Angel’s Mercy 2WW
Instant C
You gain 7 life.
“Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I’ve spent in devotion to their names.”—Torian Sha, soul warden
Andrew Robinson
Seems fine in limited, nothing exciting. Fair enough though for its cost.
Divine Verdict 3W
Instant C
Destroy target attacking or blocking creature.
Giants and pit spawn attempted to topple the cathedral’s pillars. The fine grit of their remains still swirls in the breeze outside.
Kev Walker
It is Neck Snap, with a much more whiteish name. Oh no, now we have to go buy playsets of this card too. Curse WoTC!!!
Griffin Sentinel 2W
Creature — Griffin C
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Warren Mahy
One of the dudes from Mirrodin is changed up here. Are Griffins making a comeback? Seems like it. (I loved them in Mirage, can't complain.)
Lifelink W
Enchantment — Aura C
Enchant creature
Enchanted creature has lifelink.
(Damage dealt by the creature also causes its controller to gain that much life.)
The spoils of war are not measured only in gold and silver.
Terese Nielsen
I think we knew this, didn't have it in the spoiler. The card wasn't intuitive to put it on the opponent's guys really. This is fair, and seems to be pretty funny in limited at common.
Lightwielder Paladin 3WW
Creature — Human Knight R
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
D. Alexander Gregory
Do we have a 'hates the enemy' color at rare? The repeatable purge effect is nice, but how often will they let this through to do it? It seems like it will grab noncreatures obviously...
Keep all comments intelligent and coherent.
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Eh, all boring except for the Paladin (though griffons are cool I guess, even if the card isn't and is one of the infamous 'new' cards). With that and the Stag, it -does- look as if we might get a color hate cycle in the rare slot too.
Ok, maybe Ive miss counted or something, but is white getting the lions share of the rares? It looks like they've got like 10 and the other colors have 3-5.
Seems kinda odd for a core set to seemingly favor one color. But then again, I could be wrong.
Oooo. Finally get to see Lightwielder paladin. I do like it better than Northern/southern paladin in that it needs to get into the frey to get it's effect off rather than sitting back and doing the deed. I would have rather it had protection from those colors though Instead of First strike. Still pretty cool. Good to see white getting a 4/4 for 5. 3/3s for 5 always bugged me.
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"Thou shalt respect all weakness and shalt constitute thyself defender of them."
-leon Guatier Ten commandments of chivalry
Ok, maybe Ive miss counted or something, but is white getting the lions share of the rares? It looks like they've got like 10 and the other colors have 3-5.
Seems kinda odd for a core set to seemingly favor one color. But then again, I could be wrong.
Each colour will end up with a max of 11 rares, but 10 each is more likely. The only reason it seems this iway is that we have more white cards spoiled. Also, white is getting the most new rares.
This one is as bad as its predecessors. No protection means extremely killable for both red and black colors, he is never ever going to get through to activate.
Lol, because youve never been hit by a white creature when playing black/red. It will happen. I'm not saying its fantastically amazing, but you need to chill out with the ridiculous comments.
Each colour will end up with a max of 11 rares, but 10 each is more likely. The only reason it seems this iway is that we have more white cards spoiled. Also, white is getting the most new rares.
Ah, ok, Im cool with that. And really Im fine with white getting the focus, just seemed odd in Core. Glad to hear thats not the case.
Lol, because youve never been hit by a white creature when playing black/red. It will happen. I'm not saying its fantastically amazing, but you need to chill out with the ridiculous comments.
If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
Yeah, white totally got the weakest cards in M10.
It is just full of cards that will never be played in constructed at all.
Silence? Who would play that?
The soldier lord is jank, and all the soldiers are bad too.
Harm's Way should have prevented 3, its so bad.
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Yeah, white totally got the weakest cards in M10.
It is just full of cards that will never be played in constructed at all.
Silence? Who would play that?
The soldier lord is jank, and all the soldiers are bad too.
Harm's Way should have prevented 3, its so bad.
If that's sarcasm, it shouldn't be.
The only new card that will be played at all is Honor of the Pure. The rest are pretty subpar/terrible.
EDIT: Guardian Seraph possibly as a sb if burn becomes very viable.
If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
The only new card that will be played at all is Honor of the Pure. The rest are pretty subpar/terrible.
Silence
Harm's Way
Captain of the Watch
Elite Vanguard
Those are not subpar/terrible and they will see play. And that's not even considering the good reprints like Ajani and White Knight. The new Wrath varient will probably see some play too.
Silence
Harm's Way
Captain of the Watch
Elite Vanguard
Those are not subpar/terrible and they will see play. And that's not even considering the good reprints like Ajani and White Knight. The new Wrath varient will probably see some play too.
lol.
Elite Vanguard I wasn't counting since its basically a reprint, but those other three will not see play at all.
Vengeance definitely falls into the "terrible" category in standard right now.
If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
-Angel's Mercy. WotC learned how to make damage prevention. They've still got to learn how to make lifegain.
-Dinive Verdict: I saw no problem with "neck snap" as a name. Again one of those "new cards".
-Griffin Sentinel: Yeah Ajani is fine, but certainly not other Leonins. Must be the mount, new players would not tolerate it I guess :/...
-Lifelink: weaker Spirit Link. People will be defending it like there's no tomorrow though.
-Lightweilder Paladin: One turn to hose the colors that can kill him before he does anything. Oh it's a 4/4 first strike for 5 so it's okay, but people will feel stupid getting it killed on the spot.
2 "new reprints" and 1 underpowered classic. A crappy Lifegain. And a half-decent Paladin. I guess people will be satisfied.
Urzas': I know white's one of the best deserved colors from this set (which really doesn't mean much), but you must admit this is a crappy lot.
I am not defending the cards in this thread at all.
I am just saying that every color never gets 100% juice in any set.
White has plenty of great cards in here.
Soldiers.dec will be played.
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If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
Why are people saying Silence wont get played? Its a one mana "you dont get to play spells this turn" spell. Thats awesome. I mean, if you're up against blue play it on a turn where you really wanna lay a threat down. So he either burns a counter on it or you get your threat. On red it forces them to play burn before they have full knowledge of the board. Green keeps creatures back. Black does about the same.
I mean, play it on their upkeep and unless they want to burn a counter on that they dont play any spells.
Silence will be excellent and I plan on grabbing up as many as I can.
If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
Why are people saying Silence wont get played? Its a one mana "you dont get to play spells this turn" spell. Thats awesome. I mean, if you're up against blue play it on a turn where you really wanna lay a threat down. So he either burns a counter on it or you get your threat. On red it forces them to play burn before they have full knowledge of the board. Green keeps creatures back. Black does about the same.
I mean, play it on their upkeep and unless they want to burn a counter on that they dont play any spells.
Silence will be excellent and I plan on grabbing up as many as I can.
Yeah, because Orim's Chant was totally played before Scepter came along
(and for those who are impaired in the sarcasm detection, that indeed was sarcasm)
If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
Ok Nourish wasn't really playable (it was in some sideboards of some decks when there was this really fast affinity) and some stupid kids played it in limited.
But now we have a nourish costing 2 mana more and gaining only 1 life more? This white card is really bad. Why does lifegain allways have to suck?
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My new houserules:
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
If you realistically think, "ok, when it hits the field it will be 3x the Lacerator in p/t majority of the game." you can assume it's better than it. what about cost though? "one B?!?!? no f!@#ing wey." This is where you should replace those lacerators with a death's shadow.
Cascade alone is going to make Silence playable. It becomes a one mana hard nerf to cascade spells, and will help buy tempo to boot.
How? I like Silence and I plan on putting it in my red/white mill deck, but I don't get how Silence can do anything about cascade. If if you play it in response to the cascading spell, wouldn't the spell cascaded into resolve before silence does anyways?
More than being angry because of the crappy lifegain, or another one of those promised "new cards" that are not new at all, the thing that irritates me the most is that Spirit Link had that special trick that made you feel pretty clever when you figured it out as a nobb. Lifelink loses that.
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Seems fine in limited, nothing exciting. Fair enough though for its cost.
It is Neck Snap, with a much more whiteish name. Oh no, now we have to go buy playsets of this card too. Curse WoTC!!!
One of the dudes from Mirrodin is changed up here. Are Griffins making a comeback? Seems like it. (I loved them in Mirage, can't complain.)
I think we knew this, didn't have it in the spoiler. The card wasn't intuitive to put it on the opponent's guys really. This is fair, and seems to be pretty funny in limited at common.
Do we have a 'hates the enemy' color at rare? The repeatable purge effect is nice, but how often will they let this through to do it? It seems like it will grab noncreatures obviously...
Keep all comments intelligent and coherent.
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Seems kinda odd for a core set to seemingly favor one color. But then again, I could be wrong.
-leon Guatier Ten commandments of chivalry
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Each colour will end up with a max of 11 rares, but 10 each is more likely. The only reason it seems this iway is that we have more white cards spoiled. Also, white is getting the most new rares.
"A Plague on All Your Houses!" - Thespian's Stage Pox
Lol, because youve never been hit by a white creature when playing black/red. It will happen. I'm not saying its fantastically amazing, but you need to chill out with the ridiculous comments.
Ah, ok, Im cool with that. And really Im fine with white getting the focus, just seemed odd in Core. Glad to hear thats not the case.
0 Karn
W Darien
U Arcanis
B Geth
R Norin
G Yeva
UW Hanna
RB Olivia
WB Obzedat
UR Melek
BG Glissa
WR Aurelia
GU Kraj
BRU Nicol Bolas
RGB Prossh
BGW Ghave
GUB Mimeoplasm
WUBRG Sliver Overlord
GWU Treva, the Renewer
EDH Spike:
U Azami, Lady of Scrolls
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His comment is pretty much on the money.
You don't play much Magic do you
Yeah, white totally got the weakest cards in M10.
It is just full of cards that will never be played in constructed at all.
Silence? Who would play that?
The soldier lord is jank, and all the soldiers are bad too.
Harm's Way should have prevented 3, its so bad.
Twitter
If that's sarcasm, it shouldn't be.
The only new card that will be played at all is Honor of the Pure. The rest are pretty subpar/terrible.
EDIT: Guardian Seraph possibly as a sb if burn becomes very viable.
Silence
Harm's Way
Captain of the Watch
Elite Vanguard
Those are not subpar/terrible and they will see play. And that's not even considering the good reprints like Ajani and White Knight. The new Wrath varient will probably see some play too.
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If that's sarcasm, it shouldn't be.
lol.
Elite Vanguard I wasn't counting since its basically a reprint, but those other three will not see play at all.
Vengeance definitely falls into the "terrible" category in standard right now.
Its not.
I am not defending the cards in this thread at all.
I am just saying that every color never gets 100% juice in any set.
White has plenty of great cards in here.
Soldiers.dec will be played.
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Enjoy your bad situational removal.
I mean its not like we have *good* removal in the format or anything
I mean, play it on their upkeep and unless they want to burn a counter on that they dont play any spells.
Silence will be excellent and I plan on grabbing up as many as I can.
Its basically really bad removal in addition to those other things you said.
Good removal is far more important than situational tricks.
Yeah, because Orim's Chant was totally played before Scepter came along
(and for those who are impaired in the sarcasm detection, that indeed was sarcasm)
Fatal Blow.
gg
But now we have a nourish costing 2 mana more and gaining only 1 life more? This white card is really bad. Why does lifegain allways have to suck?
1. Every player saing exiled or battlefield will be kicked out.
2. Not using you mana deals 2 points of manaburn.
3. Combat damage goes over the Stack and you can freely assign it.
4. Lifelinks does stack and doesn't safe you from dying.
5. Tokens are owned bye the one who has made them.
Everyone thinking M10 will not affect a lot of cards or Limited a lot, either has no clue about magic or has never played limited or is getting paid by wizards to do propaganda.
Cascade alone is going to make Silence playable. It becomes a one mana hard nerf to cascade spells, and will help buy tempo to boot.
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A white counter to stop a random spell off cascade does not seem worth running at all.
Hell, I'd rather run like Mana Tithe.
How? I like Silence and I plan on putting it in my red/white mill deck, but I don't get how Silence can do anything about cascade. If if you play it in response to the cascading spell, wouldn't the spell cascaded into resolve before silence does anyways?