This is my current build, and its really good in almost every match-up, but something has been feeling off lately, and I am looking for suggestions
its been acting strange since I switched from Garza Zol, Plague Queen, willing to switch back, but really like Thraximundars ability to semi deal with untargetables and darksteel tricks
Wow so you're not running many creatures i see, maybe take out din of the fireherd? I don't see it being any use to you really than getting a 5/5 vanilla and possibly 1-2 removal to 1-2 lands? maybe 3? depending on your board position.
What do you mean by Weird?
I'd throw in kiki-jiki pretty fast into that deck, however...It doesnt really seem to synergize to well since you only have 5 creatures that will really affect something.
If you are playing thrax just for his triggered ability (non targeting sac)
Honestly Thrax shines against almost everything in 1v1 and in large group games he can punish the creature light board positions into great advantage.
as much as I agree with the synergy, I find not having targeted removal in my meta is scary, my roommates all play things like Jhoira, Sen triplets and Godo, all which require a more controling take on edh
the deck just draws answers and then pushes a slow and steady war of control and attrition, using Reclamation and Stronghold to get a deathgrip on the board
Gifts Ungiven is banned...
if you want an attrition war, plaguebearer is a repeated source of creature kill, and it can auto-kill tokens most cases, in addition to generals and such.
Also, I think you might like shriekmaw or helldozer, as they go well with stronghold (shriekmaw mainly), and dozer can repeatedly get lands. I'd suggest cutting banefire and sickening shoal, unless your meta is really fast...
In summation
-1 gifts (banned)
-1 sickening shoal
-1 banefire
1x Call to the Grave
1x No Mercy
1x Subversion
1x Phyrexian Reclamation
1x Rystic Study
1x Necropotence
1x Nicol Bolas, Planeswalker
1x Myojin of Nights Reach
1x Reiver Demon
1x Bane of the Living
1x Teferi, Mage of Zhalfir
1x Kagemaro, First to Suffer
1x Voidmage Husher
1x Kira, Great Glass-Spinner
1x Brine Elemental
1x Vesuvan Shapeshifter
1x Duplicant
1x Prince of Thralls
1x Slaughter Pact
1x Sickening Shoal
1x Damnation
1x Decree of Pain
1x Plague Wind
1x Starstorm
1x Banefire
1x Void
1x Din of the Fireherd
1x Fact or Fiction
1x Gifts ungiven
1x Mystical Teachings
1x Demonic Tutor
1x Vampiric Tutor
1x Force of Will
1x Pact of Negation
1x Hinder
1x Rewind
1x Remand
1x Memory Lapse
1x Desertion
1x Spelljack
1x Cryptic Command
1x Forbid
1x Spin into Myth
1x Sudden Death
1x Wipe Away
1x Bribery
1x Capsize
1x Skeletal Scrying
1x Sol Ring
1x Mana Vault
1x Izzet Signet
1x Dimir Signet
1x Rakdos Signet
1x Coalition Relic
1x Spectral Searchlight
1x Nevinyrral's Disk
1x Oblivion Stone
1x Mindslaver
1x Sensei's Divining Top
1x Lightning Greaves
1x Badlands
1x Underground Sea
1x Volcanic Island
1x Blood Crypt
1x Watery Grave
1x Steam Vents
1x Bloodstained Mire
1x Polluted Delta
1x Bad River
1x Rocky Tar Pit
1x Maze of Ith
1x Tolaria West
1x Academy Ruins
1x Forgotten Cave
1x Barren Moor
1x Lonely Sandbar
1x Dimir Aqueduct
1x Izzet Boilerworks
1x Rakdos Carnarium
1x Molten Slagheap
1x Dreadship Reef
1x Shinka, the Bloodsoaked Keep
1x Shizo, Deaths Storehouse
1x Minamo, School at Waters Edge
1x Peat Bog
1x Saprazzan Skerry
1x Wasteland
1x Volrath's Stronghold
1x Strip Mine
4x Island
3x Swamp
2x Mountain
This is my current build, and its really good in almost every match-up, but something has been feeling off lately, and I am looking for suggestions
its been acting strange since I switched from Garza Zol, Plague Queen, willing to switch back, but really like Thraximundars ability to semi deal with untargetables and darksteel tricks
Ideas to include in the deck:
What do you mean by Weird?
I'd throw in kiki-jiki pretty fast into that deck, however...It doesnt really seem to synergize to well since you only have 5 creatures that will really affect something.
If you are playing thrax just for his triggered ability (non targeting sac)
then just cut some target removal and replace it with : Barter in blood, innocent blood, Diabolic Edict, etc.
the card power in the deck looks strong, i'm just wondering if you have it synergized one way or another.
as much as I agree with the synergy, I find not having targeted removal in my meta is scary, my roommates all play things like Jhoira, Sen triplets and Godo, all which require a more controling take on edh
the deck just draws answers and then pushes a slow and steady war of control and attrition, using Reclamation and Stronghold to get a deathgrip on the board
some other cards I want in are Cabal Conditioning and Haunting Hymm
if you want an attrition war, plaguebearer is a repeated source of creature kill, and it can auto-kill tokens most cases, in addition to generals and such.
Also, I think you might like shriekmaw or helldozer, as they go well with stronghold (shriekmaw mainly), and dozer can repeatedly get lands. I'd suggest cutting banefire and sickening shoal, unless your meta is really fast...
In summation
-1 gifts (banned)
-1 sickening shoal
-1 banefire
+1 plaguebearer
+1 shriekmaw
+1 helldozer
Not so much anymore.