The lifelink change saddens me. There's been many situations where I lost because of the timing, but also many games I've won because I had a creature that got two to four instances of lifelink.
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Despite my name, I do not play casual magic. Just thought that would be good to tell people.
great.... excuse me while i got get a playset of braids of fire, and torch my mogg fanatics...
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Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Those duals seem very balanced. Need testing to really see if they are the bee's knees or mediocre fixing. These aren't very good if you play more than 2 colors or like manlands though.
I was THIS close to commenting on deathtouch and lifelink turning static. The reasons this came up related to "ways to clean up regeneration". Did not expect them to do every-step emptying though. I wondered about the combat damage step (implied by Duel of the Planeswalkers), but couldn't justify why.
Glad to see a common vampire, which felt par for the course given its mythic coutnerpart.
Wow, I completely skipped over that because I was so excited about the new cards. That is INCREDIBLY lame. So what, does this mean there is no more chump-blocking? So Steve, Mogg Fanatic and every other such card just became a whole lot worse? Why, Wizards, why? Interactions like that made the game and combat so much more interesting and more skill based.
Combat Damage not using the stack devalues pump tricks quite a bit. This is going to be the toughest to swallow, but I think a change we can live with.
The previews are nice too.
Ball Lightening being in a Core isn't terribly surprising as we had Groundbreaker.
I'd like to think that MTGO developers have been Betaing the HELL out of these prospective rules changes as they came to them. I foresee a rocky time out for MTGOers in terms of bugginess nonetheless.
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Waiting patiently for MTGO Leagues to become a priority again. It's been 4 years :sick:.
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Combat damage not using the stack? wow. but whatever we'll get used to it.
The dual land not working on turn one was the reason so many idea were struck down in Speculation. Interesting to see that's how it panned out.
Edit: very sad that lifelink no longer stacks... no i guess Genju of the Fields isn't a crazy life gainer anymore.
Combat damage not using the stack? wow. but whatever we'll get used to it.
The dual land not working on turn one was the reason so many idea were struck down in Speculation. Interesting to see that's how it panned out.
Edit: very sad that lifelink no longer stacks... no i guess Ginju of the Fields isn't a crazy life gainer anymore.
It also makes the duals pretty terrible in 5-color decks. (Intentionally, I'd assume.)
Am I the only one that is kinda angry about the changes to deathtouch and lifelink? Not to mention activated abilities during combat? There goes alot of my combat tricks with lifelink for starters ((Cliffrunner Behemoth with two Behemoth Sledges attacking, gain 27 life in one attack.))
Doubtless this rules change will outrage people and cause headaches in the future. People will be unhappy that certain subtle things don't work anymore or that their pet decks are now screwed. Try to remember that when we moved to the new rules several editions ago and added the stack, there was lots of headache and bellymoaning about this as well.
I'm unhappy with some of the changes because I feel that by lowering the complexity of the game, they're lowering the playskill and ingenuity that occurs, but I also understand where they're coming from. Combat damage not using the stack makes sense in a purely flavour way. As mentioned, Mogg Fanatic now works as intended back in Tempest.
Terminology is a minor thing and I'm sure that the first month will be filled with grandiose melodramatic mockery of Battlefield and Exile but we'll get used to it.
I'd like to point out that Block-Sac tricks like with Fanatic or Tribe-Elder still work, but they don't deal combat damage anymore. You're still blocking and getting that basic though.
The new lands are down in the article-which i suggest you read.
Glacial Fortress
Land
Glacial fortress enters the battlefield tapped unless you control a plains or island.
T: Add W or U to your mana pool.
The biggest change: Combat Damage No Longer Uses the Stack
No more mogg fanatic tricks of any sort.
Dual lands! Uh...wow, not what I expected. I thought for sure they'd make mana on turn one.
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Hooray for overpowered dual lands and exiling things?
Was "At the beginning of the end step" necessary? I know zero people who were confused by that.
I'm having that Sixth Edition nightmare recurring again /o\
Holy @_@
I didn't see that coming. Must meditate.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
Trades
Pucatrade with me!
(Signature courtesy of Argetlam of Hakai Studios
I'm not sure if WotC is making MtG easier or is dumbing it down. Maybe they're the same thing.
Top 64 Legacy Open SCG: Dallas/FortWorth 2013
SCG Open Trial (2013): 1st
lame.
Pitchfork at the ready.
This change will take some getting used to.
I can only assume Fanatic is out of the core anyway...
The slime is AMAZING IN EDH, LOVE IT.
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Glad to see a common vampire, which felt par for the course given its mythic coutnerpart.
Past Ruminations
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- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
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Combat Damage not using the stack devalues pump tricks quite a bit. This is going to be the toughest to swallow, but I think a change we can live with.
The previews are nice too.
Ball Lightening being in a Core isn't terribly surprising as we had Groundbreaker.
I'd like to think that MTGO developers have been Betaing the HELL out of these prospective rules changes as they came to them. I foresee a rocky time out for MTGOers in terms of bugginess nonetheless.
Drop by my Helpdesk if you have any questions/concerns on the Limited forum.
Excited for M13 Limited? What do you think the format will look like? Head over to the limited forum and let us know what you think.
The dual land not working on turn one was the reason so many idea were struck down in Speculation. Interesting to see that's how it panned out.
Edit: very sad that lifelink no longer stacks... no i guess Genju of the Fields isn't a crazy life gainer anymore.
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It also makes the duals pretty terrible in 5-color decks. (Intentionally, I'd assume.)
Current post- Grand Prix KC Modern Postmortem (7/7/13)
Doubtless this rules change will outrage people and cause headaches in the future. People will be unhappy that certain subtle things don't work anymore or that their pet decks are now screwed. Try to remember that when we moved to the new rules several editions ago and added the stack, there was lots of headache and bellymoaning about this as well.
I'm unhappy with some of the changes because I feel that by lowering the complexity of the game, they're lowering the playskill and ingenuity that occurs, but I also understand where they're coming from. Combat damage not using the stack makes sense in a purely flavour way. As mentioned, Mogg Fanatic now works as intended back in Tempest.
Terminology is a minor thing and I'm sure that the first month will be filled with grandiose melodramatic mockery of Battlefield and Exile but we'll get used to it.
I'd like to point out that Block-Sac tricks like with Fanatic or Tribe-Elder still work, but they don't deal combat damage anymore. You're still blocking and getting that basic though.
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Top 64 Legacy Open SCG: Dallas/FortWorth 2013
SCG Open Trial (2013): 1st