A million thanks to mysticspeculation for all her help so far. Seriously, without her help I'd still be snapping pictures of ROTJ. WITH her help I'm already brainstorming the next set(s).
I would welcome any more discussion on the two sets and any comments. I AM listening to you out there and I'd love to hear some new ideas!!
In the spirit of Alara, the Empire is :symw::symu::symb: and the Rebellion is :symr::symg::symw:. I'd break it down in the following way:
Rebellion #1: :symw::symg:. This is the idea of the Galactic Alliance or a Republic where everyone works for the good of the whole. Also of the Force.
Rebellion #2: :symr::symw:. This is the military end, and those Rebels who desire freedom from the Empire's tyranny over the long-term goal of a democratic restoration (although they may not be opposed to it).
Jedi Order: :symg::symw::symu:. They also love peace and order, but avoid the hasty decisions that can bring to the table.
Empire #1: :symw::symb:. These are the corrupt or just plain evil Imperial officers who oppress the citizens of the galaxy; especially the more racist anti-alien Imperials. Later splinter factions of the Empire that try to succeed Palpatine (Thrawn, etc.) fall more into this pair.
Empire #2: :symu::symb:. I believe Palpatine falls into this category. He just wants to control everything, and obviously from behind the scenes. Darth Vader is probably just :symb:.
Empire #3: :symw::symu:. These are the very few Imperials who just like the order of a stable unifying Galactic government, or those who just follow orders and don't really care about the higher ideals.
The Sith: :symu::symb::symr:. The Dark Side of the Force seems to be more :symb::symr:, focusing on passion and rage, but there's also the dishonorable sneaky aspect which the later Sith adopt.
Anyway, color philosophy aside, your cards and other ideas look great.
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Actually, [I think] Thrawn falls into UB in terms of his methods, although I may just have been trying to justify the card I made of him. I agree with the Sith colors, the Jedi colors, and the Rebellion colors. I understand about the WU Imperials, but those few, except maybe Thrawn (once we understand his ulterior motives) are such a small minority that they probably won't even get represented.
I agree with dodevahu that the Empire shouldn't be (largely) R.
Part looking ahead, part curiosity, what colors do the Yuzaan Vong fall under?
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I am GUR. I view the world around me with a sense of wonder and awe that only increases as I learn more about it. I quickly become bored if deprived of puzzles to solve or new things to learn. At my best, I am brilliant and inventive, at my worst, I am moody and erratic.
Changing the colors will mean changing a lot of the whole set, but at least I've still got the names/pictures/flavor text all down.
edit: Also, I have a ton of comic books to use for artwork of EU stuff.
To all of you color speculators:
Here is a tenative rerelease of A New Hope. In my opinion, it spreads the colors of the two factions all over the place and isn't as cohesive. I'm trying not to work in terms of Alara. I'm trying to work in terms of Star Wars.
It's also not 100% accurate (Another Drill is still :symrb:)
Let me know what I can do to improve these changes. I really don't wanna scrap all of the designs and redevelop it from the beginning (flavor aside). I may, but it took me this long just to get to ROTJ's development stage.
if I had to reduce the Rebels and Imperials to 2 color pairs, It'd have to be versus :symwr:.. maybe that would work better?
Cheering Returns seems like it should be perfectly even - like Truce, Vision Skeins etc. - in white of all colors it shuld be symmetric.
The flavor of the card is that while everyone wins some, you win more.
The "nonlegendary" drawback on Compelling Argument seems random in a set, where neither Captain Antilles nor Beru Lars is legendary. Also the card is undercosted. It should probably go with :2mana::symw::symw: or :4mana::symw: and not be common.
The nonlegendary was added super-early on in the design process, when I thought nearly every character would/should be legendary. It's probably gonna get a whole new re-design and barely look the same.
Disturbance in the Force looks at ownewrship. Any compelling reason why? I suggest looking for control.
I like the idea of the card, but I begin to sense an overusage of life gain. Overall the flavor of the referenced scene really calls for a discard spell IMO. You might want to retool it that way.
Seeing as how there's almost no discard in the block, it's not as handy. As for ownership vs. control: flavor reasons, really. That way the 7 life isn't as easy.
Frozen Joints might benefit from having "Enchant artifact or creature", "If enchanted permanent is a creature, it can't attack or block." and "If enchanted permanent is an artifact, its activated abilities can't be played."
That way it isn't greatly worse than Arrest.
Perhaps.
Pilots are Soldiers - I see no reason for a new creature type.
Pilots will be getting some tribal leaders in ROTJ. It's all about flavor, baby. Separates them from the soldiers.
Holo-Chess could learn from Lead Astray. At its current costit isn't to good a common anyway.
Hm. Simple mistake of not knowing my card history.
I suggest Luke Skywalker gets another ability altogether - it's pretty random as it is. Maybe something to support the minor artifact theme by giving him Argivian Restoration or something similar.
He supposedly has a hand for technical things after all (as opposed to having a technical thing for a hand as it will be later :D).
It IS true that I went towards his apprenticeship more than his mechanical talents, but we saw very little of it in the film.
I prefer Rogue over Scoundrel.
Flavor differences. I don't prefer Rogue over Scoundrel. Not all Scoundrels are Rogues. Not all Rogues are Scoundrels. This isn't Llorwyn.
Imperial Spy could make use of some changes. The cost could easily be :sym2u::sym2u:, which is a far more elegant cost and considering the effect the card has there should be no issues with that cost.
The Spy has gone through many different versions and I'm still not 100% happy with him.
Jawa Sandcrawler is a Ship, while some other vehicles are labeled as Transport. Something is off here.
This is merely an oversight that will be fixed.
Jedi Mind Trick is just spitting in the face of Dismiss. You may juggle the abilities with Broken Transmitter a bit, because cycling by its nature makes a better figure anyway on a spell with restricted targets.
Another Idea I find interesting is to make the spell not Dismiss, but Vex.
I do need to redesign both counters, or at least remove cycling from Broken Transmitter and have the Mind Trick change a bit.
It's challenging, since he's a man who's very set in his ways and is very meticulous about everything on his moisture farm. He doesn't like change outside of his realm.
Considering the fact that you did include Rebel recruiting I see to much reliance on producing tokens.
There was a need to reinforce the fact that the Empire is making countless stormtrooper swarms. The Rebels can do it too, but to a much lesser degree.
Don't you think Rebel War Room sounds strange with "islanwalk"? Also it seems to be far more likely to randomly hose yourself - I think "Creatures you conrol have shroud" is preferable. It's redundant with Rebell Leader Jan Dodonna, but that's not a card that can't be redone, by e.g. letting him evacuate Rebels you control (":symu::symu:: Return target Rebel creature you control to its owner's hand.").
The War Room is also one of those cards that I've been struggling with.
Also, keep in mind that I was originally going to make Star Wars have its own unique phraseology, a-la Space: The Convergence. The phrases 'mana pool' and 'plains' and 'islandwalk' are a bit out of place wherever I put them.
Update: I'm redesigning the sets almost from the ground up, changing colors for the cards and making all of them more uniform (removing the excess lifegain, adding more enchantment/artifact removal)
Rebels are predominantly white. They want to be free, yes, but they also want peace. The Empire is predominantly black. They want absolute power, at the cost of justice.
This means that red and blue are evenly split between both factions. The Rebels are :symr::symw::symu:, and the Empire is :symu::symb::symr:. Green is reserved for aliens and other effects. The Force colors are still the same: :symg::symw::symu: versus :symu::symb::symr:.
Ouch, maybe I offended with that Alara thing. But the current Wizards model does color everyone's color philosophy, it seems (ha, pun). Like just a few months ago when everyone talked in terms of hybrid. Anyway. It's obviously not Alara, it's more like the traditional arc faction thing that Odyssey and earlier sets had.
The new factions sound quite good, by the way. They make sense, especially the internal conflict between the color pairs in each... do the rebels want freedom at any cost (R/W) or methodical democratic process (W/U)? Should the Empire use subterfuge (U/B) or brute force (B/R) in subjugating the Galaxy?
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Exactly. Both sides will have red cards, blue cards, and gold cards. The Rebels want to restore the Republic, which is actually the 'ideal' white. The Empire, and more specifically, the Emporer, wants power. Whether through control (blue) or force (red).
Question for the random designers: Should I reprint Future Sight as I did in the first printing of The Empire Strikes Back, or should I make a functional reprint under a new name and make it a Force spell?
Also: "I Am Your Father" is supposed to be a devastating board sweeper, a-la Wrath of God. Should it be white or black?
I suppose so--the way that I'm reforming the color scheme (Empire: :symb:/:symu:/:symr:, Rebels: :symw:/:symu:/:symr:), a Wrath effect fits black best.
Thanks for the opinions, but both ANH and TESB are in the process of being remade almost from the ground up. Some cards are the same, a lot of them are changed. Still, thanks, and I'll keep working at it!
Update: ANH is updated but not posted yet. TESB is being worked on furiously, but a lot of the set was so well designed the first time that little is going to change.
The Death Star II has been chosen as a good symbol, but my concoction with the MSE2 set symbol editor is not exactly... the best looking.
1) Requirement: It should say "spend this mana only to play Force spells."
2) Suggestion: Could it say "Add your mana pool one mana of any of this permanent's colors" instead of defining the colors? The Force-only restriction should be limiting enough, I think.
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Force Adept is actually in TESB, if you haven't noticed. I'm juggling the idea of either the card's colors or any color. We'll see.
Update: Both A New Hope and The Empire Strikes Back have been updated and re-uploaded! I'm done revising them. take them or leave them as is. If there are any issues or errors, please let me know, but I'm not gonna revise the sets as a whole again. Took enough time.
Thankfully, I'm done looking for pictures for Return of the Jedi, so it should be coming out soon!
Here's another teaser Also note the absence of the rather silly Mythic Rares.
Cool... but.. "and/or"? Don't you just mean "and"? I like Jabba as pumping only Scoundrel and Mercenary creatures. As it is, he'd give Admiral Ackbar a bonus, which isn't really Jabba-like.
Cool idea, but wanted to point something out to you. chewbacca from ep. 4's "name a creature card" thing is kind of pointless since you can name chewbacca.. so of course he has trample
If you haven't yet, take a look.
A New Hope
The Empire Strikes Back
Return of the Jedi
A million thanks to mysticspeculation for all her help so far.
Seriously, without her help I'd still be snapping pictures of ROTJ. WITH her help I'm already brainstorming the next set(s).
I would welcome any more discussion on the two sets and any comments. I AM listening to you out there and I'd love to hear some new ideas!!
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
I think that the rebels are more red than blue actually. All they want is freedom to do what they want.
--
Winner of the 2nd Design Survivor Contest
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Creator of the Vs. Tournament.
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--Runner of the Villian Vs. Tournament.
Rebellion #1: :symw::symg:. This is the idea of the Galactic Alliance or a Republic where everyone works for the good of the whole. Also of the Force.
Rebellion #2: :symr::symw:. This is the military end, and those Rebels who desire freedom from the Empire's tyranny over the long-term goal of a democratic restoration (although they may not be opposed to it).
Jedi Order: :symg::symw::symu:. They also love peace and order, but avoid the hasty decisions that can bring to the table.
Empire #1: :symw::symb:. These are the corrupt or just plain evil Imperial officers who oppress the citizens of the galaxy; especially the more racist anti-alien Imperials. Later splinter factions of the Empire that try to succeed Palpatine (Thrawn, etc.) fall more into this pair.
Empire #2: :symu::symb:. I believe Palpatine falls into this category. He just wants to control everything, and obviously from behind the scenes. Darth Vader is probably just :symb:.
Empire #3: :symw::symu:. These are the very few Imperials who just like the order of a stable unifying Galactic government, or those who just follow orders and don't really care about the higher ideals.
The Sith: :symu::symb::symr:. The Dark Side of the Force seems to be more :symb::symr:, focusing on passion and rage, but there's also the dishonorable sneaky aspect which the later Sith adopt.
Anyway, color philosophy aside, your cards and other ideas look great.
Very Well Then I Contradict Myself.
I agree with dodevahu that the Empire shouldn't be (largely) R.
Part looking ahead, part curiosity, what colors do the Yuzaan Vong fall under?
To be honest, I could probably get away with just changing the cards' colors. And what they do, to an extent.
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Ryttare Kelasin Luna Orelinalei
edit: Also, I have a ton of comic books to use for artwork of EU stuff.
To all of you color speculators:
Here is a tenative rerelease of A New Hope. In my opinion, it spreads the colors of the two factions all over the place and isn't as cohesive. I'm trying not to work in terms of Alara. I'm trying to work in terms of Star Wars.
It's also not 100% accurate (Another Drill is still :symrb:)
Let me know what I can do to improve these changes. I really don't wanna scrap all of the designs and redevelop it from the beginning (flavor aside). I may, but it took me this long just to get to ROTJ's development stage.
if I had to reduce the Rebels and Imperials to 2 color pairs, It'd have to be versus :symwr:.. maybe that would work better?
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
The nonlegendary was added super-early on in the design process, when I thought nearly every character would/should be legendary. It's probably gonna get a whole new re-design and barely look the same.
Seeing as how there's almost no discard in the block, it's not as handy. As for ownership vs. control: flavor reasons, really. That way the 7 life isn't as easy.
Perhaps.
Pilots will be getting some tribal leaders in ROTJ. It's all about flavor, baby. Separates them from the soldiers.
Hm. Simple mistake of not knowing my card history.
It IS true that I went towards his apprenticeship more than his mechanical talents, but we saw very little of it in the film.
Flavor differences. I don't prefer Rogue over Scoundrel. Not all Scoundrels are Rogues. Not all Rogues are Scoundrels. This isn't Llorwyn.
The Spy has gone through many different versions and I'm still not 100% happy with him.
This is merely an oversight that will be fixed.
I do need to redesign both counters, or at least remove cycling from Broken Transmitter and have the Mind Trick change a bit.
It's challenging, since he's a man who's very set in his ways and is very meticulous about everything on his moisture farm. He doesn't like change outside of his realm.
There was a need to reinforce the fact that the Empire is making countless stormtrooper swarms. The Rebels can do it too, but to a much lesser degree.
The War Room is also one of those cards that I've been struggling with.
Also, keep in mind that I was originally going to make Star Wars have its own unique phraseology, a-la Space: The Convergence. The phrases 'mana pool' and 'plains' and 'islandwalk' are a bit out of place wherever I put them.
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Rebels are predominantly white. They want to be free, yes, but they also want peace. The Empire is predominantly black. They want absolute power, at the cost of justice.
This means that red and blue are evenly split between both factions. The Rebels are :symr::symw::symu:, and the Empire is :symu::symb::symr:. Green is reserved for aliens and other effects. The Force colors are still the same: :symg::symw::symu: versus :symu::symb::symr:.
Star Wars is NOT Alara.
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Ryttare Kelasin Luna Orelinalei
The new factions sound quite good, by the way. They make sense, especially the internal conflict between the color pairs in each... do the rebels want freedom at any cost (R/W) or methodical democratic process (W/U)? Should the Empire use subterfuge (U/B) or brute force (B/R) in subjugating the Galaxy?
Very Well Then I Contradict Myself.
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Ryttare Kelasin Luna Orelinalei
Also: "I Am Your Father" is supposed to be a devastating board sweeper, a-la Wrath of God. Should it be white or black?
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Ryttare Kelasin Luna Orelinalei
I Am You Father... white-black? Heh. I'd say it's more black than white in flavor, so black if you want monocolor.
Very Well Then I Contradict Myself.
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Ryttare Kelasin Luna Orelinalei
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Ryttare Kelasin Luna Orelinalei
Anyway, for RotJ, I'd suggest the Second Death Star as the set symbol. Like this: http://images.wikia.com/starwars/images/e/ee/DeathStar2.jpg
I'll take a look at it, try to PS something workable out of http://www.obh.snafu.de/~madley/starwars/dataimg/death_star2.gif
The Death Star II has been chosen as a good symbol, but my concoction with the MSE2 set symbol editor is not exactly... the best looking.
Preview card:
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Ryttare Kelasin Luna Orelinalei
Also, for AotC, I'd say a Clone Trooper helmet would make a good symbol.
1) Requirement: It should say "spend this mana only to play Force spells."
2) Suggestion: Could it say "Add your mana pool one mana of any of this permanent's colors" instead of defining the colors? The Force-only restriction should be limiting enough, I think.
Very Well Then I Contradict Myself.
Update: Both A New Hope and The Empire Strikes Back have been updated and re-uploaded! I'm done revising them. take them or leave them as is. If there are any issues or errors, please let me know, but I'm not gonna revise the sets as a whole again. Took enough time.
Thankfully, I'm done looking for pictures for Return of the Jedi, so it should be coming out soon!
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Like freeform roleplaying? Try Darkness Befalls Us
Ryttare Kelasin Luna Orelinalei
Cool... but.. "and/or"? Don't you just mean "and"? I like Jabba as pumping only Scoundrel and Mercenary creatures. As it is, he'd give Admiral Ackbar a bonus, which isn't really Jabba-like.
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Ryttare Kelasin Luna Orelinalei
Another preview:
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Ryttare Kelasin Luna Orelinalei
just pointing it out
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