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#1 |
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Just Getting Started
Join Date: Sep 2008
Posts: 2
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I have another one for you.
Bant Battlemage 2W creature-human wizard G,T: Target creature gains trample until end of turn. U,T: Target vcreature gains flying until end of turn 2/2 (uncommon) |
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#2 |
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Archmage Overlord
Join Date: Apr 2006
Posts: 1,636
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Both abilities work very well with Exalted. Not as good as the tapper ones, but this is quite reasonable.
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#3 |
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Ascended Mage
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I don't really like this cycle. It would've been cool if they made more comes-into-play cards (like Sunscape Battlemage), except maybe this time give them flash and water down the abilities a bit. With these, it looks like they took stuff that could've easily gone on a 1 or 2 mana 1/1 (Shadow Guildmage) and bumped it up to 3 mana because it's a 2/2.
(still, it's better than Disciple of Kangee...) |
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#4 |
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Ascended Mage
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The interaction with Exalted is pretty good, but I don't know about Constructed good. It sure does play nice in Limited. One thing that strikes me as odd is that the other Battlemages we've seen have abilities that by themselves could win you the game (token generation and life loss), but this one lacks it.
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Death inverts the red from romance. |
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#5 |
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Wizard Mentor
Join Date: Sep 2005
Posts: 536
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So this essentially proves that the abilities won't be the same for the battlemages that share an allied color. That's good.
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#6 | |
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Archmage
Join Date: Jan 2007
Posts: 809
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Quote:
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#7 |
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Just Getting Started
Join Date: Sep 2008
Posts: 12
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It seems good in limited.
I don't see why you would give trample to your creature if you could give it flying... unless they have a flying chump blocker, that is. |
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#8 |
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Archmage
Join Date: Sep 2006
Posts: 841
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Maybe I expect to much but doesn't 3 mana seem to much for a guildmage, Either cost at
![]() or with the abilities only requiring a tap would make this much more playable and still not be over the curve. It's not so important that it's a 2/2 if it's going to be using it's abilities and not attacking.
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#9 |
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Seeker of Carmot
Join Date: Dec 2007
Location: Etherium Astrolabe
Posts: 1,092
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.......ok ill say it here and ill say it now,
the alara battlemage cycle SUCKS! seriously. they are like one of the worst cycles in magic history. id take up the martyr cycle of coldsnap anytime and anywhere. ![]() |
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#10 | |
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Penguinologist
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However, it is worth pointing out that this battlemage's abilities correspond VERY well to other shards if you only use one of them. The green and white also goes with Naya, which has lots of big beasties that would love to have trample. Meanwhile, you could be running Esper and be able to give your creatures flying. Now that I think about it, the other battlemages work this way too. |
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#12 |
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Ascendant
Join Date: Sep 2007
Location: at the beginning of the end step
Posts: 1,273
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Great in limited, shame the cycle isn't common.
But then again, with such a small set size, maybe they belong at uncommon... |
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#13 | |
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Experienced Mage
Join Date: Jan 2007
Posts: 133
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This is about what I expected, given the previously spoiled battlemages.
MODS: Could someone please add the [ALA] to the thread title? Thanks.
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#14 | ||
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Archmage Overlord
Join Date: Apr 2005
Location: Comparing the rest to you... and the rest falls short
Posts: 1,139
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Feel free to pass all of them to me in draft. I won't complain, I promise
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#15 |
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Archmage Overlord
Join Date: Jan 2005
Location: Boston, MA
Posts: 1,211
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I don't like this one much--It gets some damage through but doesn't add anything to your board position the way tappers or token generators do.
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