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#1 |
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Experienced Mage
Join Date: Sep 2008
Location: Dallas, TX
Posts: 135
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Super Cyclers:
These 5 spells that are in the new set, have amazing Limited Potential for the common slot (Cept for Black). But here is the Cycle of what I like to Call the "Super Cyclers" White - 3(W) Instant Remove target attacking creature from the game. Cycling (W)(G)(B)5: Remove up to 2 attacking Creatures from the game. Blue - 2(U) Instant Return target permanent to owners hand. Cycling (R)(G)(U)5: Return up to 2 permanents to owners hand. Black - 2(S) Sorcery Target Player Discards at random a card from their hand. Cycling (B)(R)(U)5: Target player discards 2 cards at random from their hand. Green - 1(G) Instant Target Creature gets +3/+3 until end of turn. Cycling (W)(G)(R)5: Target Creature gets +6/+6 until end of turn. Red - 2(R) Instant Target Creature or Player takes 3 Damage. Cycling (R)(G)(B)5: Target Creature or Player takes 6 Damage. |
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#2 |
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[+1]: Exile target opponent
Join Date: Apr 2006
Posts: 1,980
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Justa hard way to cantrip..
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#3 |
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Wizard Mentor
Join Date: Sep 2005
Posts: 535
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I don't get it, cycle for 8???
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#4 |
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Wizard Mentor
Join Date: May 2006
Location: Amidst the shadows of sorrow...
Posts: 654
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The black one sucks hardcore. Might have been worth it at 1
with a cycling of 1![]() ![]() . but at 3 and 6, and as a sorcery it is completely worthless.The rest are pretty good. Thanks, Zesty. |
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#5 |
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Ascended Mage
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I guess the idea is that they cost a ton to cycle because the effects are game breaking late game, and you get a card out of it? Right? Seems expensive...
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Death inverts the red from romance. |
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#6 |
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Ascended Mage
Join Date: Nov 2007
Location: Fort Worth, TX
Posts: 248
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I'm not sure how much these will see play based on how expensive their primary effects are.
I could only see the red one seeing any volume of play. 3 burn for 3 isn't amazing, but the option to end the game in an uncounterable fashion is too much for me to resist. It's essentially the same for me as Molten Disaster - not used to kill creatures, but players. |
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#7 |
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Ascended Mage
Join Date: Jun 2008
Posts: 322
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The green and the red are good.
Black is trash. White and blue... Ok... More or less ok... But the cost of each cycling... Auch |
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#8 |
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Archmage Overlord
Join Date: Jan 2005
Location: Boston, MA
Posts: 1,211
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People are complaining about these? I don't get it. In limited, each one except the black one is first-pickable. In constructed, the red is definitely playable and the blue and green may be as well.
Of course the cycling costs are expensive! What do you expect to pay for getting twice the normal effect AND drawing a card?
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#9 |
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Archmage Overlord
Join Date: Jul 2008
Location: Texas
Posts: 1,254
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Zesty has provided good info up to now... but these cycle costs...
WTF? These are the only cards in the set that use mana costs that are cannot be produced in a single shard. This makes them unplayable under the prerelease rules. (at least uncyclable). Sure those costs are not typos? |
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#10 |
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Common Mage
Join Date: Mar 2008
Posts: 39
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That's kinda strange to see enemy tri-color in Alara...
I wouldn't have expected to see anything with a BGW activation cost... |
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#11 | ||
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You just lost the game
Join Date: Jul 2008
Location: NoVA
Posts: 1,601
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Ugh. No thanks.
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#12 |
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Ascended Mage
Join Date: Jan 2005
Location: Dublin, Ireland.
Posts: 244
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Why are the cycling colours off shard ???
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#13 |
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Squishypants
Join Date: Jan 2005
Location: Twin Cities
Posts: 3,389
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Yeah, i guess I'm thrown about the Cycling costs... is that right Zest? 8?
But some nice big boom effects that will definately late game end things in limited.
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#14 |
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Scion of Fire
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I was about to ask the same....
I guess that it should be the shard triads, with the central color in the manacost. |
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#15 |
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Ascended Mage
Join Date: Jan 2005
Location: Arse end of London
Posts: 197
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Can't you cycle at instant speed regardless of the card type?
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