First things first, what happened to Earth and Sky? Call it a failed idea, call it lack of interest, I just don't feel like continuing the set any more, at least in the near future.
So my new project would go back to familiar ground, probably a little too familiar as these two themes seems to be the rage. The theme? [b]Ravnica[/b] revisited, with [b]tri-color[/b] guilds. There, I've said it.
(OK, I've had a headache since nine in the morning and I've quite the writer's block now. This part will be rewritten. And I have to mention that I have no knowledge of Slavic names at all, so would any kind person correct me in case I've named someone 'Walnut Sucker'.)
The setting would be Ravnica, a thousand years after the events in the original storyline. Ravnica is now back as an interplanar hub, with a renewed Guildpact (Now simply called 'the Covenant', as its scope covers beyond the guilds). The guilds' roles have also changed (more on that later).
The structure of R11K block is similar to that of Ravnica block. Beyond the Guildpact (BtG) is focused on four guilds: [b]Boros (WBR), Gruul (RGW), Golgari (UBG) and Azorius (GWU)[/b].
[b]Guilds[/b]:
:symw::symb::symr: [b]Boros[/b] was once a highly organized militant group. The league suffered greatly from the loss of Razia and the Parhelion, degenerating into a brutal vigilante group a few years following the event. Law-abiding Ravnicans, who have placed so much faith in them, called them names worse than what they would call the lowliest Rakdos scum, for these former law enforcers took law into their own hands, and punished even the slightest transgressions. Their fanaticism manifested a new leader, an angel with blood-tipped wings and a visage of dark fury.
The squads of the Boros League meet in the crash site of Parhelion. Their guild leader is Sarateva, the blood-winged angel. Boros's guild mechanic is [b]Scourge[/b].
[b]Scourge[/b] X (Whenever this creature is dealt damage, it deals X damage to target creature or player.)
:symr::symg::symw: The [b]Gruul[/b] were once homeless savages, wreaking a path of fire and destruction wherever they roamed. While violent, the cyclops leaders of the Gruul weren't all stupid. They saw the breaking down of the original Guildpact as an opportunity to be recognized once again. They did something that could have brought their warring ancestors to shame.
They offered to help.
The Gruul was tasked to rebuild the city, a most appropriate task since they have muscle for labor, and wurms for transporting materials. The Gruul have finally found their place in the society.
The Gruul clans assemble at Skarrg, a camp built over a torched palace. Their leader is a cyclops named Krugle. Gruul's guild mechanic is [b]Primal Link[/b].
[b]Primal Link[/b] (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
(If you have anything to say about this mechanic, please read this post first.)
:symg::symu::symb: The [b]Golgari[/b], in its quest to master life and death, plundered ruined Simic vaults of knowledge. There they have learnt not only the secrets of life, but also how to craft it from nothingness and evolve it. This knowledge helped them produce food for the starving masses. This knowledge has also assisted their venture into the arcane.
The Golgari meet at Svogthos, once a living tomb of the guild's progenitor, now a teeming archive of plant and animal specimens. Their guild leader is the undead Jarad. Golgari's guild mechanic is [b]Retrace[/b].
[b]Retrace[/b] (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
:symg::symw::symu: The [b]Azorius[/b], stiff-necked lawmakers of the past, are now in charge of interplanar relations as well as enforcing the Covenant. They are the rule-setters, the tax collectors, the bureaucrats.
The Azorius convene at Prahv, a massive complex of offices and jails. The Azorius doesn't have a guild leader, as the Covenant itself guides everything they do. Their guild mechanic is [b]Immanence[/b], which cares about the most recently played spell.
[spoiler=Detailed set color/guild breakdown]
Names in [b]bold[/b] are confirmed cards.
Names in [square brackets] are placeholder names.
Names with -- double dashes -- are confirmed slots, but have no card yet.
[spoiler=Detailed set color/guild breakdown]
Names in [b]bold[/b] are confirmed cards.
Names in [square brackets] are placeholder names.
Names with -- double dashes -- are confirmed slots, but have no card yet.
Names with an asterisk* are reprints.
[b]White[/b]:
[b]Boros[/b]
1 W (C) - [b]League Striker[/b]
2 W (C) - [b]Flame-Kin Conduit[/b]
3 W (C) - [b]Faith and Truth[/b]
4 W (U) - [b]Knight of Justice[/b]
5 W (U) - [b]Ordruun Vanguard[/b]
6 W (R) - [b]Reckoner Angel[/b]
[b]Azorius[/b]
7 W (C) - [b]Indefinite Trial[/b]
8 W (C) - [b]Vigilant Spireguard[/b]
9 W (C) - [b]Calming Chant[/b]
10 W (U) - [b]Wave of Quiescence[/b]
11 W (U) - [b]Doctrine Beacon[/b]
12 W (R) - [b]Status Quo[/b]
[b]Gruul[/b]
13 W (C) - [b]Pathpaver Peon[/b]
14 W (C) - [b]Medicine Man[/b]
15 W (C) - - gr ability -
16 W (U) - [b]Break New Ground[/b]
17 W (U)
18 W (R) - [b]Titan's Yoke[/b]
19 W (M) - [b]Parunsoul[/b]
20 W (R) - [b]Purge the Unholy[/b]
21 W (R) - [b]Soulshaper[/b]
22 W (R) - [b]Purebred Slon[/b]
23 W (R)
24 W (U) - [flash avenger]
25 W (U) - [b]Comeuppance[/b]
26 W (U) - [b]Reconstruct[/b]
27 W (U) - [graveyard sweeper]
28 W (C) - [b]Skyrider Patrol[/b]
29 W (C) - [b]Trip Mine[/b]
30 W (C) - [b]Blademaster's Will[/b]
31 W (C) - [b]Grain Harvester[/b]
32 W (C) - [b]Austere Hermit[/b]
[b]Blue[/b]
[b]Azorius[/b]
33 U (C) - [b]Signal Hawk[/b]
34 U (C) - [b]Stasis Snare[/b]
35 U (C) - [b]Solar Kelp[/b]
36 U (U) - [b]Surveillance Beacon[/b]
37 U (U) - [b]Spell Tax[/b]
38 U (R) - [b]Spellweaver Sphinx[/b]
[b]Golgari[/b]
39 U (C) - [b]Jarad's Assistant[/b]
40 U (C) - [foam elemental]
41 U (C) - [mind grind]
42 U (U) - [b]Wave of Mutation[/b]
43 U (U) - [b]Recycled Plax[/b]
44 U (R) -
45 U (M) - [b]Treachery Impetus[/b]
46 U (R) - [b]Last Word[/b]*
47 U (R) - [b]Frozen Moments[/b]
48 U (R) - [nipping drake]
49 U (R) - [b]Constant Reminder[/b]
50 U (R) - [lephidian]
51 U (R) - [stifler]
52 U (U) - [b]Lowland Wren[/b]
53 U (U) - [b]Canal Gondolier[/b]
54 U (U) - [b]Town Planning[/b]
55 U (U)
56 U (U)
57 U (C) - [b]Disapprove[/b]
58 U (C) - [b]Tidewater Guardian[/b]
59 U (C) - [b]Shimmercrow[/b]
60 U (C) - [b]Drake Wings[/b]
61 U (C) - [b]Bumbat Overdose[/b]
62 U (C) - [b]Sewermaze Trickster[/b]
[b]Black[/b]
[b]Boros[/b]
63 B (C) - [b]Flogged Pariah[/b]
64 B (C) - [b]Undercity Vigilantes[/b]
65 B (C) - [ragegiver]
66 B (U) - [b]Knight of Vengeance[/b]
67 B (U) - [b]Wave of Censorship[/b]
68 B (R) -
[b]Golgari[/b]
69 B (C) - [b]Sewage Stench[/b]
70 B (C) - [b]Rooftop Lurker[/b]
71 B (C) - [b]Walking Detritus[/b]
72 B (U) - [b]Syphon Life[/b]*
73 B (U)
74 B (R) - [b]Memento Mori[/b]
75 B (M) - [b]Cancerous Mass[/b]
76 B (R) - [b]Ravage Sanity[/b]
77 B (R) - [trained augermage]
78 B (R) - [b]Ratbreeder[/b]
79 B (R) - [hungry guy]
80 B (R)
81 B (R)
82 B (U) - [b]Bonestitcher[/b]
83 B (U) - [b]Edict of the Council[/b]
84 B (U) - [b]Suture Limbs[/b]
85 B (U) - [b]Backalley Thug[/b]
86 B (U)
87 B (C) - [b]Shambling Hulk[/b]
88 B (C) - [b]Chimney Sweep[/b]
89 B (C) - [b]Dread Visage[/b]
90 B (C) - [b]Mandrake Transfusion[/b]
91 B (C) - [b]Rotfarm Dregs[/b]
92 B (C)
[b]Red[/b]
[b]Boros[/b]
93 R (C) - [monkscourge guy]
94 R (C) - [b]Interrogate[/b]
95 R (C) - [crazy scourger]
96 R (U)
97 R (U) - [b]Wave of Passion[/b]
98 R (R) - [speed elemental]
[b]Gruul[/b]
99 R (C) - [b]Skarrgan Streetbreaker[/b]
100 R (C) - [b]Eager Sledgewarriors[/b]
101 R (C) - [b]Primal Fear[/b]
102 R (U) - [b]Turn Wild[/b]
103 R (U)
104 R (R)
105 R (M) - [b]Djinn of Twisted Wishes[/b]
106 R (R) - [b]Cinder Sparks[/b]
107 R (R) - [b]Cleaving Lash[/b]
108 R (R) - [raging minotaur]
109 R (R) - [b]Core Forgeling[/b]
110 R (R)
111 R (R)
112 R (U) - [b]Student of the Firemind[/b]
113 R (U) - [b]Static Wall[/b]
114 R (U) - [b]Steam Rupture[/b]
115 R (U) - [b]Urbanize[/b]
116 R (U)
117 R (C) - [b]Spikehide Mesanec[/b]
118 R (C) - [somehowburster]
119 R (C) - [b]Gravelshot[/b]
120 R (C) - [b]Nightwatch Recruit[/b]
121 R (C) - [b]Ogre Drunkard[/b]
122 R (C)
[b]Green[/b]
[b]Azorius[/b]
123 G (C) - [aetheform troops]
124 G (C) - [b]Resonant Liminid[/b]
125 G (C) - [spell strength]
126 G (U) - [snake essence]
127 G (U)
128 G (R) - [b]Spellsponge[/b]
[b]Golgari[/b]
129 G (C) - [b]Compost Raker[/b]
130 G (C) - [b]Breeding Prowess[/b]
131 G (C) - [spongemage]
132 G (U) - [carnage wurm]
133 G (U) - [b]Trace Lineage[/b]
134 G (R)
[b]Gruul[/b]
135 G (C) - [paradise plushie]
136 G (C) - [surging earth]
137 G (C) - [roaring wurm]
138 G (U) - [b]Sifting the Past[/b]
139 G (U)
140 G (R) - [b]Centaur Pathfinder[/b]
141 G (M) - [b]Aria of Yesterdays[/b]
142 G (R) - [b]Thoughtloam Gardener[/b]
143 G (R) - [b]Sleeping Arboling[/b]
144 G (R) - [b]Cyclone Elemental[/b]
145 G (R) - [shadowstrength]
146 G (U) - [b]Manifest[/b]
147 G (U) - [b]Hermit Mycologist[/b]
148 G (U) - [b]Silhana Nullblade[/b]
149 G (U) - [b]Infuse New Life[/b]
150 G (C) - [b]Dromad Herder[/b]
151 G (C) - [b]Outback Cartographer[/b]
152 G (C) - [b]Silhana Sentry[/b]
153 G (C) - [b]Hunter's Quarry[/b]
154 G (C) - [b]Primeval Edict[/b]
[spoiler=White]
[b]Austere Hermit[/b] (C) 3W
Creature - Human Monk
When Austere Hermit enters the battlefield, choose one — You gain 3 life; or destroy target enchantment.
2/4
[b]Blademaster's Will[/b] (C) 1WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and first strike.
[b]Break New Ground[/b] (U) W
Sorcery
Kicker G
Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library. If Break New Ground was kicked, you may search for a Plains card and a Forest card instead.
[b]Calming Chant[/b] (C) W
Instant Immanence — You gain life equal to the converted mana cost of the spell most recently resolved before this resolves.
[b]Comeuppance[/b] (U) 2W
Instant
Prevent all damage a source of your choice would deal to you this turn. The next time damage is prevented this way, destroy target permanent with converted mana cost equal to the amount of damage prevented.
[b]Doctrine Beacon[/b] (U) W
Enchantment
If you control only one creature, that creature may block any number of creatures. 1G: Doctrine Beacon becomes a 2/4 creature with reach that’s still an enchantment until the end of turn.
[b]Faith and Truth[/b] (C) W
Instant
Kicker B
Target creature you control gains protection from red and from black until end of turn. If Faith and Truth was kicked, it gains protection from white and from green until end of turn.
[b]Flame-Kin Conduit[/b] (C) 2W
Creature - Elemental Cleric
Kicker :1mana::symr:
Lifelink
When Flame-Kin Conduit enters the battlefield, if you paid the kicker cost, it deals 2 damage to target player and 2 damage to itself.
1/3
[flash avenger] (U) 3W
Creature - Human Knight
Flash
First strike
When ~ enters the battlefield, destroy target attacking creature.
2/1
[b]Grain Harvester[/b] (C) 3WW
Creature - Beast
Whenever a land enters the battlefield under your control, you gain 1 life.
3/5
[b][graveyard sweeper][/b] (U) 1W
Creature - Human Cleric
Whenever [graveyard sweeper] attacks, exile target card in a graveyard.
2/2
[b]Indefinite Trial[/b] (C) W
Enchantment - Aura
Enchant creature Immanence — Enchanted creature can’t attack or block as long as an opponent controlled the most recently cast spell.
[b]Knight of Justice[/b] (U) WW
Creature - Human Knight
Protection from black
Scourge 2 (Whenever this creature is dealt damage, it deals 2 damage to target creature or player.)
2/2
[b]League Striker[/b] (C) 2W
Creature - Human Soldier
First strike
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
2/1
[b]Medicine Man[/b] (C) 2W
Creature - Human Cleric
Primal link
:symtap:: Prevent the next 1 damage dealt to target creature or player this turn.
1/2
[b]Ordruun Vanguard[/b] (U)
:2mana::symw::symw:
Creature - Minotaur Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
Whenever Ordruun Vanguard attacks, other attacking creatures get +1/+1 until end of turn.
2/2
[b]Parunsoul[/b] (M) WWWWW
Enchantment
As long as you control a creature, you can’t lose the game and your opponents can’t win the game.
Whenever you are dealt damage, you may search your library for a creature card with converted mana cost equal to the damage dealt and put it onto the battlefield. Then shuffle your library.
[b]Pathpaver Peon[/b] (C) W
Creature - Human Scout
Primal Link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
1/2
[b]Purebred Slon[/b] (R) W
Creature - Elephant
When Purebred Slon enters the battlefield, sacrifice it unless you sacrifice a nonbasic land.
3/4
[b]Purge the Unholy[/b] (R)
:4mana::symw::symw:
Sorcery
Destroy all non-Angel creatures.
[b]Reckoner Angel[/b] (R) 4WW
Creature - Angel
Kicker BR
Flying, first strike
Scourge 3 (Whenever this creature is dealt damage, it deals 3 damage to target creature or player.)
When Reckoner Angel enters the battlefield, if you paid the kicker cost, exile target creature.
4/3
[b]Reconstruct[/b] (U) XW
Sorcery
Return target artifact or enchantment card from your graveyard with converted mana cost X or less to the battlefield.
[b]Skyrider Patrol[/b] (C) 1W
Creature - Human Soldier
Flying
1/3
[b]Soulshaper[/b] (R) WW
Creature - Human Cleric 3WW, Sacrifice a creature: Put a white 4/4 Angel creature token with flying onto the battlefield.
1/2
[b]Status Quo[/b] (R) 1WW
Enchantment Immanence — Players can’t play spells that share a type with the most recently cast spell. Immanence — Creatures with converted mana cost more than that of the most recently cast spell can’t attack.
[b]Titan's Yoke[/b] (R) 1WW
Enchantment - Aura
Enchant creature
Creatures you control get +1/+1.
Whenever enchanted creature attacks, you may pay :symg:. If you do, untap all lands you control.
[b]Trip Mine[/b] (C) 1W
Instant
[ping] deals 2 damage to target attacking or blocking creature.
Draw a card.
[b]Vigilant Spireguard[/b] (C) 4W
Creature - Angel
Flying, vigilance Immanence - ~ gets +1/+1 as long as you controlled the most recently cast spell.
2/3
[b]Wave of Quiescence[/b] (U)
:1mana::symw:
Instant
Kicker or
Prevent all combat damage that would be dealt this turn. If you paid the kicker cost, attacking creatures don't untap during their controller's next untap step. If you paid the kicker cost, the attacking player skips his or her next draw step.
[/spoiler]
[spoiler=Blue]
[b]Bumbat Overdose[/b] (C) U
Instant
Target creature gets -3/-0 until end of turn and doesn’t untap during its controller’s next untap step.
[b]Constant Reminder[/b] (R) U
Enchantment
At the beginning of your upkeep, you may pay :2mana:. If you do, draw a card.
[b]Disapprove[/b] (C) UU
Instant
As an additional cost to play Disapprove, tap two untapped creatures you control.
Counter target spell.
[b]Drake Wings[/b] (C) 1UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
[b][foam elemental][/b] (C) 2U
Creature - Elemental
Whenever [foam elemental] attacks or blocks, sacrifice it at the end of combat.
Retrace
4/4
[b]Frozen Moments[/b] (R) 1UU
Creature - Illusion
Kicker 3UU
Whenever Frozen Moments becomes the target of a spell or ability, sacrifice it.
When Frozen Moments enters the battlefield, if it was kicked, take an additional turn after this one.
4/4
[b]Last Word[/b] (R)
:2mana::symu::symu:
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.
[b][lephidian][/b] (R) 7UU
Creature - Leviathan
Islandwalk, trample
Whenever ~ deals combat damage to a player, draw that many cards.
8/8
[b]Lowland Wren[/b] (U) UU
Creature - Bird
Flying
Lowland Wren gets -1/-1 as long as an opponent controls a Mountain.
2/3
[b][mind grind][/b] (C) 1U
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard.
Retrace
[b][nipping drake][/b] (R) UU
Creature - Drake
Kicker
Flying
When ~ enters the battlefield, if it was kicked, gain conrol of target creature with converted mana cost X or less.
2/2
[b]Shimmercrow[/b] (C) 2U
Creature - Bird
Flying
At the beginning of your upkeep, Shimmercrow becomes the color or colors of your choice until the beginning of your next upkeep.
2/2
[b]Signal Hawk[/b] (C) U
Creature - Bird
Kicker
Flying
When Signal Hawk enters the battlefield, if you paid the kicker cost, untap target permanent.
1/1
[b]Solar Kelp[/b] (C) 1U
Creature - Plant
:symwg::symgw:: ~ gets +1/+2 until end of turn.
0/3
[b]Spell Tax[/b] (U) 4U
Instant Immanence — Draw cards equal to the converted mana cost of the spell cast before this resolves.
[b]Spellweaver Sphinx[/b] (R) 4UU
Creature - Sphinx
Flying Immanence — Whenever you draw a card, you may reveal it. If you do, and it’s a nonland card that has converted mana cost less than that of the most recently cast spell, you may cast it without paying its mana cost.
5/5
[b]Stasis Snare[/b] (C) 3U
Instant Immanence — Tap up to X target nonland permanents, where X is equal to the converted mana cost of the spell most recently resolved before this resolves.
[b]Surveillance Beacon[/b] (U) 2UU
Enchantment
If you control only one creature, whenever that creature deals combat damage to a player, you may draw two cards.
:symw:: Surveillance Beacon becomes a 2/2 creature with flying that’s still an enchantment until the beginning of your next end step.
[b]Tidewater Guardian[/b] (C) 3UU
Creature - Elemental
Defender 4: Target creature loses defender until end of turn.
4/5
[b]Town Planning[/b] (C) 2U
Instant
Reveal the top four cards of your library, then choose one — Put all revealed land cards into your hand; or put up to one revealed nonland card into your hand. Then put the rest at the bottom of your library.
[b]Treachery Impetus[/b] (M) 4UUU
Creature - Avatar
When Treachery Impetus enters the battlefield, put a hypnotic counter on up to two target permanents.
You gain control of each permanent with a hypnotic counter.
At the beginning of your upkeep, you may put a hypnotic counter on target permanent if there are less than two hypnotic counters on permanents in play.
4/4
[b]Wave of Mutation[/b] (U)
:1mana::symu:
Instant
Kicker :3mana::symb: or :1mana::symg:
Return target nonland permanent to its owner's hand. If you paid the :3mana::symb: kicker cost, return target creature card from your graveyard to play. If you paid the :1mana::symg: kicker cost, return up to three target land cards from your graveyard to your hand.
[/spoiler]
[spoiler=Black]
[b]Backalley Thug[/b] (U) 1BB
Creature - Human Rogue
Intimidate
Whenever Backalley Thug deals combat damage to a player, you may destroy target creature with power 1 or less.
1/1
[b]Bonestitcher[/b] (C) B
Creature - Zombie Cleric 1B, Sacrifice a creature: Regenerate target creature.
1/1
[b]Cancerous Mass[/b] (M) 2BB
Creature - Horror Shapeshifter
At the beginning of your upkeep, you lose 2 life.
Whenever a creature deals combat damage to a player, it becomes a copy of Cancerous Mass.
5/5
[b]Chimney Sweep[/b] (C) B
Creature - Human Rogue
Sacrifice Chimney Sweep: Target creature blocking or blocked by Chimney Sweep gets -2/-1 until end of turn.
1/1
[b]Dread Visage[/b] (C) 1BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has fear.
[b]Edict of the Council[/b] (U) 3B
Instant
Target player sacrifices a creature.
Draw a card.
[b]Flogged Pariah[/b] (C) 1B
Creature - Human Rogue
Flogged Pariah can't block.
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
2/1
[b][hungry guy][/b] (R) 2B
Creature - Giant Skeleton
At the beginning of each of your end steps, sacrifice ~ unless a card was put into a graveyard from anywhere this turn.
5/4
[b]Knight of Vengeance[/b] (U)
:symb::symb:
Creature - Human Knight
Protection from white
Scourge 2 (Whenever this creature is dealt damage, it deals 2 damage to target creature or player.)
2/2
[b]Mandrake Transfusion[/b] (C) 1B
Instant
Target creature gets +3/-3 until end of turn.
[b]Memento Mori[/b] (R) 5BB
Sorcery
Target player loses half of his or her life, rounded down.
Retrace
[b][ragegiver][/b] (C) 2B
Creature - Human Wizard (R/W)(R/W): Target creature gets +1/+1 until end of turn.
3/1
[b]Ratbreeder[/b] (R) 3BB
Creature - Ogre Rogue
When ~ enters the battlefield, put two 1/1 black Rat creature tokens onto the battlefield.
Whenever a Rat you control deals combat damage to an opponent, that player discards a card.
3/3
[b]Ravage Sanity[/b] (R) 1BB
Sorcery
Target opponent discards a card at random. If that card is not a creature card, repeat this process until that player discards a creature card this way.
[b]Rooftop Lurker[/b] (C) 3B
Creature - Zombie
Kicker
Fear
When Rooftop Lurker enters the battlefield, if you paid the kicker cost, target creature gains flying until end of turn.
2/2
[b]Rotfarm Dregs[/b] (C) BB
Creature - Horror
Exile a creature card from your graveyard: Rotfarm Dregs gains intimidate until end of turn.
2/2
[b]Suture Limbs[/b] (U) 1B
Sorcery
As an additional cost to play Suture Limbs, sacrifice a creature.
Put X +1/+1 counters on target creature, where X is the power of the sacrificed creature.
[b]Syphon Life[/b] (U) 1BB
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
[b][trained augermage][/b] (R) 1BB
Creature - Human Shaman
Whenever an opponent casts a spell, he or she reveals his or her hand. Choose a card with the same card type as that spell, and he or she discards that card.
2/2
[b]Undercity Vigilantes[/b] (C) 4B
Creature -Zombie Soldier
Whenever Undercity Vigilantes attacks, it gets +2/+0 until end of turn.
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
3/2
[b]Wave of Censorship[/b] (U) 1B
Sorcery
Kicker 1R or 1W
Target player discards a card at random. If you paid the 1R kicker cost, creatures that player controls can’t block this turn. If you paid the 1W kicker cost, that player can’t cast creature spells during his or her next turn.
[/spoiler]
[spoiler=Red]
[b]Cinder Sparks[/b] (R) RRR
Enchantment
Whenever you cast a red spell, you may pay R. If you do, put a 2/1 red Elemental creature token with haste onto the battlefield. Exile at the end of turn.
[b]Cleaving Lash[/b] (R) XRR
Sorcery
Cleaving Lash deals X damage to target creature or player, and half-X damage, rounded down, to another target creature or player.
[b][crazy scourger][/b] (C) 1R
Creature - Goblin Soldier
~ attacks each turn if able.
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
1/1
[b]Core Forgeling[/b] (R) 3R
Creature - Beast
When Core Forgeling enters the battlefield, for the rest of the game, you can’t gain life, and damage dealt to you or creatures you control can’t be prevented.
5/5
[b]Djinn of Twisted Wishes[/b] (M) 3RRR
Creature - Djinn
Flying, haste
At the beginning of each player’s upkeep, that player discards his or her hand and draws three cards.
6/4
[b]Eager Sledgewarriors[/b] (C)
:2mana::symr:
Creature - Goblin Warrior
Kicker G
Haste
When Eager Sledgewarriors comes into play, if you paid the kicker cost, put a +1/+1 counter on target creature.
2/1
[b]Gravelshot[/b] (C)
Instant
Gravelshot deals damage to target creature equal to the number of nonbasic lands you control.
[b]Interrogate[/b] (C) 1R
Sorcery
Kicker 2BB
Interrogate deals 3 damage to target player. If Interrogate was kicked, that player discards three cards.
[b][monkscourge guy][/b] (C) 2R
Creature - Goblin Berserker
When ~ enters the battlefield, destroy target artifact.
Scourge 1
2/2
[b]Nightwatch Recruit[/b] (C) 1R
Creature - Human Soldier
2/2
[b]Primal Fear[/b] (C) 2R
Sorcery
Up to two target creatures can’t block this turn.
Primal link (You may play this card face-down as a land with :symtap:: Add to your mana pool.)
[b][raging minotaur][/b] (R) 4RR
Creature - Minotaur Barbarian
When [raging minotaur] enters the battlefield, sacrifice any number of lands. [raging minotaur] deals damage to each player and each other creature equal to the number of lands sacrificed this way.
4/4
[b]Skarrgan Streetbreaker[/b] (C) 4R
Creature - Human Barbarian
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
When Skarrgan Streetbreaker enters the battlefield, destroy target land.
2/2
[b][somehow burster][/b] (C) 5R
Creature - ???
When ~ is put into a graveyard from anywhere, it deals 2 damage to target creature or player.
3/3
[b][speed elemental][/b] (R) 1RRR
Creature - Elemental
Haste
Scourge 6 (Whenever this creature is dealt damage, it deals 7 damage to target creature or player.)
At the beginning of the end step, sacrifice ~.
6/1
[b]Spikehide Mesanec[/b] (U) R
Creature - Hound
At the beginning of your upkeep, Spikehide Mesanec deals 1 damage to you.
3/1
[b]Steam Rupture[/b] (U) 3RR
Sorcery
Steam Rupture deals 3 damage to each creature and each player.
[b]Student of the Firemind[/b] (C) 2R
Creature - Goblin Wizard
:symtap:: Student of the Firemind deals 1 damage to target creature or player.
0/3
[b]Turn Wild[/b] (U) 3R
Sorcery
Kicker
Untap target creature and gain control of it until end of turn. It gains haste until end of turn. If Turn Wild was kicked, that creature gets +3/+3 until end of turn.
[b]Wave of Passion[/b] (U)
:1mana::symr:
Instant
Kicker or
Wave of Passion deals 3 damage to target creature or player. If you paid the kicker cost, target creature gets +3/+3 until end of turn. If you paid the kicker cost, you gain 3 life.
[/spoiler]
[spoiler=Green]
[b][aetheform troops][/b] (C) 3G
Creature - Spirit Soldier Immanence — [aetheform troops]’s power and toughness are each equal to the most recently played spell.
*/*
[b]Aria of Yesterdays[/b] (M) 1G
Sorcery
Each player returns all cards from his or her graveyard to his or her hand.
[b]Breeding Prowess[/b] (C) 3G
Sorcery
Put two 1/1 green Saproling creature tokens onto the battlefield.
Retrace
[b]Centaur Pathfinder[/b] (R) 2GG
Creature - Centaur Shaman
Primal link
At the beginning of your upkeep, search your library for a land card that doesn’t share a name with a land you control, and put it onto the battlefield tapped. Then shuffle your library.
2/2
[b]Compost Raker[/b] (C)
:1mana::symg:
Creature - Elf Shaman
Kicker
When Compost Raker enters the battlefield, if you paid the kicker cost, you draw a card and lose 1 life.
2/2
[b]Cyclone Elemental[/b] (R) 6GG
Creature - Elemental
Reach
When Cyclone Elemental enters the battlefield, destroy all creatures with flying.
7/7
[b]Dromad Herder[/b] (C) 4G
Creature - Elf Cleric
Whenever a creature you control is dealt damage, you gain 1 life.
1/5
[b]Growth Warden[/b] (C) 1G
Creature - Elf Druid
:symtap:: Target creature gets +1/+1 until end of turn.
1/1
[b]Hermit Mycologist[/b] (U) 3G
Creature - Centaur Shaman
When [hermit mushroomist] enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
:symtap:, Sacrifice a Saproling: You gain 3 life.
1/1
[b]Hunter's Quarry[/b] (C) 3G
Sorcery
Choose target creature you control and another target creature. Each of those creatures deals damage equal to its power to the other.
Draw a card.
[b]Infuse New Life[/b] (U) 4G
Sorcery
Return target green creature card from your graveyard onto the battlefield.
[b]Manifest[/b] (C) 1G
Instant
Target enchantment becomes a creature with power and toughness equal to its converted mana cost until end of turn. It’s still an enchantment.
[b]Outback Cartographer[/b] (C)
:symg::symg:
Creature - Elf Scout
When Outback Cartographer enters the battlefield, return a land card you control to its owner’s hand.
3/2
[b][paradise plushie][/b] (C)
:2mana::symg:
Creature - Elf Druid
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
:symtap:: Add one mana of any color to your mana pool.
1/3
[b]Primeval Edict[/b] (C) G
Sorcery
Target player sacrifices an artifact or enchantment.
[b]Resonant Liminid[/b] (C) G
Enchantment Creature - Elemental Immanence — Resonant Liminid gets +1/+1 if you controlled the most recently cast spell. Immanence — Resonant Liminid gets +1/+1 if the most recently cast spell is green, white or blue.
1/1
[b][shadow strength[/b] (R) 2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3. 2G, Return ~ to its owner's hand: Enchanted creature gets +5/+5 and gains trample until end of turn.
[b]Sifting the Past[/b] (U) 1G
Sorcery
Target player shuffles up to four target cards in his or her graveyard into his or her library.
[b]Silhana Nullblade[/b] (U) 1GG
Creature - Elf Warrior
Haste
Whenever Silhana Nullblade deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2/2
[b]Sleeping Arboling[/b] (R) GG
Creature - Beast
Defender
Whenever an opponent casts a spell during your turn, exile Sleeping Arboling. If you do, put two 4/4 green Beast tokens onto the battlefield.
0/1
[b][snake essence][/b] (U) GG
Enchantment
If you control only one creature, whenever that creature deals combat damage to a player, put a +1/+1 counter on it. 1UU: [snake essence] becomes a 1/1 unblockable creature that’s still an enchantment until the end of turn.
[b][spell strength][/b] (C) 1G
Instant Immanence — Target creature gets +X/+X until end of turn, where X is the converted mana cost of the spell most recently resolved before this resolves.
[b]Spellsponge[/b] (R) 1GG
Creature - Ooze
Flash, kicker 1WU
[speedy slime] can’t be the target of spells or abilities your opponents control.
When [speedy slime] enters the battlefield, if you paid the kicker cost, counter target spell, and its controller can’t cast spells this turn.
3/3
[b][spongemage][/b] (C) 2G
Creature - ??? (U/B)(U/B), Return a land you control to its owner’s hand: Target creature gets -3/-0 until end of turn.
2/2
[b][surging earth][/b] (C) G
Instant
Target creature gets +1/+1 and gains trample until end of turn.
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
[b]Thoughtloam Gardener[/b] (R)
:2mana::symg::symg:
Creature - Elf Druid
:symtap:: Put the top three cards of your library into your graveyard, then put up to one target card in your graveyard on top of your library.
1/3 “Bad ideas are weeded. Good ideas are reaped. Great ideas are sown again and again.”
[b]Trace Lineage[/b] (U) 2G
Sorcery
Kicker 2U
Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. If you paid the kicker cost, draw two cards.
[b]Trenchmaker Wurm[/b] (C) 6G
Creature - Wurm
Kicker R
When Trenchmaker Wurm enters the battlefield, if it was kicked, it gains haste until end of turn.
6/6
[/spoiler]
[spoiler=Multicolor]
[spoiler=Azorius]
[b]Arbiter's Intervention[/b] (C) WU
Instant
Prevent all damage that would be dealt by target creature this turn.
Return target creature to its owner’s hand.
[b][aurasniffer troops][/b] (C) 2GU
~ gets +2/+2 if an Aura is attached to a permanent you don’t control.
3/3
[b][azorius champion][/b] (M) 2GWU
Enchantment Creature - Spirit
Whenever a source deals damage to you or a creature you control, prevent X of that damage, where X is number of enchantments you control.
5/5
[b][azor skywatcher][/b] (C) WG
Creature - Spider
Reach
:symtap:: ~ deals 1 damage to target attacking or blocking creature.
1/3
[b][azorius rare critter][/b] (R) GWU
Enchantment Creature - ??? Immanence - ~ is indestructible as long as the most recently spell cast is black or red.
4/4
[b]Climate Control[/b] (U) GWU
Instant
Tap or untap all creatures.
Tap or untap all lands.
[b]Dormitory Ward[/b] (C) 3GW
Enchantment
Convoke
When all creatures you control are tapped, Dormitory Ward becomes a 3/4 creature with lifelink. It’s still an enchantment.
[b][enchanted plasma][/b] (U) GU
Enchantment
:1mana::symg:: Until end of turn, [enchanted plasma] becomes a 3/3 creature with trample that’s still an enchantment.
:1mana::symu:: Until end of turn, [enchanted plasma] becomes a 2/2 creature with flying that’s still an enchantment.
[b][enchantment protector][/b] (C) GWU
Enchantment Creature - Spirit Cleric
Flash
When [enchantment protector] enters the battlefield, regenerate target enchantment.
2/3
[b][foily soldier][/b] (C) 1WU
Enchantment Creature - Soldier Immanence — [foily soldier] has protection from the colors of the most recently cast spell.
2/2
[b]Injunct[/b] (U) 1WU
Instant
Exile target spell.
Forecast — WU, Reveal Injunct from your hand: Name a card. That card costs more to cast until the beginning of your next turn.
[b]Moment's Reprieve[/b] (U) 2WU
Instant
You gain 6 life.
You have shroud until end of turn.
Draw a card.
[b]Sterling Grove[/b] (U)
:symg::symw:
Enchantment
Other enchantments you control have shroud.
:1mana:, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal it. Then shuffle your library and put that card on top of it.
[b]The Renewed Covenant[/b] (M)
:1mana::symg::symw::symu:
Legendary Enchantment
Spells you cast cost less to play.
Spells your opponents cast cost more to play.
When an opponent casts a spell with converted mana cost 5 or more, The Renewed Covenant becomes a 7/7 creature. It's still an enchantment.
[b][trinity][/b] (C) 2GU
Enchantment
Graft 4
When ~ enters the battlefield, put two 0/1 blue Spirit tokens with flying into play.
[b]Wall of Ideals[/b] (C) GWU
Enchantment Creature - Wall
Defender
At the beginning of your upkeep, sacrifice Wall of Ideals unless you pay GWU.
4/7
[b]Wards of Prahv[/b] (R) 2WU
Enchantment
Creatures can’t attack you unless its controller pays for each attacking creature.
When three or more creatures attack you, Wards of Prahv becomes a 4/6 creature that’s still an enchantment.
[b][zeppeloid][/b] (U) GU
Enchantment 2U: Target creature gains flying until end of turn.
When a creature with flying enters the battlefield under an opponent’s control, [zeppeloid] becomes a 3/3 creature with flying and trample that’s still an enchantment.
[/spoiler]
[spoiler=Boros]
[b]Assault Squad[/b] (C) 1RW
Creature - Human Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
:3mana:: Untap Assault Squad and it gains first strike until end of turn.
3/1
[b]Blind Rage[/b] (C) RW
Enchantment - Aura
Enchant creature
Enchanted creature loses defender and attacks each turn if able.
Whenever enchanted creature deals combat damage, it deals that much damage to itself.
(Design credits to WhoeverUsesBirdReapsGame)
[b]Defile[/b] (U) 1WB
Instant
Destroy target enchantment. Its controller loses life equal to its converted mana cost.
[b][dirty brawlers][/b] (C) 3BRW
Creature - Giant Berserker
~ can’t block.
Whenever ~ attacks, target creature can’t attack or block until the end of its controller’s next turn.
4/3
[b]Dregmark[/b] (U) BR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2 and has scourge 2.
[b]Firescourge Malach[/b] (R)
:symw::symb::symr:
Creature - Angel Barbarian
Flying
When Firescourge Malach comes into play, choose an opponent.
Firescourge Malach’s power is equal to 20 minus the life total of that player.
*/1
[b]Crazed Rankbreaker[/b] (C) WBR
Creature - Goblin Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
Crazed Rankbreaker must be blocked by blue or green creatures if able.
2/2
[b]Glory in Bloodshed[/b] (R) WBBR
Enchantment
Whenever three or more creatures you control attack, attacking creatures you control gain “If combat damage causes this creature to be put into a graveyard this turn, return it to the battlefield tapped.” until end of turn.
[b]Hell Rift[/b] (U)
:2mana::symw::symb::symr:
Sorcery
Exile target creature.
Put a 2/2 black Reaper creature token onto the battlefield with “Sacrifice this creature: This creature deals 2 damage to target creature or player.”
[b][holy shadow][/b] (U) WB
Creature - Spirit
Whenever you lose life, you may put a +1/+1 counter on ~.
:2mana:, Remove a +1/+1 counter from ~: You gain 2 life.
2/2
[b]Martial Law[/b] (R) 2RW
Instant
Creatures your opponents control can’t attack or block until the end of your next turn.
[b][overseer shenk][/b] (M) WBR
Legendary Creature - ???
Other creatures you control get +0/+1.
Whenever ~ attacks, it deals 1 damage to each other creature you control.
3/4
[b][poisonous rancor][/b] (C) 2BR
Instant
Creatures you control get +2/+0 until end of turn. Hellbent — If you have no cards in hand, creatures you don’t control get -1/-1 until end of turn.
[b]Sarateva, Boros Archangel[/b] (M)
:5mana::symw::symb::symr:
Legendary Creature - Angel
Flying, vigilance
Whenever damage would be dealt to a creature, that damage is dealt to its controller instead.
6/5
[b]Sarateva's Judgment[/b] (R) 3WB
Sorcery
Choose one - Destroy target permanent; or put target creature card in a graveyard onto the battlefield under your control.
(Design credits to WhoeverUsesBirdReapsGame)
[b]Scythe Specter[/b] (U) 1BR
Creature - Specter
Scourge 1
Whenever Scythe Specter deals damage to a player, that player discards a card.
2/2
[b]Shinefury Banner[/b] (U)
:1mana::symr::symw:
Enchantment
Enchant creature Radiance — Creatures that share a color with enchanted creature get +1/+1 and have haste.
[b][the doomsayers][/b] (R) 4BR
Creature - Human Cleric
Deathtouch 5B,T: Return target creature card from a graveyard to the battlefield under you control. R,T: ~ deals 1 damage to target creature or player.
4/4
[b][the cutthroats][/b] (C) 2BR
Creature - Viashino Rogue
Haste
At beginning of your end step, you may sacrifice ~. If you don’t, lose 2 life.
4/2
[b]Vestige of Piety[/b] (C)
:symw::symb:
Creature - Spirit
Haunt
Lifelink
The creature haunted by Vestige of Piety has lifelink.
2/2
[b]Warped Faith[/b] (U) WB
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, target opponent loses 2 life, and you gain 2 life.
[/spoiler]
[spoiler=Golgari]
[b]Aura Wrench[/b] (C) BG
Sorcery
Destroy target enchantment. If that enchantment was an Aura attached to a creature, that creature’s controller sacrifices it.
[b]Cytofruit Creeper[/b] (C) 1GU
Creature - Plant Mutant
Graft 2
When Cytofruit Creeper is put into a graveyard from the battlefield, draw a card.
0/0
[b]Disfigured Breeder[/b] (C) GUB
Creature - Zombie Shaman
Retrace
Disfigured Breeder is unblockable.
When Disfigured Breeder enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
1/1
[b]Genome Extractor[/b] (R) GUB
Creature - Vedalken Wizard
Whenever you sacrifice a creature, choose one — Put a +1/+1 counter on target creature; or draw a card, then discard a card; or target creature gets -2/-2 until end of turn.
2/3
(Design credits to Raziel_X007223)
[b][golgari champion][/b] (M) 1GUB
Legendary Creature - Vedalken Shaman
Whenever a creature you control is put into a graveyard from the battlefield, return it to the battlefield tapped, and put a necrolink counter on [golgari champion].
At the beginning of your upkeep, you lose 1 life for each necrolink counter on [golgari champion].
2/3
[b]Necrofused Zeppelid[/b] (U) 2GUB
Creature - Zombie Beast
Flying, trample
:symb:: Necrofused Zeppelid gets +1/+0 until end of turn.
3/3
[b]Protomeddle[/b] (U) 3GU
Instant
Counter target creature spell. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature’s converted mana cost.
[b][reengineer][/b] (U) 3BG
Sorcery
Return target creature card from your graveyard onto the battlefield with an additional +1/+1 counter on it.
Dredge 4
[b][scrap eater][/b] (R) 2BG
Creature - Insect 3BG: Return target card from your graveyard to your hand. ~ gets +X/+X until end of turn, where X is the converted mana cost of that card.
2/2
[b]Soul Recycle[/b] (U) GUB
Instant
Destroy target creature. Add mana equal to is mana cost to your mana pool. (Generic mana is added as colorless mana.)
[b][stealing tech][/b] (R) GUUB
Enchantment
You may play creature cards from any opponent’s graveyard.
[b][toplib calling][/b] (R) XUB
Sorcery
Put the top X cards of target player’s library into his or her graveyard. For each creature card put into a graveyard this way, you may pay life equal to its converted mana cost. If you do, put it into play under your control.
[b]Voidslime Toad[/b] (U) 3GU
Creature - Frog
Reach
Creatures blocking or blocked by Voidslime Toad lose all abilities until end of turn.
4/4
[b]Waking Coma[/b] (C) UB
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is 0/2.
Transmute 1UB
[b]Withered Moroii[/b] (U) 2UB
Creature - Zombie Vampire
Flying
Whenever Withered Moroii blocks or is blocked by a creature, that creature’s controller loses 1 life.
2/4
[/spoiler]
[spoiler=Gruul]
[b][channel the chili][/b] (C) RW
Instant
Primal link (You may play this card face down from your hand as a land with “:symtap:: Add to your mana pool.”)
If target creature would deal damage this turn, it deals double that damage instead. If it would receive damage this turn, it receives no damage instead.
[b]Chief Planner Girdiz[/b] (M) RGW
Legendary Creature - Goblin Advisor
You may play an additional land during each of your turns.
Players can’t untap more than one land during their untap steps.
2/2
[b]Feramander[/b] (U) RG
Creature - Lizard RG: Feramander gets +2/+2 until end of turn.
1/1
[b]Foreman Krugle[/b] (M) 5RGW
Legendary Creature - Cyclops Warrior
Trample
Other creatures you control get +1/+1 for each nonbasic land you control.
7/7
[b][fury of the dryads][/b] (R) RGGW
Enchantment
Lands you control lose all mana abilities and become 3/3 creatures with shroud.
[b][heat of battle][/b] (C) 3RW
Instant Radiance — Target creature and each creature that shares a color get +2/+0 until end of turn. Prevent all combat damage that would be dealt to those creatures this turn.
[b]Heathen Ritual[/b] (C) RG
Sorcery
Add three mana of any one color to your mana pool.
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
[b][mini titanic][/b] (U) RGW
Instant
Target creature gets +5/+5 and gains first strike, lifelink and trample until end of turn.
[b][minotaur sophisticate][/b] (C) RGW
Creature - Minotaur Scout
Nonbasic landwalk
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
2/3
[b]Mortarhauler Beast[/b] (C)
:2mana::symg::symw:
Creature - Beast
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
4/4
[b]Roused Moloch[/b] (C) RW
Creature - Lizard
Haste, vigilance, defender
When Roused Moloch enters the battlefield, it loses defender until end of turn.
3/2
(Design credits to WhoeverUsesBirdReapsGame)
[b]Rubblefield Demolisher[/b] (U)
:2mana::symr::symg:
Creature - Goblin Scout
Bloodthirst 2
When Rubblefield Demolisher enters the battlefield, destroy target artifacts and/or enchantments up to the number of +1/+1 counters on it.
1/1
[b][stonehurler giant][/b] (U) 4RW
Creature - Giant Barbarian
Vigilance
:symtap:, Sacrifice a land: [stonehurler giant] deals 2 damage to target creature or player.
3/6
[b]Thundermane Charger[/b] (R) 2RW
Creature - Horse
Double strike
Whenever Thundermane Charger attacks, target creature gets +1/+0 and gains double strike until end of turn.
1/2
[b]Tiller Wurm[/b] (R)
:2mana::symr::symg::symw:
Creature - Wurm
Trample, vigilance
Whenever Tiller Wurm attacks, lands you control have “:symtap:: Add one mana of any color to your mana pool.” until end of turn.
5/5
[b]Yorecaller[/b] (R) 3GW
Creature - Elemental
When Yorecaller enters the battlefield, each player puts two lands he or she controls to the top of their owners’ libraries.
3/3
[/spoiler]
[/spoiler]
[spoiler=Split (4/4)]
[b]Armed[/b] (R)
:1mana::symr::symw:
Instant
Search your library for an Aura card with enchant creature or an Equipment card and put it onto the battlefield attached to target creature you control. Then shuffle your library.
////
[b]Dangerous[/b]
:1mana::symw::symb:
Instant
Target creature gains double strike, deathtouch and lifelink until end of turn.
[b]Beck[/b] (R)
:3mana::symr::symg:
Sorcery
For each nonbasic land you control, put a 2/1 red and green Elemental creature token with haste onto the battlefield.
////
[b]Call[/b] (R)
:1mana::symg::symw:
Sorcery
Search your library for a permanent card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library.
[b]Cause[/b] (R)
:symg::symw:
Instant
Whenever a spell is cast this turn, you gain life equal to its converted mana cost.
////
[b]Effect[/b]
:symw::symu:
Instant
Whenever a permanent enters the battlefield this turn, return it to its owner's hand.
[b]Cut[/b] (R)
:2mana::symb::symg:
Sorcery
Target player sacrifices a land and a creature.
////
[b]Paste[/b]
:symg::symu:
Sorcery
Redistribute all counters among permanents you control.
You may attach any Auras or Equipment you control to another permanent you control.
[/spoiler]
[spoiler=Artifact]
[b][azorius mecha][/b] (R)
Artifact Creature - Construct
When [azorius mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; you gain 3 life for each spent in its mana cost; and it gains flying if you spent in its mana cost.
0/2
[b][boros mecha][/b] (R) 5
Artifact Creature - Construct
When [boros mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; target creature gets -1/-1 until end of turn for each spent in its mana cost; it gains haste if was spent in its mana cost.
0/1
[b]Crown of Thorns[/b] (U)
Artifact - Equipment
Equipped creature has scourge 1. WBR: Equipped creature has scourge 1 until end of turn.
Equip
[b]Glory-Hewn Aegis[/b](U) 2
Artifact - Equipment
Equipped creature gets +1/+3. GWU: Attach target Aura that could enchant equipped creature to it.
Equip
[b][golgari mecha][/b] (R) 4
Artifact Creature - Construct
When [golgari mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; draw a card for each spent in its mana cost; and it gains intimidate if was spent in its mana cost.
0/1
[b][gruul mecha][/b] (R) 6
Artifact Creature - Construct
When [gruul mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; it deals 2 damage to target player for each spent in its mana cost; and it gains trample if was spent in its mana cost.
0/1
[b][Nodorog Skull[/b] (U) 4
Artifact - Equipment
Equipped creature gets +2/+2 and has trample. RGW: Untap target creature an opponent controls. That creature blocks equipped creature this turn if able.
Equip
[b]Orb of Aeons[/b] (M)
Artifact
Players may cast no more than one spell each turn.
Players may cast spells without paying their mana costs.
[b]Pathfinder Grail[/b] (C)
Artifact
:symtap:: Add one mana of any color to your mana pool.
:2mana:, Discard Pathfinder Grail from your hand: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
[b]Signet of the Arbiters[/b] (C)
Artifact
:2mana:, :symtap:: Add GWU to your mana pool.
[b]Signet of the Builders[/b] (C)
Artifact
:2mana:, :symtap:: Add RGW to your mana pool.
[b]Signet of the Farmers[/b] (C)
Artifact
:2mana:, :symtap:: Add GUB to your mana pool.
[b]Signet of the League[/b] (C)
Artifact
:2mana:, :symtap:: Add WBR to your mana pool.
[/spoiler]
[spoiler=Land]
[b]Lakeside Court[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Lakeside Court: Search your library for a basic Forest, Plains or Island basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Stark Barrens[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Stark Barrens: Search your library for a basic Plains, Swamp or Mountain basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Teeming Marsh[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Teeming Marsh: Search your library for a basic Forest, Island or Swamp basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Rolling Valley[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Rolling Valley: Search your library for a basic Mountain, Forest or Plains basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Construction Site[/b] (R)
Land
:symtap:: Add :symr:, or to your mana pool. Construction Site deals 1 damage to you.
[b]Hall of Charters[/b] (R)
Land
:symtap:: Add :symg:, or to your mana pool. Hall of Charters deals 1 damage to you.
[b]Heroes' Memorial[/b] (R)
Land
:symtap:: Add :symw:, or to your mana pool. Heroes' Memorial deals 1 damage to you.
[b]Necroponic Farm[/b] (R)
Land
:symtap:: Add :symg:, or to your mana pool. Necroponic Farm deals 1 damage to you.
[b]Crash Site of the Parhelion[/b] (U)
Land
:symtap:: Add to your mana pool. WBR, :symtap:: Crash Site of the Parhelion deals 1 damage to target creature or player.
[b][skarrg][/b] (U)
Land
:symtap:: Add to your mana pool. RGW, :symtap:: Untap target creature. It gets +1/+1 until end of turn.
[/spoiler]
The block designed with Limited and Block Constructed in mind.
If I'm allowed to speculate on the rest of the guilds' fates:
UBR Dimir - tapping darker, arcane magics BGW Selesnya - spiritualism, the Song allows them to call upon the souls of fallen Selesnyans WUB Orzhov - become more cunning, maybe desire for omniscience as well as immortality WUR Izzet - organized council of mages and order of knight-wizards in the absence of Niv-Mizzet URG Simic - wild, passionate evolution, shunning the strict controls of the past BRG Rakdos - descent into savagery, more cannibalism
While I like the idea, it doesn't work. In Agents of Artifice, they mention that all of the guilds in ravnica had been destroyed. So the guilds do not exist anymore.
I love it! In fact I've been having my own ideas along a similar line. I've borrowed a little bit from you, I hope you don't mind... my thread is right here, for those interested.
If I'm allowed to speculate on the rest of the guilds' fates:
UBR Dimir - tapping darker, arcane magics BGW Selesnya - spiritualism, the Song allows them to call upon the souls of fallen Selesnyans WUB Orzhov - become more cunning, maybe desire for omniscience as well as immortality WUR Izzet - organized council of mages and order of knight-wizards in the absence of Niv-Mizzet URG Simic - wild, passionate evolution, shunning the strict controls of the past BRG Rakdos - descent into savagery, more cannibalism
Just a guess.
Um, wow, you actually got the rest of the combinations right Here was my plan:
WUB Orzhov: Collectors of souls, merchants of ancient and otherworldly memories. Mechanic: Aura Swap RWU Izzet: Public utilities and medics. Mechanic: Splice onto instant/sorcery. BRG Rakdos: Kraj/Rakdos battle spawned mutants. Miners, mercenaries, crazy shamen. Mechanic: None yet.
WBG Selesnya: Evangels turned martyrs, silencers, resurgence of nature spirits. Mechanic: Gravecalling UBR Dimir: Exposed band of ghouls, spirits and living outcasts. Mechanic: Prowl RGU Simic: Kraj/Rakdos battle spawned savage beasts. Taking over Izzet as the guild of mad scientists. Mechanic: None yet
I'm thinking of Kicker as a universal mechanic as well.
This block wouldn't have hybrid card as there's too much multicolored to do.
Other than that I haven't thought that much about the set structure and stuff, but like Ravnica it'll have a minor +1/+1 theme. It'll also be slightly Time-Spirallish because of the references to a thousand years ago.
3 'throwback' spells of all the two-color combinations, using gild mechanics from the last Ravnica block (1 uncommon, 2 common. eg. Boros would have a Radiance uncommon, and a Hellbent and Haunt common)
I originally planned for C/D D/E E/C hybrid guildmages with a C, D, and E activated ability, but it didn't turn out well for an uncommon cycle. WUBRG's guildmage idea could work, though I guess I'll be upping them to 2/2s for CC. The problem is which guilds get which color.
Exact color breakdown isn't done yet because I'm a little afraid of disturbing the delicateness of the set. I'm not really one who designs two sets ahead but I guess I'll have to.
WUBRG - Azorius common 1 is awkward yes, and I do admit that I don't really like Levy as a guild mechanic that much. You do raise a good idea that 'awakening' enchantments fit the guild a lot, in fact back in Urza block those three colors got their fill of 'awakened' enchantments (Opal Archangel, Hidden Spider, Veiled Crocodile). Azorius will be revised.
I'd agree that Sarateva doesn't fit the mechanic too well, but she's just awesome like that.
Good idea on Rubblefield Demolisher.
As for the trilands, I needed a rare cycle of fixers. Since Wizards obsoleted Elfhame Palace and friends in Shards, I suppose it isn't too much of a leap with tripainlands. Besides, I'm designing with Limited and Block Constructed in mind so as long as the rest of the cards match the power level it should be fine.
luminum can - Interesting rake on Re-Ravnica by merging them with Shards, though they seem somehow incomplete without the other five Seriously, Ravnica is such an awesome setting they should've stayed with it. I didn't even mind the Nephilim.
luminum can - Interesting rake on Re-Ravnica by merging them with Shards, though they seem somehow incomplete without the other five Seriously, Ravnica is such an awesome setting they should've stayed with it. I didn't even mind the Nephilim.
Hehe, well the natural progression would be to introduce the other five guilds as those enemy-colored shards that everyone was speculating would be in Conflux.
I certainly don't want to be competing for attention/design space with this thread. I just wanted my own thread because some of my themes are very similar to PJ's (especially the RGW guild) and I don't want them stepping on each other's toes.
I preferred the Izzet as moving into because the original guild had a good deal of Black philosophy in it from the start; led by an egotistical dragon lord, very individualistic, lots of competition and paranoia amongst the different magelords. With the loss of Niv-Mizzet and the Firemind, it seemed the natural progression for the guild and its members to descend farther into madness.
Obviously we have a similar line of thinking for the RGW guilds. A land theme makes perfect sense for that color combination, I think, though I feel that your new mechanic is a bit too complicated, and I have issues with having face-down creatures as anything but 2/2's. Flavor-wise, I have trouble believing that the Gruul would be contributing to the reconstruction of the city; their original Guildpact role was, after all, the safeguarding of nature from urban sprawl. Now they have exactly the opportunity to do so, with the rampant destruction to the city's infrastructure.
I preferred the Izzet as moving into because the original guild had a good deal of Black philosophy in it from the start; led by an egotistical dragon lord, very individualistic, lots of competition and paranoia amongst the different magelords. With the loss of Niv-Mizzet and the Firemind, it seemed the natural progression for the guild and its members to descend farther into madness.
Obviously we have a similar line of thinking for the RGW guilds. A land theme makes perfect sense for that color combination, I think, though I feel that your new mechanic is a bit too complicated, and I have issues with having face-down creatures as anything but 2/2's. Flavor-wise, I have trouble believing that the Gruul would be contributing to the reconstruction of the city; their original Guildpact role was, after all, the safeguarding of nature from urban sprawl. Now they have exactly the opportunity to do so, with the rampant destruction to the city's infrastructure.
I made Izzet and Grull change 'for the better' because they happen to be the ':symw:-influenced' guilds. A breakdown:
added: Izzet and Gruul. These guilds sort of 'went under new management', which radically changed their role towards the Ravnican society. brought the Gruul clans from destroying to constructing, and the Izzet from mad scientists to researchers who save lives.
added: Golgari and Orzhov. These guilds discovered the 'third dimension' of their ideals. For Golgari, the cycle of life and death is still unbreakable, but they have gone into studying the cycle rather than just going with the flow. For the Orzhov, their physical greed has combined with their spirituality, thus going into the trade of sharing memories.
added: Boros and Selesnya. These guilds have their worst brought out of them after a major breakdown in guild hierarchy. The Boros have gone from law enforcers to bloodthirsty vigilantes, the Selesnya from peace-loving hippies to fanatical martyrs.
added: Dimir and Simic. These guilds had their secrets exposed to the rest of the plane during the Decamillennial. The exclusivity of knowledge cannot control the ranks in the guilds, and therefore have descended into chaos.
added: Rakdos and Azorius. These guilds are altered by the events during the Decamillennial, and have adapted to continue to function. The mutations of Rakdos cultists simply made them fiercer and stronger. The desequestering of Ravnica opens up interplanar trade routes, which the Azorius lawmakers stepped up to regulate.
I allowed face-down lands in R11K mostly because it's the best mechanic I can think of that fits, and I don't expect it to interact with face-down morphs.
Great write-up of the new flavor of the guilds, that does seem to work well with the development side.
I'm still unsatisfied with Azorius' guild mechanic, but from my card designs so far it could have an enchantment theme (which would go nicely with Orzhov in the next set). Levy seems too reactive a mechanic to be game-winning by itself (especially with Boros and Gruul, the ultra-aggro colors). I'll have to relegate Levy to a smaller number of cards (which means redesigning the guild leader).
So far here's what Azorius has:
- Animated enchantments. Inanimate sentries that come to life when an opponent transgresses his bounds.
[opal en-vec] (C)
:1mana::symw:
Enchantment
Whenever an opponent plays a black or red spell, ~ becomes a 2/2 creature with protection from black and from red.
- 'Taxing' cards, most of them have an animation ability.
[toll gates] (U)
:symw::symw:
Enchantment
Creatures can’t attack you unless its controller pays for each attacking creature that’s attacking you.
Whenever three or more creatures attack you, ~ becomes a 2/5 creature with defender that may block any number of creatures.
[plax shield] (U)
:1mana::symg::symu:
Spells that target creatures you control cost more to play.
Whenever an opponent plays a spell that targets a creature you control, ~ becomes a 3/3 creature with shroud.
- Enchantment support, and enchantment matters cards.
[thought stirrer] (R)
:3mana::symw:
Creature - Human Spellshaper
:xmana::symw:, :symtap:, Discard a card: Return target enchantment card with converted mana cost X from your graveyard to play.
Enchantment Creature - Bird
Flying
:symtap:: For each color the spell last played by your opponent has, add one mana of that color to your mana pool.
0/1
As you can see most Azorius cards feed off the opponent. I'm looking for a keyworded mechanic that does that, and might have something to do with enchantments, in any case it should fit the controllish, patient nature of Azorius, as opposed to Gruul and Boros.
Also updated first post with some more cards.
Edit: Rereading through card comments...
Just pointing out the obvious, Gruul Bolt was designed to be played with Primal Link So I'd say it's a lot more playable in Limited that you'd expect.
Oh, doh, Brute Squad can be chumped *headsmack* I'll just give it Protection from converted mana cost 4 or less instead. I didn't mean for its Scourge to trigger that often (4 is seriously painful).
Continuing the tradition of Ravnica they're three-color split cards, each half two colors and share a common color. For R11K, the pairs are arranged so: For arc guilds (Gruul and Azorius), the 'middle' color is the common allied color, and for wedge shards (Boros and Golgari) the 'middle' color is the common enemy color.
Armed (R)
:1mana::symr::symw:
Instant
Search your library for an Aura card with enchant creature or an Equipment card and put it into play attached to target creature you control. Then shuffle your library.
//// Dangerous
:1mana::symw::symb:
Instant
Target creature gains double strike, deathtouch and lifelink until end of turn.
Beck (R)
:3mana::symr::symg:
Sorcery
For each nonbasic land you control, put a 2/1 red and green Elemental creature token with haste into play.
//// Call
:1mana::symg::symw:
Sorcery
Search your library for a permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.
Cut (R)
:2mana::symb::symg:
Sorcery
Target player sacrifices a nonbasic land and a creature.
//// Paste
:symg::symu:
Sorcery
Redistribute all counters among permanents you control.
You may attach any Auras or Equipment you control to another permanent you control.
(I hope I got the wording for Paste right. basically it allows you to move all counters, Auras and Equipment around permanents you control.)
Cause (R)
:symg::symw:
Instant
Whenever another spell is played this turn, you gain life equal to its converted mana cost.
//// Effect
:symw::symu:
Instant
Whenever a permanent comes into play this turn, return it to its owner’s hand.
I hope you don't mind, but I was so fascinated by the concept of your set that I began making renders to go along with the cards you design. I recently decided to show you some of my renders and hopefully you will make me the official renderer for your set!
Note: I only rendered cards with names not in brackets because they are official. When you add more cards, the numbers will change for the final update, flavor text can be added and if you want we can try and make a custom set symbol.
Beck and Call is a bit scary, espescially the call part. There are so many annoying things you can do with it. I mean, being able to search out meddling mage, pithing needle, tarmogoyf, ANY land and a host of other nasties is NOT cool. I'm having a hard time imagining a deck, even in standard, that wouldn't want to play this - even if the Call half was the entire card. I think BW tokens would suddenly splash green just to play this extra search engine for bitterblossom.
When whole decks would change their mana base just to play the card... That's a good warning signal for overpoweredness =).
Oh, and those renderings are great. I espescially like the evil angel.
So...you're using the names of the guilds from Ravnica? Pardon my saying it, but that seems a bit unoriginal. You can think up great names for the cards, but when it comes to names for the guilds, you just bum off the real set? Come on, show some ambition here. Given ten seconds, I came up with the following names for new tri-color guilds:
Maybe the names suck, but who cares? I don't get the whole "let's redo the guilds thing." Don't get me wrong; Ravnica was a great block, but let's not beat a dead horse. Especially with the Alara block now coming out in three-color shards. The only thing you've got on Alara is that you're not restricted to adjacent sets of three colors. Why not extrapolate on that part a bit more? I have no problem with your new mechanics or the cards themselves, but the lore behind it and re-using the guilds just seems too stale.
"Remember when the platform was sliding into the fire pit and I said, 'goodbye' and you were like, 'NO WAAYY!' and I was all, 'We pretended we were going to kill you'? That was great." -GLaDOS, Portal
"You've stirred up hell--a man after my own heart."
-Father Gregori, Half Life 2 (Ravenholm)
Stairc - Even though I'm trying to look at the set just by itself (as in, not comparing it to real cards) I suppose you're right that Call is overpowered. Lowered searchable cmc to 2 (though it can still search for all the cards you listed) and put into hand.
MagicProfessor - That would be awesome I didn't expect Wave of Vitessence to be renderable.
I've worked out the detailed set breakdown by color and rarity, and it's in the top post for reference for those who want to chip in an idea or two. I don't think I'm up for card type breakdown, but it's up for revision.
And I still have not found a perfect mechanic for GWU Azorius. They definitely have an enchantment theme, but there's no keyword yet. What I was thinking:
Levy. Each card practically restricts your opponent by setting up a trigger that happens when your opponent does something. While very fitting with the 'bloodsucking tax collectors' the Azorius has, it doesn't seem that expandable (especially with commons) and it just plain sucks to have a reactive mechanic take up a quarter of the set.
Mana tax. There could be keywords like Tax (The next spell your opponent plays costs more to play.) but it's not expandable and somewhat unfun.
Most recently played spell. Original as far as I know, and playing off your opponent's big spells suits the 'taxing' theme well. Would appear in italics. I'm just a little unsatisfied with instants and sorceries having to refer to 'the spell played before this', and permanents to 'the most recently played spell'.
I'm leaning towards 'most recently played spell' now since it has the most design space and it seems like a fun mechanic.
Maybe (it's probably not very balanced) a tax type of thing that taxes your opponents for playing cheap spells... And have their leader guy tax them for playing any spells.
Azorious personface (I forgot the name) 4GWU
Creature - human advisor
Spell tax GWU (instead of playing this card for its mana cost, you may play it by paying XGWU, where X is the converted mana cost of the last spell an opponent played this turn)
Flash
Counter the first spell played by each opponent each turn.
2/4
I know the effect is unoriginal, but the point was to show off the mechanic. But If you use it, I recommend changing the name.
EDIT: I'd rather punish them for their big spells, but I don't know exactly how. Maybe...
Azorious guy 4GWU
Creature - human advisor
Spell tax - GWU: you may play this card as if it had flash if an opponent has played a spell with a converted mana cost of 3 or more this turn.
175grams - To be honest I've no idea what Spell Tax actually does, do you actually add to the Spell Tax cost, where X is the converted mana cost of the last spell an opponent played? It looks like a weird cost-reducing mechanic that doesn't actually reduce costs. I don't think I'd want to be paying more mana than I should (Say, playing an expensive Azoriuus personface in response to a big spell).
Raziel - If you've checked out the first post you should've noticed that there aren't any hybrid cards in the set, but I do like your idea. I haven't considered sacrifice triggers but it complements well with Retrace.
It looks like I might have something here... If you would allow me, I would like to make more, but one more before you give me yay or nay!
Torture the Thought- (U) BBU
Enchantment
Whenever you draw a card, sacrifice a creature you control. If that creature was black or green, return target three creatures from your graveyard to your library. If you sacrifice a creature by any source other than Torture the Thought, then draw a card.
"Really, it will take a genius to come up with something so, twisted!"
Death Vat now looks like a fit for the rare creature slot (there aren't any colored artifacts here... not until next set where we meet the RWU Izzet ;)) Something like:
Genome Extractor (R) GUB
Creature - Vedalken Wizard
Whenever a player sacrifices a creature, you may choose one - Put a +1/+1 counter on target creature; or draw a card, then discard a card; or target creature gets -1/-1 until end of turn.
2/2
I toned down the effects slightly while extended the trigger to include any player sacrificing.
Considering that Torture the Thought triggers every turn during your draw step and that you have to sacrifice another creature for each one you sacrifice for another effect, you'll be left with no creatures in no time.
Sneakily added some more cards in the past two days, some worth commenting on:
Parunsoul (M) WWWWW
Enchantment
As long as you control a creature, you can’t lose the game and your opponents can’t win the game.
Whenever you are dealt damage, you may search your library for a creature card with converted mana cost equal to the damage dealt and put it into play. Then shuffle your library.
I hope I hadn't got the cost too low, but keeping in mind the multicolored environment it should be harder to pay a quintuple-white cost.
Ravage Sanity (R) 1BB
Sorcery
Target opponent discards a card at random. If the discarded card is not a creature card, repeat this process until that player discards a creature card this way.
Shamelessly stolen from the Thai DevaCurse CCG. I thought an effect like this would've existed in MtG first. I can't decide if it should cost this or more, it does wreck creature-lite/-less decks, though in most other matchups (especially in Block) it's just a doubly-expensive Specter's Wail.
[azorius rare crit] (R) GWU
Creature - ?? Azorius mechanic - ~ is indestructible as long as the most recently played spell is black or red.
4/4
Showcase of the Azorius mechanic. I'm imagining it to be Bant-y, weenie aggro with a touch of control. Speaking of which I wonder if this is printable, possibly in the next set:
Eternal Wanderer (C) W
Creature - Human
Eternal Wanderer is indestructible.
1/1 "A hundred eons I have walked, yet my hunger for adventure remains unsated."
Common 'cycle' of kicker creatures, I wonder if I should have one of them for every color combination, as that would take up too many slots.
Flame-Kin Conduit (C) 2W
Creature - Elemental Cleric
Kicker R
Lifelink
When Flame-Kin Conduit comes into play, if you paid its kicker cost, it deals 2 damage to target player and 2 damage to itself.
1/3
Signal Hawk (C) U
Creature - Bird
Kicker
Flying
When Signal Hawk comes into play, if you paid its kicker cost, untap target permanent.
1/1
Eager Sledgewarriors (C) 2R
Creature - Goblin Warrior
Kicker
Haste
When Eager Sledgewarriors comes into play, if you paid the kicker cost, put a +1/+1 counter on target creature.
2/1
Compost Raker (C) 1G
Creature - Elf Shaman
Kicker
When Compost Raker comes into play, if you paid the kicker cost, draw a card and lose 1 life.
2/2
The black one should have a blue kicker cost and belongs to Golgari.
Blind Rage (C) RW
Enchantment - Aura
Enchant creature
Enchanted creature loses defender and attacks each turn if able.
Whenever enchanted creature deals combat damage, it deals that much damage to itself.
Roused Moloch (C) RW
Creature - Lizard
Haste, vigilance, defender
When Roused Moloch comes into play, it loses defender until end of turn.
3/2
Another update, some more cards. First, the blue and black Mytics:
Treachery Impetus (M) 4UUU
Creature - Avatar
When Treachery Impetus comes into play, put a hypnotic counter on up to two target permanents.
You gain control of each permanent with a hypnotic counter.
At the beginning of your upkeep, you may put a hypnotic counter on target permanent if there are less than two hypnotic counters on permanents in play.
4/4
If there are two Treachery Impeti in play, I suppose the later one would take effect.
Cancerous Mass (M) 2BB
Creature - Horror Shapeshifter
At the beginning of your upkeep, you lose 2 life.
Whenever a creature deals combat damage to a player, it becomes a copy of Cancerous Mass.
5/5
Considering the bleeding ability, I can't really decide the p/t and cost of this guy. But Juzam size looks alright.
[martyr maker] (R) WW
Creature - Human Cleric 3WW, Sacrifice a creature: Put a white 4/4 Angel creature token with flying into play.
1/2
I just realized that there are only three common 'sacrifice a creature: effect' creatures in Ravnica: Caregiver, Thoughtpicker Witch and Elvish Skysweeper. Coincidentally, Selesnya is of those colors in R11K, and it plays well with their Gravecalling mechanic.
Growth Warden (C) 1G
Creature - Elf Druid
:symtap:: Target creature gets +1/+1 until end of turn.
1/1
[frozen pancakes] (C) 3GW
Enchantment
Convoke
When all creatures you control are tapped, [frozen pancakes] becomes a 3/4 creature with lifelink. It’s still an enchantment.
The 'sleeping'creatures uin Urza's block ceased to become enchantments once they've turned into creatures. I decided to make them stay as enchantments to fit the theme of Azorius.
[timmeh] (C) 2R
Creature - Goblin Wizard
:symtap:: ~ deals 1 damage to target creature or player.
0/3
Has high toughness to prevent it from being Scourged.
[stir the vaults] (U) XW
Sorcery
Return target artifact or enchantment card in your graveyard with converted mana cost X or less into play.
Will be updating main spoiler with new wording and a lot of cards soon, but in the mean time here's a choice selection:
Climate Control (U) GWU
Instant
Tap or untap all creatures.
Tap or untap all lands.
Arbiter's Intervention (C) WU
Instant
Prevent all damage that would be dealt by target creature this turn.
Return target creature to its owner’s hand.
Spikehide Mesanec (C)
Creature - Hound
At the beginning of your upkeep, Spikehide Mesanec deals 1 damage to you.
3/1
Glory-Hewn Aegis (U) 3
Artifact - Equipment
Equipped creature gets +1/+3. GWU: Attach target Aura that could enchant equipped creature to it.
Equip
Orb of Aeons (M)
Artifact
Players may cast no more than one spell each turn.
Players may cast spells without paying their mana costs.
Reckoner Angel (R) 4WW
Creature - Angel
Kicker BR
Flying, first strike
Scourge 3
When Reckoner Angel enters the battlefield, if you paid the kicker cost, exile target creature.
4/4
Glory in Bloodshed (R) WBBR
Enchantment
Whenever three or more creatures you control attack, attacking creatures you control gain “If combat damage causes this creature to be put into a graveyard this turn, return it into play tapped.” until end of turn.
And a glimpse of a future guild:
Najan the Evermartyr (M) 2BGW
Legendary Creature - Elephant Cleric Gravecalling — BGW: When Najan the Evermartyr is put into a graveyard from the battlefield this turn, return target creature card from your graveyard onto the battlefield.
5/5
Small update of cards, my creative mood had swung back to drawing.
Bumbat Overdose (C) U
Instant
Target creature gets -3/-0 until end of turn and doesn't untap during its controller's next untap step.
Lowland Wren (U) UU
Creature - Bird
Flying
Lowland Wren gets -1/-1 as long as an opponent controls a Mountain.
2/3
Yorecaller (R) 3GW
Creature - Elemental
When Yorecaller enters the battlefield, each player puts two lands he or she controls to the top of their owners' libraries.
3/3
Withered Moroii (U) 2UB
Creature - Zombie Vampire
Flying
Whenever Withered Moroii blocks or becomes blocked by a creature, that creature's controller loses 1 life.
2/4
Grain Harvester (C) 4WW
Creature - Beast
Whenever a land enters the battlefield under your control, you gain 1 life.
4/4
[lazy lightning] (C) 2R
Creature - ???
CARDNAME comes into play tapped.
5/1
Crazed Rankbreaker (C) WBR
Creature - Goblin Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
Crazed Rankbreaker must be blocked by green or blue creatures if able.
2/2
[and i must scream] (C) UB
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a 0/2.
Transmute 1UB
So my new project would go back to familiar ground, probably a little too familiar as these two themes seems to be the rage. The theme? [b]Ravnica[/b] revisited, with [b]tri-color[/b] guilds. There, I've said it.
(OK, I've had a headache since nine in the morning and I've quite the writer's block now. This part will be rewritten. And I have to mention that I have no knowledge of Slavic names at all, so would any kind person correct me in case I've named someone 'Walnut Sucker'.)
The setting would be Ravnica, a thousand years after the events in the original storyline. Ravnica is now back as an interplanar hub, with a renewed Guildpact (Now simply called 'the Covenant', as its scope covers beyond the guilds). The guilds' roles have also changed (more on that later).
The structure of R11K block is similar to that of Ravnica block. Beyond the Guildpact (BtG) is focused on four guilds: [b]Boros (WBR), Gruul (RGW), Golgari (UBG) and Azorius (GWU)[/b].
[b]Guilds[/b]:
:symw::symb::symr: [b]Boros[/b] was once a highly organized militant group. The league suffered greatly from the loss of Razia and the Parhelion, degenerating into a brutal vigilante group a few years following the event. Law-abiding Ravnicans, who have placed so much faith in them, called them names worse than what they would call the lowliest Rakdos scum, for these former law enforcers took law into their own hands, and punished even the slightest transgressions. Their fanaticism manifested a new leader, an angel with blood-tipped wings and a visage of dark fury.
The squads of the Boros League meet in the crash site of Parhelion. Their guild leader is Sarateva, the blood-winged angel. Boros's guild mechanic is [b]Scourge[/b].
[b]Scourge[/b] X (Whenever this creature is dealt damage, it deals X damage to target creature or player.)
:symr::symg::symw: The [b]Gruul[/b] were once homeless savages, wreaking a path of fire and destruction wherever they roamed. While violent, the cyclops leaders of the Gruul weren't all stupid. They saw the breaking down of the original Guildpact as an opportunity to be recognized once again. They did something that could have brought their warring ancestors to shame.
They offered to help.
The Gruul was tasked to rebuild the city, a most appropriate task since they have muscle for labor, and wurms for transporting materials. The Gruul have finally found their place in the society.
The Gruul clans assemble at Skarrg, a camp built over a torched palace. Their leader is a cyclops named Krugle. Gruul's guild mechanic is [b]Primal Link[/b].
[b]Primal Link[/b] (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
(If you have anything to say about this mechanic, please read this post first.)
:symg::symu::symb: The [b]Golgari[/b], in its quest to master life and death, plundered ruined Simic vaults of knowledge. There they have learnt not only the secrets of life, but also how to craft it from nothingness and evolve it. This knowledge helped them produce food for the starving masses. This knowledge has also assisted their venture into the arcane.
The Golgari meet at Svogthos, once a living tomb of the guild's progenitor, now a teeming archive of plant and animal specimens. Their guild leader is the undead Jarad. Golgari's guild mechanic is [b]Retrace[/b].
[b]Retrace[/b] (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
:symg::symw::symu: The [b]Azorius[/b], stiff-necked lawmakers of the past, are now in charge of interplanar relations as well as enforcing the Covenant. They are the rule-setters, the tax collectors, the bureaucrats.
The Azorius convene at Prahv, a massive complex of offices and jails. The Azorius doesn't have a guild leader, as the Covenant itself guides everything they do. Their guild mechanic is [b]Immanence[/b], which cares about the most recently played spell.
[spoiler=Detailed set color/guild breakdown]
Names in [b]bold[/b] are confirmed cards.
Names in [square brackets] are placeholder names.
Names with -- double dashes -- are confirmed slots, but have no card yet.
[spoiler=Detailed set color/guild breakdown]
Names in [b]bold[/b] are confirmed cards.
Names in [square brackets] are placeholder names.
Names with -- double dashes -- are confirmed slots, but have no card yet.
Names with an asterisk* are reprints.
[b]White[/b]:
[b]Boros[/b]
1 W (C) - [b]League Striker[/b]
2 W (C) - [b]Flame-Kin Conduit[/b]
3 W (C) - [b]Faith and Truth[/b]
4 W (U) - [b]Knight of Justice[/b]
5 W (U) - [b]Ordruun Vanguard[/b]
6 W (R) - [b]Reckoner Angel[/b]
[b]Azorius[/b]
7 W (C) - [b]Indefinite Trial[/b]
8 W (C) - [b]Vigilant Spireguard[/b]
9 W (C) - [b]Calming Chant[/b]
10 W (U) - [b]Wave of Quiescence[/b]
11 W (U) - [b]Doctrine Beacon[/b]
12 W (R) - [b]Status Quo[/b]
[b]Gruul[/b]
13 W (C) - [b]Pathpaver Peon[/b]
14 W (C) - [b]Medicine Man[/b]
15 W (C) - - gr ability -
16 W (U) - [b]Break New Ground[/b]
17 W (U)
18 W (R) - [b]Titan's Yoke[/b]
19 W (M) - [b]Parunsoul[/b]
20 W (R) - [b]Purge the Unholy[/b]
21 W (R) - [b]Soulshaper[/b]
22 W (R) - [b]Purebred Slon[/b]
23 W (R)
24 W (U) - [flash avenger]
25 W (U) - [b]Comeuppance[/b]
26 W (U) - [b]Reconstruct[/b]
27 W (U) - [graveyard sweeper]
28 W (C) - [b]Skyrider Patrol[/b]
29 W (C) - [b]Trip Mine[/b]
30 W (C) - [b]Blademaster's Will[/b]
31 W (C) - [b]Grain Harvester[/b]
32 W (C) - [b]Austere Hermit[/b]
[b]Blue[/b]
[b]Azorius[/b]
33 U (C) - [b]Signal Hawk[/b]
34 U (C) - [b]Stasis Snare[/b]
35 U (C) - [b]Solar Kelp[/b]
36 U (U) - [b]Surveillance Beacon[/b]
37 U (U) - [b]Spell Tax[/b]
38 U (R) - [b]Spellweaver Sphinx[/b]
[b]Golgari[/b]
39 U (C) - [b]Jarad's Assistant[/b]
40 U (C) - [foam elemental]
41 U (C) - [mind grind]
42 U (U) - [b]Wave of Mutation[/b]
43 U (U) - [b]Recycled Plax[/b]
44 U (R) -
45 U (M) - [b]Treachery Impetus[/b]
46 U (R) - [b]Last Word[/b]*
47 U (R) - [b]Frozen Moments[/b]
48 U (R) - [nipping drake]
49 U (R) - [b]Constant Reminder[/b]
50 U (R) - [lephidian]
51 U (R) - [stifler]
52 U (U) - [b]Lowland Wren[/b]
53 U (U) - [b]Canal Gondolier[/b]
54 U (U) - [b]Town Planning[/b]
55 U (U)
56 U (U)
57 U (C) - [b]Disapprove[/b]
58 U (C) - [b]Tidewater Guardian[/b]
59 U (C) - [b]Shimmercrow[/b]
60 U (C) - [b]Drake Wings[/b]
61 U (C) - [b]Bumbat Overdose[/b]
62 U (C) - [b]Sewermaze Trickster[/b]
[b]Black[/b]
[b]Boros[/b]
63 B (C) - [b]Flogged Pariah[/b]
64 B (C) - [b]Undercity Vigilantes[/b]
65 B (C) - [ragegiver]
66 B (U) - [b]Knight of Vengeance[/b]
67 B (U) - [b]Wave of Censorship[/b]
68 B (R) -
[b]Golgari[/b]
69 B (C) - [b]Sewage Stench[/b]
70 B (C) - [b]Rooftop Lurker[/b]
71 B (C) - [b]Walking Detritus[/b]
72 B (U) - [b]Syphon Life[/b]*
73 B (U)
74 B (R) - [b]Memento Mori[/b]
75 B (M) - [b]Cancerous Mass[/b]
76 B (R) - [b]Ravage Sanity[/b]
77 B (R) - [trained augermage]
78 B (R) - [b]Ratbreeder[/b]
79 B (R) - [hungry guy]
80 B (R)
81 B (R)
82 B (U) - [b]Bonestitcher[/b]
83 B (U) - [b]Edict of the Council[/b]
84 B (U) - [b]Suture Limbs[/b]
85 B (U) - [b]Backalley Thug[/b]
86 B (U)
87 B (C) - [b]Shambling Hulk[/b]
88 B (C) - [b]Chimney Sweep[/b]
89 B (C) - [b]Dread Visage[/b]
90 B (C) - [b]Mandrake Transfusion[/b]
91 B (C) - [b]Rotfarm Dregs[/b]
92 B (C)
[b]Red[/b]
[b]Boros[/b]
93 R (C) - [monkscourge guy]
94 R (C) - [b]Interrogate[/b]
95 R (C) - [crazy scourger]
96 R (U)
97 R (U) - [b]Wave of Passion[/b]
98 R (R) - [speed elemental]
[b]Gruul[/b]
99 R (C) - [b]Skarrgan Streetbreaker[/b]
100 R (C) - [b]Eager Sledgewarriors[/b]
101 R (C) - [b]Primal Fear[/b]
102 R (U) - [b]Turn Wild[/b]
103 R (U)
104 R (R)
105 R (M) - [b]Djinn of Twisted Wishes[/b]
106 R (R) - [b]Cinder Sparks[/b]
107 R (R) - [b]Cleaving Lash[/b]
108 R (R) - [raging minotaur]
109 R (R) - [b]Core Forgeling[/b]
110 R (R)
111 R (R)
112 R (U) - [b]Student of the Firemind[/b]
113 R (U) - [b]Static Wall[/b]
114 R (U) - [b]Steam Rupture[/b]
115 R (U) - [b]Urbanize[/b]
116 R (U)
117 R (C) - [b]Spikehide Mesanec[/b]
118 R (C) - [somehowburster]
119 R (C) - [b]Gravelshot[/b]
120 R (C) - [b]Nightwatch Recruit[/b]
121 R (C) - [b]Ogre Drunkard[/b]
122 R (C)
[b]Green[/b]
[b]Azorius[/b]
123 G (C) - [aetheform troops]
124 G (C) - [b]Resonant Liminid[/b]
125 G (C) - [spell strength]
126 G (U) - [snake essence]
127 G (U)
128 G (R) - [b]Spellsponge[/b]
[b]Golgari[/b]
129 G (C) - [b]Compost Raker[/b]
130 G (C) - [b]Breeding Prowess[/b]
131 G (C) - [spongemage]
132 G (U) - [carnage wurm]
133 G (U) - [b]Trace Lineage[/b]
134 G (R)
[b]Gruul[/b]
135 G (C) - [paradise plushie]
136 G (C) - [surging earth]
137 G (C) - [roaring wurm]
138 G (U) - [b]Sifting the Past[/b]
139 G (U)
140 G (R) - [b]Centaur Pathfinder[/b]
141 G (M) - [b]Aria of Yesterdays[/b]
142 G (R) - [b]Thoughtloam Gardener[/b]
143 G (R) - [b]Sleeping Arboling[/b]
144 G (R) - [b]Cyclone Elemental[/b]
145 G (R) - [shadowstrength]
146 G (U) - [b]Manifest[/b]
147 G (U) - [b]Hermit Mycologist[/b]
148 G (U) - [b]Silhana Nullblade[/b]
149 G (U) - [b]Infuse New Life[/b]
150 G (C) - [b]Dromad Herder[/b]
151 G (C) - [b]Outback Cartographer[/b]
152 G (C) - [b]Silhana Sentry[/b]
153 G (C) - [b]Hunter's Quarry[/b]
154 G (C) - [b]Primeval Edict[/b]
[b]Multicolor[/b]
[b]Azorius[/b]
155 WU (C) - [b]Arbiter's Intervention[/b]
156 WU (C) - [foily soldier]
157 WU (U) - [b]Injunct[/b] [Ravnica throwback - Forecast]
158 WU (U) - [b]Moment's Reprieve[/b]
159 WU (R) - [b]Wards of Prahv[/b]
[b]Golgari[/b]
160 UB (C) - [b]Waking Coma[/b] [Ravnica throwback - Transmute]
161 UB (C) -
162 UB (U) - [b]Withered Moroii[/b]
163 UB (U)
164 UB (R) - [toplib calling]
[b]Boros[/b]
165 BR (C) - [poisonous rancor] [Ravnica throwback - Hellbent]
166 BR (C) - [the cutthroats]
167 BR (U) - [b[Dregmark[/b]
168 BR (U) - [b]Scythe Specter[/b]
169 BR (R) - [the doomsayers]
[b]Gruul[/b]
170 RG (C) - [b]Heathen Ritual[/b]
171 RG (C) - [b]Ruinous Urge[/b]
172 RG (U) - [b]Rubblefield Demolisher[/b] (Ravnica throwback - Bloodthirst)
173 RG (U) - [b]Feramander[/b]
174 RG (R) - [b]Decimate[/b]*
[b]Azorius[/b]
175 GW (C) - [b]Dormitory Ward[/b] [Ravnica throwback - Convoke]
176 GW (C) - [azor skywatcher]
177 GW (U) - [b]Sterling Grove[/b]*
178 GW (U)
179 GW (R)
[b]Gruul[/b]
180 GW (C) - [b]Communal Farming[/b] [Ravnica throwback - Convoke]
181 GW (C) - [b]Mortarhauler Beast[/b]
182 GW (U) - [b]Krugle-Camp Prospector[/b]
183 GW (U)
184 GW (R) - [b]Yorecaller[/b]
[b]Boros[/b]
185 WB (C) - [b]Vestige of Piety[/b] (Ravnica throwback - Haunt)
186 WB (C) - [b]Defile[/b]
187 WB (U) - [b]Warped Faith[/b]
188 WB (U) - [holy shadow]
189 WB (R) - [b]Sarateva's Judgment[/b]
[b]Golgari[/b]
190 BG (C) - [b]Aura Wrench[/b]
191 BG (C) - [scrapeater hound]
192 BG (U) - [reengineer]
193 BG (U) - [scrap eater]
194 BG (R) - [basilisk shades]
[b]Boros[/b]
195 RW (C) - [b]Blind Rage[/b]
196 RW (C) - [b]Assault Squad[/b]
197 RW (U) - [b]Shinefury Banner[/b] (Ravnica throwback - Radiance)
198 RW (U) - [b]Spikechain Angel[/b]
199 RW (R) - [b]Martial Law[/b]
[b]Gruul[/b]
200 RW (C) - [heat of battle] (Radiance)
201 RW (C) - [b]Roused Moloch[/b]
202 RW (U) - [stonehurler giant]
203 RW (U) - [b]Adrenaline Rush[/b]
204 RW (R) - [b]Thundermane Charger[/b]
[b]Golgari[/b]
205 GU (C) - [b]Cytofruit Creeper[/b] [Ravnica throwback - Graft]
206 GU (C)
207 GU (U) - [b]Protomeddle[/b]
208 GU (U) - [b]Voidslime Toad[/b]
209 GU (R) - [b]Omnigoo[/b]
[b]Azorius[/b]
210 GU (C) - [trinity] [Ravnica throwback - Graft]
211 GU (C) - [aurasniffer troops]
212 GU (U) - [enchanted plasma]
213 GU (U) - [zeppeloid]
214 GU (R)
[b]Azorius[/mana]
215 GWU (M) - [b]The Renewed Covenant[/b]
216 GWU (M) - [azorius champion]
217 GWU (R) - [rare critter]
218 GWU (R) - -- GWWU slot --
219 GWU (U) - [b]Climate Control[/b]
220 GWU (U)
221 GWU (C) - [b]Glowing Liminid[/b]
222 GWU (C) - [b]Wall of Ideals[/b]
[b]Boros[/b]
223 WBR (M) - [b]Sarateva, Archangel of Blood[/b]
224 WBR (M) - [overseer shenk]
225 WBR (R) - [b]Firescourge Malach[/b]
226 WBR (R) - [b]Glory in Bloodshed[/b]
227 WBR (U) - [b]Hell Rift[/b]
228 WBR (U) - [bloodcrazed avenger]
229 WBR (C) - [b]Crazed Rankbreaker[/b]
230 WBR (C) - [dirty brawlers]
[b]Gruul[/b]
231 RGW (M) - [b]Foreman Krugle[/b]
232 RGW (M) - [b]Chief Planned Girdiz[/b]
233 RGW (R) - [brave new world]
234 RGW (R) - [b]Awaken the Horde[/b]
235 RGW (U) - [mini titanic]
236 RGW (U) - [b]Tiller Wurm[/b]
237 RGW (C) - [b]Krugle-Camp Surveyor[/b]
238 RGW (C) - [b]Krugle-Camp Guard[/b]
[b]Golgari[/b]
239 GUB (M) - [Jarad, golgari guild leader]
240 GUB (M) - [b]Gadaj, Puppetmaster[/b]
241 GUB (R) - [b]Genome Extractor[/b]
242 GUB (R) - [b]Gravemongering[/b]
243 GUB (U) - [b]Soul Recycle[/b]
244 GUB (U) - [b]Necrofuse Zeppelid[/b]
245 GUB (C) - [solemn farmer]
246 GUB (C) - [mudpie]
[b]Split[/mana]
247 RW/B (R) - [b]Armed//Dangerous[/b]
248 GW/U {R} - [b]Cause//Effect[/b]
249 RG/W (R) - [b]Beck//Call[/b]
250 BG/U (R) - [b]Cut//Paste[/b]
[b]Artifact[/b]
251 1 (C) - [b]Signet of the Arbiters[/b]
252 1 (C) - [b]Signet of the Builders[/b]
253 1 (C) - [b]Signet of the Farmers[/b]
254 1 (C) - [b]Signet of the League[/b]
255 1 (U) - [b]Glory-Hewn Aegis[/b]
256 1 (U) - [b]Crown of Thorns[/b]
257 1 (U) - - golgari equipment -
258 1 (U) - [b]Nodorog Skull[/b]
259 1 (R) - [b]Sentinel of Prahv[/b]
260 1 (R) - [b]Sentinel of the Undercity[/b]
261 1 (R) - [b]Sentinel of Parhelion[/b]
262 1 (R) - [b]Sentinel of Utvara[/b]
263 1 (M) - [b]Orb of Aeons[/b]
264 1 (R) - [b]Damper Stone[/b]
265 1 (R)
266 1 (U) - [b]Trip Noose[/b]*
267 1 (U) - [b]Displacing Staff[/b]
268 1 (C) - [b]Pathfinder Grail[/b]
[b]Land[/b]
269 (C) - [b]Lakeside Court[/b]
270 (C) - [b]Rolling Valley[/b]
271 (C) - [b]Stark Barrens[/b]
272 (C) - [b]Teeming Marsh[/b]
273 (U) - [b]Crash Site of the Parhelion[/b]
274 (U) - [svogthos]
275 (U) - [b]Prahv, Law's Bastion[/b]
276 (U) - [b]Utvara, Krugle's Headquarters[/b]
277 (R) - [b]Construction Site[/b]
278 (R) - [b]Hall of Charters[/b]
279 (R) - [b]Heroes' Memorial[/b]
280 (R) - [b]Necroponic Farm[/b]
281-284 (L) - [b]Plains[/b]
285-288 (L) - [b]Island[/b]
289-292 (L) - [b]Swamp[/b]
293-296 (L) - [b]Mountain[/b]
297-300 (L) - [b]Forest[/b]
[/spoiler]
Cards:
[spoiler=White]
[b]Austere Hermit[/b] (C)
3W
Creature - Human Monk
When Austere Hermit enters the battlefield, choose one — You gain 3 life; or destroy target enchantment.
2/4
[b]Blademaster's Will[/b] (C)
1WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has vigilance and first strike.
[b]Break New Ground[/b] (U)
W
Sorcery
Kicker G
Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library. If Break New Ground was kicked, you may search for a Plains card and a Forest card instead.
[b]Calming Chant[/b] (C)
W
Instant
Immanence — You gain life equal to the converted mana cost of the spell most recently resolved before this resolves.
[b]Comeuppance[/b] (U)
2W
Instant
Prevent all damage a source of your choice would deal to you this turn. The next time damage is prevented this way, destroy target permanent with converted mana cost equal to the amount of damage prevented.
[b]Doctrine Beacon[/b] (U)
W
Enchantment
If you control only one creature, that creature may block any number of creatures.
1G: Doctrine Beacon becomes a 2/4 creature with reach that’s still an enchantment until the end of turn.
[b]Faith and Truth[/b] (C)
W
Instant
Kicker B
Target creature you control gains protection from red and from black until end of turn. If Faith and Truth was kicked, it gains protection from white and from green until end of turn.
[b]Flame-Kin Conduit[/b] (C)
2W
Creature - Elemental Cleric
Kicker :1mana::symr:
Lifelink
When Flame-Kin Conduit enters the battlefield, if you paid the kicker cost, it deals 2 damage to target player and 2 damage to itself.
1/3
[flash avenger] (U)
3W
Creature - Human Knight
Flash
First strike
When ~ enters the battlefield, destroy target attacking creature.
2/1
[b]Grain Harvester[/b] (C)
3WW
Creature - Beast
Whenever a land enters the battlefield under your control, you gain 1 life.
3/5
[b][graveyard sweeper][/b] (U)
1W
Creature - Human Cleric
Whenever [graveyard sweeper] attacks, exile target card in a graveyard.
2/2
[b]Indefinite Trial[/b] (C)
W
Enchantment - Aura
Enchant creature
Immanence — Enchanted creature can’t attack or block as long as an opponent controlled the most recently cast spell.
[b]Knight of Justice[/b] (U)
WW
Creature - Human Knight
Protection from black
Scourge 2 (Whenever this creature is dealt damage, it deals 2 damage to target creature or player.)
2/2
[b]League Striker[/b] (C)
2W
Creature - Human Soldier
First strike
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
2/1
[b]Medicine Man[/b] (C)
2W
Creature - Human Cleric
Primal link
:symtap:: Prevent the next 1 damage dealt to target creature or player this turn.
1/2
[b]Ordruun Vanguard[/b] (U)
:2mana::symw::symw:
Creature - Minotaur Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
Whenever Ordruun Vanguard attacks, other attacking creatures get +1/+1 until end of turn.
2/2
[b]Parunsoul[/b] (M)
WWWWW
Enchantment
As long as you control a creature, you can’t lose the game and your opponents can’t win the game.
Whenever you are dealt damage, you may search your library for a creature card with converted mana cost equal to the damage dealt and put it onto the battlefield. Then shuffle your library.
[b]Pathpaver Peon[/b] (C)
W
Creature - Human Scout
Primal Link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
1/2
[b]Purebred Slon[/b] (R)
W
Creature - Elephant
When Purebred Slon enters the battlefield, sacrifice it unless you sacrifice a nonbasic land.
3/4
[b]Purge the Unholy[/b] (R)
:4mana::symw::symw:
Sorcery
Destroy all non-Angel creatures.
[b]Reckoner Angel[/b] (R)
4WW
Creature - Angel
Kicker BR
Flying, first strike
Scourge 3 (Whenever this creature is dealt damage, it deals 3 damage to target creature or player.)
When Reckoner Angel enters the battlefield, if you paid the kicker cost, exile target creature.
4/3
[b]Reconstruct[/b] (U)
XW
Sorcery
Return target artifact or enchantment card from your graveyard with converted mana cost X or less to the battlefield.
[b]Skyrider Patrol[/b] (C)
1W
Creature - Human Soldier
Flying
1/3
[b]Soulshaper[/b] (R)
WW
Creature - Human Cleric
3WW, Sacrifice a creature: Put a white 4/4 Angel creature token with flying onto the battlefield.
1/2
[b]Status Quo[/b] (R)
1WW
Enchantment
Immanence — Players can’t play spells that share a type with the most recently cast spell.
Immanence — Creatures with converted mana cost more than that of the most recently cast spell can’t attack.
[b]Titan's Yoke[/b] (R)
1WW
Enchantment - Aura
Enchant creature
Creatures you control get +1/+1.
Whenever enchanted creature attacks, you may pay :symg:. If you do, untap all lands you control.
[b]Trip Mine[/b] (C)
1W
Instant
[ping] deals 2 damage to target attacking or blocking creature.
Draw a card.
[b]Vigilant Spireguard[/b] (C)
4W
Creature - Angel
Flying, vigilance
Immanence - ~ gets +1/+1 as long as you controlled the most recently cast spell.
2/3
[b]Wave of Quiescence[/b] (U)
:1mana::symw:
Instant
Kicker or
Prevent all combat damage that would be dealt this turn. If you paid the kicker cost, attacking creatures don't untap during their controller's next untap step. If you paid the kicker cost, the attacking player skips his or her next draw step.
[/spoiler]
[spoiler=Blue]
[b]Bumbat Overdose[/b] (C)
U
Instant
Target creature gets -3/-0 until end of turn and doesn’t untap during its controller’s next untap step.
[b]Canal Gondolier[/b] (U)
U
Creature - Merfolk Scout
Plainswalk, swampwalk
1/1
[b]Constant Reminder[/b] (R)
U
Enchantment
At the beginning of your upkeep, you may pay :2mana:. If you do, draw a card.
[b]Disapprove[/b] (C)
UU
Instant
As an additional cost to play Disapprove, tap two untapped creatures you control.
Counter target spell.
[b]Drake Wings[/b] (C)
1UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
[b][foam elemental][/b] (C)
2U
Creature - Elemental
Whenever [foam elemental] attacks or blocks, sacrifice it at the end of combat.
Retrace
4/4
[b]Frozen Moments[/b] (R)
1UU
Creature - Illusion
Kicker 3UU
Whenever Frozen Moments becomes the target of a spell or ability, sacrifice it.
When Frozen Moments enters the battlefield, if it was kicked, take an additional turn after this one.
4/4
[b]Jarad's Assistant[/b] (C)
2U
Creature - Vedalken Wizard
:2mana:, Sacrifice Jarad's Assistant: Draw a card.
Retrace
2/1
[b]Last Word[/b] (R)
:2mana::symu::symu:
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.
[b][lephidian][/b] (R)
7UU
Creature - Leviathan
Islandwalk, trample
Whenever ~ deals combat damage to a player, draw that many cards.
8/8
[b]Lowland Wren[/b] (U)
UU
Creature - Bird
Flying
Lowland Wren gets -1/-1 as long as an opponent controls a Mountain.
2/3
[b][mind grind][/b] (C)
1U
Sorcery
Target player puts the top three cards of his or her library into his or her graveyard.
Retrace
[b][nipping drake][/b] (R)
UU
Creature - Drake
Kicker
Flying
When ~ enters the battlefield, if it was kicked, gain conrol of target creature with converted mana cost X or less.
2/2
[b]Recycled Plax[/b] (U)
:2mana::symu:
Enchantment - Aura
Enchant permanent
Enchanted permanent has shroud.
Retrace
[b]Sewermaze Trickster[/b] (C)
1U
Creature - Merfolk Rogue
:symu:, :symtap:: Tap target creature.
1/2
[b]Shimmercrow[/b] (C)
2U
Creature - Bird
Flying
At the beginning of your upkeep, Shimmercrow becomes the color or colors of your choice until the beginning of your next upkeep.
2/2
[b]Signal Hawk[/b] (C)
U
Creature - Bird
Kicker
Flying
When Signal Hawk enters the battlefield, if you paid the kicker cost, untap target permanent.
1/1
[b]Solar Kelp[/b] (C)
1U
Creature - Plant
:symwg::symgw:: ~ gets +1/+2 until end of turn.
0/3
[b]Spell Tax[/b] (U)
4U
Instant
Immanence — Draw cards equal to the converted mana cost of the spell cast before this resolves.
[b]Spellweaver Sphinx[/b] (R)
4UU
Creature - Sphinx
Flying
Immanence — Whenever you draw a card, you may reveal it. If you do, and it’s a nonland card that has converted mana cost less than that of the most recently cast spell, you may cast it without paying its mana cost.
5/5
[b]Stasis Snare[/b] (C)
3U
Instant
Immanence — Tap up to X target nonland permanents, where X is equal to the converted mana cost of the spell most recently resolved before this resolves.
[b][stifler][/b] (R)
UU
Creature - Merfolk Wizard
Triggered abilities don't trigger.
2/2
[b]Surveillance Beacon[/b] (U)
2UU
Enchantment
If you control only one creature, whenever that creature deals combat damage to a player, you may draw two cards.
:symw:: Surveillance Beacon becomes a 2/2 creature with flying that’s still an enchantment until the beginning of your next end step.
[b]Tidewater Guardian[/b] (C)
3UU
Creature - Elemental
Defender
4: Target creature loses defender until end of turn.
4/5
[b]Town Planning[/b] (C)
2U
Instant
Reveal the top four cards of your library, then choose one — Put all revealed land cards into your hand; or put up to one revealed nonland card into your hand. Then put the rest at the bottom of your library.
[b]Treachery Impetus[/b] (M)
4UUU
Creature - Avatar
When Treachery Impetus enters the battlefield, put a hypnotic counter on up to two target permanents.
You gain control of each permanent with a hypnotic counter.
At the beginning of your upkeep, you may put a hypnotic counter on target permanent if there are less than two hypnotic counters on permanents in play.
4/4
[b]Wave of Mutation[/b] (U)
:1mana::symu:
Instant
Kicker :3mana::symb: or :1mana::symg:
Return target nonland permanent to its owner's hand. If you paid the :3mana::symb: kicker cost, return target creature card from your graveyard to play. If you paid the :1mana::symg: kicker cost, return up to three target land cards from your graveyard to your hand.
[/spoiler]
[spoiler=Black]
[b]Backalley Thug[/b] (U)
1BB
Creature - Human Rogue
Intimidate
Whenever Backalley Thug deals combat damage to a player, you may destroy target creature with power 1 or less.
1/1
[b]Bonestitcher[/b] (C)
B
Creature - Zombie Cleric
1B, Sacrifice a creature: Regenerate target creature.
1/1
[b]Cancerous Mass[/b] (M)
2BB
Creature - Horror Shapeshifter
At the beginning of your upkeep, you lose 2 life.
Whenever a creature deals combat damage to a player, it becomes a copy of Cancerous Mass.
5/5
[b]Chimney Sweep[/b] (C)
B
Creature - Human Rogue
Sacrifice Chimney Sweep: Target creature blocking or blocked by Chimney Sweep gets -2/-1 until end of turn.
1/1
[b]Dread Visage[/b] (C)
1BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has fear.
[b]Edict of the Council[/b] (U)
3B
Instant
Target player sacrifices a creature.
Draw a card.
[b]Flogged Pariah[/b] (C)
1B
Creature - Human Rogue
Flogged Pariah can't block.
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
2/1
[b][hungry guy][/b] (R)
2B
Creature - Giant Skeleton
At the beginning of each of your end steps, sacrifice ~ unless a card was put into a graveyard from anywhere this turn.
5/4
[b]Knight of Vengeance[/b] (U)
:symb::symb:
Creature - Human Knight
Protection from white
Scourge 2 (Whenever this creature is dealt damage, it deals 2 damage to target creature or player.)
2/2
[b]Mandrake Transfusion[/b] (C)
1B
Instant
Target creature gets +3/-3 until end of turn.
[b]Memento Mori[/b] (R)
5BB
Sorcery
Target player loses half of his or her life, rounded down.
Retrace
[b][ragegiver][/b] (C)
2B
Creature - Human Wizard
(R/W)(R/W): Target creature gets +1/+1 until end of turn.
3/1
[b]Ratbreeder[/b] (R)
3BB
Creature - Ogre Rogue
When ~ enters the battlefield, put two 1/1 black Rat creature tokens onto the battlefield.
Whenever a Rat you control deals combat damage to an opponent, that player discards a card.
3/3
[b]Ravage Sanity[/b] (R)
1BB
Sorcery
Target opponent discards a card at random. If that card is not a creature card, repeat this process until that player discards a creature card this way.
[b]Rooftop Lurker[/b] (C)
3B
Creature - Zombie
Kicker
Fear
When Rooftop Lurker enters the battlefield, if you paid the kicker cost, target creature gains flying until end of turn.
2/2
[b]Rotfarm Dregs[/b] (C)
BB
Creature - Horror
Exile a creature card from your graveyard: Rotfarm Dregs gains intimidate until end of turn.
2/2
[b][scourging deathtoucher][/b] (C)
3B
Creature - Lizard
Deathtouch
Scourge 1
1/1
[b]Sewage Stench[/b] (C)
B
Instant
Target creature gets -1/-1 until end of turn.
Retrace
[b]Shambling Hulk[/b] (C)
6B
Creature - Zombie Giant
Shambling Hulk can't block.
6/3
[b]Suture Limbs[/b] (U)
1B
Sorcery
As an additional cost to play Suture Limbs, sacrifice a creature.
Put X +1/+1 counters on target creature, where X is the power of the sacrificed creature.
[b]Syphon Life[/b] (U)
1BB
Sorcery
Target player loses 2 life and you gain 2 life.
Retrace
[b][trained augermage][/b] (R)
1BB
Creature - Human Shaman
Whenever an opponent casts a spell, he or she reveals his or her hand. Choose a card with the same card type as that spell, and he or she discards that card.
2/2
[b]Undercity Vigilantes[/b] (C)
4B
Creature -Zombie Soldier
Whenever Undercity Vigilantes attacks, it gets +2/+0 until end of turn.
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
3/2
[b]Walking Detritus[/b] (C)
1B
Creature - Skeleton
Retrace
2/1
[b]Wave of Censorship[/b] (U)
1B
Sorcery
Kicker 1R or 1W
Target player discards a card at random. If you paid the 1R kicker cost, creatures that player controls can’t block this turn. If you paid the 1W kicker cost, that player can’t cast creature spells during his or her next turn.
[/spoiler]
[spoiler=Red]
[b]Cinder Sparks[/b] (R)
RRR
Enchantment
Whenever you cast a red spell, you may pay R. If you do, put a 2/1 red Elemental creature token with haste onto the battlefield. Exile at the end of turn.
[b]Cleaving Lash[/b] (R)
XRR
Sorcery
Cleaving Lash deals X damage to target creature or player, and half-X damage, rounded down, to another target creature or player.
[b][crazy scourger][/b] (C)
1R
Creature - Goblin Soldier
~ attacks each turn if able.
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
1/1
[b]Core Forgeling[/b] (R)
3R
Creature - Beast
When Core Forgeling enters the battlefield, for the rest of the game, you can’t gain life, and damage dealt to you or creatures you control can’t be prevented.
5/5
[b]Djinn of Twisted Wishes[/b] (M)
3RRR
Creature - Djinn
Flying, haste
At the beginning of each player’s upkeep, that player discards his or her hand and draws three cards.
6/4
[b]Eager Sledgewarriors[/b] (C)
:2mana::symr:
Creature - Goblin Warrior
Kicker G
Haste
When Eager Sledgewarriors comes into play, if you paid the kicker cost, put a +1/+1 counter on target creature.
2/1
[b]Gravelshot[/b] (C)
Instant
Gravelshot deals damage to target creature equal to the number of nonbasic lands you control.
[b]Interrogate[/b] (C)
1R
Sorcery
Kicker 2BB
Interrogate deals 3 damage to target player. If Interrogate was kicked, that player discards three cards.
[b][monkscourge guy][/b] (C)
2R
Creature - Goblin Berserker
When ~ enters the battlefield, destroy target artifact.
Scourge 1
2/2
[b]Nightwatch Recruit[/b] (C)
1R
Creature - Human Soldier
2/2
[b]Ogre Drunkard[/b] (C)
2R
Creature - Ogre Berserker
Ogre Drunkard enters the battlefield tapped.
5/1
[b]Primal Fear[/b] (C)
2R
Sorcery
Up to two target creatures can’t block this turn.
Primal link (You may play this card face-down as a land with :symtap:: Add to your mana pool.)
[b][raging minotaur][/b] (R)
4RR
Creature - Minotaur Barbarian
When [raging minotaur] enters the battlefield, sacrifice any number of lands. [raging minotaur] deals damage to each player and each other creature equal to the number of lands sacrificed this way.
4/4
[b]Skarrgan Streetbreaker[/b] (C)
4R
Creature - Human Barbarian
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
When Skarrgan Streetbreaker enters the battlefield, destroy target land.
2/2
[b][somehow burster][/b] (C)
5R
Creature - ???
When ~ is put into a graveyard from anywhere, it deals 2 damage to target creature or player.
3/3
[b][speed elemental][/b] (R)
1RRR
Creature - Elemental
Haste
Scourge 6 (Whenever this creature is dealt damage, it deals 7 damage to target creature or player.)
At the beginning of the end step, sacrifice ~.
6/1
[b]Spikehide Mesanec[/b] (U)
R
Creature - Hound
At the beginning of your upkeep, Spikehide Mesanec deals 1 damage to you.
3/1
[b]Static Wall[/v] (U)
RR
Creature - Wall
First strike, defender
3/1
[b]Steam Rupture[/b] (U)
3RR
Sorcery
Steam Rupture deals 3 damage to each creature and each player.
[b]Student of the Firemind[/b] (C)
2R
Creature - Goblin Wizard
:symtap:: Student of the Firemind deals 1 damage to target creature or player.
0/3
[b]Turn Wild[/b] (U)
3R
Sorcery
Kicker
Untap target creature and gain control of it until end of turn. It gains haste until end of turn. If Turn Wild was kicked, that creature gets +3/+3 until end of turn.
[b]Urbanize[/b] (U)
2RR
Sorcery
Destroy target basic land.
Draw a card.
[b]Wave of Passion[/b] (U)
:1mana::symr:
Instant
Kicker or
Wave of Passion deals 3 damage to target creature or player. If you paid the kicker cost, target creature gets +3/+3 until end of turn. If you paid the kicker cost, you gain 3 life.
[/spoiler]
[spoiler=Green]
[b][aetheform troops][/b] (C)
3G
Creature - Spirit Soldier
Immanence — [aetheform troops]’s power and toughness are each equal to the most recently played spell.
*/*
[b]Aria of Yesterdays[/b] (M)
1G
Sorcery
Each player returns all cards from his or her graveyard to his or her hand.
[b]Breeding Prowess[/b] (C)
3G
Sorcery
Put two 1/1 green Saproling creature tokens onto the battlefield.
Retrace
[b][carnage wurm][/b] (U)
5G
Creature - Wurm
Trample
Retrace
5/2
[b]Centaur Pathfinder[/b] (R)
2GG
Creature - Centaur Shaman
Primal link
At the beginning of your upkeep, search your library for a land card that doesn’t share a name with a land you control, and put it onto the battlefield tapped. Then shuffle your library.
2/2
[b]Compost Raker[/b] (C)
:1mana::symg:
Creature - Elf Shaman
Kicker
When Compost Raker enters the battlefield, if you paid the kicker cost, you draw a card and lose 1 life.
2/2
[b]Cyclone Elemental[/b] (R)
6GG
Creature - Elemental
Reach
When Cyclone Elemental enters the battlefield, destroy all creatures with flying.
7/7
[b]Dromad Herder[/b] (C)
4G
Creature - Elf Cleric
Whenever a creature you control is dealt damage, you gain 1 life.
1/5
[b]Growth Warden[/b] (C)
1G
Creature - Elf Druid
:symtap:: Target creature gets +1/+1 until end of turn.
1/1
[b]Hermit Mycologist[/b] (U)
3G
Creature - Centaur Shaman
When [hermit mushroomist] enters the battlefield, put two 1/1 green Saproling creature tokens onto the battlefield.
:symtap:, Sacrifice a Saproling: You gain 3 life.
1/1
[b]Hunter's Quarry[/b] (C)
3G
Sorcery
Choose target creature you control and another target creature. Each of those creatures deals damage equal to its power to the other.
Draw a card.
[b]Infuse New Life[/b] (U)
4G
Sorcery
Return target green creature card from your graveyard onto the battlefield.
[b]Manifest[/b] (C)
1G
Instant
Target enchantment becomes a creature with power and toughness equal to its converted mana cost until end of turn. It’s still an enchantment.
[b]Outback Cartographer[/b] (C)
:symg::symg:
Creature - Elf Scout
When Outback Cartographer enters the battlefield, return a land card you control to its owner’s hand.
3/2
[b][paradise plushie][/b] (C)
:2mana::symg:
Creature - Elf Druid
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
:symtap:: Add one mana of any color to your mana pool.
1/3
[b]Primeval Edict[/b] (C)
G
Sorcery
Target player sacrifices an artifact or enchantment.
[b]Resonant Liminid[/b] (C)
G
Enchantment Creature - Elemental
Immanence — Resonant Liminid gets +1/+1 if you controlled the most recently cast spell.
Immanence — Resonant Liminid gets +1/+1 if the most recently cast spell is green, white or blue.
1/1
[b][shadow strength[/b] (R)
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
2G, Return ~ to its owner's hand: Enchanted creature gets +5/+5 and gains trample until end of turn.
[b]Sifting the Past[/b] (U)
1G
Sorcery
Target player shuffles up to four target cards in his or her graveyard into his or her library.
[b]Silhana Nullblade[/b] (U)
1GG
Creature - Elf Warrior
Haste
Whenever Silhana Nullblade deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
2/2
[b]Silhana Sentry[/b] (C)
1G
Creature - Elf Warrior
1/4
[b]Sleeping Arboling[/b] (R)
GG
Creature - Beast
Defender
Whenever an opponent casts a spell during your turn, exile Sleeping Arboling. If you do, put two 4/4 green Beast tokens onto the battlefield.
0/1
[b][snake essence][/b] (U)
GG
Enchantment
If you control only one creature, whenever that creature deals combat damage to a player, put a +1/+1 counter on it.
1UU: [snake essence] becomes a 1/1 unblockable creature that’s still an enchantment until the end of turn.
[b][spell strength][/b] (C)
1G
Instant
Immanence — Target creature gets +X/+X until end of turn, where X is the converted mana cost of the spell most recently resolved before this resolves.
[b]Spellsponge[/b] (R)
1GG
Creature - Ooze
Flash, kicker 1WU
[speedy slime] can’t be the target of spells or abilities your opponents control.
When [speedy slime] enters the battlefield, if you paid the kicker cost, counter target spell, and its controller can’t cast spells this turn.
3/3
[b][spongemage][/b] (C)
2G
Creature - ???
(U/B)(U/B), Return a land you control to its owner’s hand: Target creature gets -3/-0 until end of turn.
2/2
[b][surging earth][/b] (C)
G
Instant
Target creature gets +1/+1 and gains trample until end of turn.
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
[b]Thoughtloam Gardener[/b] (R)
:2mana::symg::symg:
Creature - Elf Druid
:symtap:: Put the top three cards of your library into your graveyard, then put up to one target card in your graveyard on top of your library.
1/3
“Bad ideas are weeded. Good ideas are reaped. Great ideas are sown again and again.”
[b]Trace Lineage[/b] (U)
2G
Sorcery
Kicker 2U
Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library. If you paid the kicker cost, draw two cards.
[b]Trenchmaker Wurm[/b] (C)
6G
Creature - Wurm
Kicker R
When Trenchmaker Wurm enters the battlefield, if it was kicked, it gains haste until end of turn.
6/6
[/spoiler]
[spoiler=Multicolor]
[spoiler=Azorius]
[b]Arbiter's Intervention[/b] (C)
WU
Instant
Prevent all damage that would be dealt by target creature this turn.
Return target creature to its owner’s hand.
[b][aurasniffer troops][/b] (C)
2GU
~ gets +2/+2 if an Aura is attached to a permanent you don’t control.
3/3
[b][azorius champion][/b] (M)
2GWU
Enchantment Creature - Spirit
Whenever a source deals damage to you or a creature you control, prevent X of that damage, where X is number of enchantments you control.
5/5
[b][azor skywatcher][/b] (C)
WG
Creature - Spider
Reach
:symtap:: ~ deals 1 damage to target attacking or blocking creature.
1/3
[b][azorius rare critter][/b] (R)
GWU
Enchantment Creature - ???
Immanence - ~ is indestructible as long as the most recently spell cast is black or red.
4/4
[b]Climate Control[/b] (U)
GWU
Instant
Tap or untap all creatures.
Tap or untap all lands.
[b]Dormitory Ward[/b] (C)
3GW
Enchantment
Convoke
When all creatures you control are tapped, Dormitory Ward becomes a 3/4 creature with lifelink. It’s still an enchantment.
[b][enchanted plasma][/b] (U)
GU
Enchantment
:1mana::symg:: Until end of turn, [enchanted plasma] becomes a 3/3 creature with trample that’s still an enchantment.
:1mana::symu:: Until end of turn, [enchanted plasma] becomes a 2/2 creature with flying that’s still an enchantment.
[b][enchantment protector][/b] (C)
GWU
Enchantment Creature - Spirit Cleric
Flash
When [enchantment protector] enters the battlefield, regenerate target enchantment.
2/3
[b][foily soldier][/b] (C)
1WU
Enchantment Creature - Soldier
Immanence — [foily soldier] has protection from the colors of the most recently cast spell.
2/2
[b]Injunct[/b] (U)
1WU
Instant
Exile target spell.
Forecast — WU, Reveal Injunct from your hand: Name a card. That card costs more to cast until the beginning of your next turn.
[b]Moment's Reprieve[/b] (U)
2WU
Instant
You gain 6 life.
You have shroud until end of turn.
Draw a card.
[b]Sterling Grove[/b] (U)
:symg::symw:
Enchantment
Other enchantments you control have shroud.
:1mana:, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal it. Then shuffle your library and put that card on top of it.
[b]The Renewed Covenant[/b] (M)
:1mana::symg::symw::symu:
Legendary Enchantment
Spells you cast cost less to play.
Spells your opponents cast cost more to play.
When an opponent casts a spell with converted mana cost 5 or more, The Renewed Covenant becomes a 7/7 creature. It's still an enchantment.
[b][trinity][/b] (C)
2GU
Enchantment
Graft 4
When ~ enters the battlefield, put two 0/1 blue Spirit tokens with flying into play.
[b]Wall of Ideals[/b] (C)
GWU
Enchantment Creature - Wall
Defender
At the beginning of your upkeep, sacrifice Wall of Ideals unless you pay GWU.
4/7
[b]Wards of Prahv[/b] (R)
2WU
Enchantment
Creatures can’t attack you unless its controller pays for each attacking creature.
When three or more creatures attack you, Wards of Prahv becomes a 4/6 creature that’s still an enchantment.
[b][zeppeloid][/b] (U)
GU
Enchantment
2U: Target creature gains flying until end of turn.
When a creature with flying enters the battlefield under an opponent’s control, [zeppeloid] becomes a 3/3 creature with flying and trample that’s still an enchantment.
[/spoiler]
[spoiler=Boros]
[b]Assault Squad[/b] (C)
1RW
Creature - Human Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
:3mana:: Untap Assault Squad and it gains first strike until end of turn.
3/1
[b]Blind Rage[/b] (C)
RW
Enchantment - Aura
Enchant creature
Enchanted creature loses defender and attacks each turn if able.
Whenever enchanted creature deals combat damage, it deals that much damage to itself.
(Design credits to WhoeverUsesBirdReapsGame)
[b]Defile[/b] (U)
1WB
Instant
Destroy target enchantment. Its controller loses life equal to its converted mana cost.
[b][dirty brawlers][/b] (C)
3BRW
Creature - Giant Berserker
~ can’t block.
Whenever ~ attacks, target creature can’t attack or block until the end of its controller’s next turn.
4/3
[b]Dregmark[/b] (U)
BR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/-2 and has scourge 2.
[b]Firescourge Malach[/b] (R)
:symw::symb::symr:
Creature - Angel Barbarian
Flying
When Firescourge Malach comes into play, choose an opponent.
Firescourge Malach’s power is equal to 20 minus the life total of that player.
*/1
[b]Crazed Rankbreaker[/b] (C)
WBR
Creature - Goblin Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
Crazed Rankbreaker must be blocked by blue or green creatures if able.
2/2
[b]Glory in Bloodshed[/b] (R)
WBBR
Enchantment
Whenever three or more creatures you control attack, attacking creatures you control gain “If combat damage causes this creature to be put into a graveyard this turn, return it to the battlefield tapped.” until end of turn.
[b]Hell Rift[/b] (U)
:2mana::symw::symb::symr:
Sorcery
Exile target creature.
Put a 2/2 black Reaper creature token onto the battlefield with “Sacrifice this creature: This creature deals 2 damage to target creature or player.”
[b][holy shadow][/b] (U)
WB
Creature - Spirit
Whenever you lose life, you may put a +1/+1 counter on ~.
:2mana:, Remove a +1/+1 counter from ~: You gain 2 life.
2/2
[b]Martial Law[/b] (R)
2RW
Instant
Creatures your opponents control can’t attack or block until the end of your next turn.
[b][overseer shenk][/b] (M)
WBR
Legendary Creature - ???
Other creatures you control get +0/+1.
Whenever ~ attacks, it deals 1 damage to each other creature you control.
3/4
[b][poisonous rancor][/b] (C)
2BR
Instant
Creatures you control get +2/+0 until end of turn.
Hellbent — If you have no cards in hand, creatures you don’t control get -1/-1 until end of turn.
[b]Sarateva, Boros Archangel[/b] (M)
:5mana::symw::symb::symr:
Legendary Creature - Angel
Flying, vigilance
Whenever damage would be dealt to a creature, that damage is dealt to its controller instead.
6/5
[b]Sarateva's Judgment[/b] (R)
3WB
Sorcery
Choose one - Destroy target permanent; or put target creature card in a graveyard onto the battlefield under your control.
(Design credits to WhoeverUsesBirdReapsGame)
[b]Scythe Specter[/b] (U)
1BR
Creature - Specter
Scourge 1
Whenever Scythe Specter deals damage to a player, that player discards a card.
2/2
[b]Shinefury Banner[/b] (U)
:1mana::symr::symw:
Enchantment
Enchant creature
Radiance — Creatures that share a color with enchanted creature get +1/+1 and have haste.
[b]Spikechain Angel[/b] (U)
3RW
Creature - Angel
Flying
Scourge 2
3/2
[b][the doomsayers][/b] (R)
4BR
Creature - Human Cleric
Deathtouch
5B,T: Return target creature card from a graveyard to the battlefield under you control.
R,T: ~ deals 1 damage to target creature or player.
4/4
[b][the cutthroats][/b] (C)
2BR
Creature - Viashino Rogue
Haste
At beginning of your end step, you may sacrifice ~. If you don’t, lose 2 life.
4/2
[b]Vestige of Piety[/b] (C)
:symw::symb:
Creature - Spirit
Haunt
Lifelink
The creature haunted by Vestige of Piety has lifelink.
2/2
[b]Warped Faith[/b] (U)
WB
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature is put into a graveyard, target opponent loses 2 life, and you gain 2 life.
[/spoiler]
[spoiler=Golgari]
[b]Aura Wrench[/b] (C)
BG
Sorcery
Destroy target enchantment. If that enchantment was an Aura attached to a creature, that creature’s controller sacrifices it.
[b][carnage wurm][/b] (U)
:4mana::symb::symg:
Creature - Zombie Wurm
Trample
Retrace
6/1
[b]Cytofruit Creeper[/b] (C)
1GU
Creature - Plant Mutant
Graft 2
When Cytofruit Creeper is put into a graveyard from the battlefield, draw a card.
0/0
[b]Disfigured Breeder[/b] (C)
GUB
Creature - Zombie Shaman
Retrace
Disfigured Breeder is unblockable.
When Disfigured Breeder enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
1/1
[b]Genome Extractor[/b] (R)
GUB
Creature - Vedalken Wizard
Whenever you sacrifice a creature, choose one — Put a +1/+1 counter on target creature; or draw a card, then discard a card; or target creature gets -2/-2 until end of turn.
2/3
(Design credits to Raziel_X007223)
[b][golgari champion][/b] (M)
1GUB
Legendary Creature - Vedalken Shaman
Whenever a creature you control is put into a graveyard from the battlefield, return it to the battlefield tapped, and put a necrolink counter on [golgari champion].
At the beginning of your upkeep, you lose 1 life for each necrolink counter on [golgari champion].
2/3
[b]Necrofused Zeppelid[/b] (U)
2GUB
Creature - Zombie Beast
Flying, trample
:symb:: Necrofused Zeppelid gets +1/+0 until end of turn.
3/3
[b]Protomeddle[/b] (U)
3GU
Instant
Counter target creature spell. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature’s converted mana cost.
[b][reengineer][/b] (U)
3BG
Sorcery
Return target creature card from your graveyard onto the battlefield with an additional +1/+1 counter on it.
Dredge 4
[b][scrap eater][/b] (R)
2BG
Creature - Insect
3BG: Return target card from your graveyard to your hand. ~ gets +X/+X until end of turn, where X is the converted mana cost of that card.
2/2
[b]Soul Recycle[/b] (U)
GUB
Instant
Destroy target creature. Add mana equal to is mana cost to your mana pool. (Generic mana is added as colorless mana.)
[b][stealing tech][/b] (R)
GUUB
Enchantment
You may play creature cards from any opponent’s graveyard.
[b][toplib calling][/b] (R)
XUB
Sorcery
Put the top X cards of target player’s library into his or her graveyard. For each creature card put into a graveyard this way, you may pay life equal to its converted mana cost. If you do, put it into play under your control.
[b]Voidslime Toad[/b] (U)
3GU
Creature - Frog
Reach
Creatures blocking or blocked by Voidslime Toad lose all abilities until end of turn.
4/4
[b]Waking Coma[/b] (C)
UB
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is 0/2.
Transmute 1UB
[b]Withered Moroii[/b] (U)
2UB
Creature - Zombie Vampire
Flying
Whenever Withered Moroii blocks or is blocked by a creature, that creature’s controller loses 1 life.
2/4
[/spoiler]
[spoiler=Gruul]
[b][channel the chili][/b] (C)
RW
Instant
Primal link (You may play this card face down from your hand as a land with “:symtap:: Add to your mana pool.”)
If target creature would deal damage this turn, it deals double that damage instead. If it would receive damage this turn, it receives no damage instead.
[b]Chief Planner Girdiz[/b] (M)
RGW
Legendary Creature - Goblin Advisor
You may play an additional land during each of your turns.
Players can’t untap more than one land during their untap steps.
2/2
[b]Decimate[/b] (R)
2RG
Sorcery
Destroy target artifact, target creature, target enchantment and target land.
[b]Feramander[/b] (U)
RG
Creature - Lizard
RG: Feramander gets +2/+2 until end of turn.
1/1
[b]Foreman Krugle[/b] (M)
5RGW
Legendary Creature - Cyclops Warrior
Trample
Other creatures you control get +1/+1 for each nonbasic land you control.
7/7
[b][fury of the dryads][/b] (R)
RGGW
Enchantment
Lands you control lose all mana abilities and become 3/3 creatures with shroud.
[b][heat of battle][/b] (C)
3RW
Instant
Radiance — Target creature and each creature that shares a color get +2/+0 until end of turn. Prevent all combat damage that would be dealt to those creatures this turn.
[b]Heathen Ritual[/b] (C)
RG
Sorcery
Add three mana of any one color to your mana pool.
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
[b][mini titanic][/b] (U)
RGW
Instant
Target creature gets +5/+5 and gains first strike, lifelink and trample until end of turn.
[b][minotaur sophisticate][/b] (C)
RGW
Creature - Minotaur Scout
Nonbasic landwalk
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
2/3
[b]Mortarhauler Beast[/b] (C)
:2mana::symg::symw:
Creature - Beast
Primal link (You may play this card face down as a land with ":symtap:: Add to your mana pool.")
4/4
[b]Roused Moloch[/b] (C)
RW
Creature - Lizard
Haste, vigilance, defender
When Roused Moloch enters the battlefield, it loses defender until end of turn.
3/2
(Design credits to WhoeverUsesBirdReapsGame)
[b]Rubblefield Demolisher[/b] (U)
:2mana::symr::symg:
Creature - Goblin Scout
Bloodthirst 2
When Rubblefield Demolisher enters the battlefield, destroy target artifacts and/or enchantments up to the number of +1/+1 counters on it.
1/1
[b][stonehurler giant][/b] (U)
4RW
Creature - Giant Barbarian
Vigilance
:symtap:, Sacrifice a land: [stonehurler giant] deals 2 damage to target creature or player.
3/6
[b]Thundermane Charger[/b] (R)
2RW
Creature - Horse
Double strike
Whenever Thundermane Charger attacks, target creature gets +1/+0 and gains double strike until end of turn.
1/2
[b]Tiller Wurm[/b] (R)
:2mana::symr::symg::symw:
Creature - Wurm
Trample, vigilance
Whenever Tiller Wurm attacks, lands you control have “:symtap:: Add one mana of any color to your mana pool.” until end of turn.
5/5
[b]Yorecaller[/b] (R)
3GW
Creature - Elemental
When Yorecaller enters the battlefield, each player puts two lands he or she controls to the top of their owners’ libraries.
3/3
[/spoiler]
[/spoiler]
[spoiler=Split (4/4)]
[b]Armed[/b] (R)
:1mana::symr::symw:
Instant
Search your library for an Aura card with enchant creature or an Equipment card and put it onto the battlefield attached to target creature you control. Then shuffle your library.
////
[b]Dangerous[/b]
:1mana::symw::symb:
Instant
Target creature gains double strike, deathtouch and lifelink until end of turn.
[b]Beck[/b] (R)
:3mana::symr::symg:
Sorcery
For each nonbasic land you control, put a 2/1 red and green Elemental creature token with haste onto the battlefield.
////
[b]Call[/b] (R)
:1mana::symg::symw:
Sorcery
Search your library for a permanent card with converted mana cost 2 or less, reveal it, and put it into your hand. Then shuffle your library.
[b]Cause[/b] (R)
:symg::symw:
Instant
Whenever a spell is cast this turn, you gain life equal to its converted mana cost.
////
[b]Effect[/b]
:symw::symu:
Instant
Whenever a permanent enters the battlefield this turn, return it to its owner's hand.
[b]Cut[/b] (R)
:2mana::symb::symg:
Sorcery
Target player sacrifices a land and a creature.
////
[b]Paste[/b]
:symg::symu:
Sorcery
Redistribute all counters among permanents you control.
You may attach any Auras or Equipment you control to another permanent you control.
[/spoiler]
[spoiler=Artifact]
[b][azorius mecha][/b] (R)
Artifact Creature - Construct
When [azorius mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; you gain 3 life for each spent in its mana cost; and it gains flying if you spent in its mana cost.
0/2
[b][boros mecha][/b] (R)
5
Artifact Creature - Construct
When [boros mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; target creature gets -1/-1 until end of turn for each spent in its mana cost; it gains haste if was spent in its mana cost.
0/1
[b]Crown of Thorns[/b] (U)
Artifact - Equipment
Equipped creature has scourge 1.
WBR: Equipped creature has scourge 1 until end of turn.
Equip
[b]Glory-Hewn Aegis[/b](U)
2
Artifact - Equipment
Equipped creature gets +1/+3.
GWU: Attach target Aura that could enchant equipped creature to it.
Equip
[b][golgari mecha][/b] (R)
4
Artifact Creature - Construct
When [golgari mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; draw a card for each spent in its mana cost; and it gains intimidate if was spent in its mana cost.
0/1
[b][gruul mecha][/b] (R)
6
Artifact Creature - Construct
When [gruul mecha] enters the battlefield, put a +1/+1 counter on it for each spent in its mana cost; it deals 2 damage to target player for each spent in its mana cost; and it gains trample if was spent in its mana cost.
0/1
[b][Nodorog Skull[/b] (U)
4
Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
RGW: Untap target creature an opponent controls. That creature blocks equipped creature this turn if able.
Equip
[b]Orb of Aeons[/b] (M)
Artifact
Players may cast no more than one spell each turn.
Players may cast spells without paying their mana costs.
[b]Pathfinder Grail[/b] (C)
Artifact
:symtap:: Add one mana of any color to your mana pool.
:2mana:, Discard Pathfinder Grail from your hand: Search your library for a basic land card, reveal it and put it into your hand. Then shuffle your library.
[b]Signet of the Arbiters[/b] (C)
Artifact
:2mana:, :symtap:: Add GWU to your mana pool.
[b]Signet of the Builders[/b] (C)
Artifact
:2mana:, :symtap:: Add RGW to your mana pool.
[b]Signet of the Farmers[/b] (C)
Artifact
:2mana:, :symtap:: Add GUB to your mana pool.
[b]Signet of the League[/b] (C)
Artifact
:2mana:, :symtap:: Add WBR to your mana pool.
[/spoiler]
[spoiler=Land]
[b]Lakeside Court[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Lakeside Court: Search your library for a basic Forest, Plains or Island basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Stark Barrens[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Stark Barrens: Search your library for a basic Plains, Swamp or Mountain basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Teeming Marsh[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Teeming Marsh: Search your library for a basic Forest, Island or Swamp basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Rolling Valley[/b] (C)
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Rolling Valley: Search your library for a basic Mountain, Forest or Plains basic land card and put it onto the battlefield tapped. Then shuffle your library.
[b]Construction Site[/b] (R)
Land
:symtap:: Add :symr:, or to your mana pool. Construction Site deals 1 damage to you.
[b]Hall of Charters[/b] (R)
Land
:symtap:: Add :symg:, or to your mana pool. Hall of Charters deals 1 damage to you.
[b]Heroes' Memorial[/b] (R)
Land
:symtap:: Add :symw:, or to your mana pool. Heroes' Memorial deals 1 damage to you.
[b]Necroponic Farm[/b] (R)
Land
:symtap:: Add :symg:, or to your mana pool. Necroponic Farm deals 1 damage to you.
[b]Crash Site of the Parhelion[/b] (U)
Land
:symtap:: Add to your mana pool.
WBR, :symtap:: Crash Site of the Parhelion deals 1 damage to target creature or player.
[b][skarrg][/b] (U)
Land
:symtap:: Add to your mana pool.
RGW, :symtap:: Untap target creature. It gets +1/+1 until end of turn.
[/spoiler]
The block designed with Limited and Block Constructed in mind.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
If I'm allowed to speculate on the rest of the guilds' fates:
UBR Dimir - tapping darker, arcane magics
BGW Selesnya - spiritualism, the Song allows them to call upon the souls of fallen Selesnyans
WUB Orzhov - become more cunning, maybe desire for omniscience as well as immortality
WUR Izzet - organized council of mages and order of knight-wizards in the absence of Niv-Mizzet
URG Simic - wild, passionate evolution, shunning the strict controls of the past
BRG Rakdos - descent into savagery, more cannibalism
Just a guess.
Personally I don't care much if this isn't cannon, so keep going.
R Citizen Cane (Feldon of the Third Path)
Um, wow, you actually got the rest of the combinations right Here was my plan:
WUB Orzhov: Collectors of souls, merchants of ancient and otherworldly memories. Mechanic: Aura Swap
RWU Izzet: Public utilities and medics. Mechanic: Splice onto instant/sorcery.
BRG Rakdos: Kraj/Rakdos battle spawned mutants. Miners, mercenaries, crazy shamen. Mechanic: None yet.
WBG Selesnya: Evangels turned martyrs, silencers, resurgence of nature spirits. Mechanic: Gravecalling
UBR Dimir: Exposed band of ghouls, spirits and living outcasts. Mechanic: Prowl
RGU Simic: Kraj/Rakdos battle spawned savage beasts. Taking over Izzet as the guild of mad scientists. Mechanic: None yet
I'm thinking of Kicker as a universal mechanic as well.
This block wouldn't have hybrid card as there's too much multicolored to do.
Other than that I haven't thought that much about the set structure and stuff, but like Ravnica it'll have a minor +1/+1 theme. It'll also be slightly Time-Spirallish because of the references to a thousand years ago.
As of now each guild has the following:
I originally planned for C/D D/E E/C hybrid guildmages with a C, D, and E activated ability, but it didn't turn out well for an uncommon cycle. WUBRG's guildmage idea could work, though I guess I'll be upping them to 2/2s for CC. The problem is which guilds get which color.
Exact color breakdown isn't done yet because I'm a little afraid of disturbing the delicateness of the set. I'm not really one who designs two sets ahead but I guess I'll have to.
WUBRG - Azorius common 1 is awkward yes, and I do admit that I don't really like Levy as a guild mechanic that much. You do raise a good idea that 'awakening' enchantments fit the guild a lot, in fact back in Urza block those three colors got their fill of 'awakened' enchantments (Opal Archangel, Hidden Spider, Veiled Crocodile). Azorius will be revised.
I'd agree that Sarateva doesn't fit the mechanic too well, but she's just awesome like that.
Good idea on Rubblefield Demolisher.
As for the trilands, I needed a rare cycle of fixers. Since Wizards obsoleted Elfhame Palace and friends in Shards, I suppose it isn't too much of a leap with tripainlands. Besides, I'm designing with Limited and Block Constructed in mind so as long as the rest of the cards match the power level it should be fine.
luminum can - Interesting rake on Re-Ravnica by merging them with Shards, though they seem somehow incomplete without the other five Seriously, Ravnica is such an awesome setting they should've stayed with it. I didn't even mind the Nephilim.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Hehe, well the natural progression would be to introduce the other five guilds as those enemy-colored shards that everyone was speculating would be in Conflux.
I certainly don't want to be competing for attention/design space with this thread. I just wanted my own thread because some of my themes are very similar to PJ's (especially the RGW guild) and I don't want them stepping on each other's toes.
I preferred the Izzet as moving into because the original guild had a good deal of Black philosophy in it from the start; led by an egotistical dragon lord, very individualistic, lots of competition and paranoia amongst the different magelords. With the loss of Niv-Mizzet and the Firemind, it seemed the natural progression for the guild and its members to descend farther into madness.
Obviously we have a similar line of thinking for the RGW guilds. A land theme makes perfect sense for that color combination, I think, though I feel that your new mechanic is a bit too complicated, and I have issues with having face-down creatures as anything but 2/2's. Flavor-wise, I have trouble believing that the Gruul would be contributing to the reconstruction of the city; their original Guildpact role was, after all, the safeguarding of nature from urban sprawl. Now they have exactly the opportunity to do so, with the rampant destruction to the city's infrastructure.
R Citizen Cane (Feldon of the Third Path)
I made Izzet and Grull change 'for the better' because they happen to be the ':symw:-influenced' guilds. A breakdown:
added: Izzet and Gruul. These guilds sort of 'went under new management', which radically changed their role towards the Ravnican society. brought the Gruul clans from destroying to constructing, and the Izzet from mad scientists to researchers who save lives.
added: Golgari and Orzhov. These guilds discovered the 'third dimension' of their ideals. For Golgari, the cycle of life and death is still unbreakable, but they have gone into studying the cycle rather than just going with the flow. For the Orzhov, their physical greed has combined with their spirituality, thus going into the trade of sharing memories.
added: Boros and Selesnya. These guilds have their worst brought out of them after a major breakdown in guild hierarchy. The Boros have gone from law enforcers to bloodthirsty vigilantes, the Selesnya from peace-loving hippies to fanatical martyrs.
added: Dimir and Simic. These guilds had their secrets exposed to the rest of the plane during the Decamillennial. The exclusivity of knowledge cannot control the ranks in the guilds, and therefore have descended into chaos.
added: Rakdos and Azorius. These guilds are altered by the events during the Decamillennial, and have adapted to continue to function. The mutations of Rakdos cultists simply made them fiercer and stronger. The desequestering of Ravnica opens up interplanar trade routes, which the Azorius lawmakers stepped up to regulate.
I allowed face-down lands in R11K mostly because it's the best mechanic I can think of that fits, and I don't expect it to interact with face-down morphs.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
I'm still unsatisfied with Azorius' guild mechanic, but from my card designs so far it could have an enchantment theme (which would go nicely with Orzhov in the next set). Levy seems too reactive a mechanic to be game-winning by itself (especially with Boros and Gruul, the ultra-aggro colors). I'll have to relegate Levy to a smaller number of cards (which means redesigning the guild leader).
So far here's what Azorius has:
- Animated enchantments. Inanimate sentries that come to life when an opponent transgresses his bounds.
[opal en-vec] (C)
:1mana::symw:
Enchantment
Whenever an opponent plays a black or red spell, ~ becomes a 2/2 creature with protection from black and from red.
- 'Taxing' cards, most of them have an animation ability.
[toll gates] (U)
:symw::symw:
Enchantment
Creatures can’t attack you unless its controller pays for each attacking creature that’s attacking you.
Whenever three or more creatures attack you, ~ becomes a 2/5 creature with defender that may block any number of creatures.
[plax shield] (U)
:1mana::symg::symu:
Spells that target creatures you control cost more to play.
Whenever an opponent plays a spell that targets a creature you control, ~ becomes a 3/3 creature with shroud.
- Enchantment support, and enchantment matters cards.
[thought stirrer] (R)
:3mana::symw:
Creature - Human Spellshaper
:xmana::symw:, :symtap:, Discard a card: Return target enchantment card with converted mana cost X from your graveyard to play.
Sterling Grove reprint.
- Enchantment creatures.
[honey-glazed bird] (R)
Enchantment Creature - Bird
Flying
:symtap:: For each color the spell last played by your opponent has, add one mana of that color to your mana pool.
0/1
As you can see most Azorius cards feed off the opponent. I'm looking for a keyworded mechanic that does that, and might have something to do with enchantments, in any case it should fit the controllish, patient nature of Azorius, as opposed to Gruul and Boros.
Also updated first post with some more cards.
Edit: Rereading through card comments...
Just pointing out the obvious, Gruul Bolt was designed to be played with Primal Link So I'd say it's a lot more playable in Limited that you'd expect.
Oh, doh, Brute Squad can be chumped *headsmack* I'll just give it Protection from converted mana cost 4 or less instead. I didn't mean for its Scourge to trigger that often (4 is seriously painful).
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Continuing the tradition of Ravnica they're three-color split cards, each half two colors and share a common color. For R11K, the pairs are arranged so: For arc guilds (Gruul and Azorius), the 'middle' color is the common allied color, and for wedge shards (Boros and Golgari) the 'middle' color is the common enemy color.
Armed (R)
:1mana::symr::symw:
Instant
Search your library for an Aura card with enchant creature or an Equipment card and put it into play attached to target creature you control. Then shuffle your library.
////
Dangerous
:1mana::symw::symb:
Instant
Target creature gains double strike, deathtouch and lifelink until end of turn.
Beck (R)
:3mana::symr::symg:
Sorcery
For each nonbasic land you control, put a 2/1 red and green Elemental creature token with haste into play.
////
Call
:1mana::symg::symw:
Sorcery
Search your library for a permanent card with converted mana cost 3 or less and put it into play. Then shuffle your library.
Cut (R)
:2mana::symb::symg:
Sorcery
Target player sacrifices a nonbasic land and a creature.
////
Paste
:symg::symu:
Sorcery
Redistribute all counters among permanents you control.
You may attach any Auras or Equipment you control to another permanent you control.
(I hope I got the wording for Paste right. basically it allows you to move all counters, Auras and Equipment around permanents you control.)
Cause (R)
:symg::symw:
Instant
Whenever another spell is played this turn, you gain life equal to its converted mana cost.
////
Effect
:symw::symu:
Instant
Whenever a permanent comes into play this turn, return it to its owner’s hand.
Power level and balance critiques sought.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Stanley Morrison
http://www.epilogue.net/cgi/database/art/view.pl?id=115853
Kouji Saita
http://www.epilogue.net/cgi/database/art/view.pl?id=8033
Jonas Jakobsson
http://www.epilogue.net/cgi/database/art/view.pl?id=68360
Andre Surya
http://www.epilogue.net/cgi/database/art/view.pl?id=97572
Anry Nemo
http://anry.deviantart.com/art/Knight-Shift-2633916
Note: I only rendered cards with names not in brackets because they are official. When you add more cards, the numbers will change for the final update, flavor text can be added and if you want we can try and make a custom set symbol.
-MP28
When whole decks would change their mana base just to play the card... That's a good warning signal for overpoweredness =).
Oh, and those renderings are great. I espescially like the evil angel.
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
Befir, Desune, Argune, Kurpil, Elreeb, Ozigap, Neydeo
Maybe the names suck, but who cares? I don't get the whole "let's redo the guilds thing." Don't get me wrong; Ravnica was a great block, but let's not beat a dead horse. Especially with the Alara block now coming out in three-color shards. The only thing you've got on Alara is that you're not restricted to adjacent sets of three colors. Why not extrapolate on that part a bit more? I have no problem with your new mechanics or the cards themselves, but the lore behind it and re-using the guilds just seems too stale.
-Huge thanks to dantcg of The Art of Magic shop for the sig!
"Remember when the platform was sliding into the fire pit and I said, 'goodbye' and you were like, 'NO WAAYY!' and I was all, 'We pretended we were going to kill you'? That was great." -GLaDOS, Portal
"You've stirred up hell--a man after my own heart."
-Father Gregori, Half Life 2 (Ravenholm)
-Tim "Cybermouse" Baker
<:8( )~
Stairc - Even though I'm trying to look at the set just by itself (as in, not comparing it to real cards) I suppose you're right that Call is overpowered. Lowered searchable cmc to 2 (though it can still search for all the cards you listed) and put into hand.
MagicProfessor - That would be awesome I didn't expect Wave of Vitessence to be renderable.
I've worked out the detailed set breakdown by color and rarity, and it's in the top post for reference for those who want to chip in an idea or two. I don't think I'm up for card type breakdown, but it's up for revision.
And I still have not found a perfect mechanic for GWU Azorius. They definitely have an enchantment theme, but there's no keyword yet. What I was thinking:
I'm leaning towards 'most recently played spell' now since it has the most design space and it seems like a fun mechanic.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Azorious personface (I forgot the name) 4GWU
Creature - human advisor
Spell tax GWU (instead of playing this card for its mana cost, you may play it by paying XGWU, where X is the converted mana cost of the last spell an opponent played this turn)
Flash
Counter the first spell played by each opponent each turn.
2/4
I know the effect is unoriginal, but the point was to show off the mechanic. But If you use it, I recommend changing the name.
EDIT: I'd rather punish them for their big spells, but I don't know exactly how. Maybe...
Azorious guy 4GWU
Creature - human advisor
Spell tax - GWU: you may play this card as if it had flash if an opponent has played a spell with a converted mana cost of 3 or more this turn.
Death's Vat (R)
GB
Artifact
Whenever you sacrifice a creature, choose one: draw a card, destroy target non-black creature, or put a +1/+1 counter on target creature.
It's said that sometimes, things happen....
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Raziel - If you've checked out the first post you should've noticed that there aren't any hybrid cards in the set, but I do like your idea. I haven't considered sacrifice triggers but it complements well with Retrace.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
It looks like I might have something here... If you would allow me, I would like to make more, but one more before you give me yay or nay!
Torture the Thought- (U)
BBU
Enchantment
Whenever you draw a card, sacrifice a creature you control. If that creature was black or green, return target three creatures from your graveyard to your library. If you sacrifice a creature by any source other than Torture the Thought, then draw a card.
"Really, it will take a genius to come up with something so, twisted!"
Die Fools!!!
Looking for a Pokemon RP:
http://pokemonhaven223.proboards.com
Indulge your inner trainer today....
Genome Extractor (R)
GUB
Creature - Vedalken Wizard
Whenever a player sacrifices a creature, you may choose one - Put a +1/+1 counter on target creature; or draw a card, then discard a card; or target creature gets -1/-1 until end of turn.
2/2
I toned down the effects slightly while extended the trigger to include any player sacrificing.
Considering that Torture the Thought triggers every turn during your draw step and that you have to sacrifice another creature for each one you sacrifice for another effect, you'll be left with no creatures in no time.
Sneakily added some more cards in the past two days, some worth commenting on:
Parunsoul (M)
WWWWW
Enchantment
As long as you control a creature, you can’t lose the game and your opponents can’t win the game.
Whenever you are dealt damage, you may search your library for a creature card with converted mana cost equal to the damage dealt and put it into play. Then shuffle your library.
I hope I hadn't got the cost too low, but keeping in mind the multicolored environment it should be harder to pay a quintuple-white cost.
Ravage Sanity (R)
1BB
Sorcery
Target opponent discards a card at random. If the discarded card is not a creature card, repeat this process until that player discards a creature card this way.
Shamelessly stolen from the Thai DevaCurse CCG. I thought an effect like this would've existed in MtG first. I can't decide if it should cost this or more, it does wreck creature-lite/-less decks, though in most other matchups (especially in Block) it's just a doubly-expensive Specter's Wail.
[azorius rare crit] (R)
GWU
Creature - ??
Azorius mechanic - ~ is indestructible as long as the most recently played spell is black or red.
4/4
Showcase of the Azorius mechanic. I'm imagining it to be Bant-y, weenie aggro with a touch of control. Speaking of which I wonder if this is printable, possibly in the next set:
Eternal Wanderer (C)
W
Creature - Human
Eternal Wanderer is indestructible.
1/1
"A hundred eons I have walked, yet my hunger for adventure remains unsated."
Common 'cycle' of kicker creatures, I wonder if I should have one of them for every color combination, as that would take up too many slots.
Flame-Kin Conduit (C)
2W
Creature - Elemental Cleric
Kicker R
Lifelink
When Flame-Kin Conduit comes into play, if you paid its kicker cost, it deals 2 damage to target player and 2 damage to itself.
1/3
Signal Hawk (C)
U
Creature - Bird
Kicker
Flying
When Signal Hawk comes into play, if you paid its kicker cost, untap target permanent.
1/1
Eager Sledgewarriors (C)
2R
Creature - Goblin Warrior
Kicker
Haste
When Eager Sledgewarriors comes into play, if you paid the kicker cost, put a +1/+1 counter on target creature.
2/1
Compost Raker (C)
1G
Creature - Elf Shaman
Kicker
When Compost Raker comes into play, if you paid the kicker cost, draw a card and lose 1 life.
2/2
The black one should have a blue kicker cost and belongs to Golgari.
Some cards inspired by WhoeverUsesBirdsReapsGame's post in the first page:
Blind Rage (C)
RW
Enchantment - Aura
Enchant creature
Enchanted creature loses defender and attacks each turn if able.
Whenever enchanted creature deals combat damage, it deals that much damage to itself.
Roused Moloch (C)
RW
Creature - Lizard
Haste, vigilance, defender
When Roused Moloch comes into play, it loses defender until end of turn.
3/2
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Treachery Impetus (M)
4UUU
Creature - Avatar
When Treachery Impetus comes into play, put a hypnotic counter on up to two target permanents.
You gain control of each permanent with a hypnotic counter.
At the beginning of your upkeep, you may put a hypnotic counter on target permanent if there are less than two hypnotic counters on permanents in play.
4/4
If there are two Treachery Impeti in play, I suppose the later one would take effect.
Cancerous Mass (M)
2BB
Creature - Horror Shapeshifter
At the beginning of your upkeep, you lose 2 life.
Whenever a creature deals combat damage to a player, it becomes a copy of Cancerous Mass.
5/5
Considering the bleeding ability, I can't really decide the p/t and cost of this guy. But Juzam size looks alright.
[martyr maker] (R)
WW
Creature - Human Cleric
3WW, Sacrifice a creature: Put a white 4/4 Angel creature token with flying into play.
1/2
I just realized that there are only three common 'sacrifice a creature: effect' creatures in Ravnica: Caregiver, Thoughtpicker Witch and Elvish Skysweeper. Coincidentally, Selesnya is of those colors in R11K, and it plays well with their Gravecalling mechanic.
Growth Warden (C)
1G
Creature - Elf Druid
:symtap:: Target creature gets +1/+1 until end of turn.
1/1
Green counterpart of Ghost Warden.
[Tidewater charger] (C)
3UU
Creature - Elemental
Defender
4: Target creature loses defender until end of turn.
4/5
Update of Tidewater Minion, this would be their leader.
[frozen pancakes] (C)
3GW
Enchantment
Convoke
When all creatures you control are tapped, [frozen pancakes] becomes a 3/4 creature with lifelink. It’s still an enchantment.
The 'sleeping' creatures uin Urza's block ceased to become enchantments once they've turned into creatures. I decided to make them stay as enchantments to fit the theme of Azorius.
[timmeh] (C)
2R
Creature - Goblin Wizard
:symtap:: ~ deals 1 damage to target creature or player.
0/3
Has high toughness to prevent it from being Scourged.
[stir the vaults] (U)
XW
Sorcery
Return target artifact or enchantment card in your graveyard with converted mana cost X or less into play.
Mirror of Stir the Grave.
And some more others in the partial spoiler in the first post.
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Climate Control (U)
GWU
Instant
Tap or untap all creatures.
Tap or untap all lands.
Arbiter's Intervention (C)
WU
Instant
Prevent all damage that would be dealt by target creature this turn.
Return target creature to its owner’s hand.
Spikehide Mesanec (C)
Creature - Hound
At the beginning of your upkeep, Spikehide Mesanec deals 1 damage to you.
3/1
Glory-Hewn Aegis (U)
3
Artifact - Equipment
Equipped creature gets +1/+3.
GWU: Attach target Aura that could enchant equipped creature to it.
Equip
Orb of Aeons (M)
Artifact
Players may cast no more than one spell each turn.
Players may cast spells without paying their mana costs.
Reckoner Angel (R)
4WW
Creature - Angel
Kicker BR
Flying, first strike
Scourge 3
When Reckoner Angel enters the battlefield, if you paid the kicker cost, exile target creature.
4/4
Glory in Bloodshed (R)
WBBR
Enchantment
Whenever three or more creatures you control attack, attacking creatures you control gain “If combat damage causes this creature to be put into a graveyard this turn, return it into play tapped.” until end of turn.
And a glimpse of a future guild:
Najan the Evermartyr (M)
2BGW
Legendary Creature - Elephant Cleric
Gravecalling — BGW: When Najan the Evermartyr is put into a graveyard from the battlefield this turn, return target creature card from your graveyard onto the battlefield.
5/5
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Bumbat Overdose (C)
U
Instant
Target creature gets -3/-0 until end of turn and doesn't untap during its controller's next untap step.
Lowland Wren (U)
UU
Creature - Bird
Flying
Lowland Wren gets -1/-1 as long as an opponent controls a Mountain.
2/3
Yorecaller (R)
3GW
Creature - Elemental
When Yorecaller enters the battlefield, each player puts two lands he or she controls to the top of their owners' libraries.
3/3
Withered Moroii (U)
2UB
Creature - Zombie Vampire
Flying
Whenever Withered Moroii blocks or becomes blocked by a creature, that creature's controller loses 1 life.
2/4
Grain Harvester (C)
4WW
Creature - Beast
Whenever a land enters the battlefield under your control, you gain 1 life.
4/4
[lazy lightning] (C)
2R
Creature - ???
CARDNAME comes into play tapped.
5/1
Crazed Rankbreaker (C)
WBR
Creature - Goblin Soldier
Scourge 1 (Whenever this creature is dealt damage, it deals 1 damage to target creature or player.)
Crazed Rankbreaker must be blocked by green or blue creatures if able.
2/2
[and i must scream] (C)
UB
Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a 0/2.
Transmute 1UB
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact