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Old 04-21-2009, 12:07 PM   #1
aljones15
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Default [ARB] Unwinding Scale + RB Cascade Spell

From Urza's Sedatives' twitter:

'Unwinding Scale'
2WU
Artifact (U)
T: Untap another target permanent.


'blocking nono'
1BR Sorcery
(C)
Target creature can't block this turn. Cascade

Sorry if this is a repost.

-
A
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Old 04-21-2009, 12:10 PM   #2
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that cant block card seems pretty interesting =O Putting cascade on things makes bad cards good! ;D

Unwinding scale seems playable in limited, but not great.
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Old 04-21-2009, 12:10 PM   #3
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The RB cascade spell would better give you something nice to play for free because by itself, it doesn't do much... Ardent plea is better than this by far.

The untap artifact: not much to say...
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Old 04-21-2009, 12:11 PM   #4
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The first is a more expensive Master Transmuter-enabler. The second... I suppose one hopes to hit a Hellspark or Incinerate (with dudes on the table).
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Old 04-21-2009, 12:12 PM   #5
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Might we be seeing the 'Unwinding Scale' in some older formats, like some quirky Legacy deck? I see the possibilities... I personally like it. And everything with Cascade is proving to be very playable in Limited.
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Old 04-21-2009, 12:13 PM   #6
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Nice, I like 3=cmc cascade cards. They let you really build around them. Cast this, that wall can't block. Cascade into a hellspark elemental? Seems good.

Also, I could see some crazy r/b casual deck playing this just to get free off colored cards. No 1 drops, have meddling mage as my only 2 drop. Play this and lots of 3 drops. Yeah, off color freebies might get good.
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Old 04-21-2009, 12:14 PM   #7
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...Aw, man. We've finally hit two cards I will legitimately never want to play. The rest of the set has been fantastic, or passable at worst. These cards? Just Plain Bad.

Other cards have appealed to the Johnny in me, or at least the Timmy, or have been elements of clever design and smooth formatting. These cards are none of those things. The first is an overcosted vigilance enabler with a couple of mediocre side-tricks attached (untap a land to get back one of the too many mana you spent on this thing). The second basically reads "1RB: Cascade at sorcery speed," for which I would much rather just add another 1-2 cost spell.

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Old 04-21-2009, 12:15 PM   #8
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The can't block card's name has to start with A or B according to the crunch, by the way.
I love how Cascade makes a normally terrible card worth a look. It would be funny to play that on a guy, then pull a Hellspark, which is now unblockable.

The artifact is interesting, but nothing exciting.
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Old 04-21-2009, 12:16 PM   #9
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The abilities they put on the 3 cc cascade spells are... interesting. I'd say ardent plea is better, but it's still nothing spectacular. I'd be willing to bet they didn't make them better for the same reason they didn't print any 2 or 1 (besides the multicolor thing) cc cascade spells: it would have wrecked extended/legacy/T1.

If the spells themselves had actually been decent, I could easily see a deck that played expensive cards with cheap cycling, and 4x each of the spirit guids, and 1 or 2 rediculous suspsend cards with no casting cost. Hell, the deck might work anyway.
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Old 04-21-2009, 12:22 PM   #10
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Blocking Nono and Deny Reality are embroiled in a ninny slapfight over the "worst cascade spell spoiled" title. Deny Reality seems to be losing, since even a sorcery-speed bounce is more useful then a Stun when you have no creatures on the board, which is likley if you're running a cascade theme.

That, and Black/Red packs a mean backhand.

EDIT: I seems I've forgotten about Stormcaller's Boon. I guess they're duking it out for 2nd place then.

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Old 04-21-2009, 12:23 PM   #11
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Quote:
Originally Posted by UT_BKC View Post
The abilities they put on the 3 cc cascade spells are... interesting. I'd say ardent plea is better, but it's still nothing spectacular. I'd be willing to bet they didn't make them better for the same reason they didn't print any 2 or 1 (besides the multicolor thing) cc cascade spells: it would have wrecked extended/legacy/T1.

If the spells themselves had actually been decent, I could easily see a deck that played expensive cards with cheap cycling, and 4x each of the spirit guids, and 1 or 2 rediculous suspsend cards with no casting cost. Hell, the deck might work anyway.
What happens if you cascade into an Ancestral Vision, or something else without a mana cost? Can you still play it?
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Old 04-21-2009, 12:24 PM   #12
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The artifact is built to go infinite, so some people will find a way to love it.

As for the Cascade can't block spell, I think it is interesting that if everything in your deck with CMC 2 or less is a creature with haste, then it makes the card very playable. Cascade is really strong...
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Old 04-21-2009, 12:25 PM   #13
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Quote:
Originally Posted by Confusion567 View Post
What happens if you cascade into an Ancestral Vision, or something else without a mana cost? Can you still play it?
Yes, you can. Just check the rulings for Ancestral Vision.
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Old 04-21-2009, 12:28 PM   #14
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Quote:
Originally Posted by urzassedatives View Post
The can't block card's name has to start with A or B according to the crunch, by the way.
I love how Cascade makes a normally terrible card worth a look. It would be funny to play that on a guy, then pull a Hellspark, which is now unblockable.

The artifact is interesting, but nothing exciting.
Yes. I agree. Cascade + any effect = a card that's a thousand times better. One dude was making a combo around cascade and living end and he had ardent plea just for the CMC, so this might go in that slot.

Unwinding scale is a decent combo enabler that isn't a dead card in esper limited. I like the card. No card is pure garbage if it can untap time vault methinks.
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Old 04-21-2009, 12:31 PM   #15
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Quote:
Originally Posted by Parallaxal View Post
Yes, you can. Just check the rulings for Ancestral Vision.
The best I can think of right now is to:
T1: cycle street wrath and glassdusk hulk/monstrous carabid/or one of the other 1 cost hybrid cyclers
T2: hope to cycle another street wrath and maybe an Eternal Dragon
T3: Play one of the 3 cc cascade (play all 8 in your deck, you want it on turn 3) witht the only card with a CC less than 3 being Living End

Of course, the bad thing about this combo is that you still can't win that turn. You need some creatures with haste.
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