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#916 |
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Just Getting Started
Join Date: Mar 2012
Posts: 4
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Guys I am brand new to this forum as well as playing MTG. I just want some honest opinions on this deck and any help would be greatly appreciated.
20 Lands total (1 Cabal Coffer) Korlash x2 Lord of the Undead x3 Zombie Master x2 Royal Assassin x2 Grave Titan x2 Coffin Queen x2 Helldozer x2 Bone Dancer x2 Syphon life x3 Cranial Extraction x3 Dark Ritual x2 Doom Blade x2 Zombify x3 Underworld Dreams x2 Diabolic Tutor x2 Extinction x2 Haunting Echoes x2 Grave Pact x2 total 60 |
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#917 | ||||
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Experienced Mage
Join Date: Mar 2011
Posts: 73
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sooo..i call this deck Shoot 'Em In The Head because it's extremely relentless. lots of pumping up and lots of returning from the grave. i've been running this deck thanks to some help from you guys in this thread and it is BRUTAL. it's gotten to the point where nobody wants to play me if i'm playing this deck, and have multiple people telling me they're building decks to defeat this.
my favorite thing to do with this deck is hit people with Shepherd Of Rot and then Gempalm Polluter them...usually it can do upwards of 10 dmg+ before my attack phase lol. anyway, this new block is out, and it's all vampires, zombies, skeletons and werewolves, and i've noticed some pretty slick cards like Cellar Door. i was wondering if there are any other beneficial cards like this to pump more zombies into the field
i'm thinking i want to get rid of the 2Death Baron (which are really only in there to keep me at 60 cards, and who doesn't mind a horde of deathtouch beef cakes) and put in 4 Cellar Doors in there and whatever cards i haven't seen from this block..that would put me at 62 cards i really dig Cellar Door because i can use it on myself and potentially get a 2/2 that gets beefed up right away, as well as a creature i can pull out of the graveyard into my hand or play
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My Decks: Legacy: ![]() : Myr Swarm![]() : Goblin Horde![]() : Dredge![]() : Bloodthirst![]() : Mercs For Hire : Shoot 'Em In The Head! (Zombies)Casual: : Lilliana Vess/Mind Rot
Last edited by Mindfux; 03-25-2012 at 08:25 AM. |
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#918 | |||||||||
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Ascended Mage
Join Date: Apr 2009
Posts: 438
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Quote:
Overall, good stuff. Here is my zombie build that I've literally been playing since 2002 (very little has changed).
Other nifty combos in this deck:
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#919 |
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Experienced Mage
Join Date: Mar 2011
Posts: 73
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i have Zombie Master and Zombie Trailblazer, but i took them out
by the time draw 4 comes around i've usually got 3 or 4 zombies on the table already that are getting jacked up by the serious amount of generals in here...usually the puny 1/1 or 2/2's have become 5/4+ i was really liking Cellar Door more as an added annoyance and a line of defense for the people that are really itching to Damnation me or something along those lines (i've had my Spawning Pool save my ass a few times) haven't really checked into the Innistrad block too much, but i got a Cellar Door in a booster and thought it would be kind of nice with Call To The Grave and Cemetary Reaper
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My Decks: Legacy: ![]() : Myr Swarm![]() : Goblin Horde![]() : Dredge![]() : Bloodthirst![]() : Mercs For Hire : Shoot 'Em In The Head! (Zombies)Casual: : Lilliana Vess/Mind Rot
Last edited by Mindfux; 03-25-2012 at 04:20 PM. |
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#920 | ||||||
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Just Getting Started
Join Date: Oct 2011
Posts: 29
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Heya everybody!
Here's my latest version of the Black Sac Zombie Deck (Casual/Legacy).
I was wondering if any experienced player could give a judgment about it. It has many way to end the game: it can work like an half-fast aggro, since most creatures are fast and nasty to take out; it can resist since you have enough mana to clear the board with Grave Pact; it can finish off the opponent with Diregraf Captain's triggered Ability. Since the last posts i tried some different combos, putting in Recurring Nightmare to resurrect via Entomb fat gamebreakers like Grave Titan or Mikaeus, the Unhallowed, or getting some nice burst combos with Geralf's Messenger. When combos went in, the game was done for my opponent; the problem are fast decks and control decks, so i tried putting in more removals like Tragic Slip and Cabal Therapy, that work awesomely with Gravecrawler. Now for speed problems, i reduced every card with CMC>3 and removed my fat cows, so Recurring Nightmare ends up working just to trigger some abilities or to recover creatures from the graveyard. It still has mana problems (or i'm damned unlucky), since i had to mulligan 1-2-3 times to get almost 2 lands. It still has drawing problems. (Phyrexian Arena instead of Recurring Nightmare does the work) For the sideboard: ☻ i put in an amazing Null Rod to break balls to every Affinity Deck, to stop Relic of Progenitus from doing boring things or to neutralize Umezawa's Jitte and bad Equipment Cards. ☻ Surgical Extraction (working really fine with Cabal Therapy) to stop combodecks usually. ☻Annul was like a replacement with 2 usages to mainly break balls to Enchantress and enchant-like decks (but it isn't a gamebreaker card, thats why i'm askin some suggests). Hope, as always to help Zombie Fans to improve, find new ideas and to bring finally a competitive Zombiedeck in Legacy (maybe we'll have to wait for Avacyn Restored :S ). Last edited by Bl4ckk; 03-27-2012 at 06:18 AM. |
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#921 |
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Experienced Mage
Join Date: Mar 2011
Posts: 73
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Fleshbag Marauder x4 is great removal
so is Go For The Throat and Nameless Inversion. Nameless Inversion is nice if graveyard revival is your thing, cause you can just pull it back out as a zombie card and keep using it over and over honestly, i would get rid of those dual lands that you have to pay a life and put a few more Unholy Grotto and maybe something like Spawning Pool or Urborg if you can afford it...there's far better lands out there there's way better generals out there to boost zombies up as well..i feel like you're wasting space with those dual lands that let you pay 1 life, and banking on that one zombie card that uses one island..look into stuff like Undead Warchief Cemetary Reaper Lord Of The Undead Death Baron etc. in my opinion i'd either cut those out, or maybe toss some blue in there? Shepherd of Rot and Gempalm Polluter are really ridiculous in combination if you like 1 draw zombies there's also cards like Festering Goblin and Maggot Carrier
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My Decks: Legacy: ![]() : Myr Swarm![]() : Goblin Horde![]() : Dredge![]() : Bloodthirst![]() : Mercs For Hire : Shoot 'Em In The Head! (Zombies)Casual: : Lilliana Vess/Mind Rot
Last edited by Mindfux; 03-27-2012 at 03:55 AM. |
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#922 | |
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Just Getting Started
Join Date: Oct 2011
Posts: 29
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Quote:
4 Fleshbag Marauders are dead draws that slows or totally lock you if you don't have anything to sac... having 2 of them in hand and no other creature on the bf is a bad situation.. considering also that it is a dead card if your enemy doesn't use so many creatures. Spawning Pool, entering Battlefield tapped just slows you, needs to stay untapped and requires other lands to be busy to use his effect (3-4 untapped lands to animate, block and regen with security). I won't get rid of fetch lands just because pings my life, in fact they cut off useless lands and dead draws on late game. Although splashing with another color is a good thing in Legacy, because you need more removals that your maincolor can't bring to you. It's not a Lord what i need, as i wrote up, i use Diregraf Captain mainly for his triggered ability, that if used correctly can let you win the game. Sheperd of rot requires more zombies on the battlefield, and if you don't have a system to protect them and to not allow the opponent to heal himself, then its just a suicide card. Thats for dedicated decks, it can't fit in every deck. Festerin Goblin and Maggot Carrier are just 1/1 creatures, they have both a possible backfire, they can't fight long, they can't be a threat for the opponent. That's why i checked yet those cards and didn't include them on my list I'll Keep in mind considering Nameless Inversion maybe coupled with a pair of Ghoulcaller's Chant Last edited by Bl4ckk; 03-27-2012 at 06:56 AM. |
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#923 |
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Experienced Mage
Join Date: Mar 2011
Posts: 73
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re read the rules for Fleshbag Marauder again
it's not a dead draw, because you will ALWAYS have something to sacrifice, considering you can sacrifice Fleshbag Marauder itself as soon as it comes into play.
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My Decks: Legacy: ![]() : Myr Swarm![]() : Goblin Horde![]() : Dredge![]() : Bloodthirst![]() : Mercs For Hire : Shoot 'Em In The Head! (Zombies)Casual: : Lilliana Vess/Mind Rot
Last edited by Mindfux; 03-27-2012 at 06:53 PM. |
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#924 |
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Just Getting Started
Join Date: Oct 2011
Posts: 29
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>_> i'm not snip.
The real point is that in some situations you cannot consider or use it as a creature by the moment you must sacrifice it if you don't have anything else to sacrifice, so you cannot block or attack with it.. What if you have 2 of them in the opening hand? Need to wait to draw other creatures? Or do a forced mulligan? Now, what if your opponent has no creatures? It loses half of his usefulness. And you still have to sacrifice. What if the opponent has too many creatures? The advantage on permanents won't be considerable and you still have to sac one by yourself and lose permanents. That's the point in having just 2 Fleshbag Marauders in the deck. The best way to play it is in combo with other cards that give you a major effect or having a nice plan to turn the drawback in something useful. flame warning blut PS: Wasn't intended to flame, i apologize for my language. Bl4ckk. Last edited by Bl4ckk; 03-28-2012 at 06:44 AM. |
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#925 |
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I fought the Gutter, and the Gutter won
Join Date: Dec 2007
Location: Elder God Tours: Trips to non-euclidian dimensions.
Posts: 7,555
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note that the above post has been warned for editing after moderation. note made here to preserve the last edit above.
One shouldn't count Marauder as creature for deck building purposes, just because its typline says so. It's a one-sided Innocent Blood that has synergy Unholy Grotto and other recursion. Its body only matters in fringe cases, where you have something more suited to be sacced (like Gravecrawler). That said the decission of how many one should play, depends on one's meta.
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Each reality is but the dream of another, and each sleeper a god unknowing. We define the boundaries of reality; they don't define us.
Last edited by Blutsau; 04-13-2012 at 09:07 AM. |
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#926 | |
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Experienced Mage
Join Date: Mar 2011
Posts: 73
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Quote:
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My Decks: Legacy: ![]() : Myr Swarm![]() : Goblin Horde![]() : Dredge![]() : Bloodthirst![]() : Mercs For Hire : Shoot 'Em In The Head! (Zombies)Casual: : Lilliana Vess/Mind Rot
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#927 | ||||
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Just Getting Started
Join Date: Oct 2010
Posts: 12
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So, this is my Zombie deck. Its main focus is gravedigging. Lord of the Undead plays a big role in this. As does the Grave Scrabbler/ Skirk Ridge Exhumer combo. Any card you discard with Skirk Ridge Exhumer can be returned later with the Lord of the Undead. There are many combos in this deck. Being able to pay one black mana to return Gravecrawler over and over again works well with Blasting Station, or Carrion Feeder. He is also good fodder for the Corpse Harvester. You can lock-down their draw by sacrificing the Black Cat either to the Corpse Harvester or Carrion Feeder just to return it again with the Lord of the Undead. Its a true zombie deck because... it just keeps coming back to life!
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**** you for playing with Elves, ... I hate elves. Last edited by Rdunavant; 03-28-2012 at 08:18 PM. |
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#928 |
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Banned (Ripping)
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These are, ok........ ish
4 Gravecrawler 4 Lord of the Undead 3 Fleshbag Marauder 3 Undead Warchief 2 Corpse Harvester 1 Gempalm Polluter These are not so ok..... Black Cat- A pretty bad choice for this deck, especially as a singleton. Skirk Ridge Exhumer - Never good, Unless your play group runs a ton of 1/1's I suppose, you just invest mana, ditch a card, tap a creature, all for a 1/1 dork that may or may not do something useful at some point. Might have been "ok" before the damage rules were changed, but now it's just bad. Escaped Null - All the Nulls are terrible avoid them like the T-Virus (see what I did there Grave Scrabble - Just bad, I guess it's a cheap body with an effect if you pitch it to Skirk Ridge Exhumer, but besides that hes pretty lack luster. Soulless One - Just another "big" dumb creature that gets chump blocked for days. Carrion Feeder - Yes let me sac creatures, probably with a power greater than 1 to give a creature with no evasion a +1/+1 counter....... Wait theres more? He can't block either? Yippe. Cards to consider : Noxious Ghoul - I like your little combo with Blasting Station and Gravecrawler, with that online this dude can give you a 1 sided Mutilate while you ping the poor chump across the table. Nameless Inversion - It's a freacking removal card that's also a zombie...... I'm looking at you Lord of the Undead. Gempalm Polluter - Draw one card, your opp. Loses life? sounds legit. Twisted Abomination - Tutors up land early, has synergy with Lord of the Undead, and is a late game beatstick that regens. Korlash, Heir to Blackblade - If you can afford him, he's...... well he's just the tits. Grave Defiler - Pseudo draw that comes with a zombie body. Digs pretty deep for it's cost. Endless Ranks of the Dead - I haven't played with it yet but seems great. EDIT : Consider some kind of tutor to get your little engine online, i.e. Find Blasting Station........ any random jank Black tutor will do. Oh and I forgot, it needs more Liliana Vess Purely for flavour reasons of course EDIT Part 2 : *Smacks Himself in the dome* Derp card advantage.......... Creature advantage.......... Mana Advantage........ GG Man, GG Last edited by LilianaVess33; 03-28-2012 at 09:30 PM. |
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#929 | ||||
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Just Getting Started
Join Date: Oct 2010
Posts: 12
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Thank you, that was some very good advice. Ive changed up the decklist some.
I switched out the null for vampiric link. I added boneknitter just to fix the curve some. I kinda wanna get more creatures in there. Maybe get rid of the rituals in place of a one drop zombie. Now going to play test it some on mws and see how it goes.
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**** you for playing with Elves, ... I hate elves. |
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#930 |
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Banned (Ripping)
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Well are right, the problem I see now is with consistency, there are too many 2 ofs in your creature department.Bone knitter is kinda bad.
Fleshbag Marauders is good. lol Need 1 drops? Gravecrawler and Diregraf Ghoul could fit that bill. If I were to build this I would go : |
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