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Old 01-05-2009, 04:15 PM   #1
Traike
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Default New deck idea (turn 1 win)

i say a deck idea that can win on turn 1 using the new card conflux.
so i made i deck list that might work with it.

Deck  
Land
2x swamp
4x Tropical Island
4x Tundra
4x Underground Sea
4x Volcanic Island

Creatures
4x Transguild Courier
2x Cromat

Spells
2x Coalition Victory
1x Ancestral Recall
1x Brainstorm
4x Dream Halls
4x Pact of Negation
4x Chrome Mox
1x Mox Sapphire
1x Mox Ruby
1x Mox Pearl
1x Mox Jet
1x Mox Emerald
1x Mox Diamond
1x Black Lotus
1x Ponder
4x Conflux
1x Vampiric Tutor
1x Demonic Tutor
1x Imperial Seal
2x Prismatic Omen
3x Force of Will
The combo is to get Dream Halls out on turn 1 using a land a mox and black Lotus. When u have it in play you just need to play conflux to get another conflux, Pact and 3 colored cards. Then play another conflux to grab a 3rd conflux, pact, prismatic omen and 2 colored cards (1needs to be green). play the 3rd conflux search for cromat, Coalition Victory and 3 other cards. then play the Cromat, prismatic omen, and Coalition Victory and win.

If anyone has any ideas to help the deck work better and maybe harder to stop, it would be helpfull.


Thx to NightfallGemini for the Deck idea.

Last edited by Traike; 01-05-2009 at 04:23 PM.
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Old 01-05-2009, 04:24 PM   #2
D3@D
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Sorry to say, but as it is right now, your deck is too vulnerable to removals and permission etc. How do you win against your opponents FOW, Challice, etc..
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Old 01-05-2009, 04:34 PM   #3
Beralt
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I was pleasantly suprised to see that it was a new deck type - I am not sure how viable it is, but it is somewhat unique for the moment. You might play with your mana base some to add a Tolarian Academy and some fetchlands (Flooded Shoreline and Polluted Delta) to help the Dream Halls come out faster and thin for the later game.
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Old 01-05-2009, 06:40 PM   #4
Traike
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Quote:
Originally Posted by D3@D View Post
Sorry to say, but as it is right now, your deck is too vulnerable to removals and permission etc. How do you win against your opponents FOW, Challice, etc..
To deal with FOW I have pact to counter it back. I wasn't even thinking of Challice. how do you think a good way to deal with them plus this deck is meant to go off on turn 1 so challice shouldn't be a problem unless i have to go off late.
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Old 01-05-2009, 07:26 PM   #5
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Why not go Halls -> conflux -> 5 random cards -> Conflux -> More stuff -> Yawg Will -> more stuff -> tendrils? Less cards.
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Old 01-05-2009, 09:22 PM   #6
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Quote:
Originally Posted by armlx View Post
Why not go Halls -> conflux -> 5 random cards -> Conflux -> More stuff -> Yawg Will -> more stuff -> tendrils? Less cards.
This.

If you're playing a card that basically says "Search your deck for 5 cards and put them in your hand" and you have Dream Halls out, there's no need to go for anything gimmicky. Just get a bunch of draw and mana production and blow them out with Tendrils.

This is actually giving me an idea for a deck (haven't built one in a year or so) so I might post a draft of my own tomorrow.
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Old 01-05-2009, 09:31 PM   #7
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Quote:
Originally Posted by D3@D View Post
Sorry to say, but as it is right now, your deck is too vulnerable to removals and permission etc. How do you win against your opponents FOW, Challice, etc..
Wouldn't this get around Chalice of the Void? Using Dream Halls to cast Conflux is like casting FoW; you can play it for free, but it still has a CMC of 8 where it's relevant (like Mana Drain, etc.) With that example, wouldn't the Chalice need 8 counters to stop it?
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Old 01-05-2009, 10:04 PM   #8
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Here is my version. Seem familiar? Its pretty much grimlong with the conflux engine as a win. In a bit of testing, it seems more consistent, but online I always seem to come up a half turn late or a mana short. In real life, I've had a LOT more success

Deck  
Creatures
4 Street Wraith

Spells
1 Ponder
4 Dream Halls
4 Pact of Negation
3 Force of Will
1 Vampiric Tutor
1 Imperial Seal
1 Ancestral Recall
1 Black Lotus
1 Brainstorm
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Demonic Tutor
1 Time Walk
1 Mind's Desire
4 Dark Ritual
1 Sol Ring
1 Timetwister
1 Mana Vault
1 Mana Crypt
1 Chain of Vapor
1 Rebuild
1 Mystical Tutor
1 Yawgmoth's Will
2 Tendrils of Agony
4 Conflux
Lands
3 Polluted Delta
2 Sunken Ruins
3 Underground Sea
1 Island
1 Swamp
2 Flooded Strand
1 Tolarian Academy

Last edited by PocketDimension; 01-07-2009 at 06:23 PM.
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Old 01-05-2009, 10:05 PM   #9
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Quote:
Originally Posted by Immersa View Post
Wouldn't this get around Chalice of the Void? Using Dream Halls to cast Conflux is like casting FoW; you can play it for free, but it still has a CMC of 8 where it's relevant (like Mana Drain, etc.) With that example, wouldn't the Chalice need 8 counters to stop it?
Yes, but that's assuming you can get the Dream Halls into play. If your opponent's on the play and resolves Chalice for 0, that decklist has no chance of playing Dream Halls until turn 5, and that's probably not good enough to win.
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Old 01-06-2009, 01:09 AM   #10
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Quote:
Originally Posted by Immersa View Post
Wouldn't this get around Chalice of the Void? Using Dream Halls to cast Conflux is like casting FoW; you can play it for free, but it still has a CMC of 8 where it's relevant (like Mana Drain, etc.) With that example, wouldn't the Chalice need 8 counters to stop it?
Binary basically answered the question for me.

I'm not writing off this deck, I just think it has some things it should take into consideration, and it needs to be able to compete with other more consistent decks out there. How often can you rely on the turn 1 win? (with counter backup etc).

If you're on the draw, how much will a turn one Challice or Duress against you set you back? If you don't have the starting hand to pull of your combo turn one, how likely will you be able to pull it of turn 2? etc..

Just a thought, why not build around a more controlish approach with Drains?
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Old 01-06-2009, 08:20 AM   #11
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Another problem with Dream Halls it is completely symmetric. Your chances of resolving a Conflux against even a tapped out opponent are piss poor because it allows your opponent to FoW you with ANY counterspell, including mana drain.

I love this idea, but unfortunately dream halls will not be competitive due to the symmetric nature of the card.
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Old 01-06-2009, 09:48 AM   #12
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sidenote from gatherer:
Quote:
Legal In Legacy, Vintage
Banned In Legacy
sure

The first list is of course way too much toying around. A straight tendrils kill is way easier and you can easily cast multiple tendrils with this combo (you don't even have to tutor for draw/recursion, all the free spells from Dreamhalls + 2x tendrils is more than enough) . Of course you need own counterspells of any kind to protect the first Conflux but it's nothing new for a combodeck..you have to play through zero cost counters all the time anyway and they still need 4 blue cards to counter twice.

The bigger problem is, how to cheat Dream Halls into play as fast and consistent as possible.
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Old 01-06-2009, 09:58 AM   #13
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Pocket,

I am again intrigued by your build, but you forgot the Conflux's. I might reccomend going to Cromat over Coalition, at least if Cromat has some value on his own - admittedly you can't find him with Mystical, but if someone does something wierd like play with Exhume or Show and Tell he could come back into play. Plus Desire could actually cast him and you would at least have a 5/5 Beater vs a Coalition that can never go off.
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Old 01-06-2009, 10:27 AM   #14
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What exactly does Conflux and Prismatic Omen do? I haven't seen a Conflux spoiler anywhere.
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Old 01-06-2009, 10:32 AM   #15
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Conflux

SorcerySearch your library for a white card, a blue card, a black card, a red card, and a green card, reveal them, and put them into your hand. Then shuffle your library.Illus. Karl Kopinski#102/145


Copied from the spoiler link above and Prismatic Omen is out of the Shadowmoor expansion.

Conflux is basically a super tutor and Prismatic enables Coalitions land conditions - useful if you have your 5 color creatures out.

Last edited by Beralt; 01-06-2009 at 10:34 AM. Reason: adding comments on what cards do -
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