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Old 01-06-2009, 09:40 PM   #1
urzassedatives
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Default [CON] I think we need more mana fixing...

Lots of new things today, woah. I am trying to piece together all the threads, and would like people to read before posting on threads. I have seen lots of posts where people...are way behind the card discussion.

At any rate, we have tons of mana fixing and the like for Conflux spoiled already...but there are still more cards out there, over 2/3 the set to be exact.

Here are two enablers that we will see in the set.
Yeah nevermind, I remember why I don't like riddles here.


Shard Convergence 3g
Sorcery (U)
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Put these cards into your hand, then shuffle your library.


Armillary Sphere
Artifact (C)
, , Sacrifice Armillary Sphere: Search your library for up to 2 basic land cards, reveal them, and put them into your hand. Then shuffle your library.

(I don't get why it would tap when the twig doesn't, especially with the twig being snapped in its art...)

Also, do we have any new information on that burn spell posted earlier today?
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I know what Blue needs in Standard: for Alara Block to rotate and make everyone remember the strongest single most powerful card in the format is Blue and is being almost entirely held in check by the ridiculous power of the Cascade mechanic. It has access to one an amazing card drawing spell at 2 mana, a full on counter at 3 and 2-3 strong situational counters at 2 mana, and some excellent creatures. The only reason people continue to carry on about Blue is that it the only color that does not easily benefit from being paired with Bloodbraid Elf, and as such is seen as the whipping boy of the format.



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Old 01-06-2009, 09:45 PM   #2
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Limited and draft is going to be insane,(sees futur difficulty in making choises).
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Old 01-06-2009, 09:49 PM   #3
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So two Wanderer's Twig would be:
2
artifact
2, Sacrifice: Search your library for up to two basic land cards and put them into hand.

Sounds pretty solid. Good CA.
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Old 01-06-2009, 09:51 PM   #4
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Quote:
Originally Posted by kenkong View Post
So two Wanderer's Twig would be:
2
artifact
2, Sacrifice: Search your library for up to two basic land cards and put them into hand.

Sounds pretty solid. Good CA.
Got it! It may or may not tap to sacrifice...I don't see why it should when Twig doesn't. *shrug* And...it is a common, because fixing is tough cookies to find in this set.

My original clue for the other card should have been...

CC of that Fifth Dawn card, mix Farseek and Twig gently, serve.

I forgot about Gaea's Balance, but my clue would have involved that card. :/
Neh. It isn't the same card. It sets up domain, but not in the same way, and not in a disadvantageous way.
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I know what Blue needs in Standard: for Alara Block to rotate and make everyone remember the strongest single most powerful card in the format is Blue and is being almost entirely held in check by the ridiculous power of the Cascade mechanic. It has access to one an amazing card drawing spell at 2 mana, a full on counter at 3 and 2-3 strong situational counters at 2 mana, and some excellent creatures. The only reason people continue to carry on about Blue is that it the only color that does not easily benefit from being paired with Bloodbraid Elf, and as such is seen as the whipping boy of the format.



There's a crack in the edge at the end of the world
where I will sit with my love in this fluorescent swirl

Last edited by urzassedatives : 01-06-2009 at 09:55 PM.
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Old 01-06-2009, 09:59 PM   #5
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Does it have no effective mana cost like Gaea's Balance? i.e. you pay 3g, get 4 of any wubrg at your disposal? If so, with no card disadvantage, sounds nice.
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Old 01-06-2009, 10:00 PM   #6
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I'm thinking...


Search your library for a Plains, Island, Swamp, and Mountain and put them into your hand.
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Old 01-06-2009, 10:00 PM   #7
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Quote:
Originally Posted by Sacred View Post
Thats huge acceleration .

Free mana fixing this turn, and 4 extra lands next turn D= lol. It's like Explosive Vegitation x2 for free.
the way he wrote it, it would be 1 extra land next turn... so it's really unline explosive vegetation.

This card seems like it could be useful late game definitely, but i'm not sold on it. might help when we know the whole card...
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Old 01-06-2009, 10:03 PM   #8
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Quote:
Originally Posted by ukatox View Post
I'm thinking...


Search your library for a Plains, Island, Swamp, and Mountain and put them into your hand.
Thank you.
Added to first post, 'riddle' edited out, multiple posts deleted.

Discuss.
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Originally Posted by Planeswalker420 View Post
I know what Blue needs in Standard: for Alara Block to rotate and make everyone remember the strongest single most powerful card in the format is Blue and is being almost entirely held in check by the ridiculous power of the Cascade mechanic. It has access to one an amazing card drawing spell at 2 mana, a full on counter at 3 and 2-3 strong situational counters at 2 mana, and some excellent creatures. The only reason people continue to carry on about Blue is that it the only color that does not easily benefit from being paired with Bloodbraid Elf, and as such is seen as the whipping boy of the format.



There's a crack in the edge at the end of the world
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Old 01-06-2009, 10:05 PM   #9
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The reason it taps is to make Root Maze more viable.
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Old 01-06-2009, 10:05 PM   #10
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In sealed (or other 40 card limited formats), pulling out 1/4th of your land with one card sounds like a really good way to ensure you're pulling gas.
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Old 01-06-2009, 10:05 PM   #11
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ok wow...shard convergence is extremely solid. man, both of these cards are great mana fixing for limited
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Old 01-06-2009, 10:08 PM   #12
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Seismic Assault is loving domain's comeback.
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Old 01-06-2009, 10:11 PM   #13
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I love them both in limited. Even more in five color limited. =)
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Old 01-06-2009, 10:12 PM   #14
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Shard convergence- good mana fixing, and paying 4 to search for 4 cards is pretty strong. Limited good, constructed probably not.

Armillary Sphere- double twig, not bad it filter's your deck and fixes your mana. Limited solid, constructed iffy.
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Old 01-06-2009, 10:17 PM   #15
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WOW... the applications for shard convergence are rather awesome. and like a poster said earlier, grabbing four lands in a go in sealed is the epitome of deck thinning. Can't wait to put this together with seismic assault. 8 damage for 4 on turn 4 potentially seems snazzy.
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