The deck is basically BUr "Good Stuff" but with Sedris acting as extra card advantage in the late game for synergy with the CIP creatures. In the two games I've played, I didn't even bother casting Sedris until very very late. I don't run permission because frankly, I couldn't find room, instead choosing to focus on creature kill and bounce to deal with permanents (two of my friends have UW/x control decks that counter the big stuff for me).
A few other points before comments are made:
Is Ribbons of Night worth running? It's been so-so but I'm wondering if 4 damage is enough, even with the life-gain and card draw.
Sedraxis Specter vs. Hellhole Rats. I know the Rats have small stats, but it has synergy with Sedris, and I dream of someone discarding a huge bomb to him. On the other hand, once people are aware of it, they'd stockpile lands to discard to the Rats, making the Specter more useful. For now, Specter is in, but I'm on the fence.
I have a UBr EDH deck as well. Generally (pun intended) I run Nicol Bolas as my general, but I'll occasionally switch him out for one of my other legends to mix things up.
Anyway, having a quick glance over your list, I'd make the following suggestions:
Cards to cut
Undead Gladiator
Avalanche Riders
Recoil
Drift of Phantasms
Ribbons
I'm really dissatisfied with Gladiator. He just always winds up being cycled and I'm going to replace him for something more noteworthy. Avalanche Riders seem mediocre as well, I get the synergy with Sedris but I just don't think it's worth it, particularly in a multiplayer game.
Recoil and Drift are also kind of meh. I think your other options are superior.
I agree with you on Ribbons, it's just not worth it.
I'm also running Sedraxis and I can't see myself wanting to switch him out for Hellhole. He hasn't been spectacular yet, but I can't imagine Hellhole being that much better and at least Sedraxis isn't so dependent upon Sedris being out for him to be worthwhile.
Cards to Add
Kaervek
Damnation
Kaervek has always been amazing for me, I just absolutely love him. The reason rats and jackals won't walk with him is because they think he's just too cool and they aren't worthy.
Damnation is a must: you simply don't have enough mass removal. I wouldn't give this one a second thought.
A few goodies I've grown to love: Untaidake, the Cloud Keeper has actually been fantastic for me, but I do run a few more legends than you do. Kiku, the Night's Flower has also been really good. Nearly everything in the game will die to her, and the effect is repeatable which is a plus for EDH. Reiver Demon has been great, too. Since your opponents are mostly non-black, he should really clean up and has some great synergy with Sedris. Coalition Relic is ridiculous. It run it alongside Darksteel Ingot, but if I had to choose one I'd run Relic. It's that good. Gilded Drake is another card that loves Sedris. I saw them sitting in a tree K-I-S-S-I-N-G.
You should also try to get a copy of Vampiric Tutor, if you can get your hands on one.
Finally, I really like Grab the Reins. I'm never sad to draw it.
Hope this helps
Edit:
Oh, land count. You look a little land-light. Maybe throw in a 3-4 more lands and you shouldn't have any problems. I recommend Crumbling Necropolis be one of them
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I don't think Reiver Demon is as good with Sedris as you might think though. It only works if you play it from your hand, so if he gets Unearthed, he'd just beat in the air, which is good, but not as good as you probably thought.
Dread Return could help a little if you do add in Oona. Oona also adds in card advantage through adding tokens/card drawing with Skullclamp, but I really don't think she fits in with the deck.
I actually was planning on adding Bone Shredder when I found one, but I forgot to put it in the list of cards to add in the original post. Good eye!
Ghitu Slinger doesn't do enough damage to warrant a slot unfortunately. Flametongue Kavu just outshines him completely, even though FTK can only target a creature.
Nekrataal is also outclassed by Shriekmaw and Bone Shredder, and I don't feel like I need three of those effects (they're useless against my friends' artifact creatures).
I'll definitely be looking to add Hell's Caretaker though. Good spot on that one. I can imagine subsequent turns where if my opponents don't deal with it, I'll just swap 187 creatures in and out of the yard for some insane card advantage!
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I would also consider Stinkweed Imp as another way to drop stuff in the yard, he's also an incredibly solid blocker. Corpse Connoisseur looks good too. You should also run Gifts Ungiven as pseudo-Intuition #2. I don't know how effective it would be, but all these crits being sent to the yard via Buried Alive etc. makes me want to suggest Living Death.
Hell's Caretaker and Coffin Queen are the nuts in reanimator decks like this. My play group will kill them on sight if they can because they know what kind of havoc i will wreak with them of they dont.
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Well, I can answer with my opinion on the living end vs living death problem.
No, its not. Living end your opponent knows about it well in advance, and can hold back/dig for a counter or a way to nuke your gy in response quite easily.
Living death, they HAVE to have it then.
Yeah, LE gives 3 turns to do it, but there are so many ways to hose suspend its not even funny...Frankly, unless im playing Jhoira as my general, i dont want to suspend anything.
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I know this is somewhat of a necro, but it wasn't mentioned before and might be worth mentioning for those looking at this thread from the reference sticky. Venser is much, much better than Man-o'-War in this deck. Almost a perfect upgrade and it's been functioning beautifully.
Necromancy is also a huge upgrade from Animate Dead. It functions as an instant-speed Unearth effect if Sedris is out of commision and I need to get tricksy on my opponents' turns at *worst*. At best, it's stealing the biggest threat in the graveyards until someone finds an answer. When the deck is functioning correctly, this is like a black Control Magic. Probably the best reanimation spell overall for EDH if I do say so myself (at least for single targets; Living Death has been performing well so far too).
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What do you guys think about shifty doppelganger in this deck...its a way to put creatures in the graveyard to unearth and if it unearth's I think its own rfg effect replaces the one that happens at the end of turn and it would come back right?
What do you guys think about shifty doppelganger in this deck...its a way to put creatures in the graveyard to unearth and if it unearth's I think its own rfg effect replaces the one that happens at the end of turn and it would come back right?
I'd ask the rules people if that trick actually works. As far as I can tell, nothing will help a dude stick around after it's been Unearthed (since Unearth says the card gets RFG'd if it were to leave play, regardless). So, the only advantage this guy gives is granting flash to your CIP dudes. I'd rather play Winding Canyons over this any day, since SD does very little to effect the board on its own, and the creature you bring into play will never have a chance to stay around on the board for longer than a turn (well, two turns if you Unearth it the next turn). You can test it, but it seems really week to me.
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My brother has been slowly making a pile of cards for a Sedris EDH deck he has on the backburner. I was talking with him about it and it seemed to me that Void Maw is pretty awesome in that he lets you RFG your unearthed creatures and put them back in your graveyard to be unearthed again.
I looked at the Sedris decks from the database and didn't see Void Maw there, so I figured I'd throw it out there.
My brother has been slowly making a pile of cards for a Sedris EDH deck he has on the backburner. I was talking with him about it and it seemed to me that Void Maw is pretty awesome in that he lets you RFG your unearthed creatures and put them back in your graveyard to be unearthed again.
I looked at the Sedris decks from the database and didn't see Void Maw there, so I figured I'd throw it out there.
Looks like that card finally found a deck, eh? Won't make the cut in my deck but that could get nasty.
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I'm in the process of building a Sedris deck, and your deck has given me alot of great ideas I hadn't considered, so thanks!
And I have one suggestion for you. Sphinx Ambassador is going into my deck and I have a feeling she would be rather disgusting.
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It is definitely worth consideration, and I wouldn't put it past anyone who played it in their deck. It's a good creature on its own, and a good surprise from the 'yard if you have Sedris out to Unearth it. In fact, if I had one, I'd probably test it, but because I don't, I think my verdict would be that it wouldn't make my final cut simply because of the high CMC. My deck has enough of those as it is, and I prefer my creatures to have a CIP effect in order for me to get as much of an advantage as I can via Unearth, and those that don't have such an effect to hit hard or be difficult to deal with. Frankly, I don't think that the Ambassador would last long enough for me to hit someone, and even if she did, her p/t are smaller than most creatures my friends play with. Even if I did sneak her in with an Unearch, that's 10 total mana I'm paying for a Bribery and 5 points of damage. That's even assuming they can't guess what creature I'm stealing, and most of the time, even when I use Bribery, my friends can usually guess what I'm nabbing 75% of the time. Doesn't seem efficient to me.
@ DalkonCledwin:
It depends on what direction you want to take your deck, which ends up being personal preference, and counterspells are certainly viable, but I think you have to remember why you're using Sedris in the first place rather than Nicol Bolas or something, and that's probably the Unearth effect. Granted, if Sedris is your only URB Legend, and you want to build a control deck in those colours, you may not care about his ability, and fair enough. But personally, I found that when building the deck to take advantage of Unearth, there was less and less room for counterspells. I ran Hinder and other counter staples for a while but I ended up cutting them in favour of more powerful spells to compliment my CIP creatures and pseudo-reanimation strategy. What my deck basically does is run like a control deck, but instead of countering threats, it either blows them up once they hit the table, or guns for the guy who tabled them. That's why I need to run stuff like Oblivion Stone and Nevinyrral's Disk since this deck often has trouble dealing with enchantments and whatnot. But as I said, it's really up to you. I just personally decided not to use them. One thing I did find is that at least it gives you something to do on your opponents turns; my deck runs mostly at Sorcery speed which can be a problem.
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Halfdane Sek'Kuar
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I don't know if you are interested in it, but Teferi's Veil and Safe Haven create synergy with unearth's wording.
I'm not positive on the exact rulings but when the unearthed creature gets phased out or RFG'd otherwise unearth's ability triggers, has no target, and then the creature can re-enter play.
I play the veil in my Sedris deck and its pretty interesting. Its mostly inconspicuous when it hits play and lets my buried alive or entomb do some extra work.
** = Recently added
The deck is basically BUr "Good Stuff" but with Sedris acting as extra card advantage in the late game for synergy with the CIP creatures. In the two games I've played, I didn't even bother casting Sedris until very very late. I don't run permission because frankly, I couldn't find room, instead choosing to focus on creature kill and bounce to deal with permanents (two of my friends have UW/x control decks that counter the big stuff for me).
A few other points before comments are made:
EDIT
These are the cards I am hoping to get to add to this (before comments):
1x Sensei's Divining Top
1x Dimir Doppelganger
1x Crosis, the Purger
1x Prince of Thralls
1x Crosis's Charm
1x Kaervek the Merciless
1x Damnation
1x Solemn Simulacrum
Anyway, having a quick glance over your list, I'd make the following suggestions:
Cards to cut
Undead Gladiator
Avalanche Riders
Recoil
Drift of Phantasms
Ribbons
I'm really dissatisfied with Gladiator. He just always winds up being cycled and I'm going to replace him for something more noteworthy. Avalanche Riders seem mediocre as well, I get the synergy with Sedris but I just don't think it's worth it, particularly in a multiplayer game.
Recoil and Drift are also kind of meh. I think your other options are superior.
I agree with you on Ribbons, it's just not worth it.
I'm also running Sedraxis and I can't see myself wanting to switch him out for Hellhole. He hasn't been spectacular yet, but I can't imagine Hellhole being that much better and at least Sedraxis isn't so dependent upon Sedris being out for him to be worthwhile.
Cards to Add
Kaervek
Damnation
Kaervek has always been amazing for me, I just absolutely love him. The reason rats and jackals won't walk with him is because they think he's just too cool and they aren't worthy.
Damnation is a must: you simply don't have enough mass removal. I wouldn't give this one a second thought.
A few goodies I've grown to love:
Untaidake, the Cloud Keeper has actually been fantastic for me, but I do run a few more legends than you do.
Kiku, the Night's Flower has also been really good. Nearly everything in the game will die to her, and the effect is repeatable which is a plus for EDH.
Reiver Demon has been great, too. Since your opponents are mostly non-black, he should really clean up and has some great synergy with Sedris.
Coalition Relic is ridiculous. It run it alongside Darksteel Ingot, but if I had to choose one I'd run Relic. It's that good.
Gilded Drake is another card that loves Sedris. I saw them sitting in a tree K-I-S-S-I-N-G.
You should also try to get a copy of Vampiric Tutor, if you can get your hands on one.
Finally, I really like Grab the Reins. I'm never sad to draw it.
Hope this helps
Edit:
Oh, land count. You look a little land-light. Maybe throw in a 3-4 more lands and you shouldn't have any problems. I recommend Crumbling Necropolis be one of them
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I don't think Reiver Demon is as good with Sedris as you might think though. It only works if you play it from your hand, so if he gets Unearthed, he'd just beat in the air, which is good, but not as good as you probably thought.
Totally forgot about Gilded Drake!
In the defence of Drift of Phantasms, he can tutor for some nice stuff, particularly my Sword of Light and Shadow (I find the life gain is useful).
And in defence of Undead Gladiator, he can set up some cute Unearth tricks while he digs through the deck.
That all being said, I'll probably be adding Grab the Reins, Gilded Drake, and Damnation once I can find them.
Also, a surprisingly good card: Betrayal of Flesh. Late in the game you could care less about 3 lands, and this is a fantastic way to 2 for 1 someone.
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maybe Ghitu Slinger Nekrataal Bone Shredder and others like it.
also, this deck REALLY wants a Coffin Queen, a Hell's Caretaker and a few more sweeper creatures, such as Crater Hellion and Caldera Hellion
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Ghitu Slinger doesn't do enough damage to warrant a slot unfortunately. Flametongue Kavu just outshines him completely, even though FTK can only target a creature.
Nekrataal is also outclassed by Shriekmaw and Bone Shredder, and I don't feel like I need three of those effects (they're useless against my friends' artifact creatures).
I'll definitely be looking to add Hell's Caretaker though. Good spot on that one. I can imagine subsequent turns where if my opponents don't deal with it, I'll just swap 187 creatures in and out of the yard for some insane card advantage!
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@ einlanzer625: I'll definitely look to add these guys.
@ Nicol Bolas: Dang I should grab myself one of those for sure.
No, its not. Living end your opponent knows about it well in advance, and can hold back/dig for a counter or a way to nuke your gy in response quite easily.
Living death, they HAVE to have it then.
Yeah, LE gives 3 turns to do it, but there are so many ways to hose suspend its not even funny...Frankly, unless im playing Jhoira as my general, i dont want to suspend anything.
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Necromancy is also a huge upgrade from Animate Dead. It functions as an instant-speed Unearth effect if Sedris is out of commision and I need to get tricksy on my opponents' turns at *worst*. At best, it's stealing the biggest threat in the graveyards until someone finds an answer. When the deck is functioning correctly, this is like a black Control Magic. Probably the best reanimation spell overall for EDH if I do say so myself (at least for single targets; Living Death has been performing well so far too).
I'd ask the rules people if that trick actually works. As far as I can tell, nothing will help a dude stick around after it's been Unearthed (since Unearth says the card gets RFG'd if it were to leave play, regardless). So, the only advantage this guy gives is granting flash to your CIP dudes. I'd rather play Winding Canyons over this any day, since SD does very little to effect the board on its own, and the creature you bring into play will never have a chance to stay around on the board for longer than a turn (well, two turns if you Unearth it the next turn). You can test it, but it seems really week to me.
I looked at the Sedris decks from the database and didn't see Void Maw there, so I figured I'd throw it out there.
Looks like that card finally found a deck, eh? Won't make the cut in my deck but that could get nasty.
I'm in the process of building a Sedris deck, and your deck has given me alot of great ideas I hadn't considered, so thanks!
And I have one suggestion for you. Sphinx Ambassador is going into my deck and I have a feeling she would be rather disgusting.
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[EDH] Kresh & Dragons GBR
[EDH] Savra, Queen of the Golgari GB
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[T2] Zombie Unearth BR
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@ DalkonCledwin:
Can be absolutely nuts depending on what you have.
Halfdane
Sek'Kuar
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I'm not positive on the exact rulings but when the unearthed creature gets phased out or RFG'd otherwise unearth's ability triggers, has no target, and then the creature can re-enter play.
I play the veil in my Sedris deck and its pretty interesting. Its mostly inconspicuous when it hits play and lets my buried alive or entomb do some extra work.
Necro infraction.
EDH:
UBR Sedris UBR
GBW Teneb GBW