Take out the last plains and its pure highlander. Your so close
I advocate some more color fixing/accel, but it depends on your playstyle and consistency of the deck. Ideas i would suggest would be Kaleidostone, Orzhov Signet and the other 4 enemy-colored signets(especially with your general).
Otherwise, it looks solid, as your using the power cards of every color. the bringers are a bit rogue, but this is a fun format and that should be upheld at all costs.
Overall; I like it. GJ
Private Mod Note
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"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience."
-C.S. Lewis
hmm....looks interesting. i'd probly be a good idea to use deck tags. makes it easier to read.
i would try running more mana acceleration to land cromat quicker and wioth more possibilities open.
Currently Taking altered art Comissions. www.nf96alters.webs.com
Quick and Cheap Alters (looking to fill up some slots so some special pricing currently)
it looks interesting, altough i'm curious...what style of gameplay are you aiming for with this deck? is it just a bunch of random cards that you have available to you that you threw in for the deck?
BTW, have you considered using Child of Alara as your general instead?
I originally had child of alara as my general, the way the rules state it's ability never takes affect because it doesn't goto the graveyard. The mistveil plains is interesting I may have to get one.
It offers something of everything, recursion, card drawing, life gain, beatdown. I don't get to play multiplayer often so it's hard to playtest for that environment and tweak accordingly. In singles it does quite well.
Are there any other white lands that could take the place of the 2nd plains to make this a true highlander deck ? Mistveil Plains was 1 suggestion, I like Karakas but unfortunately it's banned.
Are there any other white lands that could take the place of the 2nd plains to make this a true highlander deck ? Mistveil Plains was 1 suggestion, I like Karakas but unfortunately it's banned.
Drifting Meadow? I think you're going to have to pick a CIPT land.
I believe the general triggers it's graveyard effect, then you can rfg it.
Actually, it's a replacement effect, so that won't work. You either choose to RFG it or let it hit the 'yard and trigger. It's probably best because otherwise it would be really strong in EDH.
I originally had child of alara as my general, the way the rules state it's ability never takes affect because it doesn't goto the graveyard. The mistveil plains is interesting I may have to get one.
That is understandable. However if you do choose to go with the child of alara route you can simply run a handful of reanimate spells or just spells to toss it back to your hand. With you running 5 colors that will be easy to fill. But it seems interesting to say the least since it splashes just about everything.
Someone said it just looks like random cards thrown together it's not it runs quite well and with the mana base i'm using 40 lands + artifact mana I don't get mana hosed very often. (40 lands duals, tri lands, mana of any color lands) Input is appreciated, thanks.
How do you feel about Oblation for this deck?
2 Akroma, Angel of Fury
3 Akroma, Angel of Wrath
4 Arcanis the Omnipotent
5 Bringer of the Black Dawn
6 Bringer of the Blue Dawn
7 Bringer of the Green Dawn
8 Bringer of the Red Dawn
9 Bringer of the White Dawn
10 Child of Alara
11 Eternal Witness
12 Ethersworn Adjudicator
13 Exalted Angel
14 Maelstrom Archangel
15 Mayeal the Anima
16 Nezumi Graverobber / Nighteyes the Desecrator
17 Nicol Bolas, Planeswalker
18 Progenitus
19 Reya Dawnbringer
20 Solemn Simulacrum
21 Weathered Wayfarer
22 Withered Wretch
23 Yavimaya Elder
24 Akroma's Vengeance
25 Beacon of Tomorrows
26 Chainer's Edict
27 Damnation
28 Decree of Justice
29 Decree of Pain
30 Demonic Tutor
31 Diabolic Edict
32 Dismantling Blow
33 Enlightened Tutor
34 Future Sight
35 Genju of the Realm
36 Mystical Tutor
37 Path to Exile
38 Pernicious Deed
39 Recoup
40 Regrowth
41 Resurrection
42 Swords to Plowshares
43 Vampiric Tutor
44 Vindicate
45 Wrath of God
47 Coalition Relic
48 Darksteel Ingot
49 Engineered Explosives
50 Fellwar Stone
51 Gilded Lotus
52 Mana Vault
53 Mask of Riddles
54 Mox Diamond
55 Sol Ring
56 Spectral Searchlight
57 Sword of Fire and Ice
58 Sword of Light and Shadow
59 Academy Ruins
60 Ancient Ziggurat
61 Arcane Sanctum
62 Badlands
63 Bayou
64 City of Brass
65 Crumbling Necropolis
66 Dust Bowl
67 Exotic Orchard
68 Flagstones of Trokair
69 Grand Coliseum
70 Kor Haven
71 Krosan Verge
72 Jungle Shrine
73 Maze of Ith
74 Minamo, School at Water's Edge
75 Oboro, Palace in the Clouds
76 Okina, Temple to the Grandfathers
77 Plateau
78 Reflecting Pool
79 Reliquary Tower
80 Savage Lands
81 Savannah
82 Scrubland
83 Seaside Citadel
84 Shinka, the Bloodsoaked Keep
85 Shizo, Death's Storehouse
86 Stripmine
87 Taiga
88 Tolarion Academy
89 Tropical Island
90 Tundra
91 Underground Sea
92 Undiscovered Paradise
93 Volcanic Island
94 Wasteland
95 Forest
96 Island
97 Mountain
98 Plains
99 Swamp
I advocate some more color fixing/accel, but it depends on your playstyle and consistency of the deck. Ideas i would suggest would be Kaleidostone, Orzhov Signet and the other 4 enemy-colored signets(especially with your general).
Otherwise, it looks solid, as your using the power cards of every color. the bringers are a bit rogue, but this is a fun format and that should be upheld at all costs.
Overall; I like it. GJ
-C.S. Lewis
EDH
Obzedat - Still Alive
Retired - Nicol Bolas
i would try running more mana acceleration to land cromat quicker and wioth more possibilities open.
Currently Taking altered art Comissions. www.nf96alters.webs.com
Quick and Cheap Alters (looking to fill up some slots so some special pricing currently)
Ebay Stuff
BTW, have you considered using Child of Alara as your general instead?
Drifting Meadow? I think you're going to have to pick a CIPT land.
Actually, it's a replacement effect, so that won't work. You either choose to RFG it or let it hit the 'yard and trigger. It's probably best because otherwise it would be really strong in EDH.
T2
URG Destructive Force
UW Caw-Blade
Legacy
W Stax
U Merfolk
EDH
RB Bladewing the Risen
GW Tolsimir Wolfblood
UB Sygg, River Cutthroat
WUBRG Progenitus
B Maga, Traitor to Mortals
WUR Numot, the Devastator
R Jaya Ballard, Task Mage
G Azusa, Lost but Seeking
GWR Hazezon Tamar
Peasant
U Pros-Tide
Casual
BR Flaming Zombies Attack!
G Primalcrux
UR Pyromancer Ascension
UB Mill
That is understandable. However if you do choose to go with the child of alara route you can simply run a handful of reanimate spells or just spells to toss it back to your hand. With you running 5 colors that will be easy to fill. But it seems interesting to say the least since it splashes just about everything.
How do you feel about Oblation for this deck?