Challenge: Design a card with a new mechanic that involves the removed from game zone (imprint and suspend are good examples). Restrictions: It does not have the words hand, counter/s and may.
Prescient Angel3WW
Creature - Angel (R)
When Prescient Angel comes into play, plot 5 (Look at the top five cards of your library. Remove any number of them from the game face down and put the rest on the bottom of your library in any order.)
Turn a card removed from the game face down face up: Prescient Angel gains protection from all the card types of that card until end of turn. I have prepared for this moment since the instant of my creation.
4/4
Phayne's Law 2BB
Enchantment (R)
Whenever a spell or ability and opponent control would
cause a creature you control to be put into the graveyard,
instead put that creature and a creature that that player
controls into the graveyard.
Mirrodin(2/W)(2/U)(2/B)(2/R)(2/G)
World Artifact {MR}
Affinity for noncreature artifacts
Mirrodin is indestructible
Artifact creatures come into play with a +1/+1 counter for each color of mana used to pay their mana cost.
Mental Misstep Hysteria sweeps the nation! Legacy format to never be the same! Wizards releases new card made of space-age polymers and Tang, infused with the DNA of Ramses II, Alexander the Great, and Joe Montana! Every Legacy deck to begin “4 Mental Misstep and 56 other, less exciting cards” forever more!
Brassify3R
Sorcery R
Each player sacrifices all nonbasic lands he or she controls, then puts into play a nonbasic land token named City of Brass into play with "T: Add one mana of any color to your mana pool. City of Brass deals 1 damage to you." for each land he or she sacrificed this way.
My challenge: Make a flip card that "ascends" into a planeswalker.
Not sure about the space on this, but it seems to be legible in a flip box.
Mix, Maro Disciple1GG
Legendary Creature - Elemental (M) T: Put a land card from your hand into play. If this is the third land to come into play under your control this turn, put X loyalty counters on Mix, Maro Disciple, where X is the number of lands you control, then flip it.
2/3
---- Mix, Gaea's Ambassador
Planeswalker - Mix
+1: Until end of turn, you may spend mana in your mana pool as though it was green mana.
-7: Search your library for X lands, where X is the number of lands you control, and put them into play. Then shuffle your library.
Make a card that makes you want to feed your opponent with cards.
I had one card in my files that fitted this quite nicely, but reading the challenge I had a wild idea:
Twisted Destiny4UB
Enchantment (R)
When Twisted Destiny comes into play, choose an opponent.
You and the chosen opponent play with your hands revealed.
You may play cards from the chosen opponents hand, but not from anywhere else.
The chosen opponent may play cards from your hand, but not from anywhere else.
Make a monocolored card that would belong in a multicolored set.
Rana Porosa
:1mana::symg: (U)
Creature- Frog
Multicolored spells that are both black and blue cannot be played.
:symw:, Sacrifice Rana Porosa: Prevent all damage black sources and blue sources would deal this turn.
2/2
Jimmy Groove: There are some templating issues, but overall this is good design space I feel. I assume the activated ability was intended to only turn face down cards face up, so you can't keep keep turning the same cards face up to be protection from everything. I also assume the intent was to only turn up cards removed with it, not say cards removed from the game with your opponent's Jester's Scepter. I find the lack of flying curious for an angel, and feel it's on the weak side without flying (if plot cards can only be used once, but otherwise you have the potential for an undercosted Iridescent Angel) but before I nitpick any further I want to compliment you on flavor. The name, plot mechanic, and flavor text all resonate with me. The overall effect is almost too random to be white, but flavor can excuse the little things. Chances are there will be at least one useless land amongst the top 5 cards, sometimes several, and after you have five lands in play as a white deck you are probably best off just removing them anyway so you don't draw them and woe to anyone trying to hit it with Mouth of Ronom or the like.
BlackBull: I would typically find Ruination preferable in dealing with nonbasic lands, though giving your opponents token lands can be turned into an advantage through Brand but I'm not going to hold that against you since the only environments where you can pull that off you can get by without lands at all. As a side note, you don't need to specify that the token is nonbasic (since if a land isn't specified as basic it isn't) and the token doesn't have the same exact text as City of Brass since if a CoB is tapped for any reason you take the damage. Anyway, since the tokens come into play untapped you can use it like a red Early Harvest if you're willing to take a large amount of damage, but it is a very large amount of damage and having all your lands be painlands could cost you the game if you don't win the turn you do all this. Turning all nonbasics into City of Brass is not much of a punishment to your opponent nor enough of a benefit for yourself to see real play. I think it's a novel idea, just that it needs something more to it.
snoopYah: You were given one of the harder challenges, one that is best refused or "cheated." Part of the color pie is no black enchantment or artifact destruction, and while I'm more okay with it than the official design team I still think that cheap and effecient enchantment/artifact removal is a problem. Red has the same problem with enchantments, and while cards like Wild Swing can avoid that limitation it's still often preferable to add green and Naturalize. A two cost instant removal like this is a major color pie problem. I don't want to tell people how they should have played, but there were ways of doing this. You could have made a multicolor card and been fine, say something like Vindicate.
Homee1212: I like Anarchist as much as the next guy but I'm worried about one that does it every turn. I realize it has to live two turns and all but still this is pretty strong, but enough of the time you won't get to use it even once so maybe it could work. At the very least I feel there should be more red dedication to the cost. I find the creature types strange, Human Wizard seems the way to go, but I'm not going to make a big deal of it.
Hemlock: This certainly meets the challenge, though I'm a little bothered about a green card that prevents spells from being played. This seems more like white's or blue's deal (with their respective enemy colors I mean) but the counterargument is that a deck with enough UB cards in it should have black removal in there somewhere. The sacrifice ability is good, remniscent of Spore Frog and Kami of False Hope, but I think you would have been better switching the white and green for color pie.
Asrama: It is certainly true you are motivated to make your opponent draw more cards because that's like more cards in your hand. Certainly Forced Fruition can work it's way in here. It feels like this kind of thing has been done with Shared Fate, though I do like this better as it doesn't involve RFG'ing anything. It's certainly more powerful than Shared Fate because your hand size effectively changes, and if you can play this when you have no cards in hand and your opponent has a full hand then this pretty much locks it for you. Then again this isn't easy to set up and six CMC cards generally do things like that.
keeperofzion24: My first thought is to compare your card to Noble Purpose. You gain less life, only one for any amount of damage dealt, and you only gain life when combat damage is done to players. To compensate for this, whenever your card becomes targeted it deals 2 damage to everyone weather that's good for you or not. On a basic level there is a good idea here, enchantments that fight back against removal spells, but the base effect can be ignored by your opponent. The amount of life gained here is very small even for a deck designed to take advantage of it. The cost is way too high, and by that I mean if it cost just RW it wouldn't be terribly exciting. The flavor is good, but it needs mechanical work.
Psudofate: I was surprised you didn't refuse this challenge because I was stumped by it. I pride myself at being good at the Request Game and this kind of thing, but in the end I felt I could have two of the major criteria (common, produces tokens without tapping, shroud) but never all three into a package I was satisfied with. The big question here is weather this could be a common, and I've decided that it could be, in a strange set. I think generally people would say that it should cost 4 or even 5 but if Shadowmoor could make a common enchantment that makes a creature indestructible because of the set being so full of -1/-1 counters I could see this being common in a set based on some mechanic that similarly hoses tokens or punishes players that control large numbers of creatures. The only real area I think this may be problematic in is limited, home set dependant, but a Nuisance Engine with legs doesn't bother me without Skullclamp.
Decision: I give this match to Psudofate, for doing the impossible.
Gerard's Mom: The best comparison I can think of is Sasaya, Orochi Ascendant. 1GG for a legendary 2/3 is nothing spectacular in either case, but the idea is to flip it. Yours is more generally useful, as if nothing else it's a Sakura-Tribe Scout, and to flip it all you need is a land in hand and some other land card which can be as easy as Wooded Foothills. That said, Sasaya takes your mana production to something more rediculous if you go through that song and dance. This is is all fine so far, but I'm a little bothered that he can flip and use his "ultimate" in the same turn. The plus ability is disappointing, as it will often do nothing but give a loyalty token. I feel that is the weak point of the card for sure. As for the ultimate, it's a really strong land finding effect but considering the dance involved to pull it off I'm not going to call it broken, just swingy if you can plop three lands into play, flip, and find seven more. I certainly feel that the search clause needs to be limited to basic lands or come down in number.
a-slice-of-cake : This is extremely narrow, so narrow I can't imagine it even being sideboarded. There are a lot of good creatures with haste, but you can't count on running into them and only stopping the first round isn't good enough IMOP. You could have easily added an additional effect, even if it was to make it a cantrip. I'm surprised you didn't make an equipment or something that makes creature tokens with haste like say Lightning Coils. I'm sorry to say I think your card is practically useless.
Jester20005: I'm not sure about your card's wording, do you target their creature or do they choose? Since they loose a creature for Terrorinstead of you the name "Eye for an eye" isn't appropriate I would think. I can appreciate the desire to have a card that makes your opponent not want to play Wrath of God but ultimately I don't think this served it's challenge. Most players would rather take Gravepact anyway, which can trigger more easily and avoids questions like how you handle an opponent playing Mutilate.
jdurham6: Mechanically I think this is fine, but the flavor is lost to me. My first question is why you don't just the abilities off of when you play red and white spells. It's important that you can't play the tokens off of a token creature coming into play and you did take care of that, but as it stands you can make tokens in response to your opponent playing creature spells. This comes back to flavor more than anything, but in the right set I suppose it would be okay. My recommendation to you since you're new is to try a more evocative name and maybe some flavor text in the future.
Decision: This was a close one, but in the end I decided jdurham6 made the better card.
Yodavader: 2GG to remove an enchantment or artifact from the game without complication would be okay, the land search clause is unnecessary. Actually since you didn't use the Path to Exile wording you can choose to not find the land, which alleviates the weakness issue but brings up the question of why you would ever give them a land. I'm not sure which way you wanted to go, but I feel you could either take the Path to Exile land clause and take the cost down to G or just remove the shenanigans and end up with a green knock off of Return to Dust.
Decision: Yodavader wins because jordman didn't post a card.
Seratonin: It's hard to judge balance easily from a glance, but I think you could go with straightforward affinity for artifacts. I'm curious why you didn't use sunburst here, since that is an in-block mechanic. Actually giving sunburst is antisynergistic with most affinity cards, so I don't think this would effect competitive play. It's in a strange place on balance, but the above nitpicks aside it could certainly work. It plays off of it's namesake block's mechanics in an odd way. It's like you're trying to have players reminisce about Fifth Dawn, which was a very well made and balanced set unfortunately put out in close proximity to raffinity, and you made a card for Fifth Dawn styled decks that moron "free creature" decks can't get much use out of. The flavor is good, though I have mixed feelings about the return of world permanents. It would be the first world artifact, and that's pretty cool.
Decision: Seratonin wins because dd2k didn't post a card.
Challenge: Make a mono-red card that has the same line of text in its rules more than once(similar to Seeds of Strength).
Private Mod Note
():
Rollback Post to RevisionRollBack
Abilities exist independently of their source. It's like shooting a guy after he throws a grenade. The grenade is still coming. But if you remove the target, the ability is countered upon resolution. It's like a grenade, if the guy you threw your grenade at disappears, it won't explo.... wait what?
New fave mod quote:
...six and a half YEARS ago! There is absolutely no reason to dig up a thread after that long a period of inactivity. -Carsten
Yup. I'll post pairings whenever Psuedofate signs in or Saturday, whichever comes first. Since I won't be on at midnight Friday if Psuedofate posts a challenge Saturday before I post pairings then it still counts.
Edit - Make that Friday. I thought today was Thursday, and I wanted to give Psuedofate the rest of today and the next full day.
Just letting you know that I won't be able to post my round 2 submission until saturday night or sunday EST. So I hope you will take this into consideration and be patient.
Private Mod Note
():
Rollback Post to RevisionRollBack
~Huge thanks to DarkNightCavalier (Sig) & to Magus of the Sheep (Avvy) @ Scuttlemutt Productions
Currently Playing: EDH RBUJeleva SpellsUBR RGRadha RampGR GW Rhys Tokens WG GB Meren Graveyard BG BUW Oloro Lifegain WUB RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From: GUExtended Crystal WitnessUG RBStandard Blightthroat AggroBR UGHighlander CountersGU GU Standard Turbo Turns UG
Everyone can click their opponent's name to find their challenge and get to it. Let's say you guys have the weekend. Again if someone refuses a challenge and their opponent already had a card up I'll give them some more time if they need it. Otherwise I'll start judging Monday.
Challenge: Create Svogthir!
Svogthir of the Golgari4BBGG
Legendary Creature - Plant Zombie (M)
As Svogthir of the Golgari comes into play, remove any number of creature cards in graveyards from the game.
Svogthir of the Golgari has the full text of all cards removed in this way.
Svogthir of the Golgari's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
*/*
Prescient Angel 3WW
Creature - Angel (R)
When Prescient Angel comes into play, plot 5 (Look at the top five cards of your library. Remove any number of them from the game face down and put the rest on the bottom of your library in any order.)
Turn a card removed from the game face down face up: Prescient Angel gains protection from all the card types of that card until end of turn.
I have prepared for this moment since the instant of my creation.
4/4
Phayne's Law 2BB
Enchantment (R)
Whenever a spell or ability and opponent control would
cause a creature you control to be put into the graveyard,
instead put that creature and a creature that that player
controls into the graveyard.
(I think i got the wording right.)
World Artifact {MR}
Affinity for noncreature artifacts
Mirrodin is indestructible
Artifact creatures come into play with a +1/+1 counter for each color of mana used to pay their mana cost.
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Good luck GM! I accept your challenge!
Aether Conduit 3
Artifact (U)
All creatures lose haste.
Limiting the Aether from which creatures are summoned drains the energy to fuel violent tempers.
^^Thanks dantcg!
Sorcery R
Each player sacrifices all nonbasic lands he or she controls, then puts into play a nonbasic land token named City of Brass into play with "T: Add one mana of any color to your mana pool. City of Brass deals 1 damage to you." for each land he or she sacrificed this way.
Not sure about the space on this, but it seems to be legible in a flip box.
Mix, Maro Disciple 1GG
Legendary Creature - Elemental (M)
T: Put a land card from your hand into play. If this is the third land to come into play under your control this turn, put X loyalty counters on Mix, Maro Disciple, where X is the number of lands you control, then flip it.
2/3
----
Mix, Gaea's Ambassador
Planeswalker - Mix
+1: Until end of turn, you may spend mana in your mana pool as though it was green mana.
-7: Search your library for X lands, where X is the number of lands you control, and put them into play. Then shuffle your library.
I had one card in my files that fitted this quite nicely, but reading the challenge I had a wild idea:
Twisted Destiny 4UB
Enchantment (R)
When Twisted Destiny comes into play, choose an opponent.
You and the chosen opponent play with your hands revealed.
You may play cards from the chosen opponents hand, but not from anywhere else.
The chosen opponent may play cards from your hand, but not from anywhere else.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Rana Porosa
:1mana::symg: (U)
Creature- Frog
Multicolored spells that are both black and blue cannot be played.
:symw:, Sacrifice Rana Porosa: Prevent all damage black sources and blue sources would deal this turn.
2/2
Jimmy Groove vs BlackBull
BlackBull: I would typically find Ruination preferable in dealing with nonbasic lands, though giving your opponents token lands can be turned into an advantage through Brand but I'm not going to hold that against you since the only environments where you can pull that off you can get by without lands at all. As a side note, you don't need to specify that the token is nonbasic (since if a land isn't specified as basic it isn't) and the token doesn't have the same exact text as City of Brass since if a CoB is tapped for any reason you take the damage. Anyway, since the tokens come into play untapped you can use it like a red Early Harvest if you're willing to take a large amount of damage, but it is a very large amount of damage and having all your lands be painlands could cost you the game if you don't win the turn you do all this. Turning all nonbasics into City of Brass is not much of a punishment to your opponent nor enough of a benefit for yourself to see real play. I think it's a novel idea, just that it needs something more to it.
Decision: I give the match to Jimmy Groove.
Homee1212: I like Anarchist as much as the next guy but I'm worried about one that does it every turn. I realize it has to live two turns and all but still this is pretty strong, but enough of the time you won't get to use it even once so maybe it could work. At the very least I feel there should be more red dedication to the cost. I find the creature types strange, Human Wizard seems the way to go, but I'm not going to make a big deal of it.
Decision: I have to go with Homee1212 here.
Asrama: It is certainly true you are motivated to make your opponent draw more cards because that's like more cards in your hand. Certainly Forced Fruition can work it's way in here. It feels like this kind of thing has been done with Shared Fate, though I do like this better as it doesn't involve RFG'ing anything. It's certainly more powerful than Shared Fate because your hand size effectively changes, and if you can play this when you have no cards in hand and your opponent has a full hand then this pretty much locks it for you. Then again this isn't easy to set up and six CMC cards generally do things like that.
Decision: I give this match to Asrama.
Psudofate: I was surprised you didn't refuse this challenge because I was stumped by it. I pride myself at being good at the Request Game and this kind of thing, but in the end I felt I could have two of the major criteria (common, produces tokens without tapping, shroud) but never all three into a package I was satisfied with. The big question here is weather this could be a common, and I've decided that it could be, in a strange set. I think generally people would say that it should cost 4 or even 5 but if Shadowmoor could make a common enchantment that makes a creature indestructible because of the set being so full of -1/-1 counters I could see this being common in a set based on some mechanic that similarly hoses tokens or punishes players that control large numbers of creatures. The only real area I think this may be problematic in is limited, home set dependant, but a Nuisance Engine with legs doesn't bother me without Skullclamp.
Decision: I give this match to Psudofate, for doing the impossible.
a-slice-of-cake : This is extremely narrow, so narrow I can't imagine it even being sideboarded. There are a lot of good creatures with haste, but you can't count on running into them and only stopping the first round isn't good enough IMOP. You could have easily added an additional effect, even if it was to make it a cantrip. I'm surprised you didn't make an equipment or something that makes creature tokens with haste like say Lightning Coils. I'm sorry to say I think your card is practically useless.
Decision: I give this match to Gerard's Mom.
jdurham6: Mechanically I think this is fine, but the flavor is lost to me. My first question is why you don't just the abilities off of when you play red and white spells. It's important that you can't play the tokens off of a token creature coming into play and you did take care of that, but as it stands you can make tokens in response to your opponent playing creature spells. This comes back to flavor more than anything, but in the right set I suppose it would be okay. My recommendation to you since you're new is to try a more evocative name and maybe some flavor text in the future.
Decision: This was a close one, but in the end I decided jdurham6 made the better card.
Decision: Yodavader wins because jordman didn't post a card.
Decision: Seratonin wins because dd2k didn't post a card.
Make an enchantment with a tap ability.
Make a World Permanent
Winner of the First and Fourth Double Dare Single Elimination Contests
2009 July CCL: COMING THIS JULY
2008 December CCL: The Mechinations of Fate
Double Dare to Design: The 5th Single Elimination Contest
Double Dare That Designer: The 2nd Single Elimination Contest
Create the Planeswalker child of Radiant, Archangel and Kamahl, Pit Fighter
Make a card that hoses planeswalkers without having the word 'planeswalker' in it's text box.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Make a mono-blue enchantment that returns creatures or lands from your graveyard to your hand.
(Note- the card has to be able to return either one)
Currently Playing:
EDH
RBUJeleva SpellsUBR
RGRadha RampGR
GW Rhys Tokens WG
GB Meren Graveyard BG
BUW Oloro Lifegain WUB
RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From:
GUExtended Crystal WitnessUG
RBStandard Blightthroat AggroBR
UGHighlander CountersGU
GU Standard Turbo Turns UG
New fave mod quote:
Yup. I'll post pairings whenever Psuedofate signs in or Saturday, whichever comes first. Since I won't be on at midnight Friday if Psuedofate posts a challenge Saturday before I post pairings then it still counts.
Edit - Make that Friday. I thought today was Thursday, and I wanted to give Psuedofate the rest of today and the next full day.
Currently Playing:
EDH
RBUJeleva SpellsUBR
RGRadha RampGR
GW Rhys Tokens WG
GB Meren Graveyard BG
BUW Oloro Lifegain WUB
RBUW Breya Artifacts WUBR
Standard
Nothing currently
Retired From:
GUExtended Crystal WitnessUG
RBStandard Blightthroat AggroBR
UGHighlander CountersGU
GU Standard Turbo Turns UG
Yodavader vs jdurham6
Homee1212 vs seratonin
Jimmy Groove vs Asrama
Gerard's Mom vs Psuedofate
Everyone can click their opponent's name to find their challenge and get to it. Let's say you guys have the weekend. Again if someone refuses a challenge and their opponent already had a card up I'll give them some more time if they need it. Otherwise I'll start judging Monday.
I'll give you a cool challenge. (If Ken accepts it)
Create.........
Svogthir!
*jarring chord*
How you should approach every game of Magic.
Mod Helpdesk (defunct)
My Flawless Score MCC Card | My Other One | # Three!
Svogthir of the Golgari 4BBGG
Legendary Creature - Plant Zombie (M)
As Svogthir of the Golgari comes into play, remove any number of creature cards in graveyards from the game.
Svogthir of the Golgari has the full text of all cards removed in this way.
Svogthir of the Golgari's power is equal to the total power of the removed cards and its toughness is equal to their total toughness.
*/*