I usually play in tables from 3 to 6 playes, so the deck is not geared to be 1 vs 1, however, it is very strong. My metagame is very broad as most of us own from 5 to 8 decks and you can find graveyard decks, tokens, control, tribal, monos, combos, aggro; a little bit of eveything.
HOW DOES WORK?
This deck uses a lot of ramp spells in the form of Creatures, Instants, or Sorcery. No mana rocks, or Enchantaments. (They would get blown up by Child)
It also uses Mystical Teachings as a toolbox to get more tutors, reanimation, spot removal or just card advantage.
So you RAMP, dig and search, ramp more, dig and search even more, play threats....Then when people dealt with your early, mid-game threats, you go for the REACH of the deck, wich is recurssion. I like to use instant speed reanimation spells to give more trickery to the deck.
What i most like about this deck is the different angles that uses to attack the game. And even if you get creeppled by graveyard hate, it's still easy for you to dig or search(Plain tutors, or Tooth and Nail like-cards) for big monsters or just hard cast them.
Child of Alara deck doesnt use many permanets other than creatures, 3 artifacts(Sensei's Divining To, Expedition Map, Darksteel Ingot) and 1 Enchantment (Necromancy.)
The purpose of the deck is keep control of the board using the Child (And reusing it via reanimation spells) while gaining card advantage, developing my mana fast, and set a great late-game board possition. I usually draw into or search for the creatures(beef with good effects) and hard cast them. Let the opponet deal with them, if they can.
If they manage to get rid off my threats and things get out of control, Child comes in to save the day, then I start using the reanimation spells too have a longer reach of the game. By this point I should have a full grip of cards in my hand, a juicy graveyard, and ton of lands.
The decks works very good!!!...its is really FUN, and very competitive. It's almost all tuned-up, but I know It still have room for improovement.
I like this deck. I like how you built around CoA's ability, with sac and recursion cards. This seems like a fun deck that rewards thinking strategically, a quality I enjoy in a deck.
Some comments/questions:
I assume you run all the draw x, discard x spells to support the reanimation theme. Very cool, I'm doing a similar thing with my Sharuum deck. However, I would try to fit in Allied Strategies. It's just so good. If it was me, I'd cut Obelisk of Alara for it.
I run all the Panoramas in my 5c deck, and the interaction they have with Crucible of Worlds is pretty great. I think it'd be worth cutting a land search spell for it.
I'm not a huge fan of Etched Oracle in your deck. It doesn't seem like it benefits much from reanimation, whereas something like Twilight Shepherd or Gleancrawler might be more synergistic.
I also question Worldly Tutor. It's a great card, but maybe you'd be better served with Buried Alive or Entomb. I also really like Primal Command because while 5x more expensive, it has so much utility as an answer, tutor, GY hate, or way to prevent decking yourself.
I wonder if you can hit wubrg consistently by t5-6. I run a 5c Horde of Notions deck (without the original or rav duals or fetches) and I run all 5 shard lands, and all 5 vivids. That said, you run more land search than I do.
WOW thanks for the tag and for helping me in the matter. I also have a friend that has a lot more expirience than me in posting here. He will give me a hand little by little.
@ Big Jim, About the recomendations, Thanks and these are my thoughts:
1 Allied Strategies sounds like a good card to keep in mind, However card drawing hasnot been a problem for this deck. 1 crucible of worlds never made the deck because it was banned for the longest. Now that it is unbanned i will start thinking to put it in.
1 Obelisk of Alara is just there for pure flavor. Im aware that is one of the weakest link in the deck, however, its been really fun so far.
Though using more 1 buried alive and 1 entomb effects over 1 worldly tutor might seem better, i really want to keep both effects. I usually play in a certain metagame where they know me as a gravedigger, in other words, i use a lot my graveyard on most of my decks. So,by putting cards in my hand instead of my graveyard give me the chance to cast it and dont have the risk to have it removed from my yard before i can cast a reanimation spell. And since the deck consistantly get mana fast i can cast big spells, and if they deal with them, i reanimate them.That is how my cycle works.
However, i think 1 primal command is a great recomendation. I should look room for it. Thanks.
Finally, 1 Miren,the moaning well is a sac outlet for the child, and it is reusable.
Nice deck, you must be learning from an amazing deckbuilder that you play with. First some adds:
Necromancy - The downside is that it is an enchantment so is technically easier to deal with than something like Vigor Mortis. Upside is that it costs less, can target opponents creatures, is less color intensive and can optionally be cast as an instant, which can be an upside if you are getting back Child and want to blow everything up anyways. Beacon of Unrest - This is better than Zombify. Anger - You have sac outlets to get him in the graveyard and gigantic monsters that want to have haste. Genesis - Because he's freaking Genesis. Demonic Tutor vs. Sylvan Scrying - one of these cards is better than the other. Greater Gargadon - Another sac outlet that is very difficult to stop. And a 9/7 for R is pretty good I hear. Corpse Dance - All kinds of awesome with a sac outlet. Maelstrom Nexus - OK, probably not necessary. But casting Progenitus and cascading into Nicol Bolas, Planeswalker? Yes please.
Some cuts: Worldly Tutor - Primal Command is better, Demonic Tutor is even betterer. Vigor Mortis - I'd cut this for one of the reanimation spells above. Defense of the Heart - Seriously, who in our group actually uses creatures let alone enough for this to trigger? Obelisk of Alara - Cute but Maelstrom Nexus would be more fun I think. Sylvan Scrying - This was the worse card compared with Demonic Tutor. Makeshift Mannequin - What are the odds someone WON'T have a targeted effect to kill the creature? Even animating Child lets your opponents choose when he explodes. Zombify - Because there are better reanimation spells.
Nice deck, you must be learning from an amazing deckbuilder that you play with. First some adds:
Necromancy - The downside is that it is an enchantment so is technically easier to deal with than something like Vigor Mortis. Upside is that it costs less, can target opponents creatures, is less color intensive and can optionally be cast as an instant, which can be an upside if you are getting back Child and want to blow everything up anyways. Beacon of Unrest - This is better than Zombify. Anger - You have sac outlets to get him in the graveyard and gigantic monsters that want to have haste. Genesis - Because he's freaking Genesis. Demonic Tutor vs. Sylvan Scrying - one of these cards is better than the other. Greater Gargadon - Another sac outlet that is very difficult to stop. And a 9/7 for R is pretty good I hear. Corpse Dance - All kinds of awesome with a sac outlet. Maelstrom Nexus - OK, probably not necessary. But casting Progenitus and cascading into Nicol Bolas, Planeswalker? Yes please.
Some cuts: Worldly Tutor - Primal Command is better, Demonic Tutor is even betterer. Vigor Mortis - I'd cut this for one of the reanimation spells above. Defense of the Heart - Seriously, who in our group actually uses creatures let alone enough for this to trigger? Obelisk of Alara - Cute but Maelstrom Nexus would be more fun I think. Sylvan Scrying - This was the worse card compared with Demonic Tutor. Makeshift Mannequin - What are the odds someone WON'T have a targeted effect to kill the creature? Even animating Child lets your opponents choose when he explodes. Zombify - Because there are better reanimation spells.
I will start from saying that im the teacher for my group, so they all learn from me:D
Seriously, Necromancy is a card that i have in back-up box, but for some reason if it isnt play on Child, it is preatty disruptive. So, i i cast it on any other creature that i want to stick around the board is not that great.For the Child purpose is amazing...but its on the watch list for sure.
Corpse dance dont like too much 'cause most of my creatures i want to stick around for a while. Again, its very nice with child, but not for the rest, and keeping track of the order in my graveyard is sometime somehow anoying. So, its either necromancy, or corpse dance
Now, Becon of unrest is a card that i shuld put in. I know is overall better than any ther reanimation spells.Maybe i dont have it because i just havent buy a new copy for the deck:-/ Makeshift mannequin is all yuo said, but the trickery that induce in the deck is worth playing it...End of turn, makeshift mannequinkarmic guide to bring something
About defense of the heart you are right. It stuck around to give it more chances to shine, but it never did, so it is possibly a cut. An about demonic tutor been better than the other cards i 100% agreed with you, but i only own one, and its in another deck.However, i might just invest on one more.Good call!!!!Genesis and anger are good suggestion too.greater gargadon is not something that i really thought about for this deck, but ill keep it in mind.Same with primal command.
Finally, i like obelisk of alara for been so versatile and if it explodes it goes back into my library, or even for discard purpose effects. However, i see how maelstrom nexus could be a good addition. The only downside i really dont like is that it is a permanent that stick around and cant reanimate that easy if its blown by the Child.
Thanks anyways, and keep comments and suggestions coming guys!!
Seriously, Necromancy is a card that i have in back-up box, but for some reason if it isnt play on Child, it is preatty disruptive. So, i i cast it on any other creature that i want to stick around the board is not that great.For the Child purpose is amazing...but its on the watch list for sure.
Corpse dance dont like too much 'cause most of my creatures i want to stick around for a while. Again, its very nice with child, but not for the rest, and keeping track of the order in my graveyard is sometime somehow anoying. So, its either necromancy, or corpse dance
Compare Necromancy to Animate Dead. That 1 extra mana works very hard. Corpse Dance is pretty amazing with a sac outlet (Reanimating Yosei or Eternal Witness every turn for example) but it does require some setup and is pretty lackluster if you can't sac the creature.
Compare Necromancy to Animate Dead. That 1 extra mana works very hard. Corpse Dance is pretty amazing with a sac outlet (Reanimating Yosei or Eternal Witness every turn for example) but it does require some setup and is pretty lackluster if you can't sac the creature.
I will sure look into it. I make sure i have enough creatures that i benefit from the sacrifing effects from Necromancy or Corpes dance. Will be posting updates in Tomorrow.
Cards that im thinking to cut:
-Bringer of the Blue Dawn
-Etched Oracle
-Sylvan Scrying
-Animate dead
-Vigor Mortis
-Defense of Heart
This is not the final word, but it seems to be the best for the deck...any thoughts before the change happens? Besides, i need to get 4 out of the six from the store. This is why i want to be sure this is final before i spend the money on the cards.
YES!...i have considered it. It would be perfect for my deck, but my pocket is focus in sme other cards that i need for my other decks. But deff it will be in sonner or later.
You should try out Cauldron Dance. Kind of clunky but fun and will give you a turn to really smash face (Karmic Guide, Magister Sphinx, Broodmate Dragon, Woodfall Primus as the creature you put into play...). Why did you take out the Natural Order? Also try and pick up an Intuition. I think Skullmulcher is a safe cut, much better with tokens. Ponder is too rough on the mana early game and late game you're better off with straight card draw so that should probably go too.
Resurrection and Breath of Life both seem good for this deck - reanimation to play is pretty good and both only cost 4cc. also, 5 color but no Prismatic Omen? Nice list. I'm not a huge fan of Worldheart Phoenix in EDH but like you said, it's a creature your opponents need to deal with on some level, and has it's own reanimation built-in so it's not so bad.
Since you are going to have domain pretty often you might look into some domain cards. The first card that comes to mind is Allied Strategies which should most often be a 5 for 1 card advantage which should also fill your hand up enough to discard a fatty, though you'd have to wait a turn to animate it. Have you considered Diabolic Servitude? It's annoying that it RFGs the creature and you can't hit your opponent's yard but you can use it repeatedly which is nice.
@Donald McDonald Skullmulcher is doning try-outs and he still havent got the chance to proove himself. So ill leave him in for another match-week before he sees the bench.
Cauldorn dance had its chance and it wasnt what i expected. However its still in the bench waiting for a second chance. who knows.
Intuition is a card that i'd love to have in the deck.After i'll buy me couple copies i'll decide in wich deck they will be put in.
And Natural Order was a mistake. I took it out without thinking, but i realized right away the error. It should be in the list.
@Enki
I'll try Worldheart Phoenix next time i play and i'll report its performance. It looks very good in theory for this deck, but who knows..
You are not the first one that suggest Allied Strategies .Seems like a good card for this deck, but what to cut????
About Diabolic Servitude , idk, i even owned one but i dont see it doing anything good for the deck. So ill pass on that one.
The cards that ill consider to put in are two creatures from WorldWake Avenger of Zendikar Terastodon
They look like good reanimation targets and the CIP abilities are very strong to deny their chance to be in the deck. But the question again is, What to cut????
One more thing....I got Jace, the Mindsculpture and i need to add it to the list...I think i'm taking Ponder??? for Jace???
There wasn't much I saw as far as cuts go but the questionable cards to me were Ob Nixilis, the Fallen, Ponder & Spitting Image. Ob just doesn't do enough and the double black makes him hard to cast, Ponder just seems unnecessary and hard to cast early and Spitting Image makes copies of monsters who can kill your opponent by themselves anyways. Is the new Jace even very good in this deck? I think you can do without him. Both the Avenger & Terastodon seem very strong, try and make room for them if you can.
Since you are going to have domain pretty often you might look into some domain cards. The first card that comes to mind is Allied Strategies which should most often be a 5 for 1 card advantage which should also fill your hand up enough to discard a fatty, though you'd have to wait a turn to animate it. Have you considered Diabolic Servitude? It's annoying that it RFGs the creature and you can't hit your opponent's yard but you can use it repeatedly which is nice.
Both of thoe cards look ok. But there is something about them that doesnt let me put them in the deck.
However, Ob Nixillis, Ponder are cut, and Spitting Image is getting his last chance. It hasnt been that great, but not that bad after all.
I made a major cut of cards and found replacements for most of them, but i still got 3 spots open. What else do i need? EDIT 04-15-10
I never like to play with premanent other than creatures in this deck, but im really considering adding Survival of the Fittest and Maelstrom Nexux in the deck. I guess i could learn to play with them, since the Child always wants to blow everything up.
I didnt see anyone mention it, but maybe you considered it and cut it because you are running too many dudes, i am making a child of alara deck right now which is not running too many creatures (bout 15-20) but one of the first cards that is going in is Corpse Dance.... with Phyexian Tower or High Market it just becomes an instant board wipe whenever you need that never goes away
@ Dire Wookie...I know Reveillark is very good with the other two creatures, but i want the deck to do more than that. I dont want the deck to focus in that kind of interaction, even though is awesome.
By now, i already took out Saffi b'cause she wasnt enough on her own.
@Someonerandom....I like Corpse Dance a lot too. I had it in the begining and cut it. Might give it another try since im planing to do some changes in the deck. Thanks!
@Nct I think you got the right idea, but the worng card.The main guy i want to sac is my general (few times, other creatures like Keiga, or Yosei) and if i do i want him to wipe the borad for me. This means He will take the equipment with him.
Cards that could do what you suggest: Cauldron Dance or the Cauldron Artifact that cost 5 and puts persist counter on any number of target creatures.(i forgot the name)
But thanks...you guys game me a lot of good ideas....ill be fixing my deck list soon. Stick around.
I played a CoA deck for about a year (took it apart last week) and IMHO you are missing a ton of good options. I realize you have built yours along a certain theme to me (I went with maximizing all the dude search options so Tooth, Defense of the Heart, Survival, Chord, Primal Command, Fauna Shaman, Natural Order, and the black tutors required to get them.)
1) Kiki-Jikki/Pestermite -- Tooth into this and win on the spot. Good for both 1 v 1 and multiplayer. (I killed a whole table in one turn with this) And, Kiki Jikki is just plain amazing in this deck. So many CiP abilities you can abuse with it. Eternal Witness, Shreikmaw, Mulldrifter, Acidic Slime, Mystic Snake (there's also a UU1 wizard that T, sac: counter target spell but I can't remember the name right now), all the Titans, etc.
2) Speaking of Titans, pretty nice to T'n'N into Primeval and Hexmage, with the Primeval fetching Dark Depths and whatever else.
3) Boseiju Who Shelters All -- pretty good to resolve said T'n'N when you cast it.
4) Survival of the Fittest is pretty key to both filling the yard and fetching what you want.
5) You mentioned Sisay and the Cap'n is IMHO one of the best generals in thee format, but I'm not sure you have enough Legendary cards to make the most of her. She really begs to built around rather than just thrown in.
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I played a CoA deck for about a year (took it apart last week) and IMHO you are missing a ton of good options. I realize you have built yours along a certain theme to me (I went with maximizing all the dude search options so Tooth, Defense of the Heart, Survival, Chord, Primal Command, Fauna Shaman, Natural Order, and the black tutors required to get them.)
1) Kiki-Jikki/Pestermite -- Tooth into this and win on the spot. Good for both 1 v 1 and multiplayer. (I killed a whole table in one turn with this) And, Kiki Jikki is just plain amazing in this deck. So many CiP abilities you can abuse with it. Eternal Witness, Shreikmaw, Mulldrifter, Acidic Slime, Mystic Snake (there's also a UU1 wizard that T, sac: counter target spell but I can't remember the name right now), all the Titans, etc.
2) Speaking of Titans, pretty nice to T'n'N into Primeval and Hexmage, with the Primeval fetching Dark Depths and whatever else.
3) Boseiju Who Shelters All -- pretty good to resolve said T'n'N when you cast it.
4) Survival of the Fittest is pretty key to both filling the yard and fetching what you want.
5) You mentioned Sisay and the Cap'n is IMHO one of the best generals in thee format, but I'm not sure you have enough Legendary cards to make the most of her. She really begs to built around rather than just thrown in.
I have Tooth and nail in the deck. I might deleted by mistake when i was updating the deck list yesterday. I'll fix it today.Thanks for pointing that out.
About the TnN targets, and try to keep them dangerous but "fair" since i only play in multiplayer eviroments. SO Kiki+Pestermite is way too dirty.The Goblin by itself is very strong though...but RRR could be really hard.
Boseiju is a card that i've wanted to add for the longest time, but i also want to add Crop Rotation at the same time. Problem: Dont know what to cut
I already have Expedition Map in he deck, Primeval Titan, and Knight of the Reliquary to search for special lands(without counting the Black Tutors), so dont know if i really need that Crop Rotation
Sisay has almost no applications in this deck to be considered.
And Survival...yes!!!...such an awesome card....but....is a permanent. If you notice, this deck has only 3 permanents that are not creatures(Nicol Bolas,Planeswalker, Darksteel Ingot, and Crucible of Worlds)....
why?
Because my general tends to destroy them all!!!....So thats why i dont play with the Enchantament. I have fauna shaman though, and the other tutors you mention in your first parragraph.
I always found Mind Extraction to be a great tool in the deck, but maybe it's not correct for every environment. I'd still recommend testing it out, though, as it can have a big effect quite often.
EDIT: You also have Summoning Trap listed twice in the list in the original post, if that is an updated one. Just an FYI.
I usually play in tables from 3 to 6 playes, so the deck is not geared to be 1 vs 1, however, it is very strong. My metagame is very broad as most of us own from 5 to 8 decks and you can find graveyard decks, tokens, control, tribal, monos, combos, aggro; a little bit of eveything.
HOW DOES WORK?
This deck uses a lot of ramp spells in the form of Creatures, Instants, or Sorcery. No mana rocks, or Enchantaments. (They would get blown up by Child)
It also uses Mystical Teachings as a toolbox to get more tutors, reanimation, spot removal or just card advantage.
So you RAMP, dig and search, ramp more, dig and search even more, play threats....Then when people dealt with your early, mid-game threats, you go for the REACH of the deck, wich is recurssion. I like to use instant speed reanimation spells to give more trickery to the deck.
What i most like about this deck is the different angles that uses to attack the game. And even if you get creeppled by graveyard hate, it's still easy for you to dig or search(Plain tutors, or Tooth and Nail like-cards) for big monsters or just hard cast them.
Child’s Rituals
1 Read the Ruins
1 Plunge into Darkness
1 Bound/Determined
1 Greater Gargadon
1 High Market
1 Phyrexian Tower
Close the Deal
1 Phyrexian Metamorph
1 Magister Sphinx
1 Avenger of Zendikar
Clear the Path
1 Swords to Plowshares
1 Bant Charm
1 Putrefy
1 Krosan Grip
1 Acidic Slime
1 Archon of Justice
1 Hornett Queen
1 Brutalizer Exarch
1 Duplicant
1 Woodfall Primus
1 Kederekt Leviathan
1 Iona, Shield of Emeria
1 All is Dust
Go fetch’em
1 Sensei’s divining top
1 Expedition Map
1 Crop Rotation
1 Mystical Tutor
1 Vampiric Tutor
1 Fauna Shamman
1 Demonic Tutor
1 Intuition
1 Franatic Search
1 Mystical Teachings
1 Fact or Fiction
1 Primal Command
1 Tooth and Nail
1 Krosan Verge
1 Sakura-Tribe Elder
1 Wood Elves
1 Knight of the Reliquary
1 Cultivate
1 Kodama's Reach
1 Darksteel Ingot
1 Oracle of Mul-Daya
1 Solemn Simulacrum
1 Skyshroud Claim
1 Primeval Titan
Baby Come Back
1 Volrath's Stronghold
1 Cauldron Haze
1 Nostalgic Dreams
1 Snapcaster Mage
1 Eternal Witness
1 Necromancy
1 Corpse Dance
1 Makeshift Mannequin
1 Unburial Rites
1 Miraculous Recovery
1 Body Double
1 Karmi Guide
1 Reveillark
1 Sun Titan
Planeswalker(1)
1 Nico Bolas, Planewalker
Lands(39)
6 Forest
3 Plains
3 Islands
3 Swamps
3 Mountains
1 Breeding Pool
1 Temple Garden
1 Overgrown Tomb
1 Stomping Grounds
1 Wooded Foothills
1 Misty Rainforest
1 Verdant Catacombs
1 Windswept Heath
1 Mountain Valley
1 Grasslands
1 Rifstone Portal
1 Bant Panorama
1 Commander Tower
1 Savage Lands
1 Seaside Citadel
1 Krosan Verge
1 Thawing Glaciers
1 High Market
1 Phyrexian Tower
1 Volrath's Stronghold
1 Strip Mine
Child of Alara deck doesnt use many permanets other than creatures, 3 artifacts(Sensei's Divining To, Expedition Map, Darksteel Ingot) and 1 Enchantment (Necromancy.)
The purpose of the deck is keep control of the board using the Child (And reusing it via reanimation spells) while gaining card advantage, developing my mana fast, and set a great late-game board possition. I usually draw into or search for the creatures(beef with good effects) and hard cast them. Let the opponet deal with them, if they can.
If they manage to get rid off my threats and things get out of control, Child comes in to save the day, then I start using the reanimation spells too have a longer reach of the game. By this point I should have a full grip of cards in my hand, a juicy graveyard, and ton of lands.
The decks works very good!!!...its is really FUN, and very competitive. It's almost all tuned-up, but I know It still have room for improovement.
Herbal_Poultice_Deck_Wins
Rules Advisor
1 Sakura-Tribe Elder
2 Silverglade Pathfinder
3 Saffi Eriksdotter
4 Fierce Empath
5 Yavimaya Elder
6 Eternal Witness
7 Etched Oracle
8 Simulacro Solemne
9 Body Double
10 Karmic Guide
11 Skullmulcher
12 Corpse Connoisseur
13 Duplicant
14 Broodmate Dragon
15 Yosei, the Morning Star
16 Keiga, the Tide Star
17 Krosan Tusker
18 Spearbreaker Behemoth
19 Magister Sphinx
20 Angel of Despair
21 Hellkite Overlord
22 Woodfall Primus
23 Sphinx of the Steel Wind
24 Bringer of the Blue Dawn
25 Bringer of the Black Dawn
26 Progenitus
27 Swords to Plowshares
28 Bant Charm
29 Putrify
30 Krosan Grip
31 Spin into Myth
32 Legacy Weapon
Card/Deck Manipulation(8)
33 Sensei’s divining top
34 Ponder
35 Worldly Tutor
36 Thirst for Knowledge
37 Compulsive Research
38 Franatic Search
39 Fact or Fiction
40 Insidious Dreams
Mana(6)
41 Wayfarer’s Bauble
42 Armillary Sphere
43 Sylvan Scrying
44 Kodama’s Reach
45 Harrow
46 Explosive Vegetation
Reanimation//Utility(14)
47 Animate Dead
48 Victimize
49 Vigor Mortis
50 Zombify
51 Makeshift Mannequin
52 Miraculous Recovery
53 Worthy Cause
55 Natural Order
56 Bound/Determined
57 Spitting Image
58 Obelisk of Alara
59 Tooth an Nail
60 Nico Bolas, Planeswalker
Lands(38)
7 Forest
4 Plains
4 Islands
4 Swamps
4 Mountains
1 Krosan Verge
1 Esper Panorama
1 Naya Panorama
1 Bant Panorama
1 Jund Panorama
1 Grixis Panorama
1 Vivid Grove
1 Elfhame Palace
1 Artic Flats
1 Jungle Shrine
1 Arcane Sanctum
1 Thawing Glaciers
1 High Market
1 Phyrexian Tower
1 Keldon Necropolis
I think you're missing a card. Unless I mis-numbered.
Some comments/questions:
I assume you run all the draw x, discard x spells to support the reanimation theme. Very cool, I'm doing a similar thing with my Sharuum deck. However, I would try to fit in Allied Strategies. It's just so good. If it was me, I'd cut Obelisk of Alara for it.
I run all the Panoramas in my 5c deck, and the interaction they have with Crucible of Worlds is pretty great. I think it'd be worth cutting a land search spell for it.
I'm not a huge fan of Etched Oracle in your deck. It doesn't seem like it benefits much from reanimation, whereas something like Twilight Shepherd or Gleancrawler might be more synergistic.
I also question Worldly Tutor. It's a great card, but maybe you'd be better served with Buried Alive or Entomb. I also really like Primal Command because while 5x more expensive, it has so much utility as an answer, tutor, GY hate, or way to prevent decking yourself.
I wonder if you can hit wubrg consistently by t5-6. I run a 5c Horde of Notions deck (without the original or rav duals or fetches) and I run all 5 shard lands, and all 5 vivids. That said, you run more land search than I do.
Also, Miren, the Moaning Well is conspicuously absent.
@ Big Jim, About the recomendations, Thanks and these are my thoughts:
1 Allied Strategies sounds like a good card to keep in mind, However card drawing hasnot been a problem for this deck. 1 crucible of worlds never made the deck because it was banned for the longest. Now that it is unbanned i will start thinking to put it in.
1 Obelisk of Alara is just there for pure flavor. Im aware that is one of the weakest link in the deck, however, its been really fun so far.
Though using more 1 buried alive and 1 entomb effects over 1 worldly tutor might seem better, i really want to keep both effects. I usually play in a certain metagame where they know me as a gravedigger, in other words, i use a lot my graveyard on most of my decks. So,by putting cards in my hand instead of my graveyard give me the chance to cast it and dont have the risk to have it removed from my yard before i can cast a reanimation spell. And since the deck consistantly get mana fast i can cast big spells, and if they deal with them, i reanimate them.That is how my cycle works.
However, i think 1 primal command is a great recomendation. I should look room for it. Thanks.
Finally, 1 Miren,the moaning well is a sac outlet for the child, and it is reusable.
Ithink you are right on the count. I took one card that i was using in another deck and i never replaced it. Good call!
Necromancy - The downside is that it is an enchantment so is technically easier to deal with than something like Vigor Mortis. Upside is that it costs less, can target opponents creatures, is less color intensive and can optionally be cast as an instant, which can be an upside if you are getting back Child and want to blow everything up anyways.
Beacon of Unrest - This is better than Zombify.
Anger - You have sac outlets to get him in the graveyard and gigantic monsters that want to have haste.
Genesis - Because he's freaking Genesis.
Demonic Tutor vs. Sylvan Scrying - one of these cards is better than the other.
Greater Gargadon - Another sac outlet that is very difficult to stop. And a 9/7 for R is pretty good I hear.
Corpse Dance - All kinds of awesome with a sac outlet.
Maelstrom Nexus - OK, probably not necessary. But casting Progenitus and cascading into Nicol Bolas, Planeswalker? Yes please.
Some cuts:
Worldly Tutor - Primal Command is better, Demonic Tutor is even betterer.
Vigor Mortis - I'd cut this for one of the reanimation spells above.
Defense of the Heart - Seriously, who in our group actually uses creatures let alone enough for this to trigger?
Obelisk of Alara - Cute but Maelstrom Nexus would be more fun I think.
Sylvan Scrying - This was the worse card compared with Demonic Tutor.
Makeshift Mannequin - What are the odds someone WON'T have a targeted effect to kill the creature? Even animating Child lets your opponents choose when he explodes.
Zombify - Because there are better reanimation spells.
I will start from saying that im the teacher for my group, so they all learn from me:D
Seriously, Necromancy is a card that i have in back-up box, but for some reason if it isnt play on Child, it is preatty disruptive. So, i i cast it on any other creature that i want to stick around the board is not that great.For the Child purpose is amazing...but its on the watch list for sure.
Corpse dance dont like too much 'cause most of my creatures i want to stick around for a while. Again, its very nice with child, but not for the rest, and keeping track of the order in my graveyard is sometime somehow anoying. So, its either necromancy, or corpse dance
Now, Becon of unrest is a card that i shuld put in. I know is overall better than any ther reanimation spells.Maybe i dont have it because i just havent buy a new copy for the deck:-/
Makeshift mannequin is all yuo said, but the trickery that induce in the deck is worth playing it...End of turn, makeshift mannequin karmic guide to bring something
About defense of the heart you are right. It stuck around to give it more chances to shine, but it never did, so it is possibly a cut. An about demonic tutor been better than the other cards i 100% agreed with you, but i only own one, and its in another deck.However, i might just invest on one more.Good call!!!!Genesis and anger are good suggestion too.greater gargadon is not something that i really thought about for this deck, but ill keep it in mind.Same with primal command.
Finally, i like obelisk of alara for been so versatile and if it explodes it goes back into my library, or even for discard purpose effects. However, i see how maelstrom nexus could be a good addition. The only downside i really dont like is that it is a permanent that stick around and cant reanimate that easy if its blown by the Child.
Thanks anyways, and keep comments and suggestions coming guys!!
Compare Necromancy to Animate Dead. That 1 extra mana works very hard. Corpse Dance is pretty amazing with a sac outlet (Reanimating Yosei or Eternal Witness every turn for example) but it does require some setup and is pretty lackluster if you can't sac the creature.
I will sure look into it. I make sure i have enough creatures that i benefit from the sacrifing effects from Necromancy or Corpes dance. Will be posting updates in Tomorrow.
I also added the card i was missing.
EDIT: OK, after some comments and suggestions this are the cards to be considered to join the Child army
+Kederekt Leviathan
+Primal Command
+Becon of Unrest
+Demonic Tutor
+Necromancy
+Intuition
Cards that im thinking to cut:
-Bringer of the Blue Dawn
-Etched Oracle
-Sylvan Scrying
-Animate dead
-Vigor Mortis
-Defense of Heart
This is not the final word, but it seems to be the best for the deck...any thoughts before the change happens? Besides, i need to get 4 out of the six from the store. This is why i want to be sure this is final before i spend the money on the cards.
Other cards on mind:
YES!...i have considered it. It would be perfect for my deck, but my pocket is focus in sme other cards that i need for my other decks. But deff it will be in sonner or later.
Thanks
Skullmulcher is doning try-outs and he still havent got the chance to proove himself. So ill leave him in for another match-week before he sees the bench.
Cauldorn dance had its chance and it wasnt what i expected. However its still in the bench waiting for a second chance. who knows.
Intuition is a card that i'd love to have in the deck.After i'll buy me couple copies i'll decide in wich deck they will be put in.
And Natural Order was a mistake. I took it out without thinking, but i realized right away the error. It should be in the list.
@Enki
I'll try Worldheart Phoenix next time i play and i'll report its performance. It looks very good in theory for this deck, but who knows..
You are not the first one that suggest Allied Strategies .Seems like a good card for this deck, but what to cut????
About Diabolic Servitude , idk, i even owned one but i dont see it doing anything good for the deck. So ill pass on that one.
The cards that ill consider to put in are two creatures from WorldWake
Avenger of Zendikar
Terastodon
They look like good reanimation targets and the CIP abilities are very strong to deny their chance to be in the deck. But the question again is, What to cut????
One more thing....I got Jace, the Mindsculpture and i need to add it to the list...I think i'm taking Ponder??? for Jace???
Thoughts on this??
Both of thoe cards look ok. But there is something about them that doesnt let me put them in the deck.
However, Ob Nixillis, Ponder are cut, and Spitting Image is getting his last chance. It hasnt been that great, but not that bad after all.
I made a major cut of cards and found replacements for most of them, but i still got 3 spots open. What else do i need?
EDIT 04-15-10
Out:
Silverglade Pathfinder
Ob Nixillis, the Fallen
Corpse Connoisseur
Bringer of the Black Dawn
Legacy Weapon
Ponder
Victimize
Worthy Cause
In:
Sphinx of Lost Truths
Knight of Reliquary
Scapeshift
Summoning TRap
Living Death
I never like to play with premanent other than creatures in this deck, but im really considering adding Survival of the Fittest and Maelstrom Nexux in the deck. I guess i could learn to play with them, since the Child always wants to blow everything up.
Child dies, respond by sacrificing saffi to save the lark. Lark (and everything else) dies rezzing saffi and guide, guide rezzes Child.
You end up with Child, lark, guide and saffi in play constantly and with a sac outlet you can trigger the combo whenever you need to.
By now, i already took out Saffi b'cause she wasnt enough on her own.
@Someonerandom....I like Corpse Dance a lot too. I had it in the begining and cut it. Might give it another try since im planing to do some changes in the deck. Thanks!
@Nct I think you got the right idea, but the worng card.The main guy i want to sac is my general (few times, other creatures like Keiga, or Yosei) and if i do i want him to wipe the borad for me. This means He will take the equipment with him.
Cards that could do what you suggest: Cauldron Dance or the Cauldron Artifact that cost 5 and puts persist counter on any number of target creatures.(i forgot the name)
But thanks...you guys game me a lot of good ideas....ill be fixing my deck list soon. Stick around.
1) Kiki-Jikki/Pestermite -- Tooth into this and win on the spot. Good for both 1 v 1 and multiplayer. (I killed a whole table in one turn with this) And, Kiki Jikki is just plain amazing in this deck. So many CiP abilities you can abuse with it. Eternal Witness, Shreikmaw, Mulldrifter, Acidic Slime, Mystic Snake (there's also a UU1 wizard that T, sac: counter target spell but I can't remember the name right now), all the Titans, etc.
2) Speaking of Titans, pretty nice to T'n'N into Primeval and Hexmage, with the Primeval fetching Dark Depths and whatever else.
3) Boseiju Who Shelters All -- pretty good to resolve said T'n'N when you cast it.
4) Survival of the Fittest is pretty key to both filling the yard and fetching what you want.
5) You mentioned Sisay and the Cap'n is IMHO one of the best generals in thee format, but I'm not sure you have enough Legendary cards to make the most of her. She really begs to built around rather than just thrown in.
I have Tooth and nail in the deck. I might deleted by mistake when i was updating the deck list yesterday. I'll fix it today.Thanks for pointing that out.
About the TnN targets, and try to keep them dangerous but "fair" since i only play in multiplayer eviroments. SO Kiki+Pestermite is way too dirty.The Goblin by itself is very strong though...but RRR could be really hard.
Boseiju is a card that i've wanted to add for the longest time, but i also want to add Crop Rotation at the same time. Problem: Dont know what to cut
I already have Expedition Map in he deck, Primeval Titan, and Knight of the Reliquary to search for special lands(without counting the Black Tutors), so dont know if i really need that Crop Rotation
Sisay has almost no applications in this deck to be considered.
And Survival...yes!!!...such an awesome card....but....is a permanent. If you notice, this deck has only 3 permanents that are not creatures(Nicol Bolas,Planeswalker, Darksteel Ingot, and Crucible of Worlds)....
why?
Because my general tends to destroy them all!!!....So thats why i dont play with the Enchantament. I have fauna shaman though, and the other tutors you mention in your first parragraph.
EDIT: You also have Summoning Trap listed twice in the list in the original post, if that is an updated one. Just an FYI.