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Old 04-02-2009, 10:26 AM   #1
CursedMortivore
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Default [EDH] Azami, Lady of Scrolls

Deck  
General (1):
1 Azami, Lady of Scrolls

Planeswalkers (2):
1 Jace Beleren
1 Tezzeret the Seeker

Creatures (22):
1 Aeon Chronicler
1 Tidespout Tyrant
1 Voidmage Prodigy
1 Trinket Mage
1 Scrivener
1 Willbender
1 Voidmage Apprentice
1 Riptide Director
1 Jushi Apprentice
1 Magus of the Future
1 Patron Wizard
1 Draining Whelk
1 Sigil Tracer
1 Fallowsage
1 Stonybrook Banneret
1 Vedalken AEthermage
1 Memnarch
1 Venser, Shaper Savant
1 Teferi, Mage of Zhalfir
1 Meloku the Clouded Mirror
1 Uyo, Silent Prophet
1 Arcanis the Omnipotent

Instants (9):
1 Spin into Myth
1 Mystical Tutor
1 Hinder
1 Hurkyl's Recall
1 Evacuation
1 Desertion
1 Cryptic Command
1 Capsize
1 Long-Term Plans

Sorceries (10):
1 Windfall
1 Acquire
1 Blatant Thievery
1 Fabricate
1 Bribery
1 Diminishing Returns
1 Inundate
1 Recall
1 Temporal Manipulation
1 Knowledge Exploitation
Artifacts (12):
1 Ivory Tower
1 Sol Ring
1 Nevinyrral's Disk
1 Sculpting Steel
1 Darksteel Ingot
1 Coalition Relic
1 Gauntlet of Power
1 Sensei's Divining Top
1 Loxodon Warhammer
1 Lightning Greaves
1 Mirari
1 Diviner's Wand

Enchantments (4):
1 Thought Reflection
1 Future Sight
1 Rhystic Study
1 Eye of the Storm

Lands (40):
30 Island
1 Seat of the Synod
1 Faerie Conclave
1 Vivid Creek
1 Strip Mine
1 Dust Bowl
1 Riptide Laboratory
1 Tolaria West
1 Reliquary Tower
1 Academy Ruins
1 Minamo, School at Water's Edge

The point of this deck is to have fun. Hopefully get out an Eye of the Storm and get some crazy stuff on it. Fun fun fun!

Last edited by CursedMortivore; 04-22-2009 at 06:52 PM.
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Old 04-02-2009, 09:29 PM   #2
Miamoto
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Meishin, the Mind Cage
Mind Over Matter
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Old 04-02-2009, 09:55 PM   #3
MtGColorPie
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A combo in a deck I'm putting up in a little bit:

Tim + Ophidian Eye/Curiosity + Mind Over Matter = Win
Another Counterspell - Sage's Dousing
Inspired Sprite
Sigil Tracer
Surgespanner - Tap ability with Azami
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Old 04-02-2009, 09:57 PM   #4
Xyre
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Play Etherium Sculptor. Sculptor + Sensei's Divining Top + Future Sight/Magus of the Future = draw your deck, massive storm count. Just add Brain Freeze and enjoy.
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Old 04-03-2009, 06:04 AM   #5
CursedMortivore
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Thanks for the suggestions guys. I'll probably be adding Inspired Sprite, Sigil Tracer, and Surgespanner, and will definitely be looking for a Meishin, The Mind Cage. I'll also take a good hard look at the infinite win conditions, as I was trying to make this a more "serious" type of deck.

The problem I have with Sage's Dousing is that it says "Unless they pay 3" which usually isn't a problem in EDH. I'm leaning more towards hard counters. I'm actually looking to add in stuff like Time Stop and Pact of Negation, so I've got a pretty good handle on what I'm doing counterspell-wise. Thanks for the ideas, though.
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Old 04-03-2009, 06:20 AM   #6
Pacman
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pact of negation is bad in EDH (in my experience). Because even if everyone is happy you could counter that game ending combospell, someone will make it impossible for you to pay the cost in your upkeep.
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Old 04-03-2009, 09:22 AM   #7
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But even to pay 3 to shut down a combo piece or in the first few turns of the game can be pretty important. I'm not saying it won't be paid most of the time, just think of it as a speed-bump. Plus, you're also drawing a card most of the time 'cause you'll have a wizard.

Pact of Negation can work with single player duels, but it can work in multiplayer as well. You have to play politics when you play it. "Dude, I just saved you from dying. Why go after me? Go after the guy that was going to kill you." It works depending on if you've screwed over that person in the past few games.
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Old 04-03-2009, 10:18 AM   #8
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Mind over Matter with Azami means you'll have an answer to anything.

But I've found the craziest way to go off and draw your deck is Intruder Alarm. I highly recommend playing that card.
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Old 05-06-2009, 06:18 AM   #9
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Haha, I've been tinkering around with an Azami deck too the last few days.

Win Condition is either Infinite Storm with Azami, some Wizards, Dream Halls and Mind over Matter or Intruder Alarm or just smashing face with a huge Nameless One or going the long way with Tidespout Tyrant and Wheenies. It packs all the good Counterspells (FoW, Dissipate, Counterspell of course...) and obviously massive card draw, thanks to Azami herself and 21 of 24 creatures being wizards.

So far, the wins are very consistently coming and about a third of them is actually reached by Stormcombo, which impresses me - after all, the Singleton rule should wipe out combo decks.

It plays much like your normal permission shell, just the cards are a little more situational. You try to lock out your opponent from playing gamebreakers, control creatures a litte and always keep a counterspell in hand. Mana consumption is also huge - you want all that artifact mana you can possibly get. Trinket Mage is often used as Manafetcher, in fact.

What Cards do not work in EDH:
Mana Leak. Seriously. We have 15-20 good hard counterspells, some of which (Force of Will, Foil, Rewind) you can actually play for free. "Unless"-Counterspells are not good in any form in EDH, unless () you can further increase the "unless" cost, with 3sphere, nether void and others. But that's prison style and another deck.

I additionally made the experience, that Monoblue does not actually need lots of mass removal. I've had the Disk in play more than only once and found it useless to ignite it in every case. In duel, your opponent virtually has no threats on board, it is quite rare that you need to break something by, say, destroying it. Just use mass bounce or capsize to take care of things, if they play it again, be prepared and let it run into your counterwall. I need multiplayer results, though.

What cards are gamebreaking in EDH:
Diminishing Returns
Time Spiral
Timetwister (will replace that, when building it with actual cards, though )
Declaration of Nought, if your opponent relies on playing his/her general. Totally wrecks his/her game.
Mana Drain. You drop it 3rd turn on an enemy mana artifact or critter and pump out draw spells next turn or accelerate your board control to really ugly situations.




Deck  
//General:
1 CHK Azami, Lady of Scrolls

// Lands, Mana
1 10E Terramorphic Expanse
1 MI Flood Plain
1 ON Flooded Strand
1 ON Polluted Delta
1 MI Bad River
8 CS Snow-Covered Island
8 IA Snow-Covered Island
1 OD Cephalid Coliseum
1 MR Seat of the Synod
1 SOK Oboro, Palace in the Clouds
1 UL Faerie Conclave
1 TE Stalking Stones
1 MOR Mutavault
1 AQ Mishra's Factory (4)
1 MR Silver Myr
1 MI Sky Diamond
1 U Sol Ring
1 CS Coldsteel Heart
1 TSP Chronatog Totem
1 UD Thran Dynamo
1 US Worn Powerstone

// Utility Land
1 DK Maze of Ith
1 CFX Reliquary Tower
1 AL Thawing Glaciers
1 TSP Academy Ruins
1 FUT Tolaria West
1 ON Riptide Laboratory
1 IA Ice Floe

// Creatures
1 OD Patron Wizard
1 CS Rimewind Cryomancer
1 CS Rimewind Taskmage
1 PLC Serendib Sorcerer
1 ON Nameless One
1 FD Thought Courier
1 FD Trinket Mage
1 FUT Venser, Shaper Savant
1 TSB Voidmage Prodigy
1 BOK Tomorrow, Azami's Familiar
1 MR Fatespinner
1 TSP Sage of Epityr
1 EX Ertai, Wizard Adept
1 SHM Cursecatcher
1 ON Aphetto Grifter
1 IA Balduvian Conjurer
1 CS Balduvian Frostwaker
1 EVE Glen Elendra Archmage
1 CS Heidar, Rimewind Master
1 CHK Jushi Apprentice
1 9E Temporal Adept
1 DIS Tidespout Tyrant
1 MR Myr Mindservant
1 MR Solemn Simulacrum
// Planeswalker
1 LRW Jace Beleren
// Counterspells
1 AL Arcane Denial (2)
1 LRW Cryptic Command
1 MI Dissipate
1 AL Force of Will
1 TE Counterspell
1 RAV Muddle the Mixture
1 TSP Cancel
1 US Rewind
1 LG Mana Drain
1 MOR Declaration of Naught
1 CS Counterbalance

// Drawpower yay!
1 CHK Counsel of the Soratami
1 B Timetwister
1 MI Mystical Tutor
1 HL Merchant Scroll
1 TSP Mystical Teachings
1 CHK Sensei's Divining Top
1 US Time Spiral
1 FUT Foresee
1 TO Deep Analysis
1 MM Gush
1 AL Diminishing Returns
1 PY Rhystic Study

// Boardcontrol
1 10E Hurkyl's Recall
1 10E Evacuation
1 TE Propaganda
1 TE Capsize
1 DK Tormod's Crypt
1 10E Pithing Needle

// Stormcombo
1 EX Mind Over Matter
1 SC Brain Freeze
1 SH Intruder Alarm
1 SH Dream Halls

Oh, yea, and could someone point me to a howto on the use of deck tags? The help file doesn't list them and a forum search for "deck tags" resulted in lots of non-information....
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Old 11-08-2009, 05:24 PM   #10
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you cannot run mystical teachings in a mono blue deck, i believe.
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