This is a decklist I've been working on and tuning for a while. I'm an avid mono-white player and I've been working on an EDH deck that highlights some of white's strongest suits...defense, creature/artifact/enchantment recurral, and lifegain.
My deck here, featuring Gerrard Capashen, focuses on playing a game of attrition and winning off of a well-timed drop of Test of Endurance. We have Enlightened Tutor, Idyllic Tutor and Academy Rector to search it out, along with Argivian Find, Mine Excavation, and Auramancer to bring it back if necessary.
According to the stickied thread showing all the EDH decks here, this seems to be the first completed one posted here in the forums.
True you're the first one building around Gerrard: now you just have to post a link to this thread in the EDH deck Database thread and I'll be pleased to add it to the Database.
Considering your life gain tools: have you considered Sun droplet?
Thanks, I will do that! And yes, I considered Sun Droplet and wound up cutting it from the list. I know it would trigger Cradle and Well quite often, but it just wasn't strong enough in practice without one of those two cards in play.
EDIT: The only cards I'd consider cutting for it are Spirit Loop and Boon Reflection. Reflection has been underwhelming, but Loop is a recurring source of lifegain, so I'm hesitant to make that change. I'm gonna test with Droplet in for Boon.
It's a three card combo, but sivvi searches out two of them and you have 8 sources for the third piece. So you can have infinite life by turn 5-6 almost every game, unless they have instant speed disruption of the RFG kind. If that sounds too good to be true, remember you still need answers to attacking generals since they ignore life total. There are also combos that win without the life total mattering much.
Test of Endurance is a win con in my deck too, but Phyrexian Processor is also good for such decks. Storm Herd is late game "more of the same", but also good. Good luck!
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It's a three card combo, but sivvi searches out two of them and you have 8 sources for the third piece. So you can have infinite life by turn 5-6 almost every game, unless they have instant speed disruption of the RFG kind. If that sounds too good to be true, remember you still need answers to attacking generals since they ignore life total. There are also combos that win without the life total mattering much.
Test of Endurance is a win con in my deck too, but Phyrexian Processor is also good for such decks. Storm Herd is late game "more of the same", but also good. Good luck!
I'll pass on the 3 card combo, as it requires an entire change of the deck, including general. Looks cool though.
I didn't post it for the purpose of changing your general - it's just that decks with similar concepts can run the same "best" cards. I'm thinking of adding Storm Herd to my list for instance - it should be excellent in yours too. Cherry pick from it.
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I didn't post it for the purpose of changing your general - it's just that decks with similar concepts can run the same "best" cards. I'm thinking of adding Storm Herd to my list for instance - it should be excellent in yours too. Cherry pick from it.
Too much mass removal in both my own deck and my playgroup to make Herd worthwhile. And I don't see a lot of similarity...your deck is a lot more aggro based than mine.
Kjeldoran Outpost & maybe Decree of Justice. They don't gain you life but the chump blockers they make should save you from taking some damage.
With only running 36 lands (not counting Maze of Ith) a land that requires me to sack another just to make 1/1's at the cost of 1W per turn didn't make my cut. Decree should find a spot though I suppose...
Invincible Hymn seems like an obvious choice you left out. With 100 card decks, it seems like it will gain a ton of life.
The problem I had with Hymn originally was that sometimes with this deck I get in the 100's easily by turn 8. Basically drawing Hymn says "Pay 8, Lose X Life." Good in a normal MWC deck that doesn't gain as much life as this though.
The problem I had with Hymn originally was that sometimes with this deck I get in the 100's easily by turn 8. Basically drawing Hymn says "Pay 8, Lose X Life." Good in a normal MWC deck that doesn't gain as much life as this though.
I was going to suggest that card as well, but I see now why you don't run it.
Speaking of well-timed Test of Endurance, have you tested Vedalken Orrery? Tutoring and casting the Test at the end of someone else's turn seems good, though your playgroup might see it coming the second time.
Speaking of well-timed Test of Endurance, have you tested Vedalken Orrery? Tutoring and casting the Test at the end of someone else's turn seems good, though your playgroup might see it coming the second time.
I did, and it never stayed in play! haha.
On another note, I had a DUH moment last night playing this when one of my friends said, "Gerrard is cool and all, but if you're main win con is Test, why not just make 8 1/2 Tails your general for this deck as well? That way only mass enchantment removal is gonna clear out Test." DUH. Since I have another deck which runs 8 1/2 Tails as general, I never even thought about it. So, I'm probably gonna be making that change.
And you found it necessary to necro a 2-year old thread for that gem?
The deck is in the "Commander Decklist Database" and it's how I found it. So it doesn't matter how old the threat is; as long as it's in the database, people who are interested in Gerrard decks will click the link and read comments. It's important that they know about Righteous Aura.
1 condemn
1 path to exile
1 argivian find
1 enlightened tutor
1 swords to plowshares
1 return to dust
1 miraculous recovery
1 beacon of immortality
Sorceries (12):
1 martial coup
1 mine excavation
1 idyllic tutor
1 terashi's grasp
1 armageddon
1 resurrection
1 wrath of god
1 catastrophe
1 austere command
1 feudkiller's verdict
1 mass calcify
1 evangelize
Enchantments (8):
1 land tax
1 spirit loop
1 planar collapse
1 oblivion ring
1 ghostly prison
1 faith's fetters
1 test of endurance
1 cradle of vitality
Artifacts (14):
1 sol ring
1 sensei's divining top
1 mind stone
1 sun droplet
1 coldsteel heart
1 lightning greaves
1 darksteel ingot
1 coalition relic
1 loxodon warhammer
1 sword of light and shadow
1 well of lost dreams
1 mind's eye
1 gilded lotus
1 illuminated folio
1 ajani goldmane
1 elspeth, knight-errant
Creatures (18):
1 martyr of sands
1 weathered wayfarer
1 eternal dragon
1 eight-and-a-half-tails
1 knight of the white orchid
1 auramancer
1 exalted angel
1 rune-tail, kitsune ascendant
1 windborn muse
1 academy rector
1 wall of reverence
1 karmic guide
1 battlegrace angel
1 patron of the kitsune
1 crovax, ascendant hero
1 windbrisk raptor
1 sundering titan
1 akroma, angel of wrath
Lands (37):
1 karoo
1 vesuva
1 wasteland
1 kor haven
1 strip mine
1 new benalia
1 maze of ith
1 ghost quarter
1 mouth of ronom
1 secluded steppe
1 drifting meadow
1 mistveil plains
1 darksteel citadel
1 springjack pasture
1 flagstones of trokair
1 forbidding watchtower
1 temple of the false god
20 snow-covered plains
1 Gerrard Capashen
This is a decklist I've been working on and tuning for a while. I'm an avid mono-white player and I've been working on an EDH deck that highlights some of white's strongest suits...defense, creature/artifact/enchantment recurral, and lifegain.
My deck here, featuring Gerrard Capashen, focuses on playing a game of attrition and winning off of a well-timed drop of Test of Endurance. We have Enlightened Tutor, Idyllic Tutor and Academy Rector to search it out, along with Argivian Find, Mine Excavation, and Auramancer to bring it back if necessary.
According to the stickied thread showing all the EDH decks here, this seems to be the first completed one posted here in the forums.
Thanks for reading,
POTC
Thanks, I will do that! And yes, I considered Sun Droplet and wound up cutting it from the list. I know it would trigger Cradle and Well quite often, but it just wasn't strong enough in practice without one of those two cards in play.
EDIT: The only cards I'd consider cutting for it are Spirit Loop and Boon Reflection. Reflection has been underwhelming, but Loop is a recurring source of lifegain, so I'm hesitant to make that change. I'm gonna test with Droplet in for Boon.
That's a good choice. In a 6 man, a Sun Droplet negated the attack of a 6 power guy by the time your next turn hits. Nothing to sneeze at.
Good luck with it, I love the build now with that change!
http://forums.mtgsalvation.com/showthread.php?t=157557
It's a three card combo, but sivvi searches out two of them and you have 8 sources for the third piece. So you can have infinite life by turn 5-6 almost every game, unless they have instant speed disruption of the RFG kind. If that sounds too good to be true, remember you still need answers to attacking generals since they ignore life total. There are also combos that win without the life total mattering much.
Test of Endurance is a win con in my deck too, but Phyrexian Processor is also good for such decks. Storm Herd is late game "more of the same", but also good. Good luck!
A series of seven articles using Magic to explore the very stuff of the Universe!
"At least for those who can play cards, their present incarnation is not quite wasted."
[Click here for the articles!]
I'll pass on the 3 card combo, as it requires an entire change of the deck, including general. Looks cool though.
A series of seven articles using Magic to explore the very stuff of the Universe!
"At least for those who can play cards, their present incarnation is not quite wasted."
[Click here for the articles!]
Too much mass removal in both my own deck and my playgroup to make Herd worthwhile. And I don't see a lot of similarity...your deck is a lot more aggro based than mine.
With only running 36 lands (not counting Maze of Ith) a land that requires me to sack another just to make 1/1's at the cost of 1W per turn didn't make my cut. Decree should find a spot though I suppose...
The problem I had with Hymn originally was that sometimes with this deck I get in the 100's easily by turn 8. Basically drawing Hymn says "Pay 8, Lose X Life." Good in a normal MWC deck that doesn't gain as much life as this though.
I was going to suggest that card as well, but I see now why you don't run it.
Yeah that was one I considered over Argivian Find, but I like the versatility Find provides.
I think the Patron is much better, especially in multiplayer.
That was my gut feeling as well, hence why he's in the OP list. Just had a couple people trying to tell me Purity was better. I just didn't see it.
I did, and it never stayed in play! haha.
On another note, I had a DUH moment last night playing this when one of my friends said, "Gerrard is cool and all, but if you're main win con is Test, why not just make 8 1/2 Tails your general for this deck as well? That way only mass enchantment removal is gonna clear out Test." DUH. Since I have another deck which runs 8 1/2 Tails as general, I never even thought about it. So, I'm probably gonna be making that change.
LE
And you found it necessary to necro a 2-year old thread for that gem?
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The deck is in the "Commander Decklist Database" and it's how I found it. So it doesn't matter how old the threat is; as long as it's in the database, people who are interested in Gerrard decks will click the link and read comments. It's important that they know about Righteous Aura.
LE