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#1 |
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Just Getting Started
Join Date: Apr 2009
Posts: 20
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Winged Coatl
![]() ![]() ![]() Creature - Snake Flash Flying Deathtouch 1/1 Common 105/145 Etherium Abomination ![]() ![]() ![]() Artifact Creature - Horror Unearth ![]() ![]() ![]() 4/3 Common 20/145 Fight to the Death ![]() ![]() Instant Destroy all blocking creatures and all blocked creatures. Rare 97/145 Threads merged. Last edited by Digga : 04-21-2009 at 02:33 AM. |
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#2 |
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Dies to removal
Join Date: Jan 2008
Posts: 1,217
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There sure are a lot of snakes in this set. Why does this sound like something that would be in Zendikar?
Anyway, flash makes it play like removal, so that's kind of nice. |
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#3 |
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Lives Beyond the Veil of Existance
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checks out, for the most part, Coatl comes up with 3... Intresting...
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#4 |
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Just Getting Started
Join Date: Jan 2005
Posts: 14
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A GU removal (hard to find). Kinda Plumeveil style, even if this one doesn't usually stick for more than one attack (upside can kill fatties and has no defender).
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#5 |
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Ascended Mage
Join Date: Jan 2005
Posts: 234
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Oh, nice G/U removal for limited, will almost always kill an attacker. Plus, even a 1/1 flier can do some offense in limited. I like it. Kinda reminds me of Snake Form: U/G, the two colors which don't get straigt removals, and a tricky ways to give them one anyway
Oh, and on a side note: I'm in awe by the power AND fun level of ARB. So far, there are only so few cards I wouldn't pick mid-to-high in draft. Just amazing. Last edited by NightPoet : 04-21-2009 at 01:48 AM. |
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#6 | |
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Experienced Mage
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Quote:
And it looks like they've found a clever way to print creature kill in blue/green. Actually, this is a really smooth design; it lets green do something it needs to do without feeling at all off-flavor. |
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#7 |
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Dies to removal
Join Date: Jan 2008
Posts: 1,217
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Ew, filler. One of the only cards I've seen that I absolutely don't like.
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#8 |
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Wizard Mentor
Join Date: Jan 2009
Posts: 711
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Darn there is alot of snakes in this freakin plane.
Nice common. going to be great for limited and might see some standard play. |
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#9 |
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Archmage
Join Date: Dec 2006
Posts: 754
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Seems legit enough and is a pretty decent card but I know at pre-release someone is going to bust out a really lame Snakes on a Plane joke that wouldn't have been funny two years ago let alone now
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#10 |
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The Night Salesman
Join Date: Apr 2008
Location: Texas
Posts: 2,398
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Eh... This makes Shambling Remains look really good. Filler if you ask me. Neat concept of it being esper-like however.
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#12 |
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Just Getting Started
Join Date: Jan 2009
Posts: 19
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Solid in limited, wouldn't really call it filler.
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#13 |
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Ascended Mage
Join Date: Aug 2007
Posts: 260
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Coatl: I like this. Its just spot removal. They will probably never waste removal on it unless their creature is super important or they have something reusable, so it will generally get the guy you want off the table. I just can't see someone pathing it.
Last edited by AesophDarkfable : 04-21-2009 at 02:13 AM. |
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#14 |
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Just Getting Started
Join Date: Jan 2005
Posts: 24
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The one redeeming aspect to this guy is that his unearth ability works well with Glassdust Hulk and anything else that cares about artifacts coming into or leaving play.
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#15 | |
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Archmage Overlord
Join Date: May 2006
Posts: 2,614
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Quote:
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Cyme we inne frið, fram the grip of deaþ to lif inne ðis smylte land. |
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