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Old 09-17-2008, 08:04 AM   #1
zesty234
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Default [ALA] Super Cyclers: Limited Hotness In Alara!

Super Cyclers:

These 5 spells that are in the new set, have amazing Limited Potential for the common slot (Cept for Black). But here is the Cycle of what I like to Call the "Super Cyclers"

White - 3(W)

Instant

Remove target attacking creature from the game.

Cycling (W)(G)(B)5: Remove up to 2 attacking Creatures from the game.


Blue - 2(U)

Instant

Return target permanent to owners hand.

Cycling (R)(G)(U)5: Return up to 2 permanents to owners hand.


Black - 2(S)

Sorcery

Target Player Discards at random a card from their hand.

Cycling (B)(R)(U)5: Target player discards 2 cards at random from their hand.


Green - 1(G)

Instant

Target Creature gets +3/+3 until end of turn.

Cycling (W)(G)(R)5: Target Creature gets +6/+6 until end of turn.


Red - 2(R)

Instant

Target Creature or Player takes 3 Damage.

Cycling (R)(G)(B)5: Target Creature or Player takes 6 Damage.
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Old 09-17-2008, 08:05 AM   #2
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Justa hard way to cantrip..
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Old 09-17-2008, 08:06 AM   #3
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I don't get it, cycle for 8???
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Old 09-17-2008, 08:07 AM   #4
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Default Wow...

The black one sucks hardcore. Might have been worth it at 1b with a cycling of 1ubr. but at 3 and 6, and as a sorcery it is completely worthless.

The rest are pretty good. Thanks, Zesty.
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Old 09-17-2008, 08:08 AM   #5
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I guess the idea is that they cost a ton to cycle because the effects are game breaking late game, and you get a card out of it? Right? Seems expensive...
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Old 09-17-2008, 08:09 AM   #6
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I'm not sure how much these will see play based on how expensive their primary effects are.

I could only see the red one seeing any volume of play. 3 burn for 3 isn't amazing, but the option to end the game in an uncounterable fashion is too much for me to resist. It's essentially the same for me as Molten Disaster - not used to kill creatures, but players.
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Old 09-17-2008, 08:09 AM   #7
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The green and the red are good.

Black is trash.

White and blue... Ok... More or less ok...

But the cost of each cycling... Auch
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Old 09-17-2008, 08:14 AM   #8
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People are complaining about these? I don't get it. In limited, each one except the black one is first-pickable. In constructed, the red is definitely playable and the blue and green may be as well.

Of course the cycling costs are expensive! What do you expect to pay for getting twice the normal effect AND drawing a card?
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Old 09-17-2008, 08:14 AM   #9
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Zesty has provided good info up to now... but these cycle costs...

WTF? These are the only cards in the set that use mana costs that are cannot be produced in a single shard. This makes them unplayable under the prerelease rules. (at least uncyclable). Sure those costs are not typos?
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Old 09-17-2008, 08:14 AM   #10
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That's kinda strange to see enemy tri-color in Alara...
I wouldn't have expected to see anything with a BGW activation cost...
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Old 09-17-2008, 08:14 AM   #11
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Ugh. No thanks.
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Old 09-17-2008, 08:15 AM   #12
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Why are the cycling colours off shard ???
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Old 09-17-2008, 08:15 AM   #13
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Yeah, i guess I'm thrown about the Cycling costs... is that right Zest? 8?

But some nice big boom effects that will definately late game end things in limited.
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Old 09-17-2008, 08:25 AM   #14
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Why are the cycling colours off shard ???
I was about to ask the same....

I guess that it should be the shard triads, with the central color in the manacost.
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Old 09-17-2008, 08:28 AM   #15
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Quote:
Originally Posted by PhyreMynd View Post
The black one sucks hardcore. Might have been worth it at 1b with a cycling of 1ubr. but at 3 and 6, and as a sorcery it is completely worthless.

The rest are pretty good. Thanks, Zesty.
Can't you cycle at instant speed regardless of the card type?
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