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Old 03-13-2009, 11:18 AM   #1
Bastion of Insanity
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Default Warrior/Token/Devour Deck Idea

Hi,

Just thought of a new idea for a deck and wanted to see what people thought.

I was reading a domain deck thread and it was suggested that Bramblewood Paragon would be a great card to play with Viashino Slaughtermaster. This made we wonder what other cards it would work with and then I realised that Thunder-Thrash Elder is a warrior; devour 3 with trample sounds pretty tasty to me.

This is what I've come up with so far.

Deck  
12 Forest
12 Mountain

4 Bramblewood Paragon
4 Thunder-Thrash Elder
4 Mogg War Marshal
4 Boggart Ram Gang
4 Furystoke Giant
2 Rhys The Redeemed
4 Dragon Fodder
2 Necrogenesis
2 Giantbaiting
2 Soul Foundry

My concerns are too many tokens and not enough that can use them, that the deck is too unfocused and getting Bramblewood Paragon out quickly enough. Although thinking about it now wouldn't Thunder-Thrash Elder benefit from Bramblewood Paragon's trample giving abililty even if it came into play first?

I was including Fists of Ironwood but thought doubling up on trample was redundant. So I've got space for 4 cards now.

It's still very much at an early stage (in fact I've just knocked this up in the last 10 minutes whilst at work) but I'd like to hear what people think.
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Old 03-13-2009, 11:41 AM   #2
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Sosuke, Son of Seshiro gives your warriors a little advantage
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Old 03-13-2009, 11:48 AM   #3
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Quote:
Originally Posted by Bastion of insanity View Post
My concerns are too many tokens and not enough that can use them, that the deck is too unfocused and getting Bramblewood Paragon out quickly enough. Although thinking about it now wouldn't Thunder-Thrash Elder would benefit from Bramblewood Paragon's trample giving abililty even if it came into play first?
Yes he would, Paragon's second ability just "checks" to see if any creature has +1/+1 counters on it to give it trample.

Also looking at your list, wouldn't you like to tinker with some haste in there? Seems it would be great to get a 13/13 elder in play and attack with it right away...

So I'd probably put a few Angers in there to devour.
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Old 03-13-2009, 11:59 AM   #4
Bastion of Insanity
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Anger is an awesome suggestion!

Think I'm going to need some more devour creatures to take proper advantage of it.
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Old 03-13-2009, 12:11 PM   #5
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for haste you probably should go for '); return false;" title="Obsidian Battle-Axe ">Obsidian Battle-Axe over anger unless you have got more discard outlets for him. I'd also try to add up the giant baiting count to 4 as it enables a pretty sick turn 3 (2x 5/5 trample haste)

Personally I like carrying over a t2 '); return false;" title="Keldon Marauders ">Keldon Marauders into t3 thrash elder, theyre also warioirs besides. I'd cut back on the Necrogenisis and Soul Foundrys especially the necrogenisis is useless without black mana which you have none so far.

I'd also advice to run more onedrops - at least a full set of 4, as you will end up very aggresive in the end i suspect. A small black splash might also bring advantage - you'd be able to pump your doublestrikers and would gain acces to disruption in form of discard and/or non toughness based removal.

Of course you'd have guessed but some pump spells could also help going nuts with doublestrike.
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Old 03-16-2009, 05:17 AM   #6
Bastion of Insanity
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Thanks. Those are some great suggestions.

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Originally Posted by No Name Maddox View Post
I'd cut back on the Necrogenisis and Soul Foundrys especially the necrogenisis is useless without black mana which you have none so far.
Ha! Can't believe I didn't put any black mana in.

Now that I've had some time to think about it and taking onboard the suggestions I've revised the deck.

Deck  
4 Savage Lands
8 Mountain
8 Forest
4 Swamp

4 Bramblewood Paragon
4 Thunder-Thrash Elder
4 Mogg War Marshal
4 Viashino Slaughtermaster
4 Facevaulter
4 Giantbaiting
4 Dragon Fodder
4 Obsidian Battle-axe
4 Magma Spray

I'm much happier with this. Everything costs 3 mana or less so it should be fairly quick and aggressive to play.
Only bit I'm not so sure about is Magma Spray. Reckon there's probably better removal to use.
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Old 03-16-2009, 08:08 PM   #7
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i dont quite see how boggart ram gang fits in with this deck, my suggestion is actually thallids....because with just 4 of any thallids that generate counters with a sporoloth ancient then....well you can do the math =P. i think the deck needs to focus on generating alot of tokens to buy time to draw the cards you need so that sacrificing 1 or 2 of them wouldnt be a problem
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Old 03-16-2009, 08:29 PM   #8
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Originally Posted by raver View Post
i dont quite see how boggart ram gang fits in with this deck, my suggestion is actually thallids....because with just 4 of any thallids that generate counters with a sporoloth ancient then....well you can do the math =P. i think the deck needs to focus on generating alot of tokens to buy time to draw the cards you need so that sacrificing 1 or 2 of them wouldnt be a problem
Thallids are too slow for this kind of thing...and Sporoloth Ancient in theory is good, but is actually pretty slow as well. As for your updated decklist...I like it! Spells are cheap, so it should play out fast. What about Gilt-Leaf Ambush over Dragon Fodder? I realize it costs 3, but it's an instant with the bonus Clash attached to it, so you could potentially have a fun combat trick, and it makes 2 Warrior tokens, so with Bramblewood out, you get 2x 2/2 tramplers (woo-hoo!). If part of your focus is to pump up the Slaughtermaster, you might want to try and find more ways to put counters on it besides the Paragon. Maybe something versatile like Jund Charm, or some of the oft-forgotten Reinforce cards (I'm looking at you, Earthbrawn and Hunting Triad!)
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Old 03-17-2009, 06:36 AM   #9
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I don't agree with the suggestion of Thalids, too. With "just 4" (+ the Ancient) of any Creature (well except for ornithoptersand co.) you actually should have an army large enougth to inflict moderate to serious damage by attacking. Thunder Thrash Elder is already good with one creature devoured and becomes great with input an input of 2, so you don't need to spam the board and devour into an overkill. Also the more time pases the more likely your enemy is to have a solution for your Elders or to just flat out overrun you in the meantime. The OP's Deck is aggresive by nature (trample haste doublestrike) - it doesn't really care if it sacrifices some cretaures (esp. its both 2 tokens) on the board as long as its got a massive threat out there early. The Goal is to reduce the hostile lifetotals as qucik as possible. It's not important to buy time and draw into cards for an aggro deck - this is the thing control wants to do.

the second version looks already pretty good, but you should think about 2 things: 1st your facevaulters cost B and you only have 4 sources that produce B in t1 so you're not that likely to be able to cast them t1 and the longer the game progresses the weaker they ususally get - so maybe a onedrop for G or R serves the deck better (Interesting options could include: Goblin Cohort , Goblin Cohort , Nettle Sentinel , Skarrgan Pit-Skulk , Tattermunge Maniac , Twinblade Slasher or War-Torch Goblin ). 2nd is that as you mentioned all your spells cost 3 mana or less which means your deck isn't in demand of much mana as you don't neccesarily need to cast any 2 spells in one turn so you could cut back on the land count a bit, I'd try versions with 20 and 22 lands.

As for removal Idk if oyu want to keep it standart but there are Shockand Incinerate also avaiable in type 2, if you don't care for t2 legality you could find intrest in Riftbolt and of course THE burnspell himself Lightning Bolt. Lightning Bolt pretty much is the best burn spell around but there are sure others that can take its role and are sufficient for casual play. You could also use Removal like '); return false;" title="Consume Strength ">Consume Strength to combine power boosting for the Doublestrikers with blocker removal.
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Old 03-17-2009, 06:43 AM   #10
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Great suggestions again.

I'm going to replace Dragon Fodder with Gilt Leaf Ambush as it gives me more warriors and they're also green giving me more green creatures to conspire Giantbaiting.

Jund Charm will replace Magma Spray.

I've also found Brighthearth Banneret which I may replace Facevaulter with now that I don't have as many goblins. It only costs 2 mana, reduces the cost of warrior spells and has reinforce. I'd be able to revert to green/red too.
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Old 03-17-2009, 06:59 AM   #11
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Just in Case you didn't know this: Giant Baiting is a green and red spell and Conspire instructs you to tap 2 creatures that share a color with the spell in order to create an addtional copy of that spell. So the 2 Goblin Tokens can be tapped as well for conspiring the baiting - just like a green and a red creature for example.
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Old 03-17-2009, 07:15 AM   #12
Bastion of Insanity
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Of course. /Facepalm.
Must start reading cards more carefully, one of the perils of posting while at work I guess.

Twinblade Slasher is a great card. Don't know whether to run Twinblade or Brighthearth Banneret now. Decisions, decisions.
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Old 03-17-2009, 07:42 AM   #13
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I'd run the Slasher over the Banneret. It enables you to go t1 slasher t2 paragon t3 conspired giantbaiting. Wither can also double up as pseudo removal and evasion, and the rootwalla ability makes the slasher still usefull as later game topdeck. On the other hand most of your warrior spells are already very cheap so spending two mana t2 for a 1/1 that helps only little as you're not intending to cast several spells in one turn neither seems a bit wasted for me. Of course it can act a mini pump in the lategame so it has potential to be usefull later in game, too.
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Old 03-17-2009, 08:35 AM   #14
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What about a build like this?

Deck  
LANDS
4 Forest
4 Mountain
4 Tree of Tales
4 Great Furnace
4 Karplusan Forest
4 Stomping Ground

CREATURES
4 Predator Dragon
4 Keldon Marauders
4 Mogg War Marshal
4 Tattermunge Maniac
SPELLS
4 Giantbaiting
4 Shrapnel Blast
4 Dragon Fodder
4 Goblin Grenade
4 Gilt-Leaf Ambush
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Old 03-17-2009, 09:30 AM   #15
Bastion of Insanity
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Just had a thought, Primal Forcemage would be awesome combined with Giantbaiting and Bramblewood Paragon but including Forcemage would result in it becoming a different deck. That said, it's hard to resist two 8/8 trampling giants with haste.

King T. Looks like a good deck, it's just that I wanted mine to focus on Paragon and warriors.

Here's the latest deck list.
Deck  
12 Forest
12 Mountain

4 Bramblewood Paragon
4 Thunder-Thrash Elder
4 Mogg War Marshal
4 Viashino Slaughtermaster
4 Twinblade Slasher
4 Giantbaiting
4 Gilt-Leaf Ambush
4 Obsidian Battle-Axe
4 Jund Charm

Seeing as nothing costs more than 3 mana could I reduce the amount of land?
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