This deck plays lots of fast, efficient creatures complimented by lots of burn leading up to a late game Demigod of Revenge.
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Is manabarbs good in the sb? Or does RDW really need more tech against toast?
It's currently in my SB
Often it just got hit by an esper charm when I play it, but it works well if it sticks, and if you play it after they tap out, they're at least taking 3 and doing a 1 for 1 trade.
This deck plays lots of fast, efficient creatures complimented by lots of burn leading up to a late game Demigod of Revenge.
Keep all posts on-topic. Decks posted in this thread are to be of similar design and all posts herein are to be related to this archetype. Anything else will be marked as spam and infracted.
Shin why didnt you post your list as the base list I think it will be the most successful in the current meta.
Thanks for the advice. I've tried Gouger over BRG several times and each and every time I go back to the 'Gang. The Wither has made/can make a huge difference in the matches I've played. I will be throw'n the Lashers MD though, thanks
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Amazing Avy & Sig by mchief111 @ Rising Studios [4/22/11]
Thanks for the advice. I've tried Gouger over BRG several times and each and every time I go back to the 'Gang. The Wither has made/can make a huge difference in the matches I've played. I will be throw'n the Lashers MD though, thanks
Yeah, I started playing without Stigma Lasher, and once I started playing it MD, I could never go back.
EDIT: Replace Boggart Ram-Gang with Ashenmoor Gouger. It's much better late game.
COMPLETELY disagree with this; heres why. Gouger, as you're going through your first 3-4 turns, pretty much takes a turn away. If you play it T3, you basically haven't done anything with that mana until the next turn, since it just sits there; when I played it, it sat in my hand T3 in lieu of somethign that would help me at the moment; there was never a T3 where I didn't want to play a BRG and swing away. 3/3 Haste Wither >>> a 4/4 that can't block. Simply put. I know it dies to Nameless and Spout; but it still remains better imo. I've played with both; i never could stand the gouger.
I like boggart...my meta is "aggro-heavy"...anyways, boggart can block and is a much bigger threat until i can burn their creatures. there is nothing more that i hate than having a gouger out vs kithkin
is it just me, or do the red deck wins variants that are doing well at all seem a bit...bad? i mean, 4 maindeck shushers? and the last guy had 4 maindeck firespouts. neither one was playing stigma lasher. is all my playtesting vs toast just wrong? i mean, lasher has seemed pretty important to me. as has fulminator mage, but i didnt see him either. toast is obviously popular, so how are they managing to post results with builds like these? it defies logic.
is it just me, or do the red deck wins variants that are doing well at all seem a bit...bad? i mean, 4 maindeck shushers? and the last guy had 4 maindeck firespouts. neither one was playing stigma lasher. is all my playtesting vs toast just wrong? i mean, lasher has seemed pretty important to me. as has fulminator mage, but i didnt see him either. toast is obviously popular, so how are they managing to post results with builds like these? it defies logic.
I agree. I don't see how that list is even close to optimum. I mean...no Stigma Lashers or Fulminators whatsoever? Kinda baffling.
The singleton of Lash Out may very well be replaced by Ashenmoor Gouger for siding against Fae. Manabarbs and Torment for 5C Control, Torment/Clasm for Kithkin, Clasm/Lash Out/Theoretical Gouger for Fae, and Recruit for another RDW.
Fantastic list. I need to get my hands on some Stigma Lashers so bad..I'm stuck with Vexing Shusher MD. Wild Ricochet is the absolute tech right now..so so so sick.
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Fantastic list. I need to get my hands on some Stigma Lashers so bad..I'm stuck with Vexing Shusher MD. Wild Ricochet is the absolute tech right now..so so so sick.
Thank you. And yes, Wild Ricochet is ridiculous. I used it against a RGb Mana Ramp deck last night in response to his Violent Ultimatum. GG.
so, you wanna still play Thunder? Last night i played at my local tournament, Fulminator or lasher is much better than flyer 4/4. Really, think about that. (I went 5-0 and win with fae,fae,quillspike,monoB and QnT). yay me!
Now that I think about it, it seems like it should be either Wild Ricochet or Unwilling Recruit, Unwilling seems a little better just to push that last damage through, doesn't seem like Wild Ricochet does much, especially against control w/ mass removal.
I also like Hell's Thunder in the board against non-fae/kithkin players. Most other decks don't have flying to block.
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Single Thunder is for a slight speed boost without giving up on the Gouger. It gets boarded out against Fae and Kithkin, but otherwise it's a good draw.
3 Fire-lit Thicket
3 Ghitu Encampment
2 Karplusan Forest
16 Mountain
Creatures
4 Ashenmoor Gouger
4 Boggart Ram-gang
4 Demigod Of Revenge
4 Figure Of Destiny
4 Mogg Fanatic
4 Vexing Shusher
4 Flame Javelin
4 Incinerate
4 Magma Spray
4 Everlasting Torment
3 Manabarbs
4 Naturalize
4 Pyroclasm
This deck plays lots of fast, efficient creatures complimented by lots of burn leading up to a late game Demigod of Revenge.
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It's currently in my SB
Often it just got hit by an esper charm when I play it, but it works well if it sticks, and if you play it after they tap out, they're at least taking 3 and doing a 1 for 1 trade.
4x Figure of Destiny
4x Boggart Ram-Gang
4x Mogg Fanatic
4x Demigod of Revenge
4x Hell's Thunder
4x Magma Spray
4x Shock
4x Incinerate
4x Flame Javelin
Lands (24)
24x Mountain
4x Stigma Lasher
4x Smash to Smithereens
4x Fulminator Mage
2x Everlasting Torment
It runs great, but as always, critique is wanted/welcome (Though, for some reason, I have no Ghitus around).
Cut your 4 MD Shock to bring Stigma Lasher to the MD. It'll smooth out your curve quite a bit.
EDIT: Replace Boggart Ram-Gang with Ashenmoor Gouger. It's much better late game.
20 Mountain
4 Ashenmoor Gouger
4 Demigod of Revenge
4 Figure of Destiny
4 Hell's Thunder
4 Mogg Fanatic
4 Stigma Lasher
4 Incinerate
4 Magma Spray
1 Unwilling Recruit
My Trade Thread
Shin why didnt you post your list as the base list I think it will be the most successful in the current meta.
WGRNaya AngelRGW
GBSavraGB
Thanks for the advice. I've tried Gouger over BRG several times and each and every time I go back to the 'Gang. The Wither has made/can make a huge difference in the matches I've played. I will be throw'n the Lashers MD though, thanks
Yeah, I started playing without Stigma Lasher, and once I started playing it MD, I could never go back.
My Trade Thread
COMPLETELY disagree with this; heres why. Gouger, as you're going through your first 3-4 turns, pretty much takes a turn away. If you play it T3, you basically haven't done anything with that mana until the next turn, since it just sits there; when I played it, it sat in my hand T3 in lieu of somethign that would help me at the moment; there was never a T3 where I didn't want to play a BRG and swing away. 3/3 Haste Wither >>> a 4/4 that can't block. Simply put. I know it dies to Nameless and Spout; but it still remains better imo. I've played with both; i never could stand the gouger.
is this mainly for bitterblossom?
however if i was playing R/g i would think of placing firespout over pyroclasm.
although 5 green sources might not be enough....
4 Mogg Fanatic
4 Figure of Destiny
4 Stigma Lasher
4 Ashenmoor Gouger
4 Fulminator Mage
4 Demigod of Revenge
4 Magma Spray
4 Incinerate
4 Flame Javelin
Lands
21 Mountain
3 Ghitu Encampment
4 Manabarbs
4 Pyroclasm
3 Everlasting Torment
4 Unwilling Recruit
Undecided
Extended/Standard+
:symg::symw: Elves! :symw::symg:
EDH
:symr::symb: Wort, Boggart Auntie :symb::symr:
Kiku, Night's Flower
I agree. I don't see how that list is even close to optimum. I mean...no Stigma Lashers or Fulminators whatsoever? Kinda baffling.
Point of the singleton Hell's Thunder?
I would more ask the point of the Gougers.
4/4's for 3 that stay in play are certainly useful...:)
I run an optimal list for this deck, and have rarely been unhappy with it's performance in any matchup.
4 figure of destiny
4 stigma lasher
4 fulminator mage
4 ashenmoor gouger
4 demigod of revenge
4 incinerate
4 flame javelin
3 ghitu encampment
21 mountain
3 pyroclasm
3 unwilling recruit
2 firespout
4 everlasting torment
3 wild ricochet
The MD is obviously ridiculously consistent.
3 Ghitu Encampment
20 Mountain
Creatures
4 Ashenmoor Gouger
4 Demigod Of Revenge
4 Figure Of Destiny
4 Mogg Fanatic
4 Hell's Thunder
4 Flame Javelin
4 Incinerate
4 Firespout
4 Shard Volley
1 Unwilling Recruit
4 Vexing Shusher
3 Spitebellows
3 Moonglove Extract
4 Guttural Response
1 Unwilling Recruit
This is my current list. I've played it with not so great results lately and I need advice on modifications.
My meta doesn't play Toast or 5CC - So I won't play Stigma Lasher and a Fulminator Mage.
I play Firespout because all my critters are 4/4s basically - and I use the Mogg Fanatic to ping down x/4's in response to my own Firespout.
The list isn't optimal for my meta yet, I need some advice. Currently considering switching the Shard Volleys to Magma Spray
Fantastic list. I need to get my hands on some Stigma Lashers so bad..I'm stuck with Vexing Shusher MD. Wild Ricochet is the absolute tech right now..so so so sick.
If you're considering going to states, Lasher and Mage are a must. I would drop Shard Volley for Magma Spray without a moment's hesitation.
Thank you. And yes, Wild Ricochet is ridiculous. I used it against a RGb Mana Ramp deck last night in response to his Violent Ultimatum. GG.
OMG so many FAE o.O
so, you wanna still play Thunder? Last night i played at my local tournament, Fulminator or lasher is much better than flyer 4/4. Really, think about that. (I went 5-0 and win with fae,fae,quillspike,monoB and QnT). yay me!
You forgot the part where they don't have Wither or Haste and the Grand-Daddy of them all: he can't block.
I know we go 'round & 'round about this, but I still he feel he's not nearly as useful as some think.
My SB looks like
3 Pyroclasm
3 Unwilling Recruit
2 Fire Spout
3 Wild Ricochet
Now that I think about it, it seems like it should be either Wild Ricochet or Unwilling Recruit, Unwilling seems a little better just to push that last damage through, doesn't seem like Wild Ricochet does much, especially against control w/ mass removal.
I also like Hell's Thunder in the board against non-fae/kithkin players. Most other decks don't have flying to block.
Undecided
Extended/Standard+
:symg::symw: Elves! :symw::symg:
EDH
:symr::symb: Wort, Boggart Auntie :symb::symr:
Kiku, Night's Flower
4 Ancient Amptheater
4 Battlefield Forge
4 Rugged Prairie
3 Plains
7 Mountain
Creatures
4 Mogg Fanatic
4 Figure of Destiny
4 Knight of Meadowngrain
4 Sigiled Paladin
4 Hells Thunder
2 Brion Stoutarm
2 Ranger of Eos
4 Demigod of Revenge
4 Incinerate
4 Flame Javelin
4 Oblivion Ring
2 Everlasting Torment
3 Runed Halo
3 Kitchen Finks
3 Burrenton Forge-Tender
4 Guttural Response