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Old 06-09-2009, 11:04 PM   #1
Laughing_Gas
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Default [M10] Rules changes finally explained! MANY PREVIEWS

http://www.wizards.com/Magic/Magazin...ly/feature/42a

The new lands are down in the article-which i suggest you read.

Glacial Fortress
Land

Glacial fortress enters the battlefield tapped unless you control a plains or island.

T: Add w or u to your mana pool.

The biggest change: Combat Damage No Longer Uses the Stack

No more mogg fanatic tricks of any sort.

Last edited by Laughing_Gas : 06-09-2009 at 11:19 PM.
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Old 06-09-2009, 11:07 PM   #2
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Holy crap, so many previews! @_@

Dual lands! Uh...wow, not what I expected. I thought for sure they'd make mana on turn one.
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Old 06-09-2009, 11:07 PM   #3
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Ball lightning... interesting

and the Duels, well thats sucks... with all the multicolor going on right now these are worse than the normal CIPT lands....

some of the cards are rather interesting... like that undead slayer and the child of the night

but i think the slime is really cool
2/2 deathtouch and it blows stuff up!, nice

and the art! my god, how beautiful, especially for the land. WOW

as for the rules changes... BOO, they suck too
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Old 06-09-2009, 11:08 PM   #4
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Attatching everything.

Hooray for overpowered dual lands and exiling things?
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Old 06-09-2009, 11:09 PM   #5
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One more.

Was "At the beginning of the end step" necessary? I know zero people who were confused by that.
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Old 06-09-2009, 11:10 PM   #6
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whoa that's a lot of changes

I'm having that Sixth Edition nightmare recurring again /o\

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Old 06-09-2009, 11:10 PM   #7
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5) Combat Damage No Longer Uses the Stack

Holy @_@

I didn't see that coming. Must meditate.
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Old 06-09-2009, 11:10 PM   #8
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The lifelink change saddens me. There's been many situations where I lost because of the timing, but also many games I've won because I had a creature that got two to four instances of lifelink.
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Old 06-09-2009, 11:11 PM   #9
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great.... excuse me while i got get a playset of braids of fire, and torch my mogg fanatics...
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Old 06-09-2009, 11:11 PM   #10
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Ball lightning, I didn't see coming. Looks like BBE just got a new friend.
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Old 06-09-2009, 11:12 PM   #11
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Originally Posted by rianalnn View Post
5) Combat Damage No Longer Uses the Stack

Holy @_@

I didn't see that coming. Must meditate.
That, IMO, is the most impactful change, as it will reduce the power of creature-based decks, since it negates combat tricks (hi, Mogg Fanatic!)

I'm not sure if WotC is making MtG easier or is dumbing it down. Maybe they're the same thing.
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Old 06-09-2009, 11:13 PM   #12
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Wow, that mogg fanatic thing. Stack thing. Wtf
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Old 06-09-2009, 11:13 PM   #13
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Those duals seem very balanced. Need testing to really see if they are the bee's knees or mediocre fixing. These aren't very good if you play more than 2 colors or like manlands though.
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Old 06-09-2009, 11:14 PM   #14
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I'm angry at damage no longer using the stack. I would say fuminating, but I can't put my damage on the stack and sacrifice myself anymore. Grrrr...

lame.

Pitchfork at the ready.
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Old 06-09-2009, 11:14 PM   #15
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Combat damage not longer using the stack is ridiculous. Now my Ghost Council / Anurid Brushhopper decks are dead.
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