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Old 02-04-2009, 01:06 AM   #1
onewheelwizzard
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Default [EDH] Captain Sisay

Captain Sisay was my first attempt at an EDH deck and it's still my most solid, I think. Unless I'm up against a completely broken deck like some Sliver monstrosity (or a finely-tuned Zur machine) this deck has the capacity to hold its own against almost all comers. The theme is obvious ... Sisay tutors for a legend (or legendary permanent) every turn! This allows for some righteous toolbox action (she can even mana-fix!) and also guarantees me serious power in the way of brick houses like Akroma, Silvos, and Multani.

Here's the list as it currently stands:
Captain Sisay  
Lands:
Legendary (tutorable):
1 Pendelhaven
1 Eiganjo Castle
1 Okina, Temple to the Grandfathers
1 Yavimaya Hollow
1 Kor Haven
1 Untaidake, the Cloud Keeper
Non-legendary:
1 Brushland
1 Wooded Bastion
1 Sungrass Prarie
1 Horizon Canopy
1 Elfhame Palace
1 Temple Garden
1 Arctic Flats
1 Strip Mine
1 Nantuko Monastery
1 Krosan Verge
1 Mutavault
1 Temple of the False God
1 Vitu-Ghazi, the City-Tree
1 Ghost Quarter
1 Kjeldoran Outpost
1 Centaur Garden
1 Treetop Village
1 Vesuva
1 Mistveil Plains
1 Selesnya Sanctuary
3 Plains
7 Forest

Creatures:
Legendary (tutorable):
1 Akroma, Angel of Wrath
1 Tolsimir Wolfblood
1 Azusa, Lost but Seeking
1 Kodama of the North Tree
1 Mangara of Corondor
1 Reya Dawnbringer
1 Reki, the History of Kamigawa
1 Silvos, Rogue Elemental
1 Multani, Maro-Sorcerer
1 Mirri, Cat Warrior
1 Gaddock Teeg
1 Hokori, Dust Drinker
1 Jugan, the Rising Star
1 Rhys the Redeemed
1 Glissa Sunseeker
1 Molimo, Maro-Sorcerer
1 Mageta the Lion
1 Radiant, Archangel
1 Arashi, the Sky Asunder
1 Saffi Eriksdotter
1 Dosan the Falling Leaf
Non-legendary:
1 Wilt-Leaf Leige
1 Wall of Roots
1 Forgotten Ancient
1 Loxodon Hierarch
1 Eternal Witness
1 Oversoul of Dusk
1 Blastoderm
Planeswalkers:
1 Garruk Wildspeaker

Artifacts:
Legendary (tutorable):
1 Mindslaver
Non-legendary:
1 Mind Stone
1 Sol Ring
1 Basalt Monolith
1 Coalition Relic
1 Selesnya Signet
1 Loxodon Warhammer
1 Lightning Greaves
1 Mind's Eye
1 Rings of Brighthearth
1 Thousand-Year Elixer
1 Sensei's Divining Top

Enchantments:
1 Rancor
1 Armadillo Cloak
1 Sylvan Library
1 Land Tax
1 Privileged Position
1 Story Circle
1 Glare of Subdual
1 Mirari's Wake
1 Mana Reflection

Instants/Sorceries:
1 Path to Exile
1 Swords to Plowshares
1 Wrath of God
1 Catastrophe
1 Austere Command
1 Explosive Vegetation
1 Nature's Lore
1 Rampant Growth
1 Harrow
1 Skyshroud Claim
1 Eladamri's Call
1 Enlightened Tutor
1 Harmonize
There are a few cards that are obvious inclusions but that I don't own (Savannah, Gaea's Cradle, Jitte) but aside from that I can't think off the top of my head of very many changes I want to make.

The toolbox capacity of this deck can get pretty absurd. I can get removal (Mangara), mass removal (Mageta), control hate (Dosan, Teeg), stall (Hokori), creature defense (Kor Haven), artifact hate (Glissa), flyer hate (Arashi), and of course any of my large scary legends (Multani, Akroma, Silvos, Kodama, Jugan, Tolsimir, Molimo, Radiant). I can mana-fix or just get extra mana (Cloud Keeper). I can even tutor up a random Mindslaver! And with the 2 mana-doubling enchantments, the 5 mana rocks, and the 5 land ramp spells, I can pretty reliably get my fat out a turn or two before mana costs would suggest. Sisay hitting the board, active and shrouded, on turn 2 isn't even out of the question (all I need is Lightning Greaves and Sol Ring in the opening hand).

I'm open to thoughts!

UPDATE:
-2 Plains
-Call of the Herd
-Tigereye Cameo
-Mirari
-Candles of Leng
-Time of Need
+Mistveil Plains
+Garruk Wildspeaker
+Selesnya Sanctuary
+Selesnya Signet
+Rings of Brighthearth
+Thousand-Year Elixer
+Enlightened Tutor

Last edited by onewheelwizzard; 02-20-2009 at 04:57 PM. Reason: decklist edit
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Old 02-04-2009, 01:39 AM   #2
gilrad
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Patron of the Orochi brings this over the top. That and Winding Canyons, and your opponents are going to have to deal with something soon.
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Old 02-04-2009, 01:54 AM   #3
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Have you tried out the Hondens? Chump blockers and extra life can't be bad. Plus the spirits are Pendlehaven targets.
Day of Destiny seems like a good fit with your legend creatures.
Konda, Lord of Eiganjo might be good... I'm basing that entirely on his indestructible-ness. Actually if indestructibility is fun for you, think about That Which Was Taken instead.
Candles of Leng has always been underwhelming to me...

The Patron is definitely a good choice. Id swap it in, taking out balstoderm or forgotten ancient-they don't seem to help the theme as much.

Look up legendary lands on Gatherer- there are a few that I think could be pretty useful in one way or another.

Last edited by ThePeople'sHero; 02-04-2009 at 01:57 AM.
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Old 02-04-2009, 01:56 AM   #4
Shadowuni
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yeah joe, patron looks good. and with the mana you have, why arent you playing canyons? EOT tutor AND play the guy? pretty awesome......
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Old 02-04-2009, 01:58 AM   #5
onewheelwizzard
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I've thought about Patron but I only run 8 forests in the whole 100 cards, and with the exception of Glissa, none of my green creatures really have relevant tapping abilities (OK, I guess if Rhys starts going off, Patron gets insane ...), so the 8 mana has never seemed really worth it to me ... but I haven't tried it yet, so it's worth a shot. What would you recommend I cut for it? The curve's already pretty high, so my first thought is probably Reya Dawnbringer. (Forgotten Ancient is completely nutty, but I think I can afford to lose Blastoderm.)

Winding Canyons goes in as soon as I find one. Good looks.

The only legendary lands left are either colorless with an ability that doesn't really warrant losing mana consistency (Rath's Edge, God's Eye, Mikokoro, Boseiju, Miren) or completely insane (Gaea's Cradle, Karakas ... isn't that banned anyway?). Serra Sanctum doesn't have enough support, so aside from Cradle (and Miren, which I'm still on the fence about) I think the land base is pretty set as far as legendary lands go.

Last edited by onewheelwizzard; 02-04-2009 at 02:07 AM.
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Old 02-04-2009, 02:04 AM   #6
Shadowuni
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reya is a good choice, also consider blastoderm or molimo. they arent gamebreaking really. youre forgetting that parton untaps YOUR GENERAL. two tutors a turn man, c'mon.

lands: riftstone portal?
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Old 02-04-2009, 02:08 AM   #7
onewheelwizzard
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Touche, sir.
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Old 02-04-2009, 02:50 AM   #8
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I would replace a lot of your colorless, fixing, and weaker utility nonbasics (those that come into play tapped should be first on the chopping block) with search lands (the ones from Mirage, and the three Shards panoramas, for instance) to begin with, while shifting your basic count more towards the foresty end. Doing this also makes Rofellos, Llanowar Emissary a viable accelerant, who can then speed up getting out Patron of the Orochi.

Also, Kodama's Reach would be better than rampant growth; early plays are not as valuable as cards that give you more bang for your buck.
Other accelrants that work well (especially with the patron untapping things):
overgrowth
utopia sprawl
wild growth
mana reflection-type effects
and along those lines,
garruk wildspeaker


edit-- I don't know how common milling is with your group, but if there is a deck or two that likes to mill you to death, mistveil plains deserves a spot too.

Last edited by gilrad; 02-04-2009 at 03:25 AM.
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Old 02-04-2009, 11:46 AM   #9
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You're very artifact-light, so Kataki, War's Wage could be good if your meta is artifact-heavy and it's tutorable.
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Old 02-04-2009, 04:29 PM   #10
onewheelwizzard
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OK, notes to self:

-Reya Dawnbringer +Patron of the Orochi
-Rampant Growth +Kodama's Reach
-Plains +Mistveil Plains (can return dead legends w/Sisay!)
-Centaur Garden +Winding Canyons
-Tigereye Cameo +Selesnya Signet or Talisman of Unity
-Call of the Herd +Day of Destiny
-Blastoderm +Garruk Wildspeaker
-Candles of Leng +Kataki, War's Wage
-Loxodon Hierarch +Yosei, the Morning Star (that was a duh moment)
-Basalt Monolith +Grim Monolith
-Mirri, Cat Warrior +Rofellos, Llanowar Emissary
-Ghost Quarter +Grasslands

And of course Savannah, Gaea's Cradle, Windswept Heath, and Umezawa's Jitte are all on the list. My only CIPT lands are Krosan Verge, Treetop Village, and duals, so I'm not sure if I want to cut them for Panoramas.

I'm not too happy about the idea of enchanting lands because just about every EDH deck I've ever encountered has run a Strip Mine and/or a Ghost Quarter.

Man I wish they'd errata Karakas so it could only hit your own legends, maybe then it'd be unbanned and I could play it. Karakas would be freakin' awesome in this deck even if it couldn't hit opponents' generals.

Last edited by onewheelwizzard; 02-05-2009 at 06:30 PM.
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Old 02-05-2009, 10:21 AM   #11
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I like this deck a lot. One question: Why no Yosei, the Morning Star?

Cheers,
rant
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Old 02-05-2009, 10:54 AM   #12
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Rofellos is banned.
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Old 02-05-2009, 11:48 AM   #13
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Quote:
Originally Posted by tumultuous View Post
Rofellos is banned.
As a general. He's all good when it comes to playing inside a deck. Maybe too good.
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Old 02-05-2009, 12:33 PM   #14
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I'd run the Kaldra pieces to tutor up.
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Old 02-05-2009, 12:49 PM   #15
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Quote:
Originally Posted by CursedMortivore View Post
As a general. He's all good when it comes to playing inside a deck. Maybe too good.
Interesting. Didn't know that; thanks!
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