Okay, the Winner is Judge thread is my hands down favorite contest - but there's often a long break in between challenges... And sometimes there's no time at all for a lot of people to join the contest, the judgings happen so quickly. Ironically, both are issues! So here we go, an identical contest set up by a Winner is Judge fan. This thread follows the exact rules of the original thread, so post your entries at will! Now, we'll have two contests going, so that there's always something for a card creator to do.
Since I'm kickstarting this thing I'll knock off the first challenge - one reminiscent of the original challenge that started it all.
Challenge - Make me a giant! You have 48 hours , maybe a little over, to comply.
I don't see how making a second one is going to make things faster. We will all just end up waiting forever on both threads.
It makes sense, actually. When one is stalled you can just participate in the other.
Red Ogre 3R
Creature - Giant Wizard {U}
Protection from white, protection from blue
When Red Ogre comes into play, it deals damage to target creature equal to its power. That creature deals damage equal to its power to Red Ogre.
4/1
Coalition Titan
:2mana::symw::symw::symw:
Creature, Giant Flagbearer
Flash
:symw::symw:: Coalition Titan gains protection from black or for red until the end of turn.
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
4/4
Armored Giant2WW
Creature - Giant Soldier (U)
Armored Giant gets +1/+1 for each equipment attached to him.
3/3 "Armor in place, Hammer in hand the giant was ready for the enemy."
Private Mod Note
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Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Giant Ego Giant3RW
Creature - Giant Lord
Protection from creatures with converted mana cost 4 or less.
4/3 "Ew, don't touch me. I don't want to catch your poor germs." -Enor, Egotistical Giant
Vidspire Giant 3RG
Creature - Giant Warrior
Haste, First Strike
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it. The giants of Vidspire are born weak but eventually earn respect through their growing strength.
2/2
Valefeaster - 2BRG
Creature - Giant Warrior - R
Trample
Sacrifice a land: ~ gets +X/+0 until end of turn and you take X damage, where X is the number of lands you control.
0/4 "The very ground it walks on is absorbed into its gaping maw, although almost no distinction can be made from the ground it walks on and it itself."
-Hans
Private Mod Note
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Rollback Post to RevisionRollBack
Check out my custom set I'm working on, Nerastayn!
(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
How did curiosity kill a cat? (W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
Titan, Land's End1BRRG
Legendary Creature - Dragon Giant {M}
Flying, Trample
Lands you control do not untap. He is an eclipse unto the world, shadowing every corner beneath his wings. 10/6
Private Mod Note
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Rollback Post to RevisionRollBack
-This signature intentionally left blank to increase general intrigue and mystery-
Vermy – Cool sliver, very cool, though it doesn’t seem like it needs to be a giant. Not all big things are giants. It’s also not exactly original, though I love the flavore text. 7/10.
Rugglesworth – I like this guy a lot. He’s a removal spell that does fine against most creatures, but is a flametongue kavue against white or blue… And then has a very relevant ability. It might be a little too powerful, and I’d prefer a better name (ogre’s aren’t giants – red or not) but the card is extremely cool in a very unique way. 9/10
Sneasel007 – This is an interesting take on those hybrid mana symbols, you CAN play it for cheap, but it gets bigger and badder the more mana you spend. The mana symbols give you flexibility, rather than power – since any deck can pay 7 for it… but only a few can play it on turn 4-6. A very, very clever use of the hybrid mana symbols. But it really shouldn’t be a lord. Lords buff other creatures that they share a type with. If it came put +1/+1 counters on every giant creature, that would be a lord… But then it’d be overpowered. Maybe if it put them on every other giant creature…. Anyway, excellent job! 8.9/10
GetItWrong – I gotta say, I love the name. But it’s not a very good card, and doesn’t even feel particularly giant-like. 3/3 is on the small side for a giant. I could see this being a blue card alone, but giants aren’t usually blue. The flavor is fine – but the card is very weak. If it was a 4/5 it’d be better – or if it gained you life equal to the converted mana cost of the cards you draw (works well with giants!). But, as is, it just isn’t exciting enough and is a rather unoriginal idea. 6/10
Hemlock – Cool card. Minor spelling issue (from red, not for red) and the flagbeareer ability is poorly worded. However, I like the card. For 2WWWWW you can save something from a burn spell and the pro-black makes it hard to remove. Not exactly appealing, but it’s an option – it doesn’t demand to be played that way. Mostly it’s just a very powerful instant creature, being a 4/4 for 5 – that can mess with the opponent. It’s janky enough to be fun and powerful enough to be cool. A casual card probably, but a very fun one. 9/10
Krey – Your giant is basically a hill giant with a bonus for equipment. Not exactly exciting, especially since most giants don’t need equipment – they’re so huge already. A solid card, certainly, but not exactly exciting or unique. 7/10.
ATIMIAH – Good card, that. Again, it fails to represent the basic tenets of a lord creature, but I can see that he’s a noble that doesn’t like mixing with the weak folk. A very good execution of flavor, though he doesn’t really feel red to me. White, certainly, but not exactly red. However, I’d love to see how it messed with all those lean and mean creatures that dominate standard decks, from wren’s run vanquisher to the goyf himself. On the whole, a very solid entry and one that could probably make it into the giant family. 9/10
KeeperofZion – Nice flavor, but a very undesirable creature. It’s basically an overcosted Slith Firewalker. Also, it really should be able to grow off of hitting creatures, since it would hit first with first-strike and grow to a bigger size before the opponent got a chance to hit back. But, as is, it’s just a more expensive slith. 6/10
Kaon – Wow, this thing is SCARY. If you play it on turn 5 and then attack on 6, you can sac all but one of your lands to give it +15/+0!... But then it would probably be killed with removal. If it had haste it would have a better chance of getting in and drawing blood. It’s a wonderfully janky card, though I don’t think it needs to be black. It’s not tier 1 by any means, but it’s very very fun. 9/10
Cannon – Aren’t all dragon’s giants? Just kidding. I like this guy a lot, feels very, very jund. He scratches my Johnny itch (how can I build a deck that doesn’t need lands?) And it’s a huge threat, which makes timmy happy and gives Johnny an excuse to play with a big fatty… Something Johnny rarely gets to do. The dragon also costs 5, so it’s a major threat, maybe even constructed worthy. On every level, this card succeeds. But I’m torn, because it really IS more dragon than giant. But… If it didn’t have flying, I guess it would be a perfect giant and not at all a dragon…
Well, I think I have to go with my heart on this one. Cannon, You get 9.2/10! The .2 is dinged for the giant/non-giant flavor issue. But I mean, when a card that cool comes along and is that easily fixed for flavor – I just gotta let is shine.
The winner is Cannon! Post the next challenge at your leisure. And by leisure, I mean as soon as humanly possible, or else people start complaining.
Static Bolt :2mana::symr:
Instant
Instead of paying ~'s cost you may sacrifice a creature instead.
Kicker :1mana::symr:
Deal 3 damage to target creature or player. If you payed ~'s kicker cost, deal 2 additional damage for each creature put into the graveyard from play this turn.
Spell-Storm Recovery5:symur::symur::symur:
Instant
You may play Spell-Storm Recovery without paying its mana cost if you cast three or more instant or sorcery spells this turn.
Return up to three instant or sorcery spells from your graveyard to your hand. The storm comes after the calm
Evil Duplicate 4UU
Creature--Shapeshifter
2/2
At the beginning of your upkeep, you may have Evil Duplicate become a copy of a creature in the battlefield and gain this ability.
You may pay the mana cost of a creature an opponent controls rather than pay Evil Duplicate's mana cost.
Glorious Rampage RRWW
Sorcery
If you control a Mountain and a Plains, you may tap two creatures instead of paying Rampage's mana cost.
Creatures you control gain haste, doublestrike, and protection from the color of your choice until end of turn.
Planar Walker
:3mana::symu::symu::symu:
Creature, Extraplanar
:symu:, Sacrifice a Permanent: Planar Walker is unblockable this turn.
If you control an island and Planar Walker is the only card in your hand, you may have each opponent to draw a card instead of paying Planar Walker's Mana cost.
5/5
Archon of Mortality1B
Creature - Elemental {U}
You may sacrifice a creature instead of paying Archon of Mortality's mana cost.
At the beginning of your upkeep, sacrifice a creature.
5/5
Necromantic Wanderings3BB
Sorcery (R)
You may discard two swamp cards from your hand instead of paying Necromantic Wanderings mana cost.
Return target creature card in a graveyard to play under your control.
Mind Crush 1B
Sorcery
You may discard another card named Mind Crush instead of paying ~'s casting cost.
MadnessB
Target player discards a card at random.
Fair Trade7UU
Sorcery
You may have target opponent take three additional turns after this one instead of paying for Fair Trade's mana cost.
Gain control of up to 3 target permanents target opponent controls. If you paid Fair Trade's alternate cost, this spell must target the chosen opponent.
Since I'm kickstarting this thing I'll knock off the first challenge - one reminiscent of the original challenge that started it all.
Challenge - Make me a giant! You have 48 hours , maybe a little over, to comply.
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
anyways
Earthshaker Sliver 6GGG
Creature- Sliver Giant
All slivers +6/+6
"We're going to need a bigger cell." -Archie, Riptide Researcher.
4/4
Reckless Waif; It's the red Delver of Secrets.
It makes sense, actually. When one is stalled you can just participate in the other.
Red Ogre 3R
Creature - Giant Wizard {U}
Protection from white, protection from blue
When Red Ogre comes into play, it deals damage to target creature equal to its power. That creature deals damage equal to its power to Red Ogre.
4/1
Creature - Giant lord
When ~ comes into play, put X +1/+1 counters on ~ equal to the mana spent on ~.
1/0
3UUW
Creature--Giant Advisor
3/3
When Genteel Giant comes into play, draw 2 cards.
Make a card called Long For This World.
:2mana::symw::symw::symw:
Creature, Giant Flagbearer
Flash
:symw::symw:: Coalition Titan gains protection from black or for red until the end of turn.
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
4/4
Creature - Giant Soldier (U)
Armored Giant gets +1/+1 for each equipment attached to him.
3/3
"Armor in place, Hammer in hand the giant was ready for the enemy."
Creature - Giant Lord
Protection from creatures with converted mana cost 4 or less.
4/3
"Ew, don't touch me. I don't want to catch your poor germs." -Enor, Egotistical Giant
RGW Uril, The Miststalker Beatdown RGW
WUBRG Reaper King Control WUBRG
Vintage:
UR Counter-Burn UR
3RG
Creature - Giant Warrior
Haste, First Strike
Whenever ~ deals combat damage to a player, put a +1/+1 counter on it.
The giants of Vidspire are born weak but eventually earn respect through their growing strength.
2/2
Creature - Giant Warrior - R
Trample
Sacrifice a land: ~ gets +X/+0 until end of turn and you take X damage, where X is the number of lands you control.
0/4
"The very ground it walks on is absorbed into its gaping maw, although almost no distinction can be made from the ground it walks on and it itself."
-Hans
(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
How did curiosity kill a cat?
(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
Legendary Creature - Dragon Giant {M}
Flying, Trample
Lands you control do not untap.
He is an eclipse unto the world, shadowing every corner beneath his wings.
10/6
Vermy – Cool sliver, very cool, though it doesn’t seem like it needs to be a giant. Not all big things are giants. It’s also not exactly original, though I love the flavore text. 7/10.
Rugglesworth – I like this guy a lot. He’s a removal spell that does fine against most creatures, but is a flametongue kavue against white or blue… And then has a very relevant ability. It might be a little too powerful, and I’d prefer a better name (ogre’s aren’t giants – red or not) but the card is extremely cool in a very unique way. 9/10
Sneasel007 – This is an interesting take on those hybrid mana symbols, you CAN play it for cheap, but it gets bigger and badder the more mana you spend. The mana symbols give you flexibility, rather than power – since any deck can pay 7 for it… but only a few can play it on turn 4-6. A very, very clever use of the hybrid mana symbols. But it really shouldn’t be a lord. Lords buff other creatures that they share a type with. If it came put +1/+1 counters on every giant creature, that would be a lord… But then it’d be overpowered. Maybe if it put them on every other giant creature…. Anyway, excellent job! 8.9/10
GetItWrong – I gotta say, I love the name. But it’s not a very good card, and doesn’t even feel particularly giant-like. 3/3 is on the small side for a giant. I could see this being a blue card alone, but giants aren’t usually blue. The flavor is fine – but the card is very weak. If it was a 4/5 it’d be better – or if it gained you life equal to the converted mana cost of the cards you draw (works well with giants!). But, as is, it just isn’t exciting enough and is a rather unoriginal idea. 6/10
Hemlock – Cool card. Minor spelling issue (from red, not for red) and the flagbeareer ability is poorly worded. However, I like the card. For 2WWWWW you can save something from a burn spell and the pro-black makes it hard to remove. Not exactly appealing, but it’s an option – it doesn’t demand to be played that way. Mostly it’s just a very powerful instant creature, being a 4/4 for 5 – that can mess with the opponent. It’s janky enough to be fun and powerful enough to be cool. A casual card probably, but a very fun one. 9/10
Krey – Your giant is basically a hill giant with a bonus for equipment. Not exactly exciting, especially since most giants don’t need equipment – they’re so huge already. A solid card, certainly, but not exactly exciting or unique. 7/10.
ATIMIAH – Good card, that. Again, it fails to represent the basic tenets of a lord creature, but I can see that he’s a noble that doesn’t like mixing with the weak folk. A very good execution of flavor, though he doesn’t really feel red to me. White, certainly, but not exactly red. However, I’d love to see how it messed with all those lean and mean creatures that dominate standard decks, from wren’s run vanquisher to the goyf himself. On the whole, a very solid entry and one that could probably make it into the giant family. 9/10
KeeperofZion – Nice flavor, but a very undesirable creature. It’s basically an overcosted Slith Firewalker. Also, it really should be able to grow off of hitting creatures, since it would hit first with first-strike and grow to a bigger size before the opponent got a chance to hit back. But, as is, it’s just a more expensive slith. 6/10
Kaon – Wow, this thing is SCARY. If you play it on turn 5 and then attack on 6, you can sac all but one of your lands to give it +15/+0!... But then it would probably be killed with removal. If it had haste it would have a better chance of getting in and drawing blood. It’s a wonderfully janky card, though I don’t think it needs to be black. It’s not tier 1 by any means, but it’s very very fun. 9/10
Cannon – Aren’t all dragon’s giants? Just kidding. I like this guy a lot, feels very, very jund. He scratches my Johnny itch (how can I build a deck that doesn’t need lands?) And it’s a huge threat, which makes timmy happy and gives Johnny an excuse to play with a big fatty… Something Johnny rarely gets to do. The dragon also costs 5, so it’s a major threat, maybe even constructed worthy. On every level, this card succeeds. But I’m torn, because it really IS more dragon than giant. But… If it didn’t have flying, I guess it would be a perfect giant and not at all a dragon…
Well, I think I have to go with my heart on this one. Cannon, You get 9.2/10! The .2 is dinged for the giant/non-giant flavor issue. But I mean, when a card that cool comes along and is that easily fixed for flavor – I just gotta let is shine.
The winner is Cannon! Post the next challenge at your leisure. And by leisure, I mean as soon as humanly possible, or else people start complaining.
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
regardless, I'll make this challenge something pretty easy...
Challenge: Make a card with an alternate casting cost...
go?
Instant
Instead of paying ~'s cost you may sacrifice a creature instead.
Kicker :1mana::symr:
Deal 3 damage to target creature or player. If you payed ~'s kicker cost, deal 2 additional damage for each creature put into the graveyard from play this turn.
Instant
You may play Spell-Storm Recovery without paying its mana cost if you cast three or more instant or sorcery spells this turn.
Return up to three instant or sorcery spells from your graveyard to your hand.
The storm comes after the calm
Remaking Magic - A Podcast for those that love MTG and Game Design
The Dungeon Master's Guide - A Podcast for those that love RPGs and Game Design
Sig-Heroes of the Plane
3BB
InstantYou may discard 2 cards instead of paying Rotting Wisdom's mana cost.
Target player discards his or her hand.
4UU
Creature--Shapeshifter
2/2
At the beginning of your upkeep, you may have Evil Duplicate become a copy of a creature in the battlefield and gain this ability.
You may pay the mana cost of a creature an opponent controls rather than pay Evil Duplicate's mana cost.
Make a card called Long For This World.
RRWW
Sorcery
If you control a Mountain and a Plains, you may tap two creatures instead of paying Rampage's mana cost.
Creatures you control gain haste, doublestrike, and protection from the color of your choice until end of turn.
:3mana::symu::symu::symu:
Creature, Extraplanar
:symu:, Sacrifice a Permanent: Planar Walker is unblockable this turn.
If you control an island and Planar Walker is the only card in your hand, you may have each opponent to draw a card instead of paying Planar Walker's Mana cost.
5/5
Creature - Elemental {U}
You may sacrifice a creature instead of paying Archon of Mortality's mana cost.
At the beginning of your upkeep, sacrifice a creature.
5/5
All I am going to say is that this card has mad hax.
Sorcery (R)
You may discard two swamp cards from your hand instead of paying Necromantic Wanderings mana cost.
Return target creature card in a graveyard to play under your control.
1B
Sorcery
You may discard another card named Mind Crush instead of paying ~'s casting cost.
MadnessB
Target player discards a card at random.
Sorcery
You may have target opponent take three additional turns after this one instead of paying for Fair Trade's mana cost.
Gain control of up to 3 target permanents target opponent controls. If you paid Fair Trade's alternate cost, this spell must target the chosen opponent.
Reckless Waif; It's the red Delver of Secrets.