Which one do you think I should use? And what should I take out to put it in?
One thing about your deck. I would be very careful about having both Ajani Vengeant and Ajani Goldmane in your deck.
Also do you think that this deck is a little better than my other Naya deck which I posted.
i figured planewalkers are targeted so fast having 2 ajanis wouldnt be a problem its like some deck have 3 garruks or whatever. i only need 1 of each. im even considering adding Chandra.
and to answer your question add all 3 planewalkers you have and take out -1 nacatl -1 jackblade and -1 naya charm
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i figured planewalkers are targeted so fast having 2 ajanis wouldnt be a problem its like some deck have 3 garruks or whatever. i only need 1 of each. im even considering adding Chandra.
and to answer your question add all 3 planewalkers you have and take out -1 nacatl -1 jackblade and -1 naya charm
Also isn't playing with 22 lands alittle greedy for a three colour deck? (Especially, with Terramorphic Expanse)
I thought about using Garruk because I can play him, then untap 2 lands then play another creature like either Rip-Clan Crasher or Jund Hackblade then next turn use his ultimate ablilty and strike.
But this is what the deck looks like with Elspeth, Knight-Errant:
I thought about using Garruk because I can play him, then untap 2 lands then play another creature like either Rip-Clan Crasher or Jund Hackblade then next turn use his ultimate ablilty and strike.
hmmmmm, That doesn't sound that bad at all I don't like how opposing cryptic commands or naya charms can shut you down though, I just have this fondness for Elspeth, Knight-Errant since flying gets their against Jund,folk & Elves while sometimes you also need that +3/+3 too get pass Baneslayer angels she overall is really hard to remove since both her ability which are relavent against control and aggro gives her +1 counters
hmmmmm, That doesn't sound that bad at all I don't like how opposing cryptic commands or naya charms can shut you down though, I just have this fondness for Elspeth, Knight-Errant since flying gets their against Jund,folk & Elves while sometimes you also need that +3/+3 too get pass Baneslayer angels she overall is really hard to remove since both her ability which are relavent against control and aggro gives her +1 counters
I ended up finishing tied for third with a 3-1 record at my FNM tournament.
Match 1: UBW Mill deck [2-1]
Game 1: My opponent won the first game when he attacked with his three Nemesis of Reason. I completely go mana-screwed this game.
Game 2: I got good head start to the game with a turn 1 Wild Nacatl, turn 2 Rip-Clan Crasher, Turn 3 Jund Hackblade. [1-1]
Game 3: Same verse as game 2. [2-1]
Match 2: Mono-green elves: [2-0]
Game 1: My opponent got mana-screwed and I bashed his face in with my haste cards. [1-0]
Game 2: My opponent tried to make a comeback late in the game, but Elspeth and Garruk finished that him off quickly. [2-0]
Match 3: WU Soldier Aggro/Control: [0-2]
Game 1: Once he got Preeminent Captain out he started rolling. Plus it was kind of bad when he played Meddling Mage and said "Bloodbraid Elf". He won with a bunc of Mirror-Sigil Sergeant tokens. [0-1]
Game 2: Happened the same way as Game 1. [0-1]
Match 4: Naya Zoo [2-1]
Game 1: It was over pretty quick. She got mana-screwed and I kept on playing haste creatures after haste creatures. [1-0]
Game 2: This time it was me that got mana-screwed. She won when she had Great Sable Stag, a 4/4 FOD, and a Woolly Thoctar in play.
Game 3: This was an all-out war. We basically had answers for each other's creatures until I sacked a Terramorphic Expanse to grab a Plains on my opponent's turn to make my Nacatl a 3/3 and then on my turn I played Naya Charm for the game and swung with all my creatures.
I'm definitely going to keep this deck around for awhile because I love playing this deck. But once I lose Boggart Ram-Gang to rotation I'm going to have find another creature to put in that spot. I already have a couple choices in mind being Dauntless Escort, Great Sable Stag, or even bringing Hell's Thunder back into this deck if Zendikar doesn't give me any haste creatures for this deck.
I figure between Hackblades, Bloodbraids, Yearlings, and Thoctars the deck brings enough red permanents to give Behemoth haste, the lifelink is just a nice perk. (Only attainable from Yearling/Thoctar)
Edit:Also rotation friendly
06 Forest
03 Plains
04 Mountain
03 Rootbound Crag
02 Sunpetal Grove
03 Terramorphic Expanse
02 Wooded Bastion
Creatures:
04 Wild Nacatl
04 Rip-Clan Crasher
04 Jund Hackblade
04 Boggart Ram-Gang
04 Woolly Thoctar
04 Bloodbraid Elf
04 Lightning Bolt
04 Path to Exile
03 Naya Charm
02 Garruk Wildspeaker
02 Elspeth, Knight-Errant
03 Dauntless Escort
04 Magma Spray
03 Qasali Pridemage
03 Colossal Might
I decided on Rip-Clan Crasher instead of Ceredon Yearling. It's because the mana cost of Rip-Clan is easier to cast than it is with Ceredon Yearling.
Yeah i think there all worth using. im in the process of adding Elspeth and Ajani Vengeant too my deck witch already has Garruk and Ajani Goldmane.
Which one do you think I should use? And what should I take out to put it in?
One thing about your deck. I would be very careful about having both Ajani Vengeant and Ajani Goldmane in your deck.
Also do you think that this deck is a little better than my other Naya deck which I posted.
I actually don't have any Vengeants at the moment.
i figured planewalkers are targeted so fast having 2 ajanis wouldnt be a problem its like some deck have 3 garruks or whatever. i only need 1 of each. im even considering adding Chandra.
and to answer your question add all 3 planewalkers you have and take out -1 nacatl -1 jackblade and -1 naya charm
I might have to try that.
Standard:
RURuneflare ComboRU
-----------------------
WURBGGreanimator WURBG
Elder Dragon Highlander:
GUMomir VigGU
I've been thinking about taking the Jungle Shrines out of this deck either for 2 couple more basic lands and 2 Terramorphic Expanse or 4 more basics.
Something like this:
06 Forest
05 Mountain
04 Plains
03 Rootbound Crag
02 Sunpetal Grove
02 Terramorphic Expanse
Creatures: 24
04 Wild Nacatl
04 Rip-Clan Crasher
04 Jund Hackblade
04 Boggart Ram-Gang
04 Woolly Thoctar
04 Bloodbraid Elf
04 Path to Exile
04 Lightning Bolt
04 Naya Charm
02 Garruk Wildspeaker
04 Qasali Pridemage
04 Celestial Purge
03 Dauntless Escort
02 Act of Treason
02 Behemoth Sledge
It's with testing this deck I figured something out and that is that Jungle Shrine doesn't work well with Rootbound Crag or Sunpetal Grove.
Why are you running Garruk Wildspeaker when you have nothing to ramp for, is he just a token maker? I suggest you cut him for
ajani vengeant if you can get your hands on him or baneslayer angel. I notice you own Elspeth, Knight-Errant use her if you don't have the other twoAlso isn't playing with 22 lands alittle greedy for a three colour deck? (Especially, with Terramorphic Expanse)
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Yes take out the jungle shrines.
Still having Garruk in there might give you an advantage by untappin 2 land and casting 1 extra spell.
I thought about using Garruk because I can play him, then untap 2 lands then play another creature like either Rip-Clan Crasher or Jund Hackblade then next turn use his ultimate ablilty and strike.
But this is what the deck looks like with Elspeth, Knight-Errant:
07 Forest
05 Mountain
04 Plains
03 Rootbound Crag
02 Sunpetal Grove
02 Terramorphic Expanse
Creatures: 24
04 Wild Nacatl
04 Rip-Clan Crasher
04 Jund Hackblade
04 Boggart Ram-Gang
04 Woolly Thoctar
04 Bloodbraid Elf
04 Path to Exile
04 Lightning Bolt
03 Naya Charm
02 Elspeth, Knight-Errant
04 Qasali Pridemage
04 Celestial Purge
03 Dauntless Escort
02 Act of Treason
02 Behemoth Sledge
I was able to fit in a 23rd land by taking out a Naya Charm.
Thanks to the [Æther] shop for the sig!
Its Cerodon Yearling but yes the man speak truth
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
06 Forest
05 Mountain
05 Plains
03 Rootbound Crag
02 Sunpetal Grove
02 Terramorphic Expanse
Creatures: 24
04 Wild Nacatl
04 Ceredon Yearling
04 Jund Hackblade
04 Boggart Ram-Gang
04 Woolly Thoctar
04 Bloodbraid Elf
04 Path to Exile
04 Lightning Bolt
03 Naya Charm
02 Elspeth, Knight-Errant
04 Qasali Pridemage
04 Celestial Purge
03 Dauntless Escort
02 Act of Treason
02 Behemoth Sledge
The deck has been updated.
hmmmmm, That doesn't sound that bad at all I don't like how opposing cryptic commands or naya charms can shut you down though, I just have this fondness for Elspeth, Knight-Errant since flying gets their against Jund,folk & Elves while sometimes you also need that +3/+3 too get pass Baneslayer angels she overall is really hard to remove since both her ability which are relavent against control and aggro gives her +1 counters
I like it :D, try and replace that forth forest for a extra Sunpetal Grove and you might want too have 5 plains too support Ceredon Yearling and WW from Elspeth, Knight-Errant
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Something like this:
06 Forest
05 Mountain
05 Plains
03 Rootbound Crag
02 Sunpetal Grove
02 Terramorphic Expanse
Creatures: 24
04 Wild Nacatl
04 Ceredon Yearling
04 Jund Hackblade
04 Boggart Ram-Gang
04 Woolly Thoctar
04 Bloodbraid Elf
04 Path to Exile
04 Lightning Bolt
03 Naya Charm
02 Elspeth, Knight-Errant
04 Qasali Pridemage
04 Celestial Purge
03 Dauntless Escort
02 Act of Treason
02 Behemoth Sledge
Then just replace the 6th forest with another Sunpetal Grove.
Shouldn't a Blitz deck run Blitz Hellion
I really never did like using Blitz Hellion. If it stayed in play instead of leaving play, I would use it.
i would still add atleast 1 garruk
I actually did. Here's the updated list:
06 Forest
05 Plains
05 Mountain
03 Rootbound Crag
02 Sunpetal Grove
02 Terramorphic Expanse
Creatures:
04 Wild Nacatl
04 Ceredon Yearling
04 Jund Hackblade
04 Boggart Ram-Gang
04 Woolly Thoctar
04 Bloodbraid Elf
04 Lightning Bolt
04 Path to Exile
03 Naya Charm
02 Garruk Wildspeaker
02 Elspeth, Knight-Errant
02 Act of Treason
03 Dauntless Escort
03 Celestial Purge
03 Qasali Pridemage
02 Behemoth Sledge
I went with Garruk in the mainboard and Elspeth in the sideboard.
6 Forest
4 Mountain
3 Plains
3 Terramorphic Expanse
3 Rootbound Crag
2 Sunpetal Grove
2 Wooded Bastion
Let me know what you think. Once Lorwyn block rotates out I can replace the 2 Wooded Bastion with 1 each of Rootbound Crag and Sunpetal Grove.
Let me know what you think.
Match 1: UBW Mill deck [2-1]
Game 1: My opponent won the first game when he attacked with his three Nemesis of Reason. I completely go mana-screwed this game.
Game 2: I got good head start to the game with a turn 1 Wild Nacatl, turn 2 Rip-Clan Crasher, Turn 3 Jund Hackblade. [1-1]
Game 3: Same verse as game 2. [2-1]
Match 2: Mono-green elves: [2-0]
Game 1: My opponent got mana-screwed and I bashed his face in with my haste cards. [1-0]
Game 2: My opponent tried to make a comeback late in the game, but Elspeth and Garruk finished that him off quickly. [2-0]
Match 3: WU Soldier Aggro/Control: [0-2]
Game 1: Once he got Preeminent Captain out he started rolling. Plus it was kind of bad when he played Meddling Mage and said "Bloodbraid Elf". He won with a bunc of Mirror-Sigil Sergeant tokens. [0-1]
Game 2: Happened the same way as Game 1. [0-1]
Match 4: Naya Zoo [2-1]
Game 1: It was over pretty quick. She got mana-screwed and I kept on playing haste creatures after haste creatures. [1-0]
Game 2: This time it was me that got mana-screwed. She won when she had Great Sable Stag, a 4/4 FOD, and a Woolly Thoctar in play.
Game 3: This was an all-out war. We basically had answers for each other's creatures until I sacked a Terramorphic Expanse to grab a Plains on my opponent's turn to make my Nacatl a 3/3 and then on my turn I played Naya Charm for the game and swung with all my creatures.
Here's the deck:
06 Forest
03 Plains
04 Mountain
03 Rootbound Crag
02 Sunpetal Grove
03 Terramorphic Expanse
02 Wooded Bastion
Creatures:
04 Wild Nacatl
04 Rip-Clan Crasher
04 Jund Hackblade
04 Boggart Ram-Gang
04 Woolly Thoctar
04 Bloodbraid Elf
04 Lightning Bolt
04 Path to Exile
03 Naya Charm
02 Garruk Wildspeaker
02 Elspeth, Knight-Errant
03 Dauntless Escort
04 Magma Spray
03 Qasali Pridemage
03 Colossal Might
I'm definitely going to keep this deck around for awhile because I love playing this deck. But once I lose Boggart Ram-Gang to rotation I'm going to have find another creature to put in that spot. I already have a couple choices in mind being Dauntless Escort, Great Sable Stag, or even bringing Hell's Thunder back into this deck if Zendikar doesn't give me any haste creatures for this deck.
I run a semi-budget version(it's only budget 'cause I had most of these lying around) of this deck that goes like this:
4 Ancient Ziggurat
4 Terramorphic Expanse
4 Plains
6 Mountain
6 Forest
4 Wild Nacatl
4 Cliffrunner Behemoth
4 Jund Hackblade
4 Bloodbraid Elf
4 Cerodon Yearling
4 Wooly Thoctar
4 Lightning Bolt
I figure between Hackblades, Bloodbraids, Yearlings, and Thoctars the deck brings enough red permanents to give Behemoth haste, the lifelink is just a nice perk. (Only attainable from Yearling/Thoctar)
Edit:Also rotation friendly