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Old 05-04-2009, 12:56 PM   #1
CUB3X
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Default UGW Blink

Two other friends of mine and I have been working on a UGW deck that seems pretty powerful and is very competitive. I will probably taking it to regional qualifiers as well as one of the others if not all three of us.

Here is a list that won 5th place at the Star City Games 1k tournament in April.
Bloom Tender Control  
Artifacts
4 Mind Stone

Creatures
4 Bloom Tender
2 Glen Elendra Archmage
4 Mistmeadow Witch
4 Mulldrifter
3 Reveillark
3 Seedborn Muse
2 Sower Of Temptation
2 Wall Of Reverence

Instants
4 Cryptic Command
3 Path To Exile
2 Remove Soul
Basic Lands
1 Forest
3 Island

Lands
2 Adarkar Wastes
1 Brushland
2 Flooded Grove
3 Mystic Gate
4 Reflecting Pool
4 Seaside Citadel
2 Vivid Creek
1 Wooded Bastion
1 Yavimaya Coast
Sideboard:
2 Glen Elendra Archmage
1 Reveillark
1 Sower Of Temptation
2 Wall Of Reverence
2 Runed Halo
2 Bant Charm
1 Path To Exile
4 Wrath Of God

I just joined but they have been testing for awhile so a lot has changed especially with Alara Reborn coming out. When one of us saw the release of borderposts we were especially excited. A turn 1 post into a turn 2 Bloom Tender seems really good and usually spells games if not answered. The Wall of Reverence slot has seen many cards.

So here is our list after quite a bit of testing.
UGW Blink  
Artifacts (6)
3 Mind Stone
3 Fieldmist Borderpost

Creatures (25)
4 Bloom Tender
3 Glen Elendra Archmage
4 Mistmeadow Witch
4 Mulldrifter
3 Reveillark
3 Seedborn Muse
2 Kitchen Finks
2 Knight-Captain of Eos

Instants (9)
4 Cryptic Command
3 Path To Exile
2 Remove Soul
Basic Lands (10)
4 Forest
4 Island
2 Plains

Lands (11)
2 Flooded Grove
3 Mystic Gate
4 Seaside Citadel
2 Vivid Creek
Sideboard:
2 Sower Of Temptation
4 Burrenton Forge-Tender
3 Qasali Pridemage
2 Scattershot Archer
4 Wrath Of God

So far the matches look pretty good. The hardest match-up is Blightning pre-board but gets a lot better once the Forge-Tenders come in. The match-up against Boat Brew is pretty good and after board its around 70/30 towards us.

MD Card Choices
Fieldmist Borderpost: This card activates Bloom Tender, and when you play this first turn and land a Bloom Tender second turn you pretty much win unless the yhave an answer soon.

Bloom Tender: I don't think I need to say too much about this choice. It's huge mana acceleration and helps with Mistmeadow's cost.

Glen Elendra Archmage: Counters stuff and can be blinked to counter more stuff...

Mistmeadow Mitch: Heart of the deck. Once you have this online your deck starts steamrolling.

Mulldrifter: Card draw. Enough said.

Reveillark: Gets back every creature except Finks out of the yard. Reveillark gets messy when it's teamed with the Witch.

Seedborn Muse: Also a huge card for the deck. It lets you tap out to play him and still be able to counter on their turn after you play him. It also starts shenanigans when you can blink on your turn on their turn.

Kitchen Finks: This cards is really for the blightning and aggro matches, but mainly for blightning since its our worst matchup. It proved much better then the Wall because we can blink it to gain more life. It's one of two solutions to Blightning pre-board.

Knight-Captain of Eos: Ya, ya, laugh if you want. I showed up to see the other two guys's lists and this showed up. I was like what? Apparently it just wins you the game against aggro creatures decks when you can blink it...who knew?

Cryptic Command: I don't think anything needs to be said.

Path to Exile: Removal.

Remove Soul: I currently still like Broken Amitions over Remove Soul but it is a better choice then negate since we have Archmage.

Sideboard Card Choices
Sower of Temptation: This comes in against Boat Brew to take their lark and assorted goodies.

Burrenton Forge-Tender: Much needed sideboard against Blightning decks. Blocks and prevents

Qasali Pridemage: This comes in against Fae for Bitterblossom.

Scattershot Archer: Comes in against Fae for obvious reasons.

Wrath of God: Comes in against aggro decks like bant and whatnot.



So far, the deck looks to be pretty promising. We're hoping to do well at regionals. Any feedback is appreciated.
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Old 05-04-2009, 01:08 PM   #2
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I've been testing a similar build to this pre-ARB and it seems solid. Only problem i've found is that the deck just rolls over to volcanic fallout. Obviously forge-tender solves, and theres also dauntless escort from ARB that could have potential. The other problem I was finding is handling fast aggro decks like kithkin and bant pre-board and Knight captain of eos seems like a good answer to that I didn't think of. I'll have to test that out on mws.

One other problem I've noticed is in the r/w lark matchup, SGC just rolls so hard. I know you can path him but as of right now that seems like the only answer other than pithing needle out of the sb and I guess WoG.
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Old 05-07-2009, 05:30 PM   #3
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I guess no one likes this deck...
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Old 05-07-2009, 06:03 PM   #4
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Originally Posted by iLLmatiic View Post
I guess no one likes this deck...
With wrath's in the board only, I don't see how this deck can beat a half decent B/W tokens build. A little bit of disruption and some pump, and you're just so far behind that there's nothing to really hope to defend with?

I basically don't see how this deck can beat spectral procession decks running some pump.
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Old 05-07-2009, 07:10 PM   #5
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Have you tried Meddling Mage at all? It seems like being able to change the named card at will would be pretty nice.
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Old 05-08-2009, 06:05 AM   #6
kspaeth123
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Here's my list.
Deck  
Creatures-24
4 Bloom Tender
4 Mistmeadow Witch
4 Reveillark
3 Seedborn Muse
2 Sower of Temptation
4 Mulldrifter
3 Glen Elendra Archmage
Other Spells-12
4 Path to Exile
4 Negate (or Remove Soul/Cryptic Command, if I can get them)
4 Bant Charm
Land-24Sideboard-15
1 Glen Elendra Archmage
3 Wrath of God
4 Knight-Captain of Eos
3 Cloudthresher
4 Kitchen Finks

It's just me, but I would take out the Borderposts because I would rather have more spells or creatures, and I can already have a turn two Bloom Tender. In fact, a lot of my games have gone like this.

T1 CIPT land
T2 Land, Bloom Tender
T3 Land, play Witch and something that cost four (Archmage/Sower)
T4+ Whatever I want to do.

EDIT: I also plan on taking this to regionals.

Last edited by kspaeth123 : 05-08-2009 at 06:14 AM.
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Old 05-08-2009, 11:15 AM   #7
There There
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@Cub3x - Why no sowers in the maindeck. It seems like theres going to a lot more aggro with ARB and they can be ridiculous sometimes.
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Old 05-09-2009, 10:02 AM   #8
JeffDerek
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Here's my take on it.

Wonky Wizard Deck  
Creatures (28)
4x Bloom Tender
4x Mistmeadow Witch
4x Reveillark
3x Mulldrifter
3x Glen Elendra Archmage
3x Seedborn Muse
3x Sower of Temptation
2x Sage of Fables
2x Meddling Mage

Enchantments/ Spells
4x Cryptic Command (9)
3x Path to Exile
2x Mind Stone
Land (23)
4x Seaside Citadel
3x Mystic Gate
3x Forest
3x Island
3x Flooded Grove
2x Yavimaya Coast
2x Adarkar Wastes
1x Vivid Grove
1x Vivid Creek
1x Wooded Bastion
Sideboard
3x Birds of Paradise
3x Remove Soul
2x Sage of Fables
2x Negate
2x Meddling Mage
1x Seedborn Muse
1x Sower of Temptation
1x Glen Elendra Archmage

The Mages seem to be wonderful, and have amazing synergy with the mistmeadow witch. Any tutoring by the opponent just results in me blinking the mage and naming whatever they just tutored for. Plus, with the Sage of Fables, the Mage becomse a 3/3 and resilient to Volcanic Fallout and the like.

I sub the Birds in for the Mind Stones when there isn't mass creature removal. Targeted removal will rarely target the birds, so why not have the turn 1 ramp instead of turn 2.

I'll probably find something to cut to get a 3rd and/or 4th meddling mage in, but I haven't decided what yet. Potentially the Sage of Fables, but I really like him a lot as is. Perhaps the Mind Stones. Who knows.

J
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Old 05-09-2009, 10:15 AM   #9
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Do you really need sage of fables when you can just flip Glen Elendra with the witch?
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Old 05-09-2009, 10:16 AM   #10
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hmm.. i think bloomtender likes borderbosts..
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Old 05-09-2009, 11:20 AM   #11
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I like this deck a lot, and I am going to playtest it soon, except I am getting rid of the groves and gates for painland equivalents due to some monetary issues.

Have you tried bant charms in the lineup anywhere? My guess is that artifacts are going to come in hard in upcoming tournaments, and having some extra artifact/creature/counterspell hate may not be a bad idea, just my 2 cents.
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Old 05-09-2009, 11:32 PM   #12
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I've been playing with this on MWS and it's really fun. I really like wrath of god maindecked, especially if you run finks maindecked. It has so much synergy with the rest of the deck and obviously it would help against any sort of tokens matchup. It's biggest problem is that it's pretty slow so the wrath definitely helps there against aggro decks. The only thing that really concerns me is its matchup against red decks. It's gonna struggle to do anything against blightning.
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Old 05-10-2009, 07:43 AM   #13
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Do you really need sage of fables when you can just flip Glen Elendra with the witch?
Not at all. However, the Meddling Mage, the Mistmeadow Witch, and the Archmage all come into play with counters on them. Now your Meddling Mage survives Volcanic Fallout, as a 3/3. Plus, I use it for card draw regularly.

Another, albeit mana intensive, strategy, is to blink some random wizard, it comes into play with a counter, and then you pay 2 mana to remove the counter. {4}{U}{W} to draw a card is pricy, but in this deck, you often have the extra mana kicking around.

I played this for about 6 hours last night at my local shop, and won regularly all evening, although we were playing casual, not standard. I won against decks with combos I'd never have to face in standard. (I also lost to a Pyrohemia Deck when I couldn't draw something to get it off the board).

By the end of the night, I had added a third meddling mage and was running 61 cards. I also spent about half the evening with BoPs where the Mind Stones are. Having the colored mana made a big difference on several occasions. The Meddling Mage also does the same thing with the Bloom Tender that the Mistmeadow Witch, making a turn 3 Archmage or Sower possible.

I'm also considering swapping Bant Charm in for PtE. The CMC doesn't bother me in this deck, and having an extra counter or artifact removal is worth the significantly less powerful creature removal to me. Thoughts?

Also, what are your thoughts about Ardent Plea I have absolutely no idea where it would go, but if I remove PtE, it becomes 1 of the 3 most important cards in the deck everytime, Bloom Tender, Mistmeadow Witch, or Meddling Mage. I'm not planning to include it, but it interests me nonetheless.

J
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Last edited by JeffDerek : 05-10-2009 at 07:59 AM.
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Old 05-10-2009, 09:09 AM   #14
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I'm also considering swapping Bant Charm in for PtE. The CMC doesn't bother me in this deck, and having an extra counter or artifact removal is worth the significantly less powerful creature removal to me. Thoughts?
I think twelve non-creature spells are sufficient; PtE, Bant Charm, and either Remove Soul, Negate, or (preferably) Cryptic Command. That, along with the Archmage, allows for a suitable amount of counter and removal.
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Old 05-10-2009, 09:14 AM   #15
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I think twelve non-creature spells are sufficient; PtE, Bant Charm, and either Remove Soul, Negate, or (preferably) Cryptic Command. That, along with the Archmage, allows for a suitable amount of counter and removal.
You're probably right, but since my variant only runs 9 non-creature spells (2 of which are Mind Stone), I need to be more flexible with them, which is why I'm considering Bant Charm over PtE. I played probably 8-10 games last night and never cast PtE.

J
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