How do you win? I dont know how many times ive told people... Phelddagrif is a AWEFUL general. Run Rafiq or Rubina. I see blue Braids... and Hunted Wumpus? You dont ever under any circumstances want to give your opponents cards... ever... in hand or in play. Especially in play. If you played me with this deck and let me draw more than one card a turn and let me play free spells I would molest you that entire game. Im used to games where I am under pressure and have to make smart moves. You dont counter or blow anything up often and give players free spells. I dont get it? Maybe im missing something?
1) The reason MOST people play EDH - fun. I suppose winning isnt a reason to play in a game with a win condition. ;]
There's a spike format out there - Standard, Vintage, whatever you want, but don't clutter up the EDH forums, if you would be so kind ;-) Call it clutter if you want but I am giving a player a chance to better his deck no one likes to lose all the time.
2) It's *clearly* not a 1-on-1 deck, partly because EDH is inherently not a 1-on-1 format, and partly because just look at it ... If you cant beat even 1 player then what is the point? Why not play Street Fighter or just hang out. You dont win a multiplayer game by giving other players stuff... You help someone over power the others then you lose last. If thats what you built it for then all the more power to you
Firstly, he has the advantage that no player wants / needs to take him down - why bother?
Leave him till last. Then he can lose, cause thats a productive use of your time and cards.
Also, politics is handy - anyone want some life/cards?
"Just help me out a little and I'll load you right on up" Once again... you help and then in the end someone must lose, that is the nature of competetion.
On that subject, you might like Trade Secrets, Mr. OP
Also you *might* like one or two ways to win ;-)
Clearly not that necessary, I think I'd enjoy seeing how bonkers this makes a large game more than the possibility of winning, especially via combo, but always worth a thought.
Maybe even a slot ;-)
I'd love to play with this - looks great fun.
Though I'd play a little more targetted benefit-the-enemy strats, 'cause making friends can be handy too (e.g. Trade Secrets)
Maybe That Which Was Taken? You'll make a friend for life if you save their Terror-targetted-general with that ;-)
(At least, until it's just you and him. Then you die)
Also @ ChrisRTaylor: Sheldon Menery plays Pheldagriff, so you fail right there :-P
Oh thats right cause you see the entire channelfirebal.com cast regularly including not limited to Riki Hayashi, Luis Scott Vargas, and David Ochoa? I respect Sheldon for his impact on creating a format that I love and just happen to be good at but if you ask any of them they will advise this player in the same way. We all have opinions on generals and im sure he knows Pheldagriff is a bad card he just probably used a crappy general and has a good deck. Ive seen it before. So I dont know who fails here... Someone who enjoys mouthing off to try to seem smarter than others or someone whos trying to offer a solution thats viable. Dont teach the girl/guy/kid? how to lose teach on how to improve and consistently push yourself to be a better player. Advice is advice... and I was asking him how he wins. Not if his deck was fun.
I would say take out Armistice (or Sibilant Spirit), and put in Well of Knowledge. Armistice seems too mana intensive for the effect, and Well of Knowledge will make everyone else more happy to draw cards than gain three life.
@ChrisRTaylor09: The deck isn't designed to win, it is designed to help everyone out as much as possible. It could theoretically win through random attacks and Jace Beleren decking everyone. I was considering adding Reminisce and Feldon's Cane so I could have some chance of winning, but I figured that would just ruin the spirit of the deck, might as well go 100%.
@purple_pixie: Clearly you understand the deck. By the way, I already have Trade Secrets in my miscellaneous section.
@TwOnEight_Magic: Flux is probably worth adding, I didn't really consider it when I was making my list.
@Pastor of Muppets: Nice combo, although I don't know if I want to add it..
@bccarlso: Good suggestion, I've seen that card in other lists. I'll have to test the deck and see how Sibilant Spirit and Armistice work out since they are probably two of the 'worst' cards in the deck.
I've had a friendly Phelddagrif deck for a while now (there's a thread I made but I'm too lazy to dig it up.) The biggest card I think is missing is Hearbeat of Spring. Everyone loves the extra mana and it provides some ridiculous early plays.
Invigorate is a funny combat trick that helps your opponents. I've actually won games by replaying it (with mistveil plains) and killing my last opponent with general damage.
ninja edit: Rainbow Vale is a terrible land that your opponents will love.
Oh thats right cause you see the entire channelfirebal.com cast regularly including not limited to Riki Hayashi, Luis Scott Vargas, and David Ochoa? I respect Sheldon for his impact on creating a format that I love and just happen to be good at but if you ask any of them they will advise this player in the same way. We all have opinions on generals and im sure he knows Pheldagriff is a bad card he just probably used a crappy general and has a good deck. Ive seen it before. So I dont know who fails here... Someone who enjoys mouthing off to try to seem smarter than others or someone whos trying to offer a solution thats viable. Dont teach the girl/guy/kid? how to lose teach on how to improve and consistently push yourself to be a better player. Advice is advice... and I was asking him how he wins. Not if his deck was fun.
Well... you could say the deck doesn't win too often, I'll give you that. But, on the other hand, you can decide who lives/who dies by giving advantages to other players. Not to mention you'll usually be second, as the guy you helped win won't kill you until last (probably). So while it isn't as competitive, it still has major impact on who wins.
I've been playing a similar Phelddagrif deck on MTGO. Some of the cards aren't yet available online, but it's pretty close. The deck is loads of fun and can sometimes randomly win. If I hadn't misplayed, I actually would have won my last game by decking my opponents with Prosperity. Hive Mind was in play, and things got kind of crazy, alomst to the point of annoyance. That wasn't my original game plan, but I was backed into a corner. It's not really for Spike, though.
If you feel like helping out opponents who have mana problems, Spectral Searchlight lets you add mana to another player's mana pool, and Fertilid's land search ability can target another player.
I like this decklist a lot, it's definitely packed with "mr nice guy" type effects.
Probably won't "win" a great deal in the traditional sense of the word, but if you define winning as "making a ton of sweet hippo tokens all over the place" then yes. this deck will win CONSTANTLY.
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I am terrible at Magic. Don't let anybody tell you different.
Just add Bronze Bombshell and Mirrorweave for an out-of-nowhere win after giving your opponents tons of little dudes.
Yes. This deck sounds like fun. No. I don't think the spikes will get it. Shame.
Here's to hoping I'm able to read dates correctly and this was posted recently, but, this doesn't work anymore, right? Since opponents will now own the tokens you create for them?
I would say add some sort of win condition as a combo or something. This deck is really fun to make allies with, but then you fall apart when you have nothing but 3/3 flyers.
1 Phelddagrif
Lands (36):
4 Island
4 Forest
3 Plains
1 Glacial Fortress
1 Sunpetal Grove
1 Nimbus Maze
1 Bant Panorama
1 Flood Plain
1 Flooded Strand
1 Grasslands
1 Krosan Verge
1 Terramorphic Expanse
1 Windswept Heath
1 Mikokoro, Center of the Sea
1 Reliquary Tower
1 Azorius Chancery
1 Selesnya Sanctuary
1 Simic Growth Chamber
1 Flooded Grove
1 Mystic Gate
1 Wooded Bastion
1 Breeding Pool
1 Hallowed Fountain
1 Temple Garden
1 Exotic Orchard
1 Reflecting Pool
1 Seaside Citadel
1 Treva's Ruins
Creatures (27):
1 Magus of the Vineyard
1 Soldevi Sentry
1 Spurnmage Advocate
1 Veteran Explorer
1 Kami of the Crescent Moon
1 Sakura-Tribe Elder
1 Sheltering Ancient
1 Tempting Wurm
1 Wall of Shards
1 Haunted Angel
1 Heartwood Storyteller
1 Hunted Phantasm
1 Indentured Djinn
1 Noble Benefactor
1 Nullmage Advocate
1 Pulsemage Advocate
1 Shizuko, Caller of Autumn
1 Yavimaya Elder
1 Braids, Conjurer Adept
1 Charmed Griffin
1 Hunted Lammasu
1 Hunted Troll
1 Hunted Wumpus
1 Iwamori of the Open Fist
1 Questing Phelddagrif
1 Genesis
1 Sibilant Spirit
1 Jace Beleren
1 Prosperity
1 Skyscribing
1 Standstill
1 Temporary Truce
1 Truce
1 Wheel and Deal
1 Windfall
Howling Mine Effects:
1 Font of Mythos
1 Howling Mine
1 Rites of Flourishing
Spot Removal:
1 Afterlife
1 Oblation
1 Path to Exile
1 Pongify
1 Swords to Plowshares
Counterspells:
1 Arcane Denial
1 Dream Fracture
1 Fold into Aether
Mana Accel:
1 Azorius Signet
1 Selesnya Signet
1 Simic Signet
Everyone Searches:
1 New Frontiers
1 Weird Harvest
Miscellaneous:
1 Armistice
1 Eladamri's Vineyard
1 Gate to the Aether
1 Hypergenesis
1 Jester's Mask
1 Oath of Druids
1 Oath of Lieges
1 Oath of Scholars
1 Regrowth
1 Show and Tell
1 Trade Secrets
1 Wargate
*edit* I know its missing Forbidden Orchard, Walking Archive, and Eureka, I still need to pick those up.
norbert88
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However, you're missing Forbidden Orchard. - Oops! you edited your post. Well, at least you've got it now! Add in Flux and you're good to go!
Oh thats right cause you see the entire channelfirebal.com cast regularly including not limited to Riki Hayashi, Luis Scott Vargas, and David Ochoa? I respect Sheldon for his impact on creating a format that I love and just happen to be good at but if you ask any of them they will advise this player in the same way. We all have opinions on generals and im sure he knows Pheldagriff is a bad card he just probably used a crappy general and has a good deck. Ive seen it before. So I dont know who fails here... Someone who enjoys mouthing off to try to seem smarter than others or someone whos trying to offer a solution thats viable. Dont teach the girl/guy/kid? how to lose teach on how to improve and consistently push yourself to be a better player. Advice is advice... and I was asking him how he wins. Not if his deck was fun.
Yes. This deck sounds like fun. No. I don't think the spikes will get it. Shame.
twitter.com/bccarlso
@ChrisRTaylor09: The deck isn't designed to win, it is designed to help everyone out as much as possible. It could theoretically win through random attacks and Jace Beleren decking everyone. I was considering adding Reminisce and Feldon's Cane so I could have some chance of winning, but I figured that would just ruin the spirit of the deck, might as well go 100%.
@purple_pixie: Clearly you understand the deck. By the way, I already have Trade Secrets in my miscellaneous section.
@TwOnEight_Magic: Flux is probably worth adding, I didn't really consider it when I was making my list.
@Pastor of Muppets: Nice combo, although I don't know if I want to add it..
@bccarlso: Good suggestion, I've seen that card in other lists. I'll have to test the deck and see how Sibilant Spirit and Armistice work out since they are probably two of the 'worst' cards in the deck.
norbert88
Official EDH Forums
Member of Team Revolution
Jinxed Idols Podcast
Follow Me on Twitter!
Invigorate is a funny combat trick that helps your opponents. I've actually won games by replaying it (with mistveil plains) and killing my last opponent with general damage.
ninja edit: Rainbow Vale is a terrible land that your opponents will love.
Well... you could say the deck doesn't win too often, I'll give you that. But, on the other hand, you can decide who lives/who dies by giving advantages to other players. Not to mention you'll usually be second, as the guy you helped win won't kill you until last (probably). So while it isn't as competitive, it still has major impact on who wins.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
If you feel like helping out opponents who have mana problems, Spectral Searchlight lets you add mana to another player's mana pool, and Fertilid's land search ability can target another player.
Forgotten Ancient and Upwelling can also be fun in this deck.
Probably won't "win" a great deal in the traditional sense of the word, but if you define winning as "making a ton of sweet hippo tokens all over the place" then yes. this deck will win CONSTANTLY.
Here's to hoping I'm able to read dates correctly and this was posted recently, but, this doesn't work anymore, right? Since opponents will now own the tokens you create for them?
BWModern Black/White Control
WGBOGGLES
Draft My Innistrad Cube!