Seeing as how this deck looks like a reasonable choice for the upcoming extended season, I thought that it needed a thread in which people could talk about the archetype, post their lists and try to make the deck as competitive as it can be.
For starters, here are a few lists from DeckCheck.net that posted good results in their respective Magic-League Extended Trials:
In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
The only open question concerning the maindeck is what to do about Smother. Do I play it or forgo it's inclusion in favor of a bigger counter base.
The sideboard I haven't really decided upon but this looks like a good draft for what it's worth.
Comments? Suggestions? Thanks in advance...
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
I'm attending a small extended tournament tomorrow at my local game shop. Don't really know what to expect and on top of that I haven't gathered all the cards I needed to build my MWS version of the deck.
It's not that different from the MWS list, but since I didn't have time to aquire Hurkyl's Recalls and Stifles IRL, I figure that Kataki and Trickbind are reasonable, if not better as far as Kataki War's Wage is concerned, substitutes.
Wish me luck...
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Finished 4th today after 3 rounds. Not too good but not bad either...
Round 1. vs Swath Storm: (2-1)
Game one he pretty much goes off without any meddling on my part.
Game two is a dragged out affair in which he can't get enough mana to cast Mind's Desire (thank you Vendilion Clique) and I eventually kill him with a lone clique and a few manlands.
Game three went to time. He couldn't amount enough mana for Desire at one point and on the final turn he gave in to mana burn. Can't say I'm sorry about that...
Round 2. vs Affinity: (0-2)
This games just hurt. Period.
Round 3. vs WU Tron: (2-0)
Game one he was color screwed and I intended to keep it that way. After seeing no colored mana in sight, he scooped and we went to game 2.
There isn't much I remember about this game except it's the only game I played Scion of Oona in. Along with the manlands, he sealed the game away for me.
Conclusion: I need more affinity hate in the sideboard.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Question: does anyone have any useful advice for the Tron matchup? Last time I played against it I wasn't facing a skilled pilot, to be completely honest.
So, if both pilots know what they are doing, how does a game of Fae vs. Tron play out?
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
But as far as tips go: Try to resolve any kind of beaters early, while keeping them off of Gifts Ungiven (do NOT let this resolve)/Wrath of God and you should be fine.
...
I lost the fae mirror in that tournament to Batutinha, which meant game-over for me. (the 2nd loss was to burn, where I just punted 1 game. Apparently the interaction of jitte and mogg fanatic is beyond me : / )
...
What is this mogg fanatic/jitte "interaction"?
And personally I like running Remand, I wouldn't run the others over it, I'd just play them all, but I am kinda crazy.
Faeries is a former Standard deck ported to the Extended environment. It is an aggro-control deck that was good enough to take 6 spots in the Top 32 of Pro Tour Berlin 2008, including one spot (Denis Sinner) in the Top 8, making it one of only three archetypes to appear in the Top 8 (the other two were Elfball and Tezzerator). Faeries' 6 spots in the Top 32 make it the second-most seen archetype in the Top 32, after Elfball.
- Jon Finkel Facts: (follow the link at left to see more Facts, or add more Facts!)
- Chuck Norris counted to infinity twice—because he was trying to count how much damage Jon Finkel deals in an average game.
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
What are people's thoughts on Faeries with Dark Confidant? Arguably, it has a better draw engine, can still play Bitterblossom and, unlike the mono blue version, has access to Thoughtseize.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
What are people's thoughts on Faeries with Dark Confidant? Arguably, it has a better draw engine, can still play Bitterblossom and, unlike the mono blue version, has access to Thoughtseize.
I think this is a bad idea.
First, what would you take out to make room for the Dark Confidant? Look at Denis Sinner's list, the highest-placing Faeries list at PT Berlin, which ran black. The list is very tight. If you take out Faeries to make room for Confidant, it weakens both Mistbind Clique and Spellstutter Sprite.
Second, Dark Confidant will eat away at your life. This is a problem against aggro. You already have Bitterblossom eating away at your life, and now you add Confidant on top of that, which you can't even champion away with Mistbind Clique to save yourself.
- Jon Finkel Facts: (follow the link at left to see more Facts, or add more Facts!)
- Chuck Norris counted to infinity twice—because he was trying to count how much damage Jon Finkel deals in an average game.
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
Annuls and bant charms come post board but dealing with blood moon becomes a problem If I can fix that part of the matchup Im confident that this will be positive pre and post board.
Edit the 1 random mind sensor is very strong and generaly almost counters a tutor, you have no idea the look on elf players faces when they chord for 6 to find a nettle sentenal fizzle, and then get EEd or spouted out of the game.
Annuls and bant charms come post board but dealing with blood moon becomes a problem If I can fix that part of the matchup Im confident that this will be positive pre and post board.
Edit the 1 random mind sensor is very strong and generaly almost counters a tutor, you have no idea the look on elf players faces when they chord for 6 to find a nettle sentenal fizzle, and then get EEd or spouted out of the game.
With all due respect this isn't a Faeries deck. Having 8 Faeries in your deck does not make it a faeries deck. IMO this is some other sort of aggro-control deck, which is fine if you are seeing some success, but this is certainly not Faeries.
Now with respect to the other things that I am seeing from the few posts on here ...
1) Bitterblossom gets played, period. The mono-U list is ok, but its certainly not better than the lists with the blossom. The card is absolutely amazing, enough said.
2) Black splash necessary. With whats out there with elfball, the black splash is necessary so that you can bring in Thoughtseize. The best way of beating the elf deck from what I'm hearing is to pick it apart. Its also good against any of the other solid combo decks out there. Smother is also still the best removal spell in the format. Darkblast is also an option here I'd say.
3) Green is NOT necessary. I don't know why people even thought to play goofy in this list. Bitterblossom is infinitely better, and more synergistic. I can't think of a single reason to play him in this build. Yes, he can get big. Yes, he comes down for 2. However, Yes, he dies to nearly all removal in the format, where as BB requires something that deals with enchantments (considerably LESS of the removal in the format).
4) Remand. This is the counter that I only WISH could be played with this deck in standard. It is such good tempo for a deck that can abuse good tempo that I can't justify not playing it.
5) Chrome Mox. When I start testing/playing this soon, I'm going to be including Chrome Moxes in my build. There is a simple reason for this, 2 mana on turn 1 wins us the game against a lot of matchups. Against Elfball having 2 mana up for countering (since Force Spike is not longer an option) means that we can stop any of their elves that they need to play to generate any sort of meaningful way of winning with a plethora of counters. A first turn bitterblossom has every possibility of winning the game for us too.
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EDH Decks:
UWMerfolk (Sygg, River Guide) B Vampires (Anowon the Ruin Sage) BRU Zombies! (Lord of Tresserhorn) WUBRG Allies (Karona, False God) W Soldiers (Darien, King of Kjeldor)
1) Bitterblossom gets played, period. The mono-U list is ok, but its certainly not better than the lists with the blossom. The card is absolutely amazing, enough said.
2) Black splash necessary. With whats out there with elfball, the black splash is necessary so that you can bring in Thoughtseize. The best way of beating the elf deck from what I'm hearing is to pick it apart. Its also good against any of the other solid combo decks out there. Smother is also still the best removal spell in the format. Darkblast is also an option here I'd say.
3) Green is NOT necessary. I don't know why people even thought to play goofy in this list. Bitterblossom is infinitely better, and more synergistic. I can't think of a single reason to play him in this build. Yes, he can get big. Yes, he comes down for 2. However, Yes, he dies to nearly all removal in the format, where as BB requires something that deals with enchantments (considerably LESS of the removal in the format).
4) Remand. This is the counter that I only WISH could be played with this deck in standard. It is such good tempo for a deck that can abuse good tempo that I can't justify not playing it.
5) Chrome Mox. When I start testing/playing this soon, I'm going to be including Chrome Moxes in my build. There is a simple reason for this, 2 mana on turn 1 wins us the game against a lot of matchups. Against Elfball having 2 mana up for countering (since Force Spike is not longer an option) means that we can stop any of their elves that they need to play to generate any sort of meaningful way of winning with a plethora of counters. A first turn bitterblossom has every possibility of winning the game for us too.
The reason goofy is good is because in the aggro match he is a bomb, in the control match he is a FASTER clock then bitterblossom. Goofy does have his downsides (blockable and killable) but his upsides are huge. It is true mine is more UG tempo then fae but it is still fae as I do have (kinda) 10 fae
Also its fairly common knowlage that Bitterblossom is better in a control/aggro control metagame, and that in an aggro metagame or a well balanced metagame goyf is better. The fae/tempo lists that did well had either EE, threads or goyf MD because they neded to be able to beat zoo day 1, and elves day 2. The list that T8ed I promice you used chrome mox to imprint bitterblossom day 1 vs zoo. Bitterblossom is very good but goyf is better vs aggro.
As to my deck I dont know where it would go if not here as there doesnt appear to be another thread about UG faeish tempo.
I agree, I don't know where else it would go either. Also, I wasn't aware that at the PT you could switch decks between days (not aware either way honestly). My first thought is actually that you can't, but I wouldn't put money on that.
I would disagree on your perception of goofy > BB in an aggro metagame. If you're talking about an aggro/burn metagame, then yes, because of the burn. If you're just talking aggro then I disagree. BB gives you cheap blockers which keep you from dying. Fae has been playing in standard for a while now which had a significant amount of aggro and BB was seeing play while goofy sat on the sidelines.
The matchup I'd say goofy is actually your guy in is combo. Since he comes down so quick and puts so much pressure on them they have to deal with him, or try to win at a time thats bad for them potentially. In this format you can easily swing with him 2-3 times and win a game.
Nonetheless, I don't like his synergy for this deck. I have seen some Next Level Blue type decks running him and V-Clique, I think thats fine. I think that if you are actually playing faeries though, you want blossom.
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EDH Decks:
UWMerfolk (Sygg, River Guide) B Vampires (Anowon the Ruin Sage) BRU Zombies! (Lord of Tresserhorn) WUBRG Allies (Karona, False God) W Soldiers (Darien, King of Kjeldor)
What are people's experiences with the Zoo matchup? The number of one drops they can spit out is just so irritating...
Looking at Sinner's list, is Chalice of the Void enough of an answer to such problems?
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
My list has posted positive matchups against tezzerator, zoo, elves and random scrubs. The deck is resiliant and strong EE is enough removal in all honesty.
My counterbase has 4 Spell Snare and 4 Spellstutter Sprite. (you could add leaks/remands etc. but this is what I've been mostly playing with)
So you have 4 counterspells and instantly lose to a tezzeret with snare backup... Either you havent tested or you tested against someone with no knowlage of the deck.
Against mirror I have hard time? Blue based decks (nlu-ish) not packing blossom are my favorite, I have majillion "must-counter or succumb to it" threats: 4 blossom, 4 confidant, 3 jitte and vendilions, mistbinds, own counters etc.etc. to force them through. I can also just dumb any of those on the table before they have counter back-up ready. (suspending a visions, going second..) Their goyfs are useless btw, I just kill them or blossom-fog.
The differance is, 1) if I draw goyf and either, counter BB, or you dont draw BB, you lose because goyf beats you in 4 turns 2) BB doesnt kill me in 4-5 turns giving me ample time to draw into EEs. Also I have if you took time to read my list, cut visions because ponder functions better, and there is no need to cast ponder on T1 if you have stifle/snare up.
Also Jitti and vendillions are not must counters at all, mistbind can be stifled in 2 ways. I will admit T1 confidant on the play is a pain in the ass, not even a debate.
@Undone: If you'd really have all those mu's positive then how come all the Ug-fae decks that even showed up at the PT didn't really put up results? Mono blue fae is good imo, but goyfs just suck. They are plain bad and hazardous. They make your blue-mu worse and do not significantly improve the others. EE is not enough removal either, really. EE + Threads + Shackles + Jitte might be, but I suppose that is what you meant?
Ugw NLU is also decent, but doesn't have the punch I like in Ub-fae. NLU really is uncapable of anything broken, and that is not a good place to be when other people win turn 2 or resolve a blossom+vendilion before you get more than an island untapped or have a 6/6 monster on the table staring down at your petty Tarmogoyf.
To me it still seems like your testing gives you overly optimistic results I cannot possibly agree with.
Because it in general is worse in the mirror and affinity matchup which were thought to be big there prior to the torny. My testing is with 3 players that went to berlin 1 of which day 2ed. I would say my testing gets me somewhat honest results. Also I have dropped white and my list is now slightly different because we decided after starting the post board testing session that bant charm sucks vs affinity and other decks (sadly its good vs tezzorator.) so we changed it to anchant grudge and cut mind sensor and 3 finks for 3 cryptic commands and a vensur.
Why are you spending so much time talking about affinity? Your playtest partners do not justify a list results do, of which you list doesn't have the results the other, better, list does. Elves, Zoo, Faeries, Tezzeret, death cloud, and AIR should be the decks you focus against. Affinity is not near the top of that list by any means.
Have you guys ever resolve a Commandeer as a SB against tezzeret the seeker? I just feel that it's the ultimate hoser.
As funny as it may seem, what would you get out of such a play? About the only things you can grab from the deck is Engineered Explosives or Umezawa's Jitte. How effective are those against them anyway?
Apart from that it is pure card disadvantage. Not that such a thing is always bad (Force of Will certainly isn't) but I don't really see any good it can do here...
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
It almost seems better in the mirror (Land mox blossom, commandeer it... ) But even there it doesnt shine, why cant it take creatures (it would probably be insane then lol)
You're out 1-for-3 to "counter" Tezzeret and maybe get a Jitte in the process. I would say this is a good play if you couldn't go 1-for-1 and just play something like Mana Leak.
I mean, granted, Leak costs mana, but Commandeer costs 3 cards. I don't know if I like pitching 3 cards over being cautious with my mana.
In all fairness, I would probably play Commandeer in NLU so I can steal that Bitterblossom and even this I would consider only as a backup strategy for the all-powerful Spell Snare.
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In my dream, the world had suffered a terrible disaster. A black haze shut out the sun, and the darkness was alive with the moans and screams of wounded people. Suddenly, a small light glowed. A candle flickered into life, symbol of hope for millions. A single tiny candle, shining in the ugly dark. I laughed and blew it out.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
"Talkin outta turn....That's a paddlin'. Starin' at my sandals....That's a paddlin'. Paddlin' the school canoe....You better believe that's a paddlin'!" --Jasper
nothing to see here
I LIKE CHICKS!
So Long TBGTE
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For starters, here are a few lists from DeckCheck.net that posted good results in their respective Magic-League Extended Trials:
4 Tarmogoyf
4 Vendilion Clique
2 Venser, Shaper Savant
4 Cryptic Command
4 Remand
4 Rune Snag
4 Spell Snare
4 Stifle
4 Ancestral Vision
2 Flooded Grove
4 Flooded Strand
9 Island
3 Mutavault
2 Polluted Delta
1 Riptide Laboratory
2 Kitchen Finks
2 Wickerbough Elder
4 Hurkyl's Recall
3 Threads of Disloyalty
2 Tormod's Crypt
2 Umezawa's Jitte
4 Tarmogoyf
4 Vendilion Clique
2 Venser, Shaper Savant
4 Cryptic Command
4 Remand
4 Rune Snag
4 Spell Snare
4 Stifle
4 Ancestral Vision
2 Flooded Grove
4 Flooded Strand
9 Island
3 Mutavault
2 Polluted Delta
1 Riptide Laboratory
2 Kitchen Finks
4 Hurkyl's Recall
3 Threads of Disloyalty
2 Tormod's Crypt
2 Umezawa's Jitte
4 Spellstutter Sprite
4 Vendilion Clique
1 Venser, Shaper Savant
3 Cryptic Command
2 Mana Leak
4 Remand
4 Spell Snare
2 Stifle
4 Ancestral Vision
2 Threads of Disloyalty
2 Umezawa's Jitte
2 Vedalken Shackles
4 Hallowed Fountain
4 Mutavault
2 Riptide Laboratory
3 Sower of Temptation
2 Teferi, Mage of Zhalfir
1 Venser, Shaper Savant
1 Stifle
4 Circle of Protection: Red
2 Threads of Disloyalty
2 ???
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
2 Flooded Strand
4 Polluted Delta
2 Sunken Ruins
3 Watery Grave
3 Mutavault
1 Riptide Laboratory
4 Spellstutter Sprite
3 Scion of Oona
3 Vendilion Clique
2 Mistbind Clique
3 Mana Leak
4 Spell Snare
3 Cryptic Command
4 Bitterblossom
4 Ancestral Vision
2 Threads of Disloyalty
2 Umezawa's Jitte
2 Tormod's Crypt
3 Stifle
4 Hurkyl's Recall
2 Venser, Shaper Savant
2 Threads of Disloyalty
The only open question concerning the maindeck is what to do about Smother. Do I play it or forgo it's inclusion in favor of a bigger counter base.
The sideboard I haven't really decided upon but this looks like a good draft for what it's worth.
Comments? Suggestions? Thanks in advance...
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
2 Flooded Strand
4 Polluted Delta
2 Watery Grave
2 Sunken Ruins
2 Hallowed Fountain
3 Mutavault
1 Riptide Laboratory
4 Spellstutter Sprite
3 Scion of Oona
3 Vendilion Clique
2 Mistbind Clique
2 Mana Leak
4 Spell Snare
3 Cryptic Command
4 Bitterblossom
4 Ancestral Vision
2 Threads of Disloyalty
3 Trickbind
2 Umezawa's Jitte
3 Kataki, War's Wage
2 Threads of Disloyalty
3 Sower of Temptation
2 Venser, Shaper Savant
It's not that different from the MWS list, but since I didn't have time to aquire Hurkyl's Recalls and Stifles IRL, I figure that Kataki and Trickbind are reasonable, if not better as far as Kataki War's Wage is concerned, substitutes.
Wish me luck...
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Round 1. vs Swath Storm: (2-1)
Game one he pretty much goes off without any meddling on my part.
Game two is a dragged out affair in which he can't get enough mana to cast Mind's Desire (thank you Vendilion Clique) and I eventually kill him with a lone clique and a few manlands.
Game three went to time. He couldn't amount enough mana for Desire at one point and on the final turn he gave in to mana burn. Can't say I'm sorry about that...
Round 2. vs Affinity: (0-2)
This games just hurt. Period.
Round 3. vs WU Tron: (2-0)
Game one he was color screwed and I intended to keep it that way. After seeing no colored mana in sight, he scooped and we went to game 2.
There isn't much I remember about this game except it's the only game I played Scion of Oona in. Along with the manlands, he sealed the game away for me.
Conclusion: I need more affinity hate in the sideboard.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
So, if both pilots know what they are doing, how does a game of Fae vs. Tron play out?
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
Mono-Blue ran so much counter magic that Tron couldn't get going against me. Unfortunately Spell Snare isn't Force Spike, and Mana Leak isn't Counterspell. D:.
But as far as tips go: Try to resolve any kind of beaters early, while keeping them off of Gifts Ungiven (do NOT let this resolve)/Wrath of God and you should be fine.
Rules Advisor
What is this mogg fanatic/jitte "interaction"?
And personally I like running Remand, I wouldn't run the others over it, I'd just play them all, but I am kinda crazy.
Rules Advisor
Anyway, here are the three top-placing decklists:
//Pro Tour-Berlin Top 8
//Main deck: 60 cards
2 Flooded Strand
6 Island
4 Mutavault
4 Polluted Delta
2 Riptide Laboratory
4 Secluded Glen
1 Swamp
1 Watery Grave
3 Mistbind Clique
4 Spellstutter Sprite
3 Vendilion Clique
4 Bitterblossom
3 Cryptic Command
4 Mana Leak
1 Remand
3 Smother
4 Spell Snare
2 Threads of Disloyalty
2 Umezawa's Jitte
2 Annul
3 Chalice of the Void
1 Smother
2 Sower of Temptation
1 Stifle
4 Thoughtseize
2 Threads of Disloyalty
//Pro Tour-Berlin, 9th Place
//Main deck: 60 cards
18 Island
4 Mutavault
2 Riptide Laboratory
1 Azami, Lady of Scrolls
3 Glen Elendra Archmage
4 Sower of Temptation
4 Spellstutter Sprite
4 Vendilion Clique
4 Mana Leak
4 Spell Snare
3 Stifle
3 Threads of Disloyalty
2 Vedalken Shackles
2 Chalice of the Void
2 Engineered Explosives
4 Hurkyl's Recall
3 Negate
1 Stifle
1 Threads of Disloyalty
2 Umezawa's Jitte
//Pro Tour-Berlin, 13th Place
//Main deck: 60 cards
18 Island
4 Mutavault
2 Riptide Laboratory
2 Mistbind Clique
4 Spellstutter Sprite
4 Vendilion Clique
2 Venser, Shaper Savant
3 Cryptic Command
2 Mana Leak
3 Remand
4 Spell Snare
3 Stifle
2 Umezawa's Jitte
3 Vedalken Shackles
3 Engineered Explosives
4 Hurkyl's Recall
2 Rewind
1 Stifle
4 Threads of Disloyalty
1 Trickbind
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
The Fanatic can be sacced with damage on the stack to prevent counters from going on the Jitte.
I think this is a bad idea.
First, what would you take out to make room for the Dark Confidant? Look at Denis Sinner's list, the highest-placing Faeries list at PT Berlin, which ran black. The list is very tight. If you take out Faeries to make room for Confidant, it weakens both Mistbind Clique and Spellstutter Sprite.
Second, Dark Confidant will eat away at your life. This is a problem against aggro. You already have Bitterblossom eating away at your life, and now you add Confidant on top of that, which you can't even champion away with Mistbind Clique to save yourself.
- Jon Finkel believes in maintaining a healthy, balanced diet. He gets all his fiber from eating Magic cards for breakfast, and all his protein from eating Magic players for lunch.
My list
4 Tarmogoyf
4 Vendillion clique
3 Kitchen finks
1 Vensur
1 Aven mindsensor
4 Engeneered explosives
4 Rune snag
4 Ponder
4 stifle
4 spell snare
2 Jitti
1 Acadamy ruins
1 Riptide laboratory
4 Delta
4 Flooded strand
4 Breeding pool
3 Island
1 Hallowed foutain
1 Steam vents
4 Bant charm
4 Annul
4 Firespout
3 Threads of disloyalty
Annuls and bant charms come post board but dealing with blood moon becomes a problem If I can fix that part of the matchup Im confident that this will be positive pre and post board.
Edit the 1 random mind sensor is very strong and generaly almost counters a tutor, you have no idea the look on elf players faces when they chord for 6 to find a nettle sentenal fizzle, and then get EEd or spouted out of the game.
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
With all due respect this isn't a Faeries deck. Having 8 Faeries in your deck does not make it a faeries deck. IMO this is some other sort of aggro-control deck, which is fine if you are seeing some success, but this is certainly not Faeries.
Now with respect to the other things that I am seeing from the few posts on here ...
1) Bitterblossom gets played, period. The mono-U list is ok, but its certainly not better than the lists with the blossom. The card is absolutely amazing, enough said.
2) Black splash necessary. With whats out there with elfball, the black splash is necessary so that you can bring in Thoughtseize. The best way of beating the elf deck from what I'm hearing is to pick it apart. Its also good against any of the other solid combo decks out there. Smother is also still the best removal spell in the format. Darkblast is also an option here I'd say.
3) Green is NOT necessary. I don't know why people even thought to play goofy in this list. Bitterblossom is infinitely better, and more synergistic. I can't think of a single reason to play him in this build. Yes, he can get big. Yes, he comes down for 2. However, Yes, he dies to nearly all removal in the format, where as BB requires something that deals with enchantments (considerably LESS of the removal in the format).
4) Remand. This is the counter that I only WISH could be played with this deck in standard. It is such good tempo for a deck that can abuse good tempo that I can't justify not playing it.
5) Chrome Mox. When I start testing/playing this soon, I'm going to be including Chrome Moxes in my build. There is a simple reason for this, 2 mana on turn 1 wins us the game against a lot of matchups. Against Elfball having 2 mana up for countering (since Force Spike is not longer an option) means that we can stop any of their elves that they need to play to generate any sort of meaningful way of winning with a plethora of counters. A first turn bitterblossom has every possibility of winning the game for us too.
UWMerfolk (Sygg, River Guide)
B Vampires (Anowon the Ruin Sage)
BRU Zombies! (Lord of Tresserhorn)
WUBRG Allies (Karona, False God)
W Soldiers (Darien, King of Kjeldor)
The reason goofy is good is because in the aggro match he is a bomb, in the control match he is a FASTER clock then bitterblossom. Goofy does have his downsides (blockable and killable) but his upsides are huge. It is true mine is more UG tempo then fae but it is still fae as I do have (kinda) 10 fae
Also its fairly common knowlage that Bitterblossom is better in a control/aggro control metagame, and that in an aggro metagame or a well balanced metagame goyf is better. The fae/tempo lists that did well had either EE, threads or goyf MD because they neded to be able to beat zoo day 1, and elves day 2. The list that T8ed I promice you used chrome mox to imprint bitterblossom day 1 vs zoo. Bitterblossom is very good but goyf is better vs aggro.
As to my deck I dont know where it would go if not here as there doesnt appear to be another thread about UG faeish tempo.
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
I would disagree on your perception of goofy > BB in an aggro metagame. If you're talking about an aggro/burn metagame, then yes, because of the burn. If you're just talking aggro then I disagree. BB gives you cheap blockers which keep you from dying. Fae has been playing in standard for a while now which had a significant amount of aggro and BB was seeing play while goofy sat on the sidelines.
The matchup I'd say goofy is actually your guy in is combo. Since he comes down so quick and puts so much pressure on them they have to deal with him, or try to win at a time thats bad for them potentially. In this format you can easily swing with him 2-3 times and win a game.
Nonetheless, I don't like his synergy for this deck. I have seen some Next Level Blue type decks running him and V-Clique, I think thats fine. I think that if you are actually playing faeries though, you want blossom.
UWMerfolk (Sygg, River Guide)
B Vampires (Anowon the Ruin Sage)
BRU Zombies! (Lord of Tresserhorn)
WUBRG Allies (Karona, False God)
W Soldiers (Darien, King of Kjeldor)
Looking at Sinner's list, is Chalice of the Void enough of an answer to such problems?
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Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
So you have 4 counterspells and instantly lose to a tezzeret with snare backup... Either you havent tested or you tested against someone with no knowlage of the deck.
The differance is, 1) if I draw goyf and either, counter BB, or you dont draw BB, you lose because goyf beats you in 4 turns 2) BB doesnt kill me in 4-5 turns giving me ample time to draw into EEs. Also I have if you took time to read my list, cut visions because ponder functions better, and there is no need to cast ponder on T1 if you have stifle/snare up.
Also Jitti and vendillions are not must counters at all, mistbind can be stifled in 2 ways. I will admit T1 confidant on the play is a pain in the ass, not even a debate.
Because it in general is worse in the mirror and affinity matchup which were thought to be big there prior to the torny. My testing is with 3 players that went to berlin 1 of which day 2ed. I would say my testing gets me somewhat honest results. Also I have dropped white and my list is now slightly different because we decided after starting the post board testing session that bant charm sucks vs affinity and other decks (sadly its good vs tezzorator.) so we changed it to anchant grudge and cut mind sensor and 3 finks for 3 cryptic commands and a vensur.
Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
As funny as it may seem, what would you get out of such a play? About the only things you can grab from the deck is Engineered Explosives or Umezawa's Jitte. How effective are those against them anyway?
Apart from that it is pure card disadvantage. Not that such a thing is always bad (Force of Will certainly isn't) but I don't really see any good it can do here...
Many thanks to HotP Studios. Special thanks to DNC for this great sig.
...they don't have a Tezzeret anymore?
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Wizards in relation to modern.
"The bannings will continue until attendance improves."
Not sure if trolling or just very stupid.:fry:
You're out 1-for-3 to "counter" Tezzeret and maybe get a Jitte in the process. I would say this is a good play if you couldn't go 1-for-1 and just play something like Mana Leak.
I mean, granted, Leak costs mana, but Commandeer costs 3 cards. I don't know if I like pitching 3 cards over being cautious with my mana.
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Many thanks to HotP Studios. Special thanks to DNC for this great sig.