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Old 08-06-2005, 11:23 PM   #1
rancored_elf
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Default [RAV] Boros Signet

From a source who would prefer to remain anonymous. I've known this person since the early MTGnews days and they've always been honest with me, and they've occasionally had tidbits of rumor information in the past, so I'm not skeptical about this info. I've always thought of them as a bit of a joker, however.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Section a

There are four common artifacts in the set.

Section b

Boros Signet -
Artifact (C)
, : Add to your mana pool.

Section c

There are six plants in the set.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Interesting that the city contains only a handful of common artifacts, but I like the flavour of it in this case because every guild member probably carries a signet with them, so that makes sense. A signet is usually a small item like a brooch or ring used to seal a document, like a scroll with wax. It bears the mark or inscription of the person or group the document belongs to.

As a card, it's quite a powerful mana fixer IMO. Also, it's mana acceleration, since it costs 1 and taps for 2. And it doesn't come into play tapped, so on turn three you can tap and get back for a spell, like one of the soldiers we've seen with that cost. And then on the fourth turn you've got four lands and the signet for a total of 5 mana, with no colour problems.

So... Dimir Signet?
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Old 08-06-2005, 11:27 PM   #2
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I love it-- artifact versions of the odessey block "filter lands" and i guess we will get 10 of them over the course of the block.

yes, very good mana fixing... since they are artifacts they function as acceleration like the land versions did not...
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Old 08-06-2005, 11:28 PM   #3
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Huh, seems like nice limited mana fixing. Might be decent in constucted too. I wonder what six plants means...
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Old 08-06-2005, 11:31 PM   #4
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Thumbs up

boros is an interesting name for this guild, not as good flavor-wise as dimir, but nice...and the fact that it's common is suprising, given that wizards doesn't often print common artifacts any more (mirrodin was an exception).

as always, good work R_E and thank you source! have a cookie!
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Old 08-06-2005, 11:31 PM   #5
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Exclamation

It's not really accel, though, Elf. Initially cost for 2 of a colour.

I liked these better when they were lands, but I can see how they are healthy for the block. Prolly 6 more comin' in the next two sets.
Quote:
Originally Posted by Dauthi Soultaker
I wonder what six plants means...
Six cards they put in specifically to include in the next Core Set?

edit - *reads Machius' post* Ah. Plant. Right.
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Old 08-06-2005, 11:32 PM   #6
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Artifact, filter lands, 1 for each of the 4 guilds in the 1st set and then probably 1 for each of the 3 guilds in each of the following 2 sets.

Plants is a bit weird though, i always hated the creature type plant(Utopia Tree).
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Old 08-06-2005, 11:35 PM   #7
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Creature-plants or core set plants?
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Old 08-06-2005, 11:37 PM   #8
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Nice. Though I feel kinda prejudiced that Red and White are mixing. WW must a hit in exchange for multiness...

IMO, the signets are strictly better than the Filters, I think...
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Old 08-06-2005, 11:38 PM   #9
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Ergo: These must be the signets by which one recognises another guildmember, that's why they are common. And we all know how they look like, these must be the 'new mana-symbols'

Secundo: it is isn't Flamefist-guild but Boros-Guild

Tertio: logicalwise the other common artifacts of this fourpart-cycle are

> Dimir-signet- UB
> 'Candelabra Bush' -signet - WG
> 'Spider' - signet - BG

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Old 08-06-2005, 11:40 PM   #10
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oh wow! interesting filter-esque artifacts. Interesting little rings they are (see Tidings for an idea of a signet). About the plants...time for Utopia Tree to go tribal?
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Old 08-06-2005, 11:41 PM   #11
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Quote:
Originally Posted by rianalnn
It's not really accel, though, Elf. Initially cost for 2 of a colour.

I liked these better when they were lands, but I can see how they are healthy for the block. Prolly 6 more comin' in the next two sets.

Six cards they put in specifically to include in the next Core Set?

edit - *reads Machius' post* Ah. Plant. Right.
Yes, but on turn 4, you have 5 mana available, thus accel. Also, you could play it turn 2 to get 4 mana on turn 3.

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Old 08-06-2005, 11:43 PM   #12
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ooo, so if there are signets for all guilds... well, the dimir signet should be a fun artifact.
either way, this will see play, and all the other signets too (assuming there will be more, which i belive is a safe assumption.)
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Old 08-06-2005, 11:47 PM   #13
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Ok, what does this mean for the guildmana-system as we understand it?
With a signet-ring someone creates a seal

The Boros Guildmage has two Boros-seals

Boros Guildmage (r/w)(r/w)
Creature - Human Wizard
((r/w) can be paid with either R or W.)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
2/2


I also think you must have a signet in play before you may play the relevant guildcards

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Old 08-06-2005, 11:50 PM   #14
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Well i fell tha accel is what we think it is to help us.
Such as WWWWR to WWRR, due see what i done for WW i made a R, thus R mana accel.
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Old 08-06-2005, 11:58 PM   #15
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Red face Magician of whaaaat?

@_@

Yeah, my bad. I was thinking same-turn accel rather than next-turn. I better have some coffee, they don't do things that efficiently (read:broken) anymore.
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