Cards like Rishadan Airship and Cloud Spirit are necessary if you want to give blue players the option of having an aggro/aggro control element without requiring them to always go heavy into a splash color. While they're usually not quite as good as Vendillion Clique, they're still good at getting the job done.
Plus Pestermite is a great combo for Tooth and Nail. Go get that and Kiki-Jiki and win! That is not the reason why it is in my cube, but it is fun. It is a great combat trick by tapping or untapping a dude, and it can block or swing.
I need to update my cube with some changes and to include the few new shards stuff that made it in. Thanks for all the feedback. I will post when the cube list in updated.
I was wondering how Dark Confident, aka Bob works for people in their cubes? I tried him in the beginning, and he wasn't played much and didn't do well so I cut him. Now that much cube has become a lot better after I got 30 plus new cards at Gencon alone this fall, I have been wondering if maybe Bob should get another try. It seems we the increase of good cards he may now shine. Any thoughts?
I know it has been awhile, but I finally updated my cube list. (Link can be found in the first post). I would like to know what people think of my cube: aka 'Where the hell is this CARD?!?!? You need it noob!' or something like 'Why play that card? Cube does not need bad cards...' I am now working on refining my list, trying to cut the cards that are just bad, don't get played, or just don't work in Cube drafts. With so many cards, it is also possible I missed some cards people consider staples. If anyone could help, I would appreciate it. Thanks
Okay, after a long long time, I have finally updated my online version of my Cube. The link is in the first post like always. Also, I have been able to finally find some P3K for my cube and I have also got my hands on the FtV:Exiled at Gencon so my cube is super sexy. Right now I have 198 foils in my cube, with like 20 some signed cards. Pretty saucy. Any thoughts on the list? I am thinking about adding Necro back in but I am not sure. I may add Ivory Tower in a well to help enable Necro some more.
The list looks pretty good. Personally, I would cut way back on gold, but the rest of the list looks fine. A few cards in each color I'd probably exchange, but no glaring omissions I found at first glance (except for Icy Manipulator).
The list looks pretty good. Personally, I would cut way back on gold, but the rest of the list looks fine. A few cards in each color I'd probably exchange, but no glaring omissions I found at first glance (except for Icy Manipulator).
I cut Icy Manlip for Trip Noose because 99.5% of the time Icy was used to tapp down dudes, not lands or anything else. The trip noose has been doing alirght, it comes down quicker than Icy but has a more mana requirement, aka 2 mana instead of 1.
Agreed. The only cards you might legit cut Icy for, IMO, are Scepter of Dominance and Ring of Gix. Both of them have their drawbacks, too (White-intensive, echo). I run both Icy and Ring of Gix in my cube (545 cards).
Agreed. The only cards you might legit cut Icy for, IMO, are Scepter of Dominance and Ring of Gix. Both of them have their drawbacks, too (White-intensive, echo). I run both Icy and Ring of Gix in my cube (545 cards).
I run Icy, Scepter, Ring and Trip Noose in my 770 card cube, I find them to be exceptional. Though I would add them in the order listed above.
I just did a major change with the format of my list. I got ride of the link and now have the list actually posted on the first post with autocards for easier viewing.
Alright, thanks a lot for that, it helped with the formatting a ton. Some of my links are still screwed up like with Doran, and I don't know how to fix that, any help? As for changes planned:
Cards I am thinking about cutting: Mogg Fanatic -New M10 rules really weakened his power, he might not be good enough anymore Pulse of the Fields -Some feel this card just isn't strong enough, is cute, but isn't worth the slot and white has other cards that could be played instead Hell's Thunder -This plays like a spell, but is a creature. Takes away a red creature spot but really isn't all that strong. The card is bad in normal limited and is a bad in constructed so far so it doesn't seem too worth it in the cube. Pestermite -Blue has such amazing cards, but is this one worth it? It does combo randomly with Kiki, but does it actually get played/good enough to be played? Thunderblade Charge -It did replace Hammer of Borg, but still is really slow for 3 damage. Red does have faster burn, despite this one could randomly be replayed. Stinkweed Imp -Has Deathtouch which is nice, the unearth is rarely used. The New Vampire with all the keywords might be a stronger card. Maybe Ball lightning/Ground Breaker -Same as Hell's Thunder, not really that fantastic, yet these two are usually better than HT.
Blade of the 6th Pride -Just not strong enough when white has some many good 2 drops Ballynock Cohort -Most of the time doesn't get the bonus, there are better 3 drops Mangara of Corondor -Same as above, also is slow and spends so much time not being played Kami of Ancient Law -Really underwhelming, but is utility. Zo-Zu the Punisher -Was thrown in a long time as a trial, hasn't been that great Order of the Ebon Hand -Is he strong enough to run side Black Knight and the others? Not sure, the white pump knight has already dropped and he might follow suit. Kelodon Marauders -Aggro as hell, but has no real staying power, and is horrible to draw past the first few turns of the game. Uril, the Miststalker -Was an earlier thrown in, hasn't done much, not too many Auras to make him broken nuts, and also would help the cutting down of Multicolor Dromar's Charm -Has some solid options, but kinda rough to cast at times. Carnophage -The new Vampire is better Fleshbag Marauder -The new Vampire I believe is better, I don't do too much Multiplayer with my cube Hoofprints of the Stag -Better card in Zen City of Brass -Not sure if it is needed with all my other color fixing in lands and signets, plus others
Things I am thinking about including that have not been mentioned above:
Spitting Image
Imperial Recruiter
Mana Drain
5 New Fetches
Vampire Hexmage
Mogg Fanatic - I don't agree that it was that weakened, that it need to be cut. It's still one of the best red one drops, and red really needs its one-drops.
Pulse of the Fields - Depends on the cube-size. It definatly aren't one of my favorite spells, but have a place in large cubes.
Hell's Thunder - I think Hell's thunder's really good in the correct deck (RDW), but suck ass in all other archetypes.
Pestermite - Just recently cut this one from my 1000 card cube.
Thunderblade Charge - I don't like it, it's too expensive.
Stinkweed Imp - This one aren't good enough.
Maybe Ball lightning/Ground Breaker - I have ball lightning in my cube because of nostalgy. I don't know if it's good enough if this doesn't matter to you.
Mangara of Corondor - I like Mangara, because it can remove anything. Further more it's funny to combine with blink or Karakas.
Dromar's Charm -Has some solid options, but kinda rough to cast at times.
Carnophage - No, the new vamp aren't better. Run both or non.
City of Brass - The best 5-color land there is (not counting un-cards).
I wouldn't cut Force Spike, certainly not for Mindbreak Trap. The Trap is very narrow indeed and Force Spike, is well... really good, to say the least. It's an important way for control to answer the early aggro drop, or a bomb later, all for just U.
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I need to update my cube with some changes and to include the few new shards stuff that made it in. Thanks for all the feedback. I will post when the cube list in updated.
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Personally we found out Rishadan Airship and Cloud Spirit to be too weak for us.
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I cut Icy Manlip for Trip Noose because 99.5% of the time Icy was used to tapp down dudes, not lands or anything else. The trip noose has been doing alirght, it comes down quicker than Icy but has a more mana requirement, aka 2 mana instead of 1.
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Agreed. The only cards you might legit cut Icy for, IMO, are Scepter of Dominance and Ring of Gix. Both of them have their drawbacks, too (White-intensive, echo). I run both Icy and Ring of Gix in my cube (545 cards).
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I run Icy, Scepter, Ring and Trip Noose in my 770 card cube, I find them to be exceptional. Though I would add them in the order listed above.
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Cards I am thinking about cutting:
Mogg Fanatic -New M10 rules really weakened his power, he might not be good enough anymore
Pulse of the Fields -Some feel this card just isn't strong enough, is cute, but isn't worth the slot and white has other cards that could be played instead
Hell's Thunder -This plays like a spell, but is a creature. Takes away a red creature spot but really isn't all that strong. The card is bad in normal limited and is a bad in constructed so far so it doesn't seem too worth it in the cube.
Pestermite -Blue has such amazing cards, but is this one worth it? It does combo randomly with Kiki, but does it actually get played/good enough to be played?
Thunderblade Charge -It did replace Hammer of Borg, but still is really slow for 3 damage. Red does have faster burn, despite this one could randomly be replayed.
Stinkweed Imp -Has Deathtouch which is nice, the unearth is rarely used. The New Vampire with all the keywords might be a stronger card.
Maybe Ball lightning/Ground Breaker -Same as Hell's Thunder, not really that fantastic, yet these two are usually better than HT.
Blade of the 6th Pride -Just not strong enough when white has some many good 2 drops
Ballynock Cohort -Most of the time doesn't get the bonus, there are better 3 drops
Mangara of Corondor -Same as above, also is slow and spends so much time not being played
Kami of Ancient Law -Really underwhelming, but is utility.
Zo-Zu the Punisher -Was thrown in a long time as a trial, hasn't been that great
Order of the Ebon Hand -Is he strong enough to run side Black Knight and the others? Not sure, the white pump knight has already dropped and he might follow suit.
Kelodon Marauders -Aggro as hell, but has no real staying power, and is horrible to draw past the first few turns of the game.
Uril, the Miststalker -Was an earlier thrown in, hasn't done much, not too many Auras to make him broken nuts, and also would help the cutting down of Multicolor
Dromar's Charm -Has some solid options, but kinda rough to cast at times.
Carnophage -The new Vampire is better
Fleshbag Marauder -The new Vampire I believe is better, I don't do too much Multiplayer with my cube
Hoofprints of the Stag -Better card in Zen
City of Brass -Not sure if it is needed with all my other color fixing in lands and signets, plus others
Things I am thinking about including that have not been mentioned above:
Spitting Image
Imperial Recruiter
Mana Drain
5 New Fetches
Vampire Hexmage
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Also, the new black aggro creature isn't better than Carnophage.
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Pulse of the Fields - Depends on the cube-size. It definatly aren't one of my favorite spells, but have a place in large cubes.
Hell's Thunder - I think Hell's thunder's really good in the correct deck (RDW), but suck ass in all other archetypes.
Pestermite - Just recently cut this one from my 1000 card cube.
Thunderblade Charge - I don't like it, it's too expensive.
Stinkweed Imp - This one aren't good enough.
Maybe Ball lightning/Ground Breaker - I have ball lightning in my cube because of nostalgy. I don't know if it's good enough if this doesn't matter to you.
Mangara of Corondor - I like Mangara, because it can remove anything. Further more it's funny to combine with blink or Karakas.
Dromar's Charm -Has some solid options, but kinda rough to cast at times.
Carnophage - No, the new vamp aren't better. Run both or non.
City of Brass - The best 5-color land there is (not counting un-cards).
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Serra Angel -> Baneslayer Angel
Thunderblade Charge ->Chandra Ablaze
Mogg Fanatic ->Goblin Ruinblaster
Nightscape Familiar ->Vampire Nighthawk
Fleshbag Marauder ->Gatekeeper of Malakir
Ballynock Cohort -> Kor Sanctifiers
Order of the Ebon Hand -> Vampire Hexmage
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Other changes
Pouncing Jaguar -> Scute Mob
Force Spike -> Mindbreak Trap
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I used to write cube articles on StarCityGames, now for GatheringMagic and podcast about cube (w/Antknee42.)
On spoiled card wishlisting and 'should-have-had'-isms:
Agreed.
Cheers,
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