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#1 |
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Just Getting Started
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I'm quiet surprised I haven't seen any Sygg, River Guide EDH decks. I've found him quite useful in a Merfolk deck.
I went through Gatherer and searched for EVERY card with Merfolk in it's creature/spell type. Here is the Deck I built: Now, I've found a really nice Infinite Turn Combo. If you can get out 4-5 Merfolk out into play (With the low cast costs of some of them, it usually not that hard). You put Wanderwine Prophets on one of the merfolk. Then you have a choice of options: 1. Attack a player with no ability to block (Lord of Atlantis + Islands, tapped out, etc...) and attack them. 2. Attach Whispersilk Cloak to Wanderwine Prophets. Then, with Summon the School in your hand, you play it this way: Attack with Wanderwine Prophets, sac a merfolk. Next turn, play Summon the School. Attack, sac a merfolk token. Tap 4 Merfolk, return Summon the School to your hand. Next turn, continue your previous turn. In the end, you kill your target AND end up with an army of merfolk. With Lord of Atlantis and/or Merrow Reejerey in play, you can contend with just about anything anyone else can throw at you. Not to mention, with your army of Merfolk, you can mill a deck with Drowner of Secrets. It's a pretty decent deck, with fast drops in the beginning, with lots of milling capability. Let me know what you think. If you'd replace any cards with better ones. |
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#2 |
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Experienced Mage
Join Date: Feb 2007
Location: All up in your area
Posts: 124
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If you're approaching the late gama and have plenty of mana, you can just keep replaying Sygg over and over after sacing him to the Prophets. I've gotten there before using that strategy, especially if you have some good equipment on board. It's unweildy, but it can get the job done.
No Stonybrook Schoolmaster? Find that fish immediately. Speaking of finding fish, where is Seahunter? I'm sure you meant to put that guy in here... ![]() |
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#3 |
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Wizard Mentor
Join Date: Mar 2009
Location: Minneapolis
Posts: 552
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Damn, I was totally going to do this.
I would try to take advantage of the abilities of wizards. You have some pretty useless merfolk so there's definitely room. voidmage prodegy, the scroll lady who lets you draw a lot of cards, patron wizard etc. |
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#4 | |
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Experienced Mage
Join Date: Feb 2007
Location: All up in your area
Posts: 124
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Quote:
It turns out to be a really fun deck, I'd build it if I were you. The deck is even better in smaller games. |
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#6 |
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Ascended Mage
Join Date: Jan 2008
Posts: 325
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Trade the Blockade runner, terrible imo, for a Mistform Ultimus, it's a beefier and more utility friendly merfolk. If your looking to go infinite turns, find room for a Teferi, what blue deck doesn't run him? Also run the enchantment that only lets people play 1 spell a turn, it's name eludes me atm. Find room for a Fathom Trawl, drawing moar gas over possible lands will get you there faster. Empress Galina is a merfolk, quite nasty at ganking other generals. Thank you Oracle Overtaker is now a merfolk.
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#7 |
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Experienced Mage
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How is Counterbore any good against a highlander deck?
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