planeswalking.
Word enchantments, common planeswalkers spitting out creatures of the Blind Eternities.
Eldrazi Rift
Planeswalker - Eldrazi
-1: Put a 1/1 purple Eldrazi token into play with "Sacrifice ~: Add to your mana pool."
3
I know at one point someone sent me a list of all of the corrections I should make to these cards, but I never did. I am also sorry to say that the set file was purged from my computer at one point. These are the only record of the cards, except I think dracomageat might have a copy of the set info. You should PM him, I think he still has an interest in the cards.
Anyway, you can do anything you want with or to these cards. I forsake any and all claims to them, and they were not really only mine to begin with. If I was to do purple again, it would be very different, but I don't think I ever will make a set about purple again.
I am in the process of copying all of these into MSE. I am correcting as I go. (spelling, grammar, and missing info, like P/T values on critters.) I will post the MSE file as soon as I finish. I am also adding some cards of my own, mostly lands, but also some nice ones I think you will like. As of this Date/Time, I still need to copy 50 more cards into MSE. Also I think the set needs some creatures that have no abilities. Ones that only have a P/T that is balanced by their CMC. Until then, here are some Lands and such.
I have some ideas for cards, but I'm not a great artist. Does anyone have the following artistic themes?
1. Augmented/enslaved elves (goblins, Rats, Wizards, soldiers, etc,)
2. Wormholes, and the like (Rifts, nebulae, etc.)
3. Demonic Fairies (sprites, nymphs, etc.)
4. Purple themed slivers (zuberas, dragons, etc.)
You bring the art, I'll make the card (and put you down as illustrator).
I like the idea of insanity counters. Delif is a strange ability, and I don't think I like it much. Considering it's set up like an ability word, it shouldn't have reminder text. The ability should just be spelled out after the ability word. How do you "forget" cards? Exile them? Then just put "Exile" instead of "Forget".
EDIT: Deofavente, your dual riftlands are busted beyond belief. No one would bother using the tap for PP. These mana accel by themselves which makes them too good. If you're going to make a purple dual land, make them like actual dual lands.
I like the idea of insanity counters. Delif is a strange ability, and I don't think I like it much. Considering it's set up like an ability word, it shouldn't have reminder text. The ability should just be spelled out after the ability word. How do you "forget" cards? Exile them? Then just put "Exile" instead of "Forget".
EDIT: Deofavente, your dual riftlands are busted beyond belief. No one would bother using the tap for PP. These mana accel by themselves which makes them too good. If you're going to make a purple dual land, make them like actual dual lands.
Do you mean:
T: add P or W to your mana pool.
or
This comes into play tapped.
When this comes into play, return a land you own to it's owner's hand.
T: add PW to your mana pool.
Also I kind of like delif. It adds a new mechanic that wasn't in other colors. Also forgetting isn't exiling. Although the "forgotten" cards are exiled, but they are "special exiled" and are still usable in a fashion like similar "exile" effects, like knowledge pool.
Okay about 23 more cards to transcribe (and edit/update). I'll post them after I finish.
I will make a generic placeholder image for any cards I think of. When I post those, pm me if you want to contribute art. I'll edit them again in MSE and repost.
OK. all done. Here is the 160 cards. (132 from original set posted by Taylor (with some changes and corrections), and 28 from me.)
I did the coloring on the lands the way I did so that the illustrator name shows up. I'm not sure why but they show up as black even on dark backgrounds. I'm not sure how to make them white yet.
I uploaded the *.mse-set file to MediaFire. PM me if you would like the link.
And here is the placeholder image I used on some of my cards.
If anyone has any suggestions, or concerns, I would really appreciate the input. If you think the wording on a certain card could be done better, or if a card is too powerful, or something, please reply with:
1. The Card's Name
2. The Card's Rarity
3. The changes that you would suggest.
I'll try to implement any constructive changes and upload the new image in sebsequent posts.
Your lands aren't right. You need to set them to be lands, then choose colours. That way, they'll have the land frames with those colours, not just the colour frames.
Your lands aren't right. You need to set them to be lands, then choose colours. That way, they'll have the land frames with those colours, not just the colour frames.
Thank you, Hopefully this is better.
I uploaded them to the same location, so you may need to refresh the page a couple of times.
Color: Purple
Symbol:
Basic Land Type: Rift
Flavor Keywords: Æther, Insanity, Time/Space, Obscurity/Strangeness
Like all good Myths it has more than one Story Line: by Soron (here) & by ZasZ (here and here)
Races: Finori, Vith, Entity
(All Finori have Delif and all Entities are enchantment creatures)
Classes: Psion, some established ones
Themes:
(And if someone could make our set symbol MSE compatible, that would be cool, there is a thread going on for it here.)
© 1995-2008 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved.
Also, glad to see the extra-colors template being used. That template is consistently often downloaded, but hardly ever does anyone share cards made using it.
My Moderator Helpdesk| My Custom Set List | My MSE Template HostingBeers Tasted: 113 | Last Beer Sampled: Flying Dog Horn Dog Barley Wine Ale
the freak was mine, I think sorons version just removes one card. mine constantly removed the bottom card but was shot down due to the fact that it cared about graveyard order.
land slide was mine, it was made because wizards belived dark ritual was a purple card and I thought purple mana accel needed to be out of the box.
I went through many versions and eventualy got it just about fixed but soron didn't have that version.
yoink is based off the fluxx card "take one and use it", I thought it was a great fun idea as a magic card.
? at the musician comment.
the wish shows how purple seeks company.
I know the vore is too good but you have to agree that purple needed one and this was the obvious area to choose. I didn't write the flavour...
as for the flavour of purple, that was explained better in the other thread:
having finaly managed to enter the mortal planes, after thousands of years locked away in the blind eternities, purple seeks little more than company and understanding of the other colours. purple cannot truely understand the other colours though due to the fact that all those years in solitude have led the purple creatures to insanity.
Purple is feared by the most of the more worldly races due to the fact that it comes from outside the planes. green hates it due it being "unatural", though the goblins enjoy the insanity of purple, the rest of red hates it's cold indifferance/lack of emotion. while blue likes it's search for knowledge and lack of emotion, it's insanity makes it too unpredictable/irrational for them to get along. white have realised that most of the purple creatures have no solid form and as such know purple cannot harm them. as such white doesn't care about purple at all. black is the only colour that likes purple but it seeks to manipulate and control it, rather than just get along.
that's all just from memory. as for the mechanical side:
purple seeks to win combat through means other than the norm. due to it's immaterial nature, many purple creatures are unblockable or have delif but possesion and other such weirdness are other purple combat tricks.
purple does not "kill" in the way the creatures/mages of other colours do, it instead forces them to "wake up" to what purple sees as the real world (see belifs), in other words, the blind eternities. thus causing them to dissolve into the mana from which they were formed. this is reflected in purples ability to outright remove creatures from the game as can be seen in "outerworld awakening" which shows a suprising amount of purples flavour (not sure if soron left that in but that was the most flavourfull of the cards I made, basically setting the example for all purple removal in the set).
Purple feels it knows all about the planes and the "outer world" that is the blind eternities and in a way it does. it's understanding, along with the rest of it, is weirdly disorted though. Because of this, the only knowledge purple seeks is an understanding of the races not native to the outer realm. unfortunately, this is something the warped minds of the sentient purple beings are unable to comprehend.
purple cares not for time. it's creatures never age but mearly dissintegrate into mana over time and as such it doesn't realy understand the effects of time properly. the fact that it veiws time spent on mortal planes as a dream states adds to it's confusion.
Purples veiw of resorces is unusual. it does not use life or death to it's advantage like black or white and doesn't pay life for effects. it cares little for having huge armies like green does or cards in hand like blue. the one resorce it realy cares about is the fact that, being formed of mana, it's creatures survive the blind eternities to return again as seen in the forget mechanic. the forget effect and "sanity" are the resources purple uses.
Purples insanity kind of effects it's idea of strategy...
as for belifs, purple sees mana as the source of all life and the blind eternities as the "real world", wandering into planes as though they were dreams. it doesn't understand that the other colours are restricted to thier home planes. I can't realy say much more on the belifs of purple.
Quizonify is awesome.
But I don't think I will be editing this set. I just did it because people kept talking about doing it, and I like to do what people talk about.
Besides, I would have to add 'exile' to all of the cards now.....
MSE has Find and Replace under its Edit menu. Maybe you knew this, but it speeds things up considerably.
My Moderator Helpdesk| My Custom Set List | My MSE Template HostingBeers Tasted: 113 | Last Beer Sampled: Flying Dog Horn Dog Barley Wine Ale
I'd love to exile some cards from library at the my upkeep and have my pick of them when I draw.
They seem like a mixed bag to me. Sure you get your pick of what cards you want but it also makes you more vunerable to decking, especially if you have more then 5 of them. Seems like a counter strategy would really just wreck you. Of course all I can think about is playing jace with insanity counters on you
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
And the human vision is tired much faster by magenta than by any other colour, so I would consider desaturating the cards and making the text boxes lighter.
I can do it if you wish.
Come and Comment on my Custom Set (Matters of Mind *Updated*)
Also Create a Historical Card
I've comply abandoned this project.
I know at one point someone sent me a list of all of the corrections I should make to these cards, but I never did. I am also sorry to say that the set file was purged from my computer at one point. These are the only record of the cards, except I think dracomageat might have a copy of the set info. You should PM him, I think he still has an interest in the cards.
Anyway, you can do anything you want with or to these cards. I forsake any and all claims to them, and they were not really only mine to begin with. If I was to do purple again, it would be very different, but I don't think I ever will make a set about purple again.
I found no joy in making these.
I've thought about trying to make a "purple" set, and decided that the best way to do it is to use Eldrazi. Rather than being colorless, they would make use of a color unique to them and completely unknown to the other five. I hadn't decided whether it should fit into the color wheel (between blue and black probably) or remain separate, but either way I wanted to use the various Eldrazi spells of Rise of the Eldrazi for a basis of what the color should be about, as well as what has been said by Wizards about what Purple looked like in Planar Chaos. Burn, enchantment destruction (consumption of magical energies), mana acceleration in the form of Eldrazi Spawn tokens, and some counterspells, amongst other things. Seemed pretty unique and interesting to me, maybe I'll dig it up sometime.
R Citizen Cane (Feldon of the Third Path)
There are probably about 10+ contributers to the set. I took everyone's ideas from this thread:
http://forums.mtgsalvation.com/showthread.php?t=97771&page=8
Tweaked some of them a bit, and put them into MSE. Some of the ideas we had for purple were not well represented, and I did not put my heart into the set. I think I wanted it too much to be "everyone's" set, not a coherent set.
Yes, that would be how I would do it the second time around as well.
Purple would be the color of the Blind Eternities.
I would not displace any of the other colors to add purple. Put it right in the center of pentagram. Friend and enemy of all of the colors. Together and apart.
I like the new idea I had that purple would be all about planeswalking.
Word enchantments, common planeswalkers spitting out creatures of the Blind Eternities.
Eldrazi Rift
Planeswalker - Eldrazi
-1: Put a 1/1 purple Eldrazi token into play with "Sacrifice ~: Add to your mana pool."
3
Just an idea.
I am in the process of copying all of these into MSE. I am correcting as I go. (spelling, grammar, and missing info, like P/T values on critters.) I will post the MSE file as soon as I finish. I am also adding some cards of my own, mostly lands, but also some nice ones I think you will like. As of this Date/Time, I still need to copy 50 more cards into MSE. Also I think the set needs some creatures that have no abilities. Ones that only have a P/T that is balanced by their CMC. Until then, here are some Lands and such.
1. Augmented/enslaved elves (goblins, Rats, Wizards, soldiers, etc,)
2. Wormholes, and the like (Rifts, nebulae, etc.)
3. Demonic Fairies (sprites, nymphs, etc.)
4. Purple themed slivers (zuberas, dragons, etc.)
You bring the art, I'll make the card (and put you down as illustrator).
EDIT: Deofavente, your dual riftlands are busted beyond belief. No one would bother using the tap for PP. These mana accel by themselves which makes them too good. If you're going to make a purple dual land, make them like actual dual lands.
My art blog
Claims:
The kicker variant in WWK will be "Kicker without a kicked effect." - proven wrong Jan 2010 : 2 wrongs
Decks:
:symu::symb: Bloodchief Ascension - Modern
:symb::symr: Rakdos, the Defiler - EDH
:symu::symb::symw: Sharuum the Hegemon - EDH
:symw::symu::symb: Zur the Enchanter - EDH
Do you mean:
T: add P or W to your mana pool.
or
This comes into play tapped.
When this comes into play, return a land you own to it's owner's hand.
T: add PW to your mana pool.
Also I kind of like delif. It adds a new mechanic that wasn't in other colors. Also forgetting isn't exiling. Although the "forgotten" cards are exiled, but they are "special exiled" and are still usable in a fashion like similar "exile" effects, like knowledge pool.
I will make a generic placeholder image for any cards I think of. When I post those, pm me if you want to contribute art. I'll edit them again in MSE and repost.
I uploaded the *.mse-set file to MediaFire. PM me if you would like the link.
And here is the placeholder image I used on some of my cards.
1. The Card's Name
2. The Card's Rarity
3. The changes that you would suggest.
I'll try to implement any constructive changes and upload the new image in sebsequent posts.
Thank you, Hopefully this is better.
I uploaded them to the same location, so you may need to refresh the page a couple of times.