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Old 01-05-2009, 09:53 AM   #1
Nof
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Default [CON] Mana Rouge: Sigil of the Empty Throne & Goblin Razerunners

Sigille du trône vacant - (3)(W)(W)
Enchantement - Rare
A chaque fois que vous jouez un sort d'enchantement, mettez en jeu un jeton de créature ange 4/4 blanc avec le vol.

Rapineurs gobelins - (2)(R)(R)
Créature - Gobelin et ?? - Rare
3/4
(1)(R), sacrifiez un terrain : mettez un marqueur +1/+1 sur les Rapineurs gobelins.
A la fin de votre tour, vous pouvez choisir que les Rapineurs gobelins infligent au joueur ciblé un nombre de blessures égal au nombre des marqueurs +1/+1 dessus.

Thanks to taiji from mtgfrance.

EDIT:

Sigil of the Empty Throne - 3ww
Enchantment (R)
Whenever you play an enchantement spell, put a 4/4 white Angel creature token with flying into play.

Goblin Razerunners - 2rr
Creature - Goblin ______ (R)
1r, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage to target player equal to the number of +1/+1 counters on Goblin Razerunners.
3/4

Last edited by rancored_elf : 01-06-2009 at 12:12 AM.
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Old 01-05-2009, 09:56 AM   #2
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Isn't that three cards? Anyway, here's what I think they say:

1. Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

2. Oh wait we already know this one so I guess it's two NEW ones

3. 1r, sacrifice a land: Put a +1/+1 counter on ~.
At the end of your turn, you may have ~ deal damage to target player equal to the number of +1/+1 counters on ~.
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Old 01-05-2009, 09:58 AM   #3
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Quote:
Originally Posted by Nof View Post
Sigille du trône vacant - (3)(W)(W)
Enchantement - Rare
A chaque fois que vous jouez un sort d'enchantement, mettez en jeu un jeton de créature ange 4/4 blanc avec le vol.

Chute Ardente (5)(R)
Ephémère - Commune
Chute Ardente inflige 5 blessures à une créature ciblée.
recyclage de terrain de base (1)(R) ((1)(R): Cherchez un terrain de base en vous défaussant de cette carte)

Rapineurs gobelins - (2)(R)(R)
Créature - Gobelin et ?? - Rare
3/4
(1)(R), sacrifiez un terrain : mettez un marqueur +1/+1 sur les Rapineurs gobelins.
A la fin de votre tour, vous pouvez choisir que les Rapineurs gobelins infligent au joueur ciblé un nombre de blessures égal au nombre des marqueurs +1/+1 dessus.

Translation incoming. Thanks to taiji from mtgfrance.
First :
Sigil of the Empty Throne -
Enchantment (R)
Whenever you play an enchantment spell, put a 4/4 flying white angel into play under your control.


Fiery fall : already confirmed.

Goblin Razerunners :
Creature - goblin - ?? (R)
3/4
: sacrifice a land : put a +1/+1 token on ~.
At the end of your turn, you may have ~ deal damage to target player equal to the number of +1/+1 token on ~.



Oh, and the magazine confirms countersqualls, as an unco.

Last edited by urzassedatives : 01-05-2009 at 02:29 PM.
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Old 01-05-2009, 09:58 AM   #4
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Sigil of ?
ww3 Enchantment Rare
Whenever you play another enchantment, put a 4/4 flying angel token into play.

The second one is the R5 5 damgae spell with basic land cycling

RR2 Something Goblins
3/4
R1 sac a land- Gets a +1+1 counter
At the end of turn. I think it deals damage to target player equal to the number of +1 +1 counters it has..

Edit: Mega sarnathed..
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Old 01-05-2009, 09:59 AM   #5
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Sigille of the vacant throne - (3) (W) (W) {Cant translate this name}
Enchantment - Rare
When you play an enchanment card put a 4/4 white flying angel into play.

Burning fall (5) (R)
Instant - common
Burning Fall deals 5 damage to target creature
Basicland Cycling (1) (R)


Rapineurs goblins - (2) (R) (R)
Creature - Goblin - Rare
(1) (R), sacrifice a land: put a +1/+1 counter on ~. At the end of turn you may have ~ deal damage equal to the number of +1/+1 counters on ~.
3/4
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Old 01-05-2009, 10:00 AM   #6
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Wandering Goblins looks nice, prone to spot removal, but a very nice effect.
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Old 01-05-2009, 10:04 AM   #7
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Is it me, or is the goblins a good card?
Yeah it takes away resources, but if you pair it with Crucible of Worlds...
also: the enchantment seems to be priced at just the right amount to keep it from looking good, although at 2ww would it be too good or just perfect?
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Old 01-05-2009, 10:05 AM   #8
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It is not Wandering Goblins.... because that is a common red card.
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Old 01-05-2009, 10:06 AM   #9
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Okay so the only other choice is Goblin Razerunners, which kinda makes sense because Realm Razer deals with lands too.
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Old 01-05-2009, 10:08 AM   #10
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I am quite intrigued by the enchantment. Fits well in echantress types of decks and will generate card advantage in the long run. Also costed 'interestingly' reminding you of Serra

Pity that it will not trigger itself.
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Old 01-05-2009, 10:09 AM   #11
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Wandering Goblins is the sort of card that requires an immediate answer. It's similar to Siege-Gang Commander, but I'm not sure which of those is a better choice for your average burn deck.

The Sigil is ok. It's a pretty typical casual card, similar to the enchantresses, I suppose. Possibly a build-around-me limited card, because making three to four 4/4 angel tokens will probably win you the game there.
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Old 01-05-2009, 10:11 AM   #12
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Hmmm... let's see:

Oblivion Ring. I make a 4/4 angel...
Runed Halo. I make a 4/4 angel...
Bitterblossom. I make a 4/4 angel...

Probably a 1-of in an Idyllic Tutor mono-white or B/W control deck? I could see this happening, but it's still a bit slow as a win condition; at five I'd probably be happier playing an Oversoul of Dusk or something. And it still needs a card advantage engine. Desperately...

Wandering Goblins is... cute, I guess? 3/4 for four is nothing to scoff at, but this seems far too vulnerable to a random Path to Exile or Bant Charm. Then again, creatures with toughness 4 or more ARE above the cheap removal line...

I'm going to say mostly casual, with some block applications depending on what else is printed. Anyone's welcome to prove me wrong, though...
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Old 01-05-2009, 10:11 AM   #13
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The enchantment altough a bit expensive is very good imo.
It doesnt hurt in multiples,and there are some good enchantments to support it.
(o-ring,fertile ground,runed halo,bliss)
I imagine a bant ramp deck to accelerate into it and then start throwing enchantments
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Old 01-05-2009, 10:14 AM   #14
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I guess I have another card for my Celestial Ancient deck, but I doubt Sigil of the Empty Throne will see any competitive play.

Goblin Razerunners seem interesting, though.
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Old 01-05-2009, 10:17 AM   #15
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Countryside Crusher, meet Wandering Goblins
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