If you want "goodstuff," may I suggest Mayael, the Anima, or Rith, the Awakener? The former has a "goodstuff"-like theme, while the latter doesn't have a "theme" at all, allowing you to play whatever you want.
The issue with running Uril "goodstuff" is your opponent will expect enchantment craziness, and will punish you as if you were running it on sight.
Yeah, I think Rith would be a better general for Naya good stuff. He'll draw less hate for sure, and you can still run Uril + good creature enchantments + some creature tutors like primal command and summoner's pact to pull him up if you need to.
If you're going to go Uril, I suggest you go all-out enchantment aggro.
If Rith is substituted as the general (already being in the deck), are there card choices I'm overlooking that would make the goodstuff theme more effective?
(also assuming that Uril and a host of decent creature enchantments will also remain in the deck)
1 Gruul Turf
1 Mossfire Valley
1 Jungle Shrine
1 Selesnya Sanctuary
1 Sunhome, Fortress of the Legion
1 Vivid Crag
1 Vivid Grove
4 Forest
4 Plains
4 Mountain
1 Secluded Steppe
1 Mountain Valley
1 Tranquil Thicket
1 Forgotten Cave
1 Strip Mine
1 Dust Bowl
1 Krosan Verge
1 Boros Garrison
1 City of Brass
1 Karplusan Forest
1 Brushland
1 Sacred Foundry
1 Stomping Ground
1 Rupture Spire
1 Grasslands
1 Sungrass Prairie
1 Mosswort Bridge
1 Fungal Reaches
Utility Creatures
1 Qasali Pridemage
1 Dauntless Escort
1 Academy Rector
1 Eternal Witness
1 Genesis
1 Desolation Giant
1 Indrik Stomphowler
1 Flametongue Kavu
1 Mangara of Corondor
1 Spellbreaker Behemoth
1 Spearbreaker Behemoth
1 Plated Slagwurm
1 Troll Ascetic
1 Apocalypse Hydra
1 Flameblast Dragon
1 Taurean Mauler
1 Rith, the Awakener
1 Meglonoth
1 Woolly Thoctar
1 Paleoloth
1 Forgotten Ancient
1 Rumbling Slum
Uril Package
1 Gaea's Embrace
1 Indestructibility
1 Flickerform
1 Shield of the Oversoul
1 Armadillo Cloak
1 Battle Mastery
1 Spirit Loop
1 Keen Sense
1 Rancor
1 Runes of the Deus
1 Unquestioned Authority
Acceleration
1 Sakura-Tribe Elder
1 Yavimaya Elder
1 Krosan Tusker
1 Overabundance
1 Explosive Vegetation
1 Kodama's Reach
1 Fertile Ground
1 Trace of Abundance
1 Darksteel Ingot
1 Mind Stone
1 Gruul Signet
1 Selesnya Signet
1 Life from the Loam
1 Harmonize
1 Primal Command
1 Skullclamp
1 Enlightened Tutor
1 Eladamri's Call
1 Worldly Tutor
Removal et al.
1 Hull Breach
1 Aura Shards
1 Aura of Silence
1 Oblation
1 Condemn
1 Hallowed Burial
1 Savage Twister
1 Seize the Day
1 Wrath of God
1 Oblivion Ring
General
1 Uril, the Miststalker
I'd like to keep it more of a WGR goodstuff build rather than sink into the i-just-want-to-swing-with-uril configuration. Thanks for all the help.
The issue with running Uril "goodstuff" is your opponent will expect enchantment craziness, and will punish you as if you were running it on sight.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
If you're going to go Uril, I suggest you go all-out enchantment aggro.
(also assuming that Uril and a host of decent creature enchantments will also remain in the deck)
keen sense and rancor are on the chopping block, currently. Thoughts on replacements?
Four cards I'm considering right now are Tornado Elemental, Akroma, Angel of Fury, Return to Dust, and Fecundity...