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#1 |
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change we can imagine
![]() Join Date: Jan 2005
Location: peak everything
Posts: 8,984
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From a trustworthy anonymous source (who also provided the name and correct wording for Chord of Calling yesterday). Sorry I didn't post this last night, but I got it right before my 30th birthday started, and... let's just say it's 4pm and I'm finally awake and coherant. Better late than never?
Transluminant - ![]() ![]() Creature - Dryad Shaman (U) , Sacrifice Transluminant: Put a 1/1 white Spirit creature token with flying into play at end of turn.2/2 Seems like a tasty small-sized creature for Selesnya - power out larger convoke spells, attack for early beats, chump block twice, or simply turn into a Scryb Sprites to push through some flying damage. Or any combination of the above. Obviously a very nice bear for limited. Warp World - ![]() ![]() ![]() ![]() Sorcery (R) Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way into play, then puts all enchantment cards revealed this way into play, then puts the rest on the bottom of his or her library in any order. Every block needs a weird, overcosted red rare that does crazy random stuff, but... why? IMO for 8 mana you want to win the game. This looks to me to say "if you completely made your deck around this card, and you get lucky, and your opponent gets unlucky, you win the game next turn." At least that's how I see it. Why do enchantments come into play last?Vindictive Mob - ![]() ![]() ![]() Creature - Human Berserker (U) When Vindictive Mob comes into play, sacrifice a creature. Vindictive Mob can't be blocked by Saprolings. 5/5 Well, it's a very large Human, and the random Saproling hosing is pretty funny, but overall not very good IMO. Probably playable in draft for its size, but.... weird. Dimir Machinations - ![]() ![]() Sorcery (R) Look at the top three cards of target player's library. Remove any number of those cards from the game, then put the rest back in any order. Transmute ![]() ![]() (![]() ![]() , Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)Ooooooh, pretty cool (my belief that blue should be the only library manipulation / search colour aside). The Transmute ability is what really shines, to me. This is the tutor that can be T1 playable, if Transmute is as good as it seems to be. (People who have been playtesting with it have been reporting that it is very viable.) This one is mono-coloured (and what deck doesn't have access to black?) and searches for 3cc spells of any colour, and there are lots of good ones to be got. The regular ability of the card is pretty nice. Screw over an opponent or fix your next couple draws. At the very worst, it says "remove the top three cards of target opponent's library from the game" which is something Dimir seems to like doing. |
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#2 | |
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Ascended Mage
Join Date: Jan 2005
Location: Yavimaya Forest, Dominaria
Posts: 357
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Wow fun stuff! I like the Transluminant, fun stuff in limited
You're right, there is always that one weird rare, and it always seems to be red! Reminds me a little of Thieves Auction I think its funny that the Mob card randomly can't be blocked by saprolings...Are the people in the mob woodcutters? Maybe they don't like trees... Don't like the sac a creature when it comes into play so unless saproling decks ravage the metagame, I'll stay away from this card I'm liking the way that Transmute is looking, very cool ability. The only thing i dont like is that they're printing so many different mechanics in one set, and none of them seem connected, it seems like there's no theme yet, but I suppose that'll come. Fun stuff thanks R_E!!
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Last edited by Avatar of the Forest : 08-28-2005 at 06:45 PM. |
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#3 |
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Ascended Mage
Join Date: Jan 2005
Location: Hiding in a cave
Posts: 483
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Machinations looks very playable. Warp world looks... interesting? i assume enchantments come last for the auras. if there's nothing there for them to come into play enchanting then they go right to the grave
of these only machinations looks construct worthy. but then again who knows? maybe saproling decks will be running rampant?
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Potius mori quam foedari |
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#4 |
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Experienced Mage
Join Date: Jun 2005
Posts: 66
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cool cards, i like the black one alot, removal or tutor.
also enchantments come into play last since there are enchant creatures and such. |
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#6 |
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The end is nigh
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Happy birthday, R_E.
New cards look interesting. Nothing really special, though.
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#7 |
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Wizard Mentor
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Warp World is exactly the sort of card I love...
*adds it to a deck full of Thieve's Auction, Confusion in the Ranks and Grip of Chaos* |
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#8 |
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You told me these pants were fireproof!
Moderator ![]() Join Date: Jan 2005
Location: Right here, right now
Posts: 23,565
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These are interesting
Transluminant: Definitely hard to kill. Warp World: Definitely a chaos card. Difficult to play. Vindictive Mob: It sucks Dimir Machinations: A very, very good card. BTW, , R_E. I even have a birthday present for you. I have it he... Wait!! Don't eat it!! :spirit6: Never mind.
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"Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic." - Frank Herbert |
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#9 |
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We All Live, We All Die
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Nice. Happy B-Day ... also I don't recall a crazy card like this in kamigawa block...
GOGO Ravnica - Potn
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#10 |
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Experienced Mage
Join Date: Aug 2005
Posts: 67
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the ability on the last one is impressive; i'm surprised WoTC printed yet another three mana Will tutor.
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#11 |
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Wizard Mentor
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Pretty sweet find, i thin the Dimir Machinnatio9ns would go into U/B aggro control or just control.
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#12 |
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Experienced Mage
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Nothing real good or overrated here. Transluminant seems to be the one card that could be playable in Standard. Probably not though.
The Machinations would be good if we didn't have so many other good cards like that already. Cranial Extraction definitely overshadows this card. But the Transmute ability does make it shine. If only they make a decent 4cc Transmute card, so that you'll have an easy tutor for Gifts or Extraction, etc. Edit: Happy Birthday, R_E, and thanx for the information. Hopefully, you got enough sleep before your birthday, so that you had enough energy to celebrate. Don't want you to be falling asleep in the cake or something. lol. Thanx again. |
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#13 |
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I love {U}.
Join Date: Jan 2005
Posts: 3,202
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IMHO Warp World will be a preview card, the human will piss many players off. This post is going to be added to my list of Ravnica predictions.
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Warrior's Intervention - 1R Enchantment Combat damage uses the stack. "Okay, let's face it. We're idiots." "Right, but we're smart idiots." |
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#14 | |
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To Write Love On Her Arms
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Quote:
thanks for the info, R_E! though i think the first one is very playable in constructed. stictly better than Bears, and it can be equipped (unlike Humble Budoka). the Machinations are cool too, but i'm playing less and less black these days. tutoring keywords are great for Highlander, though! GOGO RAVNICA!! and also ![]()
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![]() "Know ye not that they which run in a race run all, but one receiveth the prize? So run, that ye may obtain." [1 Cor 9.24] Even God agrees. Play to win. |
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#15 |
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Just Getting Started
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I can see Dimir Machinations being very fun with Booby Trap.
Saproling hosing?! Maybe those little guys will be better than we think. Last edited by Card Coliseum : 08-28-2005 at 07:02 PM. |
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